Write chunk NBT vanilla reads: flat root, byte section Y, four-bit block palettes
Our region files were not Anvil. Three things stood between them and vanilla's
deserializer, and each is enough on its own:
* everything was nested under a "Level" compound. Chunk data lived there until
1.18; SerializableChunkData builds a flat root and never looks for the key.
* a section's Y was an Int. Vanilla writes putByte and reads getByteOr, so
every section of ours decodes as index 0 and overwrites the one before it.
* block palettes were packed at ceil(log2(size)) bits. Strategy's tableswitch
routes bit counts 1 through 4 to the same four-bit configuration, so a
palette of 2..16 states is four bits wide on disk. Ours were one to three,
which makes the long array a quarter of the length vanilla computes, and
SimpleBitStorage rejects the section outright rather than misreading it.
Biome containers were already right: Strategy has no such floor for them, and a
Global configuration above three bits still stores palette indices, just at its
own width. The suspicion that biomes collapsed on save/load was unfounded --
what let it stand is that every round-trip test in this package set blocks and
asserted blocks, so nothing proved biomes survived. They do now, per cell, for
every palette width a section can hold.
Verified against vanilla rather than against our reading of it:
tools/VanillaChunkFormatCheck.java opens a region file we wrote using vanilla's
RegionFile, NbtIo, Strategy and SimpleBitStorage. Sixteen generated chunks pass.
Reverting either the Y type or the palette floor makes it fail with vanilla's
own message -- "Invalid length given for storage, got: 64 but expected: 256" --
so the check can fail, which is the only reason to trust it passing.
Reading a world the official server generated is what the surface-height parity
capture in CLAUDE.md has always needed, and this is half of it.
This commit is contained in:
parent
113a59e365
commit
e0fdddd887
4 changed files with 437 additions and 54 deletions
168
internal/world/anvil_format_test.go
Normal file
168
internal/world/anvil_format_test.go
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@ -0,0 +1,168 @@
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package world
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import (
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"fmt"
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"testing"
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"regionio/internal/nbt"
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)
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// TestChunkNBTIsVanillaAnvil pins the three things that made our region files
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// unreadable by the official server, and its files unreadable by us: chunk data
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// nested under a "Level" compound (where it lived until 1.18), a section index
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// written as an Int where vanilla writes and reads a byte, and block palettes
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// packed tighter than vanilla's four-bit floor.
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func TestChunkNBTIsVanillaAnvil(t *testing.T) {
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c := NewChunk(3, -5, BiomePlains)
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for lx := 0; lx < 16; lx++ {
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for lz := 0; lz < 16; lz++ {
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c.SetBlock(lx, 0, lz, StateStone)
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}
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}
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c.SetBlock(0, 0, 0, StateDirt) // a second palette entry
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root := chunkToNBT(c)
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if _, ok := root.Get("Level"); ok {
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t.Error("chunk NBT still nests under Level; vanilla reads a flat root")
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}
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for _, key := range []string{"xPos", "yPos", "zPos", "Status", "sections", "Heightmaps", "block_entities"} {
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if _, ok := root.Get(key); !ok {
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t.Errorf("chunk NBT root is missing %q", key)
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}
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}
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secTag, ok := root.Get("sections")
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if !ok {
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t.Fatal("no sections")
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}
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sections := secTag.(nbt.List)
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if len(sections.Elems) != SectionCount {
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t.Fatalf("%d sections, want %d", len(sections.Elems), SectionCount)
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}
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for i, e := range sections.Elems {
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sec := e.(*nbt.Compound)
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y, ok := sec.Get("Y")
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if !ok {
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t.Fatalf("section %d has no Y", i)
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}
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if _, isByte := y.(nbt.Byte); !isByte {
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t.Fatalf("section %d Y is %T, want nbt.Byte", i, y)
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}
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if got, _ := nbtAsSectionY(sec, "Y"); got != i+minYSection {
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t.Fatalf("section %d Y decodes to %d, want %d", i, got, i+minYSection)
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}
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}
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}
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// TestPaletteStorageWidths checks the packed long array is the length vanilla
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// computes from the palette size alone. A section packed at the wrong width has
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// the wrong number of longs, and vanilla's SimpleBitStorage rejects it outright
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// rather than reading it crooked.
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func TestPaletteStorageWidths(t *testing.T) {
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blockCases := []struct{ palette, bits int }{
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{1, 0}, {2, 4}, {5, 4}, {16, 4}, {17, 5}, {32, 5}, {33, 6}, {64, 6}, {257, 9},
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}
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for _, c := range blockCases {
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if got := blockStorageBits(c.palette); got != c.bits {
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t.Errorf("blockStorageBits(%d) = %d, want %d", c.palette, got, c.bits)
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}
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}
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biomeCases := []struct{ palette, bits int }{
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{1, 0}, {2, 1}, {3, 2}, {4, 2}, {5, 3}, {8, 3}, {9, 4}, {16, 4}, {33, 6}, {64, 6},
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}
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for _, c := range biomeCases {
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if got := biomeStorageBits(c.palette); got != c.bits {
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t.Errorf("biomeStorageBits(%d) = %d, want %d", c.palette, got, c.bits)
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}
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}
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// The four-bit floor is the part that used to be wrong: a two-entry block
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// palette must still occupy 4096 entries at 4 bits, which is 256 longs.
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c := NewChunk(0, 0, BiomePlains)
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c.SetBlock(0, 0, 0, StateStone)
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c.SetBlock(1, 0, 0, StateDirt)
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sec := sectionToNBT(c, (0-MinY)>>4)
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bs := mustCompound(t, sec, "block_states")
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data, ok := bs.Get("data")
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if !ok {
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t.Fatal("a two-entry block palette wrote no data array")
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}
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if got, want := len(data.(nbt.LongArray)), sectionVol/(64/4); got != want {
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t.Errorf("two-entry block palette packed into %d longs, want %d (4 bits, 16 per long)", got, want)
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}
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}
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// TestStoreBiomeRoundTrip is the coverage whose absence let a phantom bug stand:
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// every save/load test in this package set blocks and asserted blocks, so
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// nothing proved the biomes survived. They do — this keeps it that way.
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func TestStoreBiomeRoundTrip(t *testing.T) {
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original := NewChunk(2, -3, BiomePlains)
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// Three distinct biomes inside one section, so the palette needs two bits
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// and the packed array is actually exercised.
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const y = 0
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original.SetBiome(0, y, 0, 1)
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original.SetBiome(4, y, 0, 2)
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original.SetBiome(8, y, 8, 3)
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// A second section with a different spread, and one cell per 4x4x4 cell in
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// a third so the palette is wide.
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for i := 0; i < biomeCellsPerSection; i++ {
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bx, by, bz := i&3, (i>>4)&3, (i>>2)&3
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original.SetBiome(bx*4, 32+by*4, bz*4, uint16(i%17))
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}
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// A section left untouched keeps the chunk-wide fallback rather than an
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// array, which is the single-entry-palette branch on both sides.
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original.biome = 7
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decoded, err := nbtToChunk(chunkToNBT(original), 0, -1, 2, 29)
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if err != nil {
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t.Fatalf("round trip: %v", err)
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}
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for si := 0; si < SectionCount; si++ {
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for i := 0; i < biomeCellsPerSection; i++ {
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bx, by, bz := i&3, (i>>4)&3, (i>>2)&3
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lx, ly, lz := bx*4, MinY+si*16+by*4, bz*4
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if got, want := decoded.GetBiome(lx, ly, lz), original.GetBiome(lx, ly, lz); got != want {
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t.Fatalf("section %d cell %d at (%d,%d,%d): biome %d, want %d", si, i, lx, ly, lz, got, want)
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}
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}
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}
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}
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// TestStoreBiomePaletteWidthSweep walks every palette size a section can hold,
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// which is the axis a change to the index packer would break.
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func TestStoreBiomePaletteWidthSweep(t *testing.T) {
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for distinct := 1; distinct <= biomeCellsPerSection; distinct++ {
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t.Run(fmt.Sprintf("palette-%d", distinct), func(t *testing.T) {
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original := NewChunk(0, 0, BiomePlains)
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const si = 8
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for i := 0; i < biomeCellsPerSection; i++ {
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bx, by, bz := i&3, (i>>4)&3, (i>>2)&3
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original.SetBiome(bx*4, MinY+si*16+by*4, bz*4, uint16(i%distinct))
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}
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decoded, err := nbtToChunk(chunkToNBT(original), 0, 0, 0, 0)
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if err != nil {
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t.Fatalf("round trip: %v", err)
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}
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for i := 0; i < biomeCellsPerSection; i++ {
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bx, by, bz := i&3, (i>>4)&3, (i>>2)&3
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lx, ly, lz := bx*4, MinY+si*16+by*4, bz*4
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if got, want := decoded.GetBiome(lx, ly, lz), original.GetBiome(lx, ly, lz); got != want {
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t.Fatalf("cell %d: biome %d, want %d", i, got, want)
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}
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}
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})
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}
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}
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func mustCompound(t *testing.T, c *nbt.Compound, key string) *nbt.Compound {
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t.Helper()
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tag, ok := c.Get(key)
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if !ok {
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t.Fatalf("missing %q", key)
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}
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inner, ok := tag.(*nbt.Compound)
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if !ok {
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t.Fatalf("%q is %T, want a compound", key, tag)
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}
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return inner
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}
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@ -12,8 +12,8 @@ import (
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)
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// store.go is the persistence layer between the in-memory Chunk model and the
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// on-disk Anvil region files. It converts a Chunk to/from the "Level"-nested
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// chunk NBT (26.1.2: per-section block_states/biomes, heightmaps, yPos) and
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// on-disk Anvil region files. It converts a Chunk to/from vanilla's chunk NBT
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// (26.1.2: flat root, per-section block_states/biomes, heightmaps, yPos) and
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// routes the compressed NBT through RegionFile.
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//
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// The store keeps one RegionFile per region (32×32 chunks), opened lazily and
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@ -32,7 +32,7 @@ const dataVersion26 = 4790
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// first time it ran: chunkAt prefers the store over the generator, so the
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// already-explored area around spawn keeps its old terrain and every later fix
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// looks like it did nothing in exactly the place you are standing.
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const generatorVersion = 8
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const generatorVersion = 9
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// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
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// because it is ours, not part of the vanilla chunk format.
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@ -284,11 +284,19 @@ func (s *Store) Close() error {
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return firstErr
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}
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// chunkToNBT builds the Level-nested on-disk NBT for a chunk. The wire Encode()
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// format is not reusable here: disk uses named palettes and the 26.1.2 Level
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// layout with per-section biomes.
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// chunkToNBT builds the on-disk NBT for a chunk. The wire Encode() format is
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// not reusable here: disk uses named palettes and per-section biomes.
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//
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// The layout is vanilla Anvil, flat at the root. It used to nest everything
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// under a "Level" compound, which is where chunk data lived until 1.18 and
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// where SerializableChunkData has not looked since — so nothing outside this
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// package could read our region files, and we could not read a world the
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// official server generated. That last part is what the surface-height parity
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// capture needs.
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func chunkToNBT(c *Chunk) *nbt.Compound {
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level := nbt.NewCompound().
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root := nbt.NewCompound().
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Set("DataVersion", nbt.Int(dataVersion26)).
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Set(generatorVersionTag, nbt.Int(generatorVersion)).
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Set("xPos", nbt.Int(c.X)).
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Set("zPos", nbt.Int(c.Z)).
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Set("yPos", nbt.Int(int32(minYSection))).
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@ -296,7 +304,7 @@ func chunkToNBT(c *Chunk) *nbt.Compound {
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Set("LastUpdate", nbt.Long(0)).
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Set("InhabitedTime", nbt.Long(0))
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if c.lightReady {
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level.Set("isLightOn", nbt.Byte(1))
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root.Set("isLightOn", nbt.Byte(1))
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}
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// Sections: one compound per vertical section, including empty ones so the
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@ -306,17 +314,14 @@ func chunkToNBT(c *Chunk) *nbt.Compound {
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for si := 0; si < SectionCount; si++ {
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sections.Elems = append(sections.Elems, sectionToNBT(c, si))
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}
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level.Set("sections", sections)
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root.Set("sections", sections)
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level.Set("Heightmaps", buildHeightmaps(c))
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root.Set("Heightmaps", buildHeightmaps(c))
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// Required-but-empty fields so vanilla loads the chunk without complaints.
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level.Set("block_entities", nbt.List{ElemID: nbt.TagCompound})
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level.Set("structures", nbt.NewCompound())
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root.Set("block_entities", nbt.List{ElemID: nbt.TagCompound})
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root.Set("structures", nbt.NewCompound())
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return nbt.NewCompound().
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Set("DataVersion", nbt.Int(dataVersion26)).
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Set(generatorVersionTag, nbt.Int(generatorVersion)).
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Set("Level", level)
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return root
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}
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// sectionToNBT builds one section compound: Y + block_states + biomes. Palettes
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@ -324,7 +329,9 @@ func chunkToNBT(c *Chunk) *nbt.Compound {
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// reads as "the whole section is this one entry".
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func sectionToNBT(c *Chunk, si int) *nbt.Compound {
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yIdx := int32(si + minYSection)
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sec := nbt.NewCompound().Set("Y", nbt.Int(yIdx))
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// Vanilla writes Y as a byte and reads it with getByteOr; an Int here makes
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// every section decode as index 0 on the other side.
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sec := nbt.NewCompound().Set("Y", nbt.Byte(int8(yIdx)))
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// Block states: build a palette of distinct IDs in the section, then a packed
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// long array of indices (only when more than one distinct value).
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@ -346,8 +353,8 @@ func sectionToNBT(c *Chunk, si int) *nbt.Compound {
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palList.Elems = append(palList.Elems, blockPaletteEntry(id))
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}
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blockStates.Set("palette", palList)
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if len(palette) > 1 {
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blockStates.Set("data", packIndices(s[:], indexOf))
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if bits := blockStorageBits(len(palette)); bits > 0 {
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blockStates.Set("data", packIndices(s[:], indexOf, bits))
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}
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} else {
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// Empty section → air palette, no data.
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@ -377,8 +384,8 @@ func sectionToNBT(c *Chunk, si int) *nbt.Compound {
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biomePalList.Elems = append(biomePalList.Elems, nbt.String(biomeNameByID(id)))
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}
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biomes.Set("palette", biomePalList)
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if c.biomes[si] != nil && len(biomePalette) > 1 {
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biomes.Set("data", packIndices(c.biomes[si][:], biomeIndexOf))
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if bits := biomeStorageBits(len(biomePalette)); c.biomes[si] != nil && bits > 0 {
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biomes.Set("data", packIndices(c.biomes[si][:], biomeIndexOf, bits))
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}
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sec.Set("biomes", biomes)
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if c.lightReady {
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@ -434,18 +441,33 @@ func topNonAirY(c *Chunk, x, z int) int {
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return MinY - 1
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}
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// packIndices packs a slice of IDs into a long array using the minimum bit width
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// for the palette size, mirroring the network paletted-container packing (no
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// value spans a long boundary in vanilla's chunk NBT).
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func packIndices(ids []uint16, indexOf map[uint16]int) nbt.LongArray {
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bits := bitsFor(len(indexOf))
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// blockStorageBits is Strategy$1.getConfigurationForPaletteSize(...).bitsInStorage()
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// for a block palette: nothing at all for a single entry, and never fewer than
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// four bits otherwise. Vanilla's tableswitch sends bit counts 1 through 4 all to
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// the same four-bit linear configuration, so a palette of 2..16 states is stored
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// four bits wide even though two would fit. Packing it tighter, as we did,
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// produces a long array of the wrong length and vanilla refuses the section.
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func blockStorageBits(paletteSize int) int {
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bits := bitsFor(paletteSize)
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if bits > 0 && bits < 4 {
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return 4
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}
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return bits
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}
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// biomeStorageBits is the same for a biome palette, where Strategy$2 has no
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// floor: the width really is ceil(log2(size)), and a Global configuration above
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// three bits still stores palette indices, just at its own width.
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func biomeStorageBits(paletteSize int) int { return bitsFor(paletteSize) }
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// packIndices packs a slice of IDs into a long array at the given bit width,
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// with no value spanning a long boundary — vanilla's SimpleBitStorage layout.
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// A width of zero means the container carries no data array at all.
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func packIndices(ids []uint16, indexOf map[uint16]int, bits int) nbt.LongArray {
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if bits < 1 {
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bits = 1
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return nil
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}
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perLong := 64 / bits
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if perLong == 0 {
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perLong = 1
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}
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numLongs := (len(ids) + perLong - 1) / perLong
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longs := make(nbt.LongArray, numLongs)
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for i, id := range ids {
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@ -471,16 +493,8 @@ func nbtToChunk(root *nbt.Compound, regionX, regionZ, localX, localZ int) (*Chun
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return nil, ErrChunkNotFound
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}
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levelTag, ok := root.Get("Level")
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if !ok {
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return nil, fmt.Errorf("world: chunk NBT missing Level")
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}
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level, ok := levelTag.(*nbt.Compound)
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if !ok {
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return nil, fmt.Errorf("world: Level is not a compound")
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}
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cx := int32(nbtAsInt(level, "xPos"))
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cz := int32(nbtAsInt(level, "zPos"))
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cx := int32(nbtAsInt(root, "xPos"))
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cz := int32(nbtAsInt(root, "zPos"))
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wantX := int32(regionX*32 + localX)
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wantZ := int32(regionZ*32 + localZ)
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if cx != wantX || cz != wantZ {
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@ -488,21 +502,24 @@ func nbtToChunk(root *nbt.Compound, regionX, regionZ, localX, localZ int) (*Chun
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}
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c := &Chunk{X: cx, Z: cz, biome: BiomePlains}
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if lightTag, ok := level.Get("isLightOn"); ok {
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if lightTag, ok := root.Get("isLightOn"); ok {
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if enabled, ok := lightTag.(nbt.Byte); ok && enabled != 0 {
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c.lightReady = true
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}
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}
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// Sections.
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if secTag, ok := level.Get("sections"); ok {
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if secTag, ok := root.Get("sections"); ok {
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if secList, ok := secTag.(nbt.List); ok && secList.ElemID == nbt.TagCompound {
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for _, st := range secList.Elems {
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sc, ok := st.(*nbt.Compound)
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if !ok {
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||||
continue
|
||||
}
|
||||
yIdx := int(nbtAsInt(sc, "Y"))
|
||||
yIdx, ok := nbtAsSectionY(sc, "Y")
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
si := yIdx - minYSection
|
||||
if si < 0 || si >= SectionCount {
|
||||
continue
|
||||
|
|
@ -581,7 +598,7 @@ func readBlockStates(c *Chunk, si int, sc *nbt.Compound) {
|
|||
}
|
||||
if dataTag, ok := bs.Get("data"); ok {
|
||||
if data, ok := dataTag.(nbt.LongArray); ok {
|
||||
unpackIndices(s[:], ids, data)
|
||||
unpackIndices(s[:], ids, data, blockStorageBits(len(ids)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -619,7 +636,7 @@ func readBiomes(c *Chunk, si int, sc *nbt.Compound) {
|
|||
if dataTag, ok := bc.Get("data"); ok {
|
||||
if data, ok := dataTag.(nbt.LongArray); ok {
|
||||
cells := new([biomeCellsPerSection]uint16)
|
||||
unpackIndices(cells[:], ids, data)
|
||||
unpackIndices(cells[:], ids, data, biomeStorageBits(len(ids)))
|
||||
c.biomes[si] = cells
|
||||
}
|
||||
}
|
||||
|
|
@ -653,6 +670,26 @@ func nbtAsInt(c *nbt.Compound, name string) int32 {
|
|||
return 0
|
||||
}
|
||||
|
||||
// nbtAsSectionY reads a section index, which vanilla writes as a byte. It also
|
||||
// accepts a short or an int so a chunk written before we matched vanilla still
|
||||
// decodes, and reports whether the tag was there at all — a section with no Y
|
||||
// is not section 0, it is malformed.
|
||||
func nbtAsSectionY(c *nbt.Compound, name string) (int, bool) {
|
||||
t, ok := c.Get(name)
|
||||
if !ok {
|
||||
return 0, false
|
||||
}
|
||||
switch v := t.(type) {
|
||||
case nbt.Byte:
|
||||
return int(int8(v)), true
|
||||
case nbt.Short:
|
||||
return int(int16(v)), true
|
||||
case nbt.Int:
|
||||
return int(int32(v)), true
|
||||
}
|
||||
return 0, false
|
||||
}
|
||||
|
||||
func nbtAsString(c *nbt.Compound, name string) nbt.String {
|
||||
if t, ok := c.Get(name); ok {
|
||||
if v, ok := t.(nbt.String); ok {
|
||||
|
|
@ -664,15 +701,11 @@ func nbtAsString(c *nbt.Compound, name string) nbt.String {
|
|||
|
||||
// unpackIndices reverses packIndices: fills dst with palette IDs using the
|
||||
// packed long array.
|
||||
func unpackIndices(dst []uint16, ids []uint16, data nbt.LongArray) {
|
||||
bits := bitsFor(len(ids))
|
||||
func unpackIndices(dst []uint16, ids []uint16, data nbt.LongArray, bits int) {
|
||||
if bits < 1 {
|
||||
bits = 1
|
||||
return
|
||||
}
|
||||
perLong := 64 / bits
|
||||
if perLong == 0 {
|
||||
perLong = 1
|
||||
}
|
||||
mask := int64(1)<<uint(bits) - 1
|
||||
for i := range dst {
|
||||
longIdx := i / perLong
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue