Measure cross-chunk ore replay
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3 changed files with 205 additions and 0 deletions
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@ -1,5 +1,7 @@
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package world
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package world
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import "fmt"
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// decorationSource is a source chunk whose feature pass may inspect or write a
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// decorationSource is a source chunk whose feature pass may inspect or write a
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// target chunk. Vanilla FEATURES has a one-chunk block-state write radius.
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// target chunk. Vanilla FEATURES has a one-chunk block-state write radius.
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type decorationSource struct {
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type decorationSource struct {
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@ -19,3 +21,21 @@ func decorationSources(targetX, targetZ int32) []decorationSource {
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}
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}
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return sources
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return sources
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}
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}
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// replayScheduledOres replays each source center in deterministic order into a
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// shared region. The region must contain the target's radius-two base terrain;
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// source passes themselves may write only within their own radius-one window.
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// This is an explicit canonical order for isolated generation. It must not
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// replace the production path until parity evidence confirms that it matches
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// vanilla's chunk-status scheduling order.
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func (r *decorationRegion) replayScheduledOres(seed int64, targetX, targetZ int32) error {
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for _, source := range decorationSources(targetX, targetZ) {
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if err := r.setSource(source.X, source.Z); err != nil {
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return err
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}
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if err := r.placeScheduledOres(seed); err != nil {
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return fmt.Errorf("world: replay source (%d,%d): %w", source.X, source.Z, err)
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}
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}
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return nil
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}
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138
internal/world/region_ore_parity_test.go
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138
internal/world/region_ore_parity_test.go
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@ -0,0 +1,138 @@
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package world
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import (
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"encoding/binary"
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"io"
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"os"
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"testing"
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"regionio/internal/worldgen"
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)
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func TestRegionOreReplayParityDiagnostic(t *testing.T) {
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if os.Getenv("REGIONIO_REGION_ORE_DIAGNOSTIC") != "1" {
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t.Skip("set REGIONIO_REGION_ORE_DIAGNOSTIC=1 to run region ore replay parity")
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}
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f, err := os.Open(vanillaParityFixture)
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if err != nil {
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t.Fatal(err)
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}
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defer f.Close()
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var header [24]byte
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if _, err := io.ReadFull(f, header[:]); err != nil {
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t.Fatal(err)
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}
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seed := int64(binary.BigEndian.Uint64(header[8:16]))
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count := int(binary.BigEndian.Uint32(header[16:20]))
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type fixtureChunk struct {
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x, z int32
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blocks []uint16
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}
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fixtures := make([]fixtureChunk, count)
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var state [2]byte
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for i := range fixtures {
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var coords [8]byte
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if _, err := io.ReadFull(f, coords[:]); err != nil {
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t.Fatal(err)
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}
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fixtures[i].x = int32(binary.BigEndian.Uint32(coords[:4]))
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fixtures[i].z = int32(binary.BigEndian.Uint32(coords[4:]))
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fixtures[i].blocks = make([]uint16, 16*16*WorldHeight)
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for index := range fixtures[i].blocks {
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if _, err := io.ReadFull(f, state[:]); err != nil {
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t.Fatal(err)
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}
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fixtures[i].blocks[index] = binary.BigEndian.Uint16(state[:])
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}
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remaining := SectionCount*biomeCellsPerSection + 3*256
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if _, err := io.CopyN(io.Discard, f, int64(remaining*2)); err != nil {
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t.Fatal(err)
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}
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}
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od, err := worldgen.LoadOverworldFinalDensity(seed)
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if err != nil {
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t.Fatal(err)
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}
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fluidPicker := worldgen.OverworldFluidPicker(od.SeaLevel)
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veins := worldgen.NewOreVeinifier(od)
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carver, err := worldgen.NewCarver(od, seed)
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if err != nil {
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t.Fatal(err)
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}
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initCarverReplaceable(carver.ReplaceableBlocks())
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var blockTotal, regionExact, regionOreMismatch, centerExact, centerOreMismatch, legacyExact, legacyOreMismatch int
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for _, fixture := range fixtures {
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var chunks []*Chunk
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for cx := fixture.x - 2; cx <= fixture.x+2; cx++ {
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for cz := fixture.z - 2; cz <= fixture.z+2; cz++ {
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chunks = append(chunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
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}
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}
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region, err := newDecorationRegion(chunks)
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if err != nil {
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t.Fatal(err)
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}
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if err := region.replayScheduledOres(seed, fixture.x, fixture.z); err != nil {
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t.Fatal(err)
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}
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regionChunk := region.chunks[[2]int32{fixture.x, fixture.z}]
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var centerChunks []*Chunk
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for cx := fixture.x - 1; cx <= fixture.x+1; cx++ {
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for cz := fixture.z - 1; cz <= fixture.z+1; cz++ {
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centerChunks = append(centerChunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
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}
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}
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centerRegion, err := newDecorationRegion(centerChunks)
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if err != nil {
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t.Fatal(err)
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}
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if err := centerRegion.setSource(fixture.x, fixture.z); err != nil {
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t.Fatal(err)
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}
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if err := centerRegion.placeScheduledOres(seed); err != nil {
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t.Fatal(err)
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}
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centerChunk := centerRegion.chunks[[2]int32{fixture.x, fixture.z}]
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legacyChunk := generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, fixture.x, fixture.z)
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var biomeNames [16][16]string
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baseX, baseZ := int(fixture.x)*16, int(fixture.z)*16
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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biomeNames[x][z] = BiomeNameAt(od, baseX+x, baseZ+z)
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}
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}
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placeVanillaOres(legacyChunk, seed, fixture.x, fixture.z, &biomeNames)
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index := 0
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for y := MinY; y < MinY+WorldHeight; y++ {
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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regionGot := regionChunk.GetBlock(x, y, z)
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centerGot := centerChunk.GetBlock(x, y, z)
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legacyGot := legacyChunk.GetBlock(x, y, z)
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want := fixture.blocks[index]
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index++
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blockTotal++
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if regionGot == want {
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regionExact++
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} else if isOreState(regionGot) || isOreState(want) {
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regionOreMismatch++
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}
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if centerGot == want {
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centerExact++
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} else if isOreState(centerGot) || isOreState(want) {
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centerOreMismatch++
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}
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if legacyGot == want {
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legacyExact++
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} else if isOreState(legacyGot) || isOreState(want) {
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legacyOreMismatch++
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}
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}
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}
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}
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}
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t.Logf("region ore replay block exact %d/%d (%.3f%%), ore mismatches %d", regionExact, blockTotal, percent(regionExact, blockTotal), regionOreMismatch)
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t.Logf("center-only generic block exact %d/%d (%.3f%%), ore mismatches %d", centerExact, blockTotal, percent(centerExact, blockTotal), centerOreMismatch)
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t.Logf("legacy ore-only block exact %d/%d (%.3f%%), ore mismatches %d", legacyExact, blockTotal, percent(legacyExact, blockTotal), legacyOreMismatch)
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}
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@ -59,3 +59,50 @@ func TestScheduledRegionOresAreDeterministic(t *testing.T) {
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t.Fatal("scheduled ore pass changed no blocks")
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t.Fatal("scheduled ore pass changed no blocks")
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}
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}
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}
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}
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func TestScheduledRegionOreReplayIsDeterministic(t *testing.T) {
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makeRegion := func() *decorationRegion {
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var chunks []*Chunk
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for cx := int32(-2); cx <= 2; cx++ {
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for cz := int32(-2); cz <= 2; cz++ {
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chunk := NewChunk(cx, cz, BiomePlains)
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for y := MinY; y < MinY+WorldHeight; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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chunk.setBlockRaw(x, y, z, StateStone)
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}
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}
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}
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chunks = append(chunks, chunk)
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}
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}
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region, err := newDecorationRegion(chunks)
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if err != nil {
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t.Fatal(err)
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}
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return region
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}
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a, b := makeRegion(), makeRegion()
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if err := a.replayScheduledOres(12345, 0, 0); err != nil {
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t.Fatal(err)
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}
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if err := b.replayScheduledOres(12345, 0, 0); err != nil {
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t.Fatal(err)
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}
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for cx := int32(-2); cx <= 2; cx++ {
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for cz := int32(-2); cz <= 2; cz++ {
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left := a.chunks[[2]int32{cx, cz}]
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right := b.chunks[[2]int32{cx, cz}]
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for y := MinY; y < MinY+WorldHeight; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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if left.GetBlock(x, y, z) != right.GetBlock(x, y, z) {
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t.Fatalf("replay differs at chunk (%d,%d), block (%d,%d,%d)", cx, cz, x, y, z)
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}
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}
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}
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}
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}
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}
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}
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