Implement ticketed chunk lifecycle

This commit is contained in:
Master290 2026-07-21 10:04:56 +03:00
parent cae06eb97e
commit cbd5c7b546
12 changed files with 696 additions and 100 deletions

View file

@ -13,10 +13,9 @@ import (
// streamer.go is the per-connection background chunk streamer. The read loop
// no longer generates or sends chunks inline; it pushes recenter requests here
// and stays free to handle the player's packets (movement, chat, keep-alive
// acks). The streamer generates chunks in a worker pool (Cache.Frame is
// goroutine-safe), pre-generates a ring beyond the view distance so movement
// doesn't pop in, and sends finished frames serially under the conn's write
// mutex.
// acks). The streamer holds cache tickets for the view and one predictive ring,
// admits work in distance-priority batches, and sends finished frames serially
// under the conn's write mutex.
//
// Ownership:
// - read loop: calls requestRecenter (non-blocking), owns nothing else here.
@ -45,6 +44,7 @@ type streamer struct {
viewRadius int // chunks within this Chebyshev radius are sent to the client
genRadius int // viewRadius + 1: pre-generated but not sent (predictive ring)
poolSize int // parallel generation workers
tickets *world.TicketSet
}
// defaultViewRadius is used when the client hasn't sent client_information or
@ -68,7 +68,7 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
if pool < 2 {
pool = 2
}
return &streamer{
s := &streamer{
cache: cache,
conn: conn,
log: log,
@ -78,6 +78,10 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
genRadius: viewDistance + 1,
poolSize: pool,
}
if cache != nil {
s.tickets = cache.NewTicketSet()
}
return s
}
// requestRecenter asks the streamer to recenter on (cx, cz). Non-blocking: if
@ -105,41 +109,30 @@ func (s *streamer) requestRecenter(cx, cz int32) {
// connection close). On each recenter it generates+sends the newly-in-range
// chunks in spiral order (nearest first) and pre-generates the outer ring.
func (s *streamer) run(ctx context.Context) {
var (
// latest holds the most recent recenter request; processed when the
// previous batch finishes or on arrival if idle.
pending bool
next recenterReq
)
if s.tickets != nil {
defer s.tickets.Close()
}
for {
// If we have a pending recenter, process it; otherwise block waiting.
if pending {
select {
case <-ctx.Done():
return
case req := <-s.recenter:
next = req // newer request supersedes the pending one
default:
// No newer request; process the one we have.
pending = false
s.processRecenter(ctx, next.cx, next.cz)
}
} else {
select {
case <-ctx.Done():
return
case req := <-s.recenter:
pending = true
next = req
var req recenterReq
select {
case <-ctx.Done():
return
case req = <-s.recenter:
}
for {
next, superseded := s.processRecenter(ctx, req.cx, req.cz)
if !superseded {
break
}
req = next
}
}
}
// processRecenter generates and sends the chunks newly in range of (cx, cz),
// pre-generates the predictive ring, and drops chunks that left the gen radius.
// pre-generates the predictive ring, and drops chunks that left client view.
// It is the only place `loaded`/`centerX`/`centerZ` are mutated.
func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) (recenterReq, bool) {
s.centerX, s.centerZ, s.hasCenter = cx, cz, true
s.sendChunkCacheCenter(cx, cz)
@ -147,43 +140,97 @@ func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
// Build the desired set: everything within genRadius (the union of what we
// send + the pre-gen ring). Sent = within viewRadius; pre-gen = the ring.
order := spiralOrder(cx, cz, s.genRadius)
desired := make(map[[2]int32]bool, len(order))
view := make(map[[2]int32]bool, (2*s.viewRadius+1)*(2*s.viewRadius+1))
// Split into "to send" (within viewRadius) and "pre-gen only" (the ring).
var toSend [][2]int32
var toPreGen [][2]int32
var viewTickets []world.ChunkPos
var prefetchTickets []world.ChunkPos
for _, key := range order {
desired[key] = true
dx := key[0] - cx
if dx < 0 {
dx = -dx
}
dz := key[1] - cz
if dz < 0 {
dz = -dz
}
if dx <= int32(s.viewRadius) && dz <= int32(s.viewRadius) {
if chunkDistanceFrom(cx, cz, key) <= int32(s.viewRadius) {
view[key] = true
toSend = append(toSend, key)
viewTickets = append(viewTickets, world.ChunkPos{X: key[0], Z: key[1]})
} else {
toPreGen = append(toPreGen, key)
prefetchTickets = append(prefetchTickets, world.ChunkPos{X: key[0], Z: key[1]})
}
}
if s.tickets != nil {
s.tickets.Replace(viewTickets, prefetchTickets)
}
// Client residency follows viewRadius exactly. The prefetch ring is retained
// only server-side by tickets and never left loaded on the client.
for key := range s.loaded {
if !view[key] {
s.sendForgetLevelChunk(key[0], key[1])
delete(s.loaded, key)
}
}
// Generate the send set in parallel, sending each frame as it completes.
// The pool guarantees `poolSize` concurrent cache.Frame calls; a single
// sender drains results and writes to the conn (serialized by writeMu).
s.parallelSend(ctx, toSend)
// Work is admitted in strict distance order. Each batch is at most poolSize,
// so a new recenter only waits for currently-running frames, not a full ring.
if next, superseded := s.streamPriority(ctx, cx, cz, toSend, true); superseded {
return next, true
}
// Pre-generate the ring so the next recenter finds frames warm in the cache.
// Errors are irrelevant here (we don't send anything), so no sender.
s.parallelGenerate(ctx, toPreGen)
if next, superseded := s.streamPriority(ctx, cx, cz, toPreGen, false); superseded {
return next, true
}
return recenterReq{}, false
}
// Forget chunks that left the gen radius. The client drops them itself once
// it gets the new chunk-cache-center, but trimming our set keeps memory
// bounded and avoids re-sending.
for key := range s.loaded {
if !desired[key] {
s.sendForgetLevelChunk(key[0], key[1])
delete(s.loaded, key)
func chunkDistanceFrom(cx, cz int32, key [2]int32) int32 {
dx := key[0] - cx
if dx < 0 {
dx = -dx
}
dz := key[1] - cz
if dz < 0 {
dz = -dz
}
if dz > dx {
return dz
}
return dx
}
func (s *streamer) streamPriority(ctx context.Context, cx, cz int32, keys [][2]int32, send bool) (recenterReq, bool) {
for start := 0; start < len(keys); {
ring := chunkDistanceFrom(cx, cz, keys[start])
end := start
for end < len(keys) && end-start < s.poolSize && chunkDistanceFrom(cx, cz, keys[end]) == ring {
end++
}
if send {
s.parallelSend(ctx, keys[start:end])
} else {
s.parallelGenerate(ctx, keys[start:end])
}
if next, ok := s.latestRecenter(); ok {
return next, true
}
select {
case <-ctx.Done():
return recenterReq{}, false
default:
}
start = end
}
return recenterReq{}, false
}
func (s *streamer) latestRecenter() (recenterReq, bool) {
var latest recenterReq
found := false
for {
select {
case latest = <-s.recenter:
found = true
default:
return latest, found
}
}
}
@ -261,9 +308,19 @@ func (s *streamer) parallelSend(ctx context.Context, keys [][2]int32) {
if r.err != nil {
// Send failed — the connection is likely closing. Bail out; the
// serve loop will tear us down via ctx cancel.
s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", r.err)
if s.log != nil {
s.log.Debug("streamer frame failed", "cx", r.cx, "cz", r.cz, "err", r.err)
}
return
}
if s.conn != nil {
if err := s.conn.SendFramed(r.frame); err != nil {
if s.log != nil {
s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", err)
}
return
}
}
s.loaded[[2]int32{r.cx, r.cz}] = true
}
}
@ -298,7 +355,7 @@ func (s *streamer) parallelGenerate(ctx context.Context, keys [][2]int32) {
return
default:
}
_, _ = s.cache.FrameErr(j.cx, j.cz) // warm the cache; discard the frame
_, _ = s.cache.FrameErrContext(ctx, j.cx, j.cz) // warm cache; discard frame
}
}()
}
@ -320,6 +377,7 @@ type frameJob struct{ cx, cz int32 }
// frameResult is a generated chunk frame plus any send error.
type frameResult struct {
cx, cz int32
frame []byte
err error
}
@ -332,7 +390,7 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
return
default:
}
frame, err := s.cache.FrameErr(j.cx, j.cz)
frame, err := s.cache.FrameErrContext(ctx, j.cx, j.cz)
if err != nil {
select {
case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
@ -340,15 +398,8 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
}
return
}
if err := s.conn.SendFramed(frame); err != nil {
select {
case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
case <-ctx.Done():
}
return
}
select {
case results <- frameResult{cx: j.cx, cz: j.cz}:
case results <- frameResult{cx: j.cx, cz: j.cz, frame: frame}:
case <-ctx.Done():
return
}