Measure cross-chunk ore replay

This commit is contained in:
Daniar Mannanov 2026-08-11 13:50:14 +03:00
parent 9ffd2b19ba
commit e2f496fafc
3 changed files with 205 additions and 0 deletions

View file

@ -1,5 +1,7 @@
package world
import "fmt"
// decorationSource is a source chunk whose feature pass may inspect or write a
// target chunk. Vanilla FEATURES has a one-chunk block-state write radius.
type decorationSource struct {
@ -19,3 +21,21 @@ func decorationSources(targetX, targetZ int32) []decorationSource {
}
return sources
}
// replayScheduledOres replays each source center in deterministic order into a
// shared region. The region must contain the target's radius-two base terrain;
// source passes themselves may write only within their own radius-one window.
// This is an explicit canonical order for isolated generation. It must not
// replace the production path until parity evidence confirms that it matches
// vanilla's chunk-status scheduling order.
func (r *decorationRegion) replayScheduledOres(seed int64, targetX, targetZ int32) error {
for _, source := range decorationSources(targetX, targetZ) {
if err := r.setSource(source.X, source.Z); err != nil {
return err
}
if err := r.placeScheduledOres(seed); err != nil {
return fmt.Errorf("world: replay source (%d,%d): %w", source.X, source.Z, err)
}
}
return nil
}

View file

@ -0,0 +1,138 @@
package world
import (
"encoding/binary"
"io"
"os"
"testing"
"regionio/internal/worldgen"
)
func TestRegionOreReplayParityDiagnostic(t *testing.T) {
if os.Getenv("REGIONIO_REGION_ORE_DIAGNOSTIC") != "1" {
t.Skip("set REGIONIO_REGION_ORE_DIAGNOSTIC=1 to run region ore replay parity")
}
f, err := os.Open(vanillaParityFixture)
if err != nil {
t.Fatal(err)
}
defer f.Close()
var header [24]byte
if _, err := io.ReadFull(f, header[:]); err != nil {
t.Fatal(err)
}
seed := int64(binary.BigEndian.Uint64(header[8:16]))
count := int(binary.BigEndian.Uint32(header[16:20]))
type fixtureChunk struct {
x, z int32
blocks []uint16
}
fixtures := make([]fixtureChunk, count)
var state [2]byte
for i := range fixtures {
var coords [8]byte
if _, err := io.ReadFull(f, coords[:]); err != nil {
t.Fatal(err)
}
fixtures[i].x = int32(binary.BigEndian.Uint32(coords[:4]))
fixtures[i].z = int32(binary.BigEndian.Uint32(coords[4:]))
fixtures[i].blocks = make([]uint16, 16*16*WorldHeight)
for index := range fixtures[i].blocks {
if _, err := io.ReadFull(f, state[:]); err != nil {
t.Fatal(err)
}
fixtures[i].blocks[index] = binary.BigEndian.Uint16(state[:])
}
remaining := SectionCount*biomeCellsPerSection + 3*256
if _, err := io.CopyN(io.Discard, f, int64(remaining*2)); err != nil {
t.Fatal(err)
}
}
od, err := worldgen.LoadOverworldFinalDensity(seed)
if err != nil {
t.Fatal(err)
}
fluidPicker := worldgen.OverworldFluidPicker(od.SeaLevel)
veins := worldgen.NewOreVeinifier(od)
carver, err := worldgen.NewCarver(od, seed)
if err != nil {
t.Fatal(err)
}
initCarverReplaceable(carver.ReplaceableBlocks())
var blockTotal, regionExact, regionOreMismatch, centerExact, centerOreMismatch, legacyExact, legacyOreMismatch int
for _, fixture := range fixtures {
var chunks []*Chunk
for cx := fixture.x - 2; cx <= fixture.x+2; cx++ {
for cz := fixture.z - 2; cz <= fixture.z+2; cz++ {
chunks = append(chunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
}
}
region, err := newDecorationRegion(chunks)
if err != nil {
t.Fatal(err)
}
if err := region.replayScheduledOres(seed, fixture.x, fixture.z); err != nil {
t.Fatal(err)
}
regionChunk := region.chunks[[2]int32{fixture.x, fixture.z}]
var centerChunks []*Chunk
for cx := fixture.x - 1; cx <= fixture.x+1; cx++ {
for cz := fixture.z - 1; cz <= fixture.z+1; cz++ {
centerChunks = append(centerChunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
}
}
centerRegion, err := newDecorationRegion(centerChunks)
if err != nil {
t.Fatal(err)
}
if err := centerRegion.setSource(fixture.x, fixture.z); err != nil {
t.Fatal(err)
}
if err := centerRegion.placeScheduledOres(seed); err != nil {
t.Fatal(err)
}
centerChunk := centerRegion.chunks[[2]int32{fixture.x, fixture.z}]
legacyChunk := generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, fixture.x, fixture.z)
var biomeNames [16][16]string
baseX, baseZ := int(fixture.x)*16, int(fixture.z)*16
for x := 0; x < 16; x++ {
for z := 0; z < 16; z++ {
biomeNames[x][z] = BiomeNameAt(od, baseX+x, baseZ+z)
}
}
placeVanillaOres(legacyChunk, seed, fixture.x, fixture.z, &biomeNames)
index := 0
for y := MinY; y < MinY+WorldHeight; y++ {
for z := 0; z < 16; z++ {
for x := 0; x < 16; x++ {
regionGot := regionChunk.GetBlock(x, y, z)
centerGot := centerChunk.GetBlock(x, y, z)
legacyGot := legacyChunk.GetBlock(x, y, z)
want := fixture.blocks[index]
index++
blockTotal++
if regionGot == want {
regionExact++
} else if isOreState(regionGot) || isOreState(want) {
regionOreMismatch++
}
if centerGot == want {
centerExact++
} else if isOreState(centerGot) || isOreState(want) {
centerOreMismatch++
}
if legacyGot == want {
legacyExact++
} else if isOreState(legacyGot) || isOreState(want) {
legacyOreMismatch++
}
}
}
}
}
t.Logf("region ore replay block exact %d/%d (%.3f%%), ore mismatches %d", regionExact, blockTotal, percent(regionExact, blockTotal), regionOreMismatch)
t.Logf("center-only generic block exact %d/%d (%.3f%%), ore mismatches %d", centerExact, blockTotal, percent(centerExact, blockTotal), centerOreMismatch)
t.Logf("legacy ore-only block exact %d/%d (%.3f%%), ore mismatches %d", legacyExact, blockTotal, percent(legacyExact, blockTotal), legacyOreMismatch)
}

View file

@ -59,3 +59,50 @@ func TestScheduledRegionOresAreDeterministic(t *testing.T) {
t.Fatal("scheduled ore pass changed no blocks")
}
}
func TestScheduledRegionOreReplayIsDeterministic(t *testing.T) {
makeRegion := func() *decorationRegion {
var chunks []*Chunk
for cx := int32(-2); cx <= 2; cx++ {
for cz := int32(-2); cz <= 2; cz++ {
chunk := NewChunk(cx, cz, BiomePlains)
for y := MinY; y < MinY+WorldHeight; y++ {
for x := 0; x < 16; x++ {
for z := 0; z < 16; z++ {
chunk.setBlockRaw(x, y, z, StateStone)
}
}
}
chunks = append(chunks, chunk)
}
}
region, err := newDecorationRegion(chunks)
if err != nil {
t.Fatal(err)
}
return region
}
a, b := makeRegion(), makeRegion()
if err := a.replayScheduledOres(12345, 0, 0); err != nil {
t.Fatal(err)
}
if err := b.replayScheduledOres(12345, 0, 0); err != nil {
t.Fatal(err)
}
for cx := int32(-2); cx <= 2; cx++ {
for cz := int32(-2); cz <= 2; cz++ {
left := a.chunks[[2]int32{cx, cz}]
right := b.chunks[[2]int32{cx, cz}]
for y := MinY; y < MinY+WorldHeight; y++ {
for x := 0; x < 16; x++ {
for z := 0; z < 16; z++ {
if left.GetBlock(x, y, z) != right.GetBlock(x, y, z) {
t.Fatalf("replay differs at chunk (%d,%d), block (%d,%d,%d)", cx, cz, x, y, z)
}
}
}
}
}
}
}