worldgen: add vanilla biome search and decoration RNG
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parent
736f387b41
commit
fd32c65da9
6 changed files with 383 additions and 10 deletions
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@ -120,3 +120,27 @@ func TestDecorationAndFeatureSeedVectors(t *testing.T) {
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}
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}
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}
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func TestXoroshiroWorldgenDecorationVector(t *testing.T) {
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random := NewWorldgenRandom(0)
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decorationSeed := random.SetDecorationSeed(12345, 0, 0)
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if decorationSeed != 12345 {
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t.Fatalf("decoration seed = %d, want 12345", decorationSeed)
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}
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random.SetFeatureSeed(decorationSeed, 10, 6)
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if got := random.NextIntN(16); got != 3 {
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t.Fatalf("nextInt(16) = %d, want 3", got)
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}
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if got := random.NextIntN(16); got != 9 {
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t.Fatalf("second nextInt(16) = %d, want 9", got)
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}
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if got := random.NextIntN(65); got != 21 {
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t.Fatalf("nextInt(65) = %d, want 21", got)
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}
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if got := random.NextFloat(); math.Abs(float64(got-0.4394614)) > 1e-7 {
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t.Fatalf("nextFloat = %.9f, want 0.4394614", got)
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}
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if got := random.NextDouble(); math.Abs(got-0.6041286197351282) > 1e-15 {
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t.Fatalf("nextDouble = %.17f, want 0.6041286197351282", got)
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}
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}
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