Implement ticketed chunk lifecycle
This commit is contained in:
parent
cae06eb97e
commit
cbd5c7b546
12 changed files with 696 additions and 100 deletions
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@ -53,6 +53,25 @@ func (c *recordingConn) take(t *testing.T) []protocol.Packet {
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return packets
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}
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func (c *recordingConn) countPacketID(id int32) int {
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c.mu.Lock()
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raw := append([]byte(nil), c.buf.Bytes()...)
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c.mu.Unlock()
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reader := bytes.NewReader(raw)
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br := bufio.NewReader(reader)
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count := 0
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for br.Buffered() > 0 || reader.Len() > 0 {
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packet, err := protocol.ReadPacket(br, -1)
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if err != nil {
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return count
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}
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if packet.ID == id {
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count++
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}
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}
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return count
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}
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type testAddr string
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func (a testAddr) Network() string { return "test" }
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@ -13,10 +13,9 @@ import (
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// streamer.go is the per-connection background chunk streamer. The read loop
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// no longer generates or sends chunks inline; it pushes recenter requests here
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// and stays free to handle the player's packets (movement, chat, keep-alive
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// acks). The streamer generates chunks in a worker pool (Cache.Frame is
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// goroutine-safe), pre-generates a ring beyond the view distance so movement
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// doesn't pop in, and sends finished frames serially under the conn's write
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// mutex.
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// acks). The streamer holds cache tickets for the view and one predictive ring,
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// admits work in distance-priority batches, and sends finished frames serially
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// under the conn's write mutex.
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//
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// Ownership:
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// - read loop: calls requestRecenter (non-blocking), owns nothing else here.
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@ -45,6 +44,7 @@ type streamer struct {
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viewRadius int // chunks within this Chebyshev radius are sent to the client
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genRadius int // viewRadius + 1: pre-generated but not sent (predictive ring)
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poolSize int // parallel generation workers
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tickets *world.TicketSet
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}
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// defaultViewRadius is used when the client hasn't sent client_information or
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@ -68,7 +68,7 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
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if pool < 2 {
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pool = 2
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}
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return &streamer{
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s := &streamer{
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cache: cache,
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conn: conn,
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log: log,
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@ -78,6 +78,10 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
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genRadius: viewDistance + 1,
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poolSize: pool,
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}
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if cache != nil {
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s.tickets = cache.NewTicketSet()
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}
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return s
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}
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// requestRecenter asks the streamer to recenter on (cx, cz). Non-blocking: if
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@ -105,41 +109,30 @@ func (s *streamer) requestRecenter(cx, cz int32) {
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// connection close). On each recenter it generates+sends the newly-in-range
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// chunks in spiral order (nearest first) and pre-generates the outer ring.
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func (s *streamer) run(ctx context.Context) {
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var (
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// latest holds the most recent recenter request; processed when the
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// previous batch finishes or on arrival if idle.
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pending bool
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next recenterReq
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)
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if s.tickets != nil {
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defer s.tickets.Close()
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}
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for {
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// If we have a pending recenter, process it; otherwise block waiting.
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if pending {
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select {
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case <-ctx.Done():
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return
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case req := <-s.recenter:
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next = req // newer request supersedes the pending one
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default:
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// No newer request; process the one we have.
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pending = false
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s.processRecenter(ctx, next.cx, next.cz)
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}
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} else {
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select {
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case <-ctx.Done():
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return
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case req := <-s.recenter:
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pending = true
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next = req
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var req recenterReq
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select {
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case <-ctx.Done():
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return
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case req = <-s.recenter:
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}
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for {
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next, superseded := s.processRecenter(ctx, req.cx, req.cz)
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if !superseded {
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break
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}
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req = next
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}
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}
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}
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// processRecenter generates and sends the chunks newly in range of (cx, cz),
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// pre-generates the predictive ring, and drops chunks that left the gen radius.
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// pre-generates the predictive ring, and drops chunks that left client view.
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// It is the only place `loaded`/`centerX`/`centerZ` are mutated.
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func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
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func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) (recenterReq, bool) {
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s.centerX, s.centerZ, s.hasCenter = cx, cz, true
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s.sendChunkCacheCenter(cx, cz)
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@ -147,43 +140,97 @@ func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
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// Build the desired set: everything within genRadius (the union of what we
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// send + the pre-gen ring). Sent = within viewRadius; pre-gen = the ring.
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order := spiralOrder(cx, cz, s.genRadius)
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desired := make(map[[2]int32]bool, len(order))
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view := make(map[[2]int32]bool, (2*s.viewRadius+1)*(2*s.viewRadius+1))
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// Split into "to send" (within viewRadius) and "pre-gen only" (the ring).
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var toSend [][2]int32
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var toPreGen [][2]int32
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var viewTickets []world.ChunkPos
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var prefetchTickets []world.ChunkPos
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for _, key := range order {
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desired[key] = true
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dx := key[0] - cx
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if dx < 0 {
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dx = -dx
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}
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dz := key[1] - cz
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if dz < 0 {
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dz = -dz
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}
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if dx <= int32(s.viewRadius) && dz <= int32(s.viewRadius) {
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if chunkDistanceFrom(cx, cz, key) <= int32(s.viewRadius) {
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view[key] = true
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toSend = append(toSend, key)
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viewTickets = append(viewTickets, world.ChunkPos{X: key[0], Z: key[1]})
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} else {
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toPreGen = append(toPreGen, key)
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prefetchTickets = append(prefetchTickets, world.ChunkPos{X: key[0], Z: key[1]})
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}
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}
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if s.tickets != nil {
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s.tickets.Replace(viewTickets, prefetchTickets)
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}
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// Client residency follows viewRadius exactly. The prefetch ring is retained
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// only server-side by tickets and never left loaded on the client.
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for key := range s.loaded {
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if !view[key] {
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s.sendForgetLevelChunk(key[0], key[1])
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delete(s.loaded, key)
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}
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}
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// Generate the send set in parallel, sending each frame as it completes.
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// The pool guarantees `poolSize` concurrent cache.Frame calls; a single
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// sender drains results and writes to the conn (serialized by writeMu).
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s.parallelSend(ctx, toSend)
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// Work is admitted in strict distance order. Each batch is at most poolSize,
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// so a new recenter only waits for currently-running frames, not a full ring.
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if next, superseded := s.streamPriority(ctx, cx, cz, toSend, true); superseded {
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return next, true
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}
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// Pre-generate the ring so the next recenter finds frames warm in the cache.
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// Errors are irrelevant here (we don't send anything), so no sender.
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s.parallelGenerate(ctx, toPreGen)
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if next, superseded := s.streamPriority(ctx, cx, cz, toPreGen, false); superseded {
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return next, true
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}
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return recenterReq{}, false
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}
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// Forget chunks that left the gen radius. The client drops them itself once
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// it gets the new chunk-cache-center, but trimming our set keeps memory
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// bounded and avoids re-sending.
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for key := range s.loaded {
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if !desired[key] {
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s.sendForgetLevelChunk(key[0], key[1])
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delete(s.loaded, key)
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func chunkDistanceFrom(cx, cz int32, key [2]int32) int32 {
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dx := key[0] - cx
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if dx < 0 {
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dx = -dx
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}
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dz := key[1] - cz
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if dz < 0 {
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dz = -dz
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}
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if dz > dx {
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return dz
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}
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return dx
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}
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func (s *streamer) streamPriority(ctx context.Context, cx, cz int32, keys [][2]int32, send bool) (recenterReq, bool) {
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for start := 0; start < len(keys); {
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ring := chunkDistanceFrom(cx, cz, keys[start])
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end := start
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for end < len(keys) && end-start < s.poolSize && chunkDistanceFrom(cx, cz, keys[end]) == ring {
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end++
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}
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if send {
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s.parallelSend(ctx, keys[start:end])
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} else {
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s.parallelGenerate(ctx, keys[start:end])
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}
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if next, ok := s.latestRecenter(); ok {
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return next, true
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}
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select {
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case <-ctx.Done():
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return recenterReq{}, false
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default:
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}
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start = end
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}
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return recenterReq{}, false
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}
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func (s *streamer) latestRecenter() (recenterReq, bool) {
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var latest recenterReq
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found := false
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for {
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select {
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case latest = <-s.recenter:
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found = true
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default:
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return latest, found
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}
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}
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}
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@ -261,9 +308,19 @@ func (s *streamer) parallelSend(ctx context.Context, keys [][2]int32) {
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if r.err != nil {
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// Send failed — the connection is likely closing. Bail out; the
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// serve loop will tear us down via ctx cancel.
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s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", r.err)
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if s.log != nil {
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s.log.Debug("streamer frame failed", "cx", r.cx, "cz", r.cz, "err", r.err)
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}
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return
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}
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if s.conn != nil {
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if err := s.conn.SendFramed(r.frame); err != nil {
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if s.log != nil {
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s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", err)
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}
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return
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}
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}
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s.loaded[[2]int32{r.cx, r.cz}] = true
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}
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}
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@ -298,7 +355,7 @@ func (s *streamer) parallelGenerate(ctx context.Context, keys [][2]int32) {
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return
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default:
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}
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_, _ = s.cache.FrameErr(j.cx, j.cz) // warm the cache; discard the frame
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_, _ = s.cache.FrameErrContext(ctx, j.cx, j.cz) // warm cache; discard frame
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}
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}()
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}
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@ -320,6 +377,7 @@ type frameJob struct{ cx, cz int32 }
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// frameResult is a generated chunk frame plus any send error.
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type frameResult struct {
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cx, cz int32
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frame []byte
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err error
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}
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@ -332,7 +390,7 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
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return
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default:
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}
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frame, err := s.cache.FrameErr(j.cx, j.cz)
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frame, err := s.cache.FrameErrContext(ctx, j.cx, j.cz)
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if err != nil {
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select {
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case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
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@ -340,15 +398,8 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
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}
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return
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}
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if err := s.conn.SendFramed(frame); err != nil {
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select {
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case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
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case <-ctx.Done():
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}
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return
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}
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select {
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case results <- frameResult{cx: j.cx, cz: j.cz}:
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case results <- frameResult{cx: j.cx, cz: j.cz, frame: frame}:
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case <-ctx.Done():
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return
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}
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@ -1,8 +1,14 @@
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package network
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import (
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"context"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"regionio/internal/protocol"
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"regionio/internal/world"
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)
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// TestSpiralOrderCenterFirst confirms the centre coordinate is returned first
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@ -16,7 +22,7 @@ func TestSpiralOrderCenterFirst(t *testing.T) {
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// only needs to be non-decreasing within ring blocks. Verify the max
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// distance of the first k entries grows as expected by checking the full
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// set contains exactly the (2*2+1)² = 49 distinct coords.
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want := (2*2 + 1) * (2 * 2 + 1)
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want := (2*2 + 1) * (2*2 + 1)
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if len(order) != want {
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t.Errorf("spiralOrder len = %d, want %d", len(order), want)
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}
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@ -82,3 +88,174 @@ func TestRequestRecenterNonBlocking(t *testing.T) {
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t.Fatal("requestRecenter blocked for 2s")
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}
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}
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func TestStreamerSendsStrictlyNearFirst(t *testing.T) {
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cache := world.NewCache(-1, func(cx, cz int32) *world.Chunk {
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return world.NewChunk(cx, cz, world.BiomePlains)
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})
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recorder := &recordingConn{}
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s := newStreamer(cache, NewConn(recorder), nil, 2)
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s.genRadius = s.viewRadius
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s.poolSize = 4
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if _, superseded := s.processRecenter(context.Background(), 7, -3); superseded {
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t.Fatal("unexpected recenter supersession")
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}
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defer s.tickets.Close()
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lastDistance := int32(-1)
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chunks := 0
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for _, packet := range recorder.take(t) {
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if packet.ID != protocol.PlayLevelChunk {
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continue
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}
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r := packet.Body()
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x, err := r.Int32()
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if err != nil {
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t.Fatal(err)
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}
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z, err := r.Int32()
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if err != nil {
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t.Fatal(err)
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}
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distance := chunkDistanceFrom(7, -3, [2]int32{x, z})
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if distance < lastDistance {
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t.Fatalf("chunk (%d,%d) at distance %d arrived after distance %d", x, z, distance, lastDistance)
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}
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lastDistance = distance
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chunks++
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}
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if chunks != 25 {
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t.Fatalf("level chunks sent = %d, want 25", chunks)
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}
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if got := cache.Stats().Tickets; got != 25 {
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t.Fatalf("tickets = %d, want 25", got)
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}
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}
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func TestStreamerQueuedRecenterStopsOldOuterRings(t *testing.T) {
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cache := world.NewCache(-1, func(cx, cz int32) *world.Chunk {
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return world.NewChunk(cx, cz, world.BiomePlains)
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})
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s := newStreamer(cache, nil, nil, 2)
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s.genRadius = s.viewRadius
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s.poolSize = 4
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s.requestRecenter(100, 100)
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next, superseded := s.processRecenter(context.Background(), 0, 0)
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defer s.tickets.Close()
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if !superseded || next != (recenterReq{cx: 100, cz: 100}) {
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t.Fatalf("superseded=%v next=%+v, want latest (100,100)", superseded, next)
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}
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if len(s.loaded) != 1 || !s.loaded[[2]int32{0, 0}] {
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t.Fatalf("old loaded set = %v, want only old center", s.loaded)
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}
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}
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func TestStreamerRecenterForgetsViewAndReplacesPrefetchTickets(t *testing.T) {
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cache := world.NewCacheWithLimit(-1, func(cx, cz int32) *world.Chunk {
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return world.NewChunk(cx, cz, world.BiomePlains)
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}, nil, 9)
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recorder := &recordingConn{}
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s := newStreamer(cache, NewConn(recorder), nil, 2)
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s.viewRadius, s.genRadius, s.poolSize = 0, 1, 4
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defer s.tickets.Close()
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if _, superseded := s.processRecenter(context.Background(), 0, 0); superseded {
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t.Fatal("unexpected first recenter supersession")
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}
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if len(s.loaded) != 1 || cache.Stats().Tickets != 9 {
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t.Fatalf("first lifecycle loaded=%v stats=%+v", s.loaded, cache.Stats())
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}
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recorder.take(t)
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if _, superseded := s.processRecenter(context.Background(), 10, 10); superseded {
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t.Fatal("unexpected second recenter supersession")
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}
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if len(s.loaded) != 1 || !s.loaded[[2]int32{10, 10}] {
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t.Fatalf("second loaded set = %v, want only (10,10)", s.loaded)
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}
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stats := cache.Stats()
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if stats.Tickets != 9 || stats.Chunks > 9 || hasLevelChunkPacket(recorder.take(t), protocol.PlayForgetLevelChunk) != 1 {
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t.Fatalf("second lifecycle stats=%+v; want 9 tickets, <=9 chunks and one forget", stats)
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}
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}
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func hasLevelChunkPacket(packets []protocol.Packet, id int32) int {
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count := 0
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for _, packet := range packets {
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if packet.ID == id {
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count++
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}
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}
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return count
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}
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func TestLoadSixteenClientStreamersBoundedAndReleasesTickets(t *testing.T) {
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var active, peak atomic.Int32
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gen := func(cx, cz int32) *world.Chunk {
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now := active.Add(1)
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for {
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old := peak.Load()
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||||
if now <= old || peak.CompareAndSwap(old, now) {
|
||||
break
|
||||
}
|
||||
}
|
||||
time.Sleep(200 * time.Microsecond)
|
||||
active.Add(-1)
|
||||
return world.NewChunk(cx, cz, world.BiomePlains)
|
||||
}
|
||||
cache := world.NewCacheWithLimit(-1, gen, nil, 32)
|
||||
ctx, cancel := context.WithCancel(context.Background())
|
||||
var wg sync.WaitGroup
|
||||
const clients = 16
|
||||
const groups = 4
|
||||
recorders := make([]*recordingConn, clients)
|
||||
for i := 0; i < clients; i++ {
|
||||
recorders[i] = &recordingConn{}
|
||||
s := newStreamer(cache, NewConn(recorders[i]), nil, 2)
|
||||
// A 3x3 view produces 144 ticket claims. Four spawn regions exercise
|
||||
// both shared tickets and concurrent independent generation.
|
||||
s.viewRadius, s.genRadius, s.poolSize = 1, 1, 4
|
||||
wg.Add(1)
|
||||
go func(index int) {
|
||||
defer wg.Done()
|
||||
group := int32(index % groups)
|
||||
s.requestRecenter(group*64, group*64)
|
||||
s.run(ctx)
|
||||
}(i)
|
||||
}
|
||||
|
||||
deadline := time.Now().Add(120 * time.Second)
|
||||
for (cache.Stats().Frames < groups*9 || cache.Stats().Tickets < clients*9 || clientsWithPacket(recorders, protocol.PlayLevelChunk) < clients) && time.Now().Before(deadline) {
|
||||
time.Sleep(10 * time.Millisecond)
|
||||
}
|
||||
stats := cache.Stats()
|
||||
if stats.Frames < groups*9 || stats.Tickets != clients*9 || clientsWithPacket(recorders, protocol.PlayLevelChunk) != clients {
|
||||
cancel()
|
||||
wg.Wait()
|
||||
t.Fatalf("loaded stats = %+v, want at least %d frames and %d tickets", stats, groups*9, clients*9)
|
||||
}
|
||||
if got := peak.Load(); got > 8 {
|
||||
cancel()
|
||||
wg.Wait()
|
||||
t.Fatalf("peak concurrent generators = %d, want <= shared limit 8", got)
|
||||
}
|
||||
|
||||
cancel()
|
||||
wg.Wait()
|
||||
deadline = time.Now().Add(5 * time.Second)
|
||||
for cache.Stats().Tickets != 0 && time.Now().Before(deadline) {
|
||||
time.Sleep(time.Millisecond)
|
||||
}
|
||||
if stats = cache.Stats(); stats.Tickets != 0 || stats.Chunks > 32 {
|
||||
t.Fatalf("after disconnect stats = %+v, want zero tickets and <=32 chunks", stats)
|
||||
}
|
||||
}
|
||||
|
||||
func clientsWithPacket(recorders []*recordingConn, id int32) int {
|
||||
count := 0
|
||||
for _, recorder := range recorders {
|
||||
if recorder.countPacketID(id) > 0 {
|
||||
count++
|
||||
}
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue