Commit graph

  • e33370a049 Add dynamic chunk lighting engine (vertical sky light + emissive blocks) Master290 2026-06-27 21:21:31 +03:00
  • 09a694daf5 Add gravity and player-seeking AI to zombies Master290 2026-06-27 21:16:39 +03:00
  • 7af0acd3a3 Add basic entity tracking, mob spawning and syncing Master290 2026-06-27 21:13:20 +03:00
  • 7e285e8068 Add structures (ores, flora, desert features, rocks) and wire up generation Master290 2026-06-27 21:08:57 +03:00
  • 65a7445a78 LRU chunk eviction (bounded cache, default 1024 chunks / ~200MB) Master290 2026-06-25 13:56:06 +03:00
  • d7c80a8858 Background predictive chunk streaming Master290 2026-06-25 00:54:57 +03:00
  • d1cc29bb60 Chunk persistence to Anvil .mca region files Master290 2026-06-25 00:40:14 +03:00
  • 4dcf938a85 Biome-aware surface rules from the vanilla rule tree Master290 2026-06-24 19:44:07 +03:00
  • d3142e7687 3D per-cell biomes (4x4x4) with surface/underground/cave layers Master290 2026-06-24 01:04:01 +03:00
  • a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) Master290 2026-06-24 00:32:51 +03:00