Fix add entity velocity encoding

This commit is contained in:
Master290 2026-07-21 10:30:28 +03:00
parent 6413216876
commit f0279cdb65
4 changed files with 162 additions and 29 deletions

View file

@ -0,0 +1,85 @@
package protocol
import (
"encoding/binary"
"math"
)
const (
lpVec3DataMask = uint64(1<<15 - 1)
lpVec3MaxValue = 17179869183.0
lpVec3MinValue = 1.0 / 32766.0
)
// LPVec3 reads Minecraft's variable-length low-precision vector encoding.
func (r *Reader) LPVec3() (x, y, z float64, err error) {
first, err := r.ReadByte()
if err != nil {
return 0, 0, 0, err
}
if first == 0 {
return 0, 0, 0, nil
}
second, err := r.ReadByte()
if err != nil {
return 0, 0, 0, err
}
upper, err := r.readN(4)
if err != nil {
return 0, 0, 0, err
}
packed := uint64(binary.BigEndian.Uint32(upper))<<16 | uint64(second)<<8 | uint64(first)
scale := uint64(first & 3)
if first&4 != 0 {
continuation, err := r.VarInt()
if err != nil {
return 0, 0, 0, err
}
scale |= uint64(uint32(continuation)) << 2
}
unpack := func(shift uint) float64 {
value := math.Min(float64((packed>>shift)&lpVec3DataMask), 32766.0)
return (value*2.0/32766.0 - 1.0) * float64(scale)
}
return unpack(3), unpack(18), unpack(33), nil
}
// LPVec3 appends Minecraft's variable-length low-precision vector encoding.
func (w *Writer) LPVec3(x, y, z float64) *Writer {
x = sanitizeLPVec3(x)
y = sanitizeLPVec3(y)
z = sanitizeLPVec3(z)
maxAbs := math.Max(math.Abs(x), math.Max(math.Abs(y), math.Abs(z)))
if maxAbs < lpVec3MinValue {
return w.Byte(0)
}
scale := uint64(math.Ceil(maxAbs))
header := scale
continuation := scale > 3
if continuation {
header = scale&3 | 4
}
pack := func(value float64) uint64 {
normalized := value / float64(scale)
return uint64(math.Floor((normalized*0.5+0.5)*32766.0 + 0.5))
}
packed := header | pack(x)<<3 | pack(y)<<18 | pack(z)<<33
w.Byte(byte(packed))
w.Byte(byte(packed >> 8))
w.Int32(int32(packed >> 16))
if continuation {
w.VarInt(int32(scale >> 2))
}
return w
}
func sanitizeLPVec3(value float64) float64 {
if math.IsNaN(value) {
return 0
}
return math.Max(-lpVec3MaxValue, math.Min(lpVec3MaxValue, value))
}