Chunk persistence to Anvil .mca region files
The world now survives restarts: chunks load from disk (read-through cache) and player edits persist via async autosave + a final SaveAll on shutdown. RegionIO finally does region I/O. - world/regionfile.go: Anvil .mca container — 8192-byte header (offset + timestamp tables), 4096-byte sectors, zlib chunk records. - world/compress.go: zlib deflate/inflate for chunk payloads. - world/store.go: chunk <-> Level-nested NBT (per-section block_states/biomes palettes, WORLD_SURFACE heightmap, DataVersion 4790, yPos -4) via the existing nbt package; Store opens one RegionFile per region with proper floor-division coords. - world/state_names.go: id->name bridge from the embedded blocks.json report so network int-IDs round-trip through the disk named palette. - world/encode.go: GetBiome read accessor for serialization. - world/cache.go: read-through (disk then generation), dirty tracking, StartAutosave (returns a done channel so the saver exits before Close), SaveAll, NewCacheWithStore. - server.go + main.go: Config.WorldDir (default "world"), -world flag, autosave loop every 30s, SaveAll + store Close on signal. - Tests: region round-trip/absent/overwrite, chunk NBT round-trip, end-to-end save-reload, negative chunk coords, autosave persistence.
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10 changed files with 305112 additions and 20 deletions
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@ -9,6 +9,7 @@ import (
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"os/signal"
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"strconv"
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"syscall"
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"time"
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"regionio/internal/network"
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"regionio/internal/server"
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@ -26,20 +27,36 @@ func main() {
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// fatal — a wrong seed silently generates a different world than intended.
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seedFlag := flag.Int64("seed", parseSeedEnv(os.Getenv("REGIONIO_SEED"), cfg.WorldSeed, log),
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"world seed (overrides REGIONIO_SEED)")
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worldDir := flag.String("world", cfg.WorldDir, "world directory (empty = in-memory only)")
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flag.Parse()
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cfg.WorldSeed = *seedFlag
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log.Info("using world seed", "seed", cfg.WorldSeed)
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cfg.WorldDir = *worldDir
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log.Info("using world seed", "seed", cfg.WorldSeed, "worldDir", cfg.WorldDir)
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srv, err := server.New(cfg)
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if err != nil {
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log.Error("failed to create server", "err", err)
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os.Exit(1)
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}
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// Start the chunk autosave loop. It flushes dirty chunks every 30s and does
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// a final SaveAll when the context (cancelled by signal) ends.
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saveCtx, saveStop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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autosaveDone := srv.Chunks().StartAutosave(saveCtx, log, 30*time.Second)
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srv := server.New(cfg)
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ln := network.NewListener(srv, log)
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// Cancel the context on SIGINT/SIGTERM for a graceful shutdown.
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ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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defer stop()
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if err := ln.ListenAndServe(ctx); err != nil {
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// ListenAndServe blocks until the listener stops (on the same signals).
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// The autosave context is separate so the final flush runs after the
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// listener exits; stop it here to trigger that final SaveAll, then wait for
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// the saver to finish before releasing the store file handles.
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if err := ln.ListenAndServe(saveCtx); err != nil {
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log.Error("server stopped", "err", err)
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os.Exit(1)
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}
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saveStop()
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<-autosaveDone
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if srv.Store() != nil {
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srv.Store().Close()
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}
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}
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