Background predictive chunk streaming
Chunk generation and sending no longer block the read loop. The read loop pushes a non-blocking recenter request and stays free to handle movement, chat, and keep-alive acks immediately; a per-connection streamer goroutine generates chunks in a worker pool and sends them serially under the write mutex. - network/streamer.go: per-connection streamer. spiralOrder emits chunks centre-outward; parallelSend fans Cache.Frame across a worker pool (Cache.Frame is already goroutine-safe), parallelGenerate warms a one-ring predictive border so movement finds ready chunks; the loaded-set is owned solely by the streamer. - network/play.go: beginPlay launches the streamer and pushes an initial recenter instead of the old blocking streamAround; onPlayerMove now just calls requestRecenter (non-blocking). - network/handler.go: ctx (connection lifetime) + streamer field; the streamer stops when the read loop ends (cancel on serve exit). - network/configuration.go: client view_distance is saved (clamped 2..16) and drives the streamer radius. - Tests: spiral order (centre-first, ring structure) and the non-blocking recenter guarantee the read loop relies on.
This commit is contained in:
parent
d1cc29bb60
commit
d7c80a8858
5 changed files with 478 additions and 58 deletions
|
|
@ -106,8 +106,20 @@ func (h *handler) handleClientInformation(pkt protocol.Packet) error {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// view_distance drives the chunk streamer radius. The client sends 2..32;
|
||||||
|
// clamp into a sane server range so a huge view distance doesn't trigger a
|
||||||
|
// generation explosion.
|
||||||
|
vdInt := int(int8(vd))
|
||||||
|
if vdInt < 2 {
|
||||||
|
vdInt = 2
|
||||||
|
}
|
||||||
|
if vdInt > 16 {
|
||||||
|
vdInt = 16
|
||||||
|
}
|
||||||
|
h.viewDistance = vdInt
|
||||||
|
|
||||||
h.log.Info("client information",
|
h.log.Info("client information",
|
||||||
"locale", locale, "view_distance", int8(vd),
|
"locale", locale, "view_distance", vdInt,
|
||||||
"chat_mode", chatMode, "main_hand", mainHand)
|
"chat_mode", chatMode, "main_hand", mainHand)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
package network
|
package network
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"context"
|
||||||
"errors"
|
"errors"
|
||||||
"io"
|
"io"
|
||||||
"log/slog"
|
"log/slog"
|
||||||
|
|
@ -11,28 +12,38 @@ import (
|
||||||
)
|
)
|
||||||
|
|
||||||
// handler drives one connection through its state machine until it closes.
|
// handler drives one connection through its state machine until it closes.
|
||||||
// It is owned by a single goroutine (the read loop), so the play fields below
|
// It is owned by a single goroutine (the read loop); play-phase chunk streaming
|
||||||
// need no synchronization.
|
// is delegated to a background streamer goroutine.
|
||||||
type handler struct {
|
type handler struct {
|
||||||
conn *Conn
|
conn *Conn
|
||||||
srv *server.Server
|
srv *server.Server
|
||||||
log *slog.Logger
|
log *slog.Logger
|
||||||
|
|
||||||
// Play-phase chunk streaming state.
|
// ctx is the connection lifetime context, set in serve(). It cancels when
|
||||||
loaded map[[2]int32]bool // chunks currently sent to the client
|
// the read loop ends, stopping the streamer and any derived work.
|
||||||
centerX int32
|
ctx context.Context
|
||||||
centerZ int32
|
|
||||||
hasCenter bool
|
// Background chunk streamer (Play phase). requestRecenter pushes here.
|
||||||
|
streamer *streamer
|
||||||
|
// viewDistance is the client's requested view distance (from
|
||||||
|
// client_information), clamped; used to size the streamer.
|
||||||
|
viewDistance int
|
||||||
|
|
||||||
// Creative inventory state for block placement.
|
// Creative inventory state for block placement.
|
||||||
heldSlot int32 // selected hotbar index (0-8)
|
heldSlot int32 // selected hotbar index (0-8)
|
||||||
hotbar [9]int32 // item network IDs per hotbar slot (-1 = empty)
|
hotbar [9]int32 // item network IDs per hotbar slot (-1 = empty)
|
||||||
}
|
}
|
||||||
|
|
||||||
// serve runs the read/dispatch loop for a single connection.
|
// serve runs the read/dispatch loop for a single connection. It owns the
|
||||||
|
// streamer's lifecycle: the streamer context is cancelled when this loop exits,
|
||||||
|
// stopping generation and sending so no goroutine outlives the connection.
|
||||||
func (h *handler) serve() {
|
func (h *handler) serve() {
|
||||||
defer h.conn.Close()
|
defer h.conn.Close()
|
||||||
|
|
||||||
|
ctx, cancel := context.WithCancel(context.Background())
|
||||||
|
defer cancel() // stops the streamer when the read loop ends
|
||||||
|
h.ctx = ctx
|
||||||
|
|
||||||
for {
|
for {
|
||||||
pkt, err := h.conn.ReadPacket()
|
pkt, err := h.conn.ReadPacket()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
|
@ -49,7 +60,8 @@ func (h *handler) serve() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// dispatch routes a packet to the handler for the current state.
|
// dispatch routes a packet to the handler for the current state. The Play
|
||||||
|
// handler reads h.ctx (the connection lifetime context) to launch the streamer.
|
||||||
func (h *handler) dispatch(pkt protocol.Packet) error {
|
func (h *handler) dispatch(pkt protocol.Packet) error {
|
||||||
switch h.conn.State() {
|
switch h.conn.State() {
|
||||||
case protocol.StateHandshaking:
|
case protocol.StateHandshaking:
|
||||||
|
|
|
||||||
|
|
@ -18,13 +18,9 @@ const (
|
||||||
spawnZ = 8.5
|
spawnZ = 8.5
|
||||||
)
|
)
|
||||||
|
|
||||||
// chunkRadius is how many chunks around the player we send (a square of side
|
|
||||||
// 2*radius+1). Kept modest until streaming by view distance exists.
|
|
||||||
const chunkRadius = 4
|
|
||||||
|
|
||||||
// beginPlay sends the join sequence once the client enters the Play phase and
|
// beginPlay sends the join sequence once the client enters the Play phase and
|
||||||
// starts the keep-alive loop. In milestone 4a no chunks are sent, so the client
|
// hands chunk streaming off to the background streamer. The streamer stops when
|
||||||
// reaches the "loading terrain" screen and waits.
|
// h.ctx (the connection lifetime context) is cancelled.
|
||||||
func (h *handler) beginPlay() error {
|
func (h *handler) beginPlay() error {
|
||||||
for i := range h.hotbar {
|
for i := range h.hotbar {
|
||||||
h.hotbar[i] = -1 // empty
|
h.hotbar[i] = -1 // empty
|
||||||
|
|
@ -40,56 +36,24 @@ func (h *handler) beginPlay() error {
|
||||||
if err := h.sendPlayerPosition(1); err != nil {
|
if err := h.sendPlayerPosition(1); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
if err := h.streamAround(0, 0); err != nil {
|
// Launch the background chunk streamer. It owns generation + sending so the
|
||||||
return err
|
// read loop stays free; requestRecenter is a non-blocking push.
|
||||||
}
|
h.streamer = newStreamer(h.srv.Chunks(), h.conn, h.log, h.viewDistance)
|
||||||
|
go h.streamer.run(h.ctx)
|
||||||
|
h.streamer.requestRecenter(0, 0)
|
||||||
go h.keepAliveLoop()
|
go h.keepAliveLoop()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// streamAround recenters the client's chunk cache on (centerX, centerZ) and
|
// onPlayerMove recenters the streamer when the player crosses into a new chunk.
|
||||||
// sends the chunks newly in range. Chunks that fall out of range are dropped by
|
// It is a non-blocking push; the read loop never waits on generation.
|
||||||
// the client automatically once it receives the new cache center, so we only
|
|
||||||
// send the difference and track the currently-loaded set.
|
|
||||||
func (h *handler) streamAround(centerX, centerZ int32) error {
|
|
||||||
cc := protocol.NewWriter(8)
|
|
||||||
cc.VarInt(centerX)
|
|
||||||
cc.VarInt(centerZ)
|
|
||||||
if err := h.conn.SendWriter(protocol.PlayChunkCacheCenter, cc); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
cache := h.srv.Chunks()
|
|
||||||
next := make(map[[2]int32]bool, (2*chunkRadius+1)*(2*chunkRadius+1))
|
|
||||||
sent := 0
|
|
||||||
for cx := centerX - chunkRadius; cx <= centerX+chunkRadius; cx++ {
|
|
||||||
for cz := centerZ - chunkRadius; cz <= centerZ+chunkRadius; cz++ {
|
|
||||||
key := [2]int32{cx, cz}
|
|
||||||
next[key] = true
|
|
||||||
if h.loaded[key] {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if err := h.conn.SendFramed(cache.Frame(cx, cz)); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
sent++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
h.loaded = next
|
|
||||||
h.centerX, h.centerZ, h.hasCenter = centerX, centerZ, true
|
|
||||||
h.log.Debug("streamed chunks", "center_x", centerX, "center_z", centerZ, "new", sent)
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// onPlayerMove recenters chunk streaming when the player crosses into a new
|
|
||||||
// chunk. X and Z are the player's block-precise coordinates.
|
|
||||||
func (h *handler) onPlayerMove(x, z float64) error {
|
func (h *handler) onPlayerMove(x, z float64) error {
|
||||||
cx := int32(int64(math.Floor(x)) >> 4)
|
cx := int32(int64(math.Floor(x)) >> 4)
|
||||||
cz := int32(int64(math.Floor(z)) >> 4)
|
cz := int32(int64(math.Floor(z)) >> 4)
|
||||||
if h.hasCenter && cx == h.centerX && cz == h.centerZ {
|
if h.streamer != nil {
|
||||||
return nil
|
h.streamer.requestRecenter(cx, cz)
|
||||||
}
|
}
|
||||||
return h.streamAround(cx, cz)
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// sendPlayLogin writes the clientbound play "login" packet. Field layout was
|
// sendPlayLogin writes the clientbound play "login" packet. Field layout was
|
||||||
|
|
|
||||||
348
internal/network/streamer.go
Normal file
348
internal/network/streamer.go
Normal file
|
|
@ -0,0 +1,348 @@
|
||||||
|
package network
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"log/slog"
|
||||||
|
"runtime"
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"regionio/internal/world"
|
||||||
|
)
|
||||||
|
|
||||||
|
// streamer.go is the per-connection background chunk streamer. The read loop
|
||||||
|
// no longer generates or sends chunks inline; it pushes recenter requests here
|
||||||
|
// and stays free to handle the player's packets (movement, chat, keep-alive
|
||||||
|
// acks). The streamer generates chunks in a worker pool (Cache.Frame is
|
||||||
|
// goroutine-safe), pre-generates a ring beyond the view distance so movement
|
||||||
|
// doesn't pop in, and sends finished frames serially under the conn's write
|
||||||
|
// mutex.
|
||||||
|
//
|
||||||
|
// Ownership:
|
||||||
|
// - read loop: calls requestRecenter (non-blocking), owns nothing else here.
|
||||||
|
// - streamer goroutine: owns `loaded`, `centerX/Z`, the pool, and the sender.
|
||||||
|
// - conn write mutex: serializes every SendFramed (keep-alive, chunk frames,
|
||||||
|
// block updates all go through it).
|
||||||
|
|
||||||
|
// recenterReq is a request to recenter streaming on a new chunk coordinate.
|
||||||
|
type recenterReq struct{ cx, cz int32 }
|
||||||
|
|
||||||
|
// streamer streams chunks to one connection in the background.
|
||||||
|
type streamer struct {
|
||||||
|
cache *world.Cache
|
||||||
|
conn *Conn
|
||||||
|
log *slog.Logger
|
||||||
|
|
||||||
|
recenter chan recenterReq
|
||||||
|
|
||||||
|
// The loaded-set and current center are owned solely by the streamer's run
|
||||||
|
// goroutine — no other goroutine reads or writes them.
|
||||||
|
loaded map[[2]int32]bool
|
||||||
|
centerX int32
|
||||||
|
centerZ int32
|
||||||
|
hasCenter bool
|
||||||
|
|
||||||
|
viewRadius int // chunks within this Chebyshev radius are sent to the client
|
||||||
|
genRadius int // viewRadius + 1: pre-generated but not sent (predictive ring)
|
||||||
|
poolSize int // parallel generation workers
|
||||||
|
}
|
||||||
|
|
||||||
|
// defaultViewRadius is used when the client hasn't sent client_information or
|
||||||
|
// sent an implausible value. Matches the legacy chunkRadius.
|
||||||
|
const defaultViewRadius = 4
|
||||||
|
|
||||||
|
// newStreamer constructs a streamer for the given cache/conn. viewDistance comes
|
||||||
|
// from the client's client_information (clamped to a safe range); genRadius is
|
||||||
|
// one ring wider so movement into fresh territory finds ready chunks.
|
||||||
|
func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance int) *streamer {
|
||||||
|
if viewDistance < 2 {
|
||||||
|
viewDistance = defaultViewRadius
|
||||||
|
}
|
||||||
|
if viewDistance > 16 {
|
||||||
|
viewDistance = 16
|
||||||
|
}
|
||||||
|
pool := runtime.NumCPU()
|
||||||
|
if pool > 8 {
|
||||||
|
pool = 8
|
||||||
|
}
|
||||||
|
if pool < 2 {
|
||||||
|
pool = 2
|
||||||
|
}
|
||||||
|
return &streamer{
|
||||||
|
cache: cache,
|
||||||
|
conn: conn,
|
||||||
|
log: log,
|
||||||
|
recenter: make(chan recenterReq, 4),
|
||||||
|
loaded: make(map[[2]int32]bool),
|
||||||
|
viewRadius: viewDistance,
|
||||||
|
genRadius: viewDistance + 1,
|
||||||
|
poolSize: pool,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// requestRecenter asks the streamer to recenter on (cx, cz). Non-blocking: if
|
||||||
|
// the streamer is busy, the latest request wins (buffered channel drains the
|
||||||
|
// stale ones on next select).
|
||||||
|
func (s *streamer) requestRecenter(cx, cz int32) {
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case s.recenter <- recenterReq{cx, cz}:
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
// Channel full: a previous request is still queued. Drop it so the
|
||||||
|
// newest recenter is what the streamer acts on next.
|
||||||
|
select {
|
||||||
|
case <-s.recenter:
|
||||||
|
default:
|
||||||
|
// Another goroutine drained it concurrently; retry the send.
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// run is the streamer's main loop. It blocks until ctx is cancelled (on
|
||||||
|
// connection close). On each recenter it generates+sends the newly-in-range
|
||||||
|
// chunks in spiral order (nearest first) and pre-generates the outer ring.
|
||||||
|
func (s *streamer) run(ctx context.Context) {
|
||||||
|
var (
|
||||||
|
// latest holds the most recent recenter request; processed when the
|
||||||
|
// previous batch finishes or on arrival if idle.
|
||||||
|
pending bool
|
||||||
|
next recenterReq
|
||||||
|
)
|
||||||
|
for {
|
||||||
|
// If we have a pending recenter, process it; otherwise block waiting.
|
||||||
|
if pending {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
return
|
||||||
|
case req := <-s.recenter:
|
||||||
|
next = req // newer request supersedes the pending one
|
||||||
|
default:
|
||||||
|
// No newer request; process the one we have.
|
||||||
|
pending = false
|
||||||
|
s.processRecenter(ctx, next.cx, next.cz)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
return
|
||||||
|
case req := <-s.recenter:
|
||||||
|
pending = true
|
||||||
|
next = req
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// processRecenter generates and sends the chunks newly in range of (cx, cz),
|
||||||
|
// pre-generates the predictive ring, and drops chunks that left the gen radius.
|
||||||
|
// It is the only place `loaded`/`centerX`/`centerZ` are mutated.
|
||||||
|
func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
|
||||||
|
s.centerX, s.centerZ, s.hasCenter = cx, cz, true
|
||||||
|
|
||||||
|
// Build the desired set: everything within genRadius (the union of what we
|
||||||
|
// send + the pre-gen ring). Sent = within viewRadius; pre-gen = the ring.
|
||||||
|
order := spiralOrder(cx, cz, s.genRadius)
|
||||||
|
desired := make(map[[2]int32]bool, len(order))
|
||||||
|
|
||||||
|
// Split into "to send" (within viewRadius) and "pre-gen only" (the ring).
|
||||||
|
var toSend [][2]int32
|
||||||
|
var toPreGen [][2]int32
|
||||||
|
for _, key := range order {
|
||||||
|
desired[key] = true
|
||||||
|
dx := key[0] - cx
|
||||||
|
if dx < 0 {
|
||||||
|
dx = -dx
|
||||||
|
}
|
||||||
|
dz := key[1] - cz
|
||||||
|
if dz < 0 {
|
||||||
|
dz = -dz
|
||||||
|
}
|
||||||
|
if dx <= int32(s.viewRadius) && dz <= int32(s.viewRadius) {
|
||||||
|
toSend = append(toSend, key)
|
||||||
|
} else {
|
||||||
|
toPreGen = append(toPreGen, key)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate the send set in parallel, sending each frame as it completes.
|
||||||
|
// The pool guarantees `poolSize` concurrent cache.Frame calls; a single
|
||||||
|
// sender drains results and writes to the conn (serialized by writeMu).
|
||||||
|
s.parallelSend(ctx, toSend)
|
||||||
|
// Pre-generate the ring so the next recenter finds frames warm in the cache.
|
||||||
|
// Errors are irrelevant here (we don't send anything), so no sender.
|
||||||
|
s.parallelGenerate(ctx, toPreGen)
|
||||||
|
|
||||||
|
// Forget chunks that left the gen radius. The client drops them itself once
|
||||||
|
// it gets the new chunk-cache-center, but trimming our set keeps memory
|
||||||
|
// bounded and avoids re-sending.
|
||||||
|
for key := range s.loaded {
|
||||||
|
if !desired[key] {
|
||||||
|
delete(s.loaded, key)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// parallelSend generates the given chunks across the worker pool and sends each
|
||||||
|
// frame as soon as it is ready (order is best-effort; the client reassembles).
|
||||||
|
// Already-loaded chunks are skipped. Returns when all are sent or ctx cancels.
|
||||||
|
func (s *streamer) parallelSend(ctx context.Context, keys [][2]int32) {
|
||||||
|
var pending []frameJob
|
||||||
|
for _, k := range keys {
|
||||||
|
if s.loaded[k] {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
pending = append(pending, frameJob{k[0], k[1]})
|
||||||
|
}
|
||||||
|
if len(pending) == 0 {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
jobs := make(chan frameJob, len(pending))
|
||||||
|
results := make(chan frameResult, len(pending))
|
||||||
|
|
||||||
|
var wg sync.WaitGroup
|
||||||
|
workers := s.poolSize
|
||||||
|
if workers > len(pending) {
|
||||||
|
workers = len(pending)
|
||||||
|
}
|
||||||
|
for w := 0; w < workers; w++ {
|
||||||
|
wg.Add(1)
|
||||||
|
go func() {
|
||||||
|
defer wg.Done()
|
||||||
|
s.generateWorker(ctx, jobs, results)
|
||||||
|
}()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Feed the jobs.
|
||||||
|
go func() {
|
||||||
|
for _, j := range pending {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
close(jobs)
|
||||||
|
return
|
||||||
|
case jobs <- j:
|
||||||
|
}
|
||||||
|
}
|
||||||
|
close(jobs)
|
||||||
|
}()
|
||||||
|
|
||||||
|
// Sender: drain results serially so writes don't interleave.
|
||||||
|
go func() {
|
||||||
|
wg.Wait()
|
||||||
|
close(results)
|
||||||
|
}()
|
||||||
|
for r := range results {
|
||||||
|
if r.err != nil {
|
||||||
|
// Send failed — the connection is likely closing. Bail out; the
|
||||||
|
// serve loop will tear us down via ctx cancel.
|
||||||
|
s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", r.err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
s.loaded[[2]int32{r.cx, r.cz}] = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// parallelGenerate warms the cache for the given chunks without sending them
|
||||||
|
// (used for the predictive ring). Errors are ignored.
|
||||||
|
func (s *streamer) parallelGenerate(ctx context.Context, keys [][2]int32) {
|
||||||
|
var pending []frameJob
|
||||||
|
for _, k := range keys {
|
||||||
|
if s.loaded[k] {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
pending = append(pending, frameJob{k[0], k[1]})
|
||||||
|
}
|
||||||
|
if len(pending) == 0 {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
jobs := make(chan frameJob, len(pending))
|
||||||
|
var wg sync.WaitGroup
|
||||||
|
workers := s.poolSize
|
||||||
|
if workers > len(pending) {
|
||||||
|
workers = len(pending)
|
||||||
|
}
|
||||||
|
for w := 0; w < workers; w++ {
|
||||||
|
wg.Add(1)
|
||||||
|
go func() {
|
||||||
|
defer wg.Done()
|
||||||
|
for j := range jobs {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
_ = s.cache.Frame(j.cx, j.cz) // warm the cache; discard the frame
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
}
|
||||||
|
for _, j := range pending {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
break
|
||||||
|
case jobs <- j:
|
||||||
|
}
|
||||||
|
}
|
||||||
|
close(jobs)
|
||||||
|
wg.Wait()
|
||||||
|
}
|
||||||
|
|
||||||
|
// frameJob is one chunk coordinate awaiting generation.
|
||||||
|
type frameJob struct{ cx, cz int32 }
|
||||||
|
|
||||||
|
// frameResult is a generated chunk frame plus any send error.
|
||||||
|
type frameResult struct {
|
||||||
|
cx, cz int32
|
||||||
|
err error
|
||||||
|
}
|
||||||
|
|
||||||
|
// generateWorker reads jobs, generates+frames the chunk via the (thread-safe)
|
||||||
|
// cache, and sends the frame to the conn. It exits when jobs closes.
|
||||||
|
func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, results chan<- frameResult) {
|
||||||
|
for j := range jobs {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
frame := s.cache.Frame(j.cx, j.cz)
|
||||||
|
if err := s.conn.SendFramed(frame); err != nil {
|
||||||
|
select {
|
||||||
|
case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
|
||||||
|
case <-ctx.Done():
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
select {
|
||||||
|
case results <- frameResult{cx: j.cx, cz: j.cz}:
|
||||||
|
case <-ctx.Done():
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// spiralOrder returns chunk coordinates in a square of side (2*radius+1) around
|
||||||
|
// (cx, cz), ordered from the centre outward (Chebyshev rings). The centre is
|
||||||
|
// first, then ring 1, ring 2, … ring `radius`. Within a ring the order is
|
||||||
|
// deterministic but not otherwise constrained — nearest-first is what matters.
|
||||||
|
func spiralOrder(cx, cz int32, radius int) [][2]int32 {
|
||||||
|
if radius < 0 {
|
||||||
|
radius = 0
|
||||||
|
}
|
||||||
|
out := make([][2]int32, 0, (2*radius+1)*(2*radius+1))
|
||||||
|
out = append(out, [2]int32{cx, cz})
|
||||||
|
for r := 1; r <= radius; r++ {
|
||||||
|
// Walk the perimeter of the ring at Chebyshev distance r.
|
||||||
|
for d := -r; d <= r; d++ {
|
||||||
|
out = append(out, [2]int32{cx + int32(d), cz - int32(r)}) // top edge
|
||||||
|
out = append(out, [2]int32{cx + int32(d), cz + int32(r)}) // bottom edge
|
||||||
|
}
|
||||||
|
for d := -r + 1; d <= r-1; d++ {
|
||||||
|
out = append(out, [2]int32{cx - int32(r), cz + int32(d)}) // left edge
|
||||||
|
out = append(out, [2]int32{cx + int32(r), cz + int32(d)}) // right edge
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return out
|
||||||
|
}
|
||||||
84
internal/network/streamer_test.go
Normal file
84
internal/network/streamer_test.go
Normal file
|
|
@ -0,0 +1,84 @@
|
||||||
|
package network
|
||||||
|
|
||||||
|
import (
|
||||||
|
"testing"
|
||||||
|
"time"
|
||||||
|
)
|
||||||
|
|
||||||
|
// TestSpiralOrderCenterFirst confirms the centre coordinate is returned first
|
||||||
|
// and the ring order expands outward (Chebyshev distance non-decreasing).
|
||||||
|
func TestSpiralOrderCenterFirst(t *testing.T) {
|
||||||
|
order := spiralOrder(0, 0, 2)
|
||||||
|
if order[0] != [2]int32{0, 0} {
|
||||||
|
t.Errorf("first = %v, want centre (0,0)", order[0])
|
||||||
|
}
|
||||||
|
// Each entry's Chebyshev distance must not exceed the next's... actually it
|
||||||
|
// only needs to be non-decreasing within ring blocks. Verify the max
|
||||||
|
// distance of the first k entries grows as expected by checking the full
|
||||||
|
// set contains exactly the (2*2+1)² = 49 distinct coords.
|
||||||
|
want := (2*2 + 1) * (2 * 2 + 1)
|
||||||
|
if len(order) != want {
|
||||||
|
t.Errorf("spiralOrder len = %d, want %d", len(order), want)
|
||||||
|
}
|
||||||
|
seen := make(map[[2]int32]bool, len(order))
|
||||||
|
for _, c := range order {
|
||||||
|
if seen[c] {
|
||||||
|
t.Errorf("duplicate %v in spiral order", c)
|
||||||
|
}
|
||||||
|
seen[c] = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TestSpiralOrderRingStructure checks that all distance-0 coords come before
|
||||||
|
// distance-1, which come before distance-2 (centre-outward ordering).
|
||||||
|
func TestSpiralOrderRingStructure(t *testing.T) {
|
||||||
|
order := spiralOrder(5, -3, 2)
|
||||||
|
cheb := func(c [2]int32) int32 {
|
||||||
|
dx := c[0] - 5
|
||||||
|
if dx < 0 {
|
||||||
|
dx = -dx
|
||||||
|
}
|
||||||
|
dz := c[1] - -3
|
||||||
|
if dz < 0 {
|
||||||
|
dz = -dz
|
||||||
|
}
|
||||||
|
if dx > dz {
|
||||||
|
return dx
|
||||||
|
}
|
||||||
|
return dz
|
||||||
|
}
|
||||||
|
// Track the max ring seen so far; it must never decrease (centre-first).
|
||||||
|
var maxRing int32
|
||||||
|
for _, c := range order {
|
||||||
|
r := cheb(c)
|
||||||
|
if r < maxRing {
|
||||||
|
t.Errorf("ring %d appeared after ring %d — not centre-first", r, maxRing)
|
||||||
|
}
|
||||||
|
if r > maxRing {
|
||||||
|
maxRing = r
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if maxRing != 2 {
|
||||||
|
t.Errorf("max ring = %d, want 2", maxRing)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TestRequestRecenterNonBlocking confirms requestRecenter never blocks the
|
||||||
|
// caller even when many requests are pushed rapidly (the streamer drains stale
|
||||||
|
// ones). This is the property the read loop relies on to stay responsive.
|
||||||
|
func TestRequestRecenterNonBlocking(t *testing.T) {
|
||||||
|
s := newStreamer(nil, nil, nil, 4)
|
||||||
|
done := make(chan struct{})
|
||||||
|
go func() {
|
||||||
|
for i := 0; i < 1000; i++ {
|
||||||
|
s.requestRecenter(int32(i), int32(i))
|
||||||
|
}
|
||||||
|
close(done)
|
||||||
|
}()
|
||||||
|
select {
|
||||||
|
case <-done:
|
||||||
|
// good: 1000 rapid requests returned without blocking
|
||||||
|
case <-time.After(2 * time.Second):
|
||||||
|
t.Fatal("requestRecenter blocked for 2s")
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue