Implement ticketed chunk lifecycle

This commit is contained in:
Master290 2026-07-21 10:04:56 +03:00
parent cae06eb97e
commit cbd5c7b546
12 changed files with 696 additions and 100 deletions

View file

@ -53,6 +53,25 @@ func (c *recordingConn) take(t *testing.T) []protocol.Packet {
return packets
}
func (c *recordingConn) countPacketID(id int32) int {
c.mu.Lock()
raw := append([]byte(nil), c.buf.Bytes()...)
c.mu.Unlock()
reader := bytes.NewReader(raw)
br := bufio.NewReader(reader)
count := 0
for br.Buffered() > 0 || reader.Len() > 0 {
packet, err := protocol.ReadPacket(br, -1)
if err != nil {
return count
}
if packet.ID == id {
count++
}
}
return count
}
type testAddr string
func (a testAddr) Network() string { return "test" }

View file

@ -13,10 +13,9 @@ import (
// streamer.go is the per-connection background chunk streamer. The read loop
// no longer generates or sends chunks inline; it pushes recenter requests here
// and stays free to handle the player's packets (movement, chat, keep-alive
// acks). The streamer generates chunks in a worker pool (Cache.Frame is
// goroutine-safe), pre-generates a ring beyond the view distance so movement
// doesn't pop in, and sends finished frames serially under the conn's write
// mutex.
// acks). The streamer holds cache tickets for the view and one predictive ring,
// admits work in distance-priority batches, and sends finished frames serially
// under the conn's write mutex.
//
// Ownership:
// - read loop: calls requestRecenter (non-blocking), owns nothing else here.
@ -45,6 +44,7 @@ type streamer struct {
viewRadius int // chunks within this Chebyshev radius are sent to the client
genRadius int // viewRadius + 1: pre-generated but not sent (predictive ring)
poolSize int // parallel generation workers
tickets *world.TicketSet
}
// defaultViewRadius is used when the client hasn't sent client_information or
@ -68,7 +68,7 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
if pool < 2 {
pool = 2
}
return &streamer{
s := &streamer{
cache: cache,
conn: conn,
log: log,
@ -78,6 +78,10 @@ func newStreamer(cache *world.Cache, conn *Conn, log *slog.Logger, viewDistance
genRadius: viewDistance + 1,
poolSize: pool,
}
if cache != nil {
s.tickets = cache.NewTicketSet()
}
return s
}
// requestRecenter asks the streamer to recenter on (cx, cz). Non-blocking: if
@ -105,41 +109,30 @@ func (s *streamer) requestRecenter(cx, cz int32) {
// connection close). On each recenter it generates+sends the newly-in-range
// chunks in spiral order (nearest first) and pre-generates the outer ring.
func (s *streamer) run(ctx context.Context) {
var (
// latest holds the most recent recenter request; processed when the
// previous batch finishes or on arrival if idle.
pending bool
next recenterReq
)
if s.tickets != nil {
defer s.tickets.Close()
}
for {
// If we have a pending recenter, process it; otherwise block waiting.
if pending {
select {
case <-ctx.Done():
return
case req := <-s.recenter:
next = req // newer request supersedes the pending one
default:
// No newer request; process the one we have.
pending = false
s.processRecenter(ctx, next.cx, next.cz)
}
} else {
select {
case <-ctx.Done():
return
case req := <-s.recenter:
pending = true
next = req
var req recenterReq
select {
case <-ctx.Done():
return
case req = <-s.recenter:
}
for {
next, superseded := s.processRecenter(ctx, req.cx, req.cz)
if !superseded {
break
}
req = next
}
}
}
// processRecenter generates and sends the chunks newly in range of (cx, cz),
// pre-generates the predictive ring, and drops chunks that left the gen radius.
// pre-generates the predictive ring, and drops chunks that left client view.
// It is the only place `loaded`/`centerX`/`centerZ` are mutated.
func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) (recenterReq, bool) {
s.centerX, s.centerZ, s.hasCenter = cx, cz, true
s.sendChunkCacheCenter(cx, cz)
@ -147,43 +140,97 @@ func (s *streamer) processRecenter(ctx context.Context, cx, cz int32) {
// Build the desired set: everything within genRadius (the union of what we
// send + the pre-gen ring). Sent = within viewRadius; pre-gen = the ring.
order := spiralOrder(cx, cz, s.genRadius)
desired := make(map[[2]int32]bool, len(order))
view := make(map[[2]int32]bool, (2*s.viewRadius+1)*(2*s.viewRadius+1))
// Split into "to send" (within viewRadius) and "pre-gen only" (the ring).
var toSend [][2]int32
var toPreGen [][2]int32
var viewTickets []world.ChunkPos
var prefetchTickets []world.ChunkPos
for _, key := range order {
desired[key] = true
dx := key[0] - cx
if dx < 0 {
dx = -dx
}
dz := key[1] - cz
if dz < 0 {
dz = -dz
}
if dx <= int32(s.viewRadius) && dz <= int32(s.viewRadius) {
if chunkDistanceFrom(cx, cz, key) <= int32(s.viewRadius) {
view[key] = true
toSend = append(toSend, key)
viewTickets = append(viewTickets, world.ChunkPos{X: key[0], Z: key[1]})
} else {
toPreGen = append(toPreGen, key)
prefetchTickets = append(prefetchTickets, world.ChunkPos{X: key[0], Z: key[1]})
}
}
if s.tickets != nil {
s.tickets.Replace(viewTickets, prefetchTickets)
}
// Client residency follows viewRadius exactly. The prefetch ring is retained
// only server-side by tickets and never left loaded on the client.
for key := range s.loaded {
if !view[key] {
s.sendForgetLevelChunk(key[0], key[1])
delete(s.loaded, key)
}
}
// Generate the send set in parallel, sending each frame as it completes.
// The pool guarantees `poolSize` concurrent cache.Frame calls; a single
// sender drains results and writes to the conn (serialized by writeMu).
s.parallelSend(ctx, toSend)
// Work is admitted in strict distance order. Each batch is at most poolSize,
// so a new recenter only waits for currently-running frames, not a full ring.
if next, superseded := s.streamPriority(ctx, cx, cz, toSend, true); superseded {
return next, true
}
// Pre-generate the ring so the next recenter finds frames warm in the cache.
// Errors are irrelevant here (we don't send anything), so no sender.
s.parallelGenerate(ctx, toPreGen)
if next, superseded := s.streamPriority(ctx, cx, cz, toPreGen, false); superseded {
return next, true
}
return recenterReq{}, false
}
// Forget chunks that left the gen radius. The client drops them itself once
// it gets the new chunk-cache-center, but trimming our set keeps memory
// bounded and avoids re-sending.
for key := range s.loaded {
if !desired[key] {
s.sendForgetLevelChunk(key[0], key[1])
delete(s.loaded, key)
func chunkDistanceFrom(cx, cz int32, key [2]int32) int32 {
dx := key[0] - cx
if dx < 0 {
dx = -dx
}
dz := key[1] - cz
if dz < 0 {
dz = -dz
}
if dz > dx {
return dz
}
return dx
}
func (s *streamer) streamPriority(ctx context.Context, cx, cz int32, keys [][2]int32, send bool) (recenterReq, bool) {
for start := 0; start < len(keys); {
ring := chunkDistanceFrom(cx, cz, keys[start])
end := start
for end < len(keys) && end-start < s.poolSize && chunkDistanceFrom(cx, cz, keys[end]) == ring {
end++
}
if send {
s.parallelSend(ctx, keys[start:end])
} else {
s.parallelGenerate(ctx, keys[start:end])
}
if next, ok := s.latestRecenter(); ok {
return next, true
}
select {
case <-ctx.Done():
return recenterReq{}, false
default:
}
start = end
}
return recenterReq{}, false
}
func (s *streamer) latestRecenter() (recenterReq, bool) {
var latest recenterReq
found := false
for {
select {
case latest = <-s.recenter:
found = true
default:
return latest, found
}
}
}
@ -261,9 +308,19 @@ func (s *streamer) parallelSend(ctx context.Context, keys [][2]int32) {
if r.err != nil {
// Send failed — the connection is likely closing. Bail out; the
// serve loop will tear us down via ctx cancel.
s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", r.err)
if s.log != nil {
s.log.Debug("streamer frame failed", "cx", r.cx, "cz", r.cz, "err", r.err)
}
return
}
if s.conn != nil {
if err := s.conn.SendFramed(r.frame); err != nil {
if s.log != nil {
s.log.Debug("streamer send failed", "cx", r.cx, "cz", r.cz, "err", err)
}
return
}
}
s.loaded[[2]int32{r.cx, r.cz}] = true
}
}
@ -298,7 +355,7 @@ func (s *streamer) parallelGenerate(ctx context.Context, keys [][2]int32) {
return
default:
}
_, _ = s.cache.FrameErr(j.cx, j.cz) // warm the cache; discard the frame
_, _ = s.cache.FrameErrContext(ctx, j.cx, j.cz) // warm cache; discard frame
}
}()
}
@ -320,6 +377,7 @@ type frameJob struct{ cx, cz int32 }
// frameResult is a generated chunk frame plus any send error.
type frameResult struct {
cx, cz int32
frame []byte
err error
}
@ -332,7 +390,7 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
return
default:
}
frame, err := s.cache.FrameErr(j.cx, j.cz)
frame, err := s.cache.FrameErrContext(ctx, j.cx, j.cz)
if err != nil {
select {
case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
@ -340,15 +398,8 @@ func (s *streamer) generateWorker(ctx context.Context, jobs <-chan frameJob, res
}
return
}
if err := s.conn.SendFramed(frame); err != nil {
select {
case results <- frameResult{cx: j.cx, cz: j.cz, err: err}:
case <-ctx.Done():
}
return
}
select {
case results <- frameResult{cx: j.cx, cz: j.cz}:
case results <- frameResult{cx: j.cx, cz: j.cz, frame: frame}:
case <-ctx.Done():
return
}

View file

@ -1,8 +1,14 @@
package network
import (
"context"
"sync"
"sync/atomic"
"testing"
"time"
"regionio/internal/protocol"
"regionio/internal/world"
)
// TestSpiralOrderCenterFirst confirms the centre coordinate is returned first
@ -16,7 +22,7 @@ func TestSpiralOrderCenterFirst(t *testing.T) {
// only needs to be non-decreasing within ring blocks. Verify the max
// distance of the first k entries grows as expected by checking the full
// set contains exactly the (2*2+1)² = 49 distinct coords.
want := (2*2 + 1) * (2 * 2 + 1)
want := (2*2 + 1) * (2*2 + 1)
if len(order) != want {
t.Errorf("spiralOrder len = %d, want %d", len(order), want)
}
@ -82,3 +88,174 @@ func TestRequestRecenterNonBlocking(t *testing.T) {
t.Fatal("requestRecenter blocked for 2s")
}
}
func TestStreamerSendsStrictlyNearFirst(t *testing.T) {
cache := world.NewCache(-1, func(cx, cz int32) *world.Chunk {
return world.NewChunk(cx, cz, world.BiomePlains)
})
recorder := &recordingConn{}
s := newStreamer(cache, NewConn(recorder), nil, 2)
s.genRadius = s.viewRadius
s.poolSize = 4
if _, superseded := s.processRecenter(context.Background(), 7, -3); superseded {
t.Fatal("unexpected recenter supersession")
}
defer s.tickets.Close()
lastDistance := int32(-1)
chunks := 0
for _, packet := range recorder.take(t) {
if packet.ID != protocol.PlayLevelChunk {
continue
}
r := packet.Body()
x, err := r.Int32()
if err != nil {
t.Fatal(err)
}
z, err := r.Int32()
if err != nil {
t.Fatal(err)
}
distance := chunkDistanceFrom(7, -3, [2]int32{x, z})
if distance < lastDistance {
t.Fatalf("chunk (%d,%d) at distance %d arrived after distance %d", x, z, distance, lastDistance)
}
lastDistance = distance
chunks++
}
if chunks != 25 {
t.Fatalf("level chunks sent = %d, want 25", chunks)
}
if got := cache.Stats().Tickets; got != 25 {
t.Fatalf("tickets = %d, want 25", got)
}
}
func TestStreamerQueuedRecenterStopsOldOuterRings(t *testing.T) {
cache := world.NewCache(-1, func(cx, cz int32) *world.Chunk {
return world.NewChunk(cx, cz, world.BiomePlains)
})
s := newStreamer(cache, nil, nil, 2)
s.genRadius = s.viewRadius
s.poolSize = 4
s.requestRecenter(100, 100)
next, superseded := s.processRecenter(context.Background(), 0, 0)
defer s.tickets.Close()
if !superseded || next != (recenterReq{cx: 100, cz: 100}) {
t.Fatalf("superseded=%v next=%+v, want latest (100,100)", superseded, next)
}
if len(s.loaded) != 1 || !s.loaded[[2]int32{0, 0}] {
t.Fatalf("old loaded set = %v, want only old center", s.loaded)
}
}
func TestStreamerRecenterForgetsViewAndReplacesPrefetchTickets(t *testing.T) {
cache := world.NewCacheWithLimit(-1, func(cx, cz int32) *world.Chunk {
return world.NewChunk(cx, cz, world.BiomePlains)
}, nil, 9)
recorder := &recordingConn{}
s := newStreamer(cache, NewConn(recorder), nil, 2)
s.viewRadius, s.genRadius, s.poolSize = 0, 1, 4
defer s.tickets.Close()
if _, superseded := s.processRecenter(context.Background(), 0, 0); superseded {
t.Fatal("unexpected first recenter supersession")
}
if len(s.loaded) != 1 || cache.Stats().Tickets != 9 {
t.Fatalf("first lifecycle loaded=%v stats=%+v", s.loaded, cache.Stats())
}
recorder.take(t)
if _, superseded := s.processRecenter(context.Background(), 10, 10); superseded {
t.Fatal("unexpected second recenter supersession")
}
if len(s.loaded) != 1 || !s.loaded[[2]int32{10, 10}] {
t.Fatalf("second loaded set = %v, want only (10,10)", s.loaded)
}
stats := cache.Stats()
if stats.Tickets != 9 || stats.Chunks > 9 || hasLevelChunkPacket(recorder.take(t), protocol.PlayForgetLevelChunk) != 1 {
t.Fatalf("second lifecycle stats=%+v; want 9 tickets, <=9 chunks and one forget", stats)
}
}
func hasLevelChunkPacket(packets []protocol.Packet, id int32) int {
count := 0
for _, packet := range packets {
if packet.ID == id {
count++
}
}
return count
}
func TestLoadSixteenClientStreamersBoundedAndReleasesTickets(t *testing.T) {
var active, peak atomic.Int32
gen := func(cx, cz int32) *world.Chunk {
now := active.Add(1)
for {
old := peak.Load()
if now <= old || peak.CompareAndSwap(old, now) {
break
}
}
time.Sleep(200 * time.Microsecond)
active.Add(-1)
return world.NewChunk(cx, cz, world.BiomePlains)
}
cache := world.NewCacheWithLimit(-1, gen, nil, 32)
ctx, cancel := context.WithCancel(context.Background())
var wg sync.WaitGroup
const clients = 16
const groups = 4
recorders := make([]*recordingConn, clients)
for i := 0; i < clients; i++ {
recorders[i] = &recordingConn{}
s := newStreamer(cache, NewConn(recorders[i]), nil, 2)
// A 3x3 view produces 144 ticket claims. Four spawn regions exercise
// both shared tickets and concurrent independent generation.
s.viewRadius, s.genRadius, s.poolSize = 1, 1, 4
wg.Add(1)
go func(index int) {
defer wg.Done()
group := int32(index % groups)
s.requestRecenter(group*64, group*64)
s.run(ctx)
}(i)
}
deadline := time.Now().Add(120 * time.Second)
for (cache.Stats().Frames < groups*9 || cache.Stats().Tickets < clients*9 || clientsWithPacket(recorders, protocol.PlayLevelChunk) < clients) && time.Now().Before(deadline) {
time.Sleep(10 * time.Millisecond)
}
stats := cache.Stats()
if stats.Frames < groups*9 || stats.Tickets != clients*9 || clientsWithPacket(recorders, protocol.PlayLevelChunk) != clients {
cancel()
wg.Wait()
t.Fatalf("loaded stats = %+v, want at least %d frames and %d tickets", stats, groups*9, clients*9)
}
if got := peak.Load(); got > 8 {
cancel()
wg.Wait()
t.Fatalf("peak concurrent generators = %d, want <= shared limit 8", got)
}
cancel()
wg.Wait()
deadline = time.Now().Add(5 * time.Second)
for cache.Stats().Tickets != 0 && time.Now().Before(deadline) {
time.Sleep(time.Millisecond)
}
if stats = cache.Stats(); stats.Tickets != 0 || stats.Chunks > 32 {
t.Fatalf("after disconnect stats = %+v, want zero tickets and <=32 chunks", stats)
}
}
func clientsWithPacket(recorders []*recordingConn, id int32) int {
count := 0
for _, recorder := range recorders {
if recorder.countPacketID(id) > 0 {
count++
}
}
return count
}

View file

@ -6,6 +6,7 @@ import (
"errors"
"fmt"
"log/slog"
"runtime"
"sync"
"time"
@ -38,11 +39,16 @@ type Cache struct {
store *Store // nil = in-memory only (tests, flat worlds)
maxChunks int // LRU capacity; 0 = unbounded
mu sync.Mutex
lightMu sync.Mutex
chunks map[[2]int32]*Chunk
frames map[[2]int32][]byte
dirty map[[2]int32]uint64
mu sync.Mutex
lightMu sync.Mutex
chunks map[[2]int32]*Chunk
frames map[[2]int32][]byte
dirty map[[2]int32]uint64
tickets map[[2]int32]int
inflight map[[2]int32]int
// frameSlots bounds expensive load/light/encode work across all players.
// Streamers may have their own workers, but they share this admission gate.
frameSlots chan struct{}
// LRU bookkeeping: order is MRU(front)→LRU(back); index gives O(1) lookup.
order *list.List // elements are *[2]int32; nil when maxChunks==0
index map[[2]int32]*list.Element
@ -61,13 +67,23 @@ type chunkLoad struct {
// threshold using gen to produce missing chunks. It has no persistence and no
// eviction limit (unbounded; for tests/flat worlds).
func NewCache(threshold int32, gen Generator) *Cache {
workers := runtime.GOMAXPROCS(0)
if workers > 8 {
workers = 8
}
if workers < 2 {
workers = 2
}
c := &Cache{
threshold: threshold,
gen: gen,
chunks: make(map[[2]int32]*Chunk),
frames: make(map[[2]int32][]byte),
dirty: make(map[[2]int32]uint64),
loads: make(map[[2]int32]*chunkLoad),
threshold: threshold,
gen: gen,
chunks: make(map[[2]int32]*Chunk),
frames: make(map[[2]int32][]byte),
dirty: make(map[[2]int32]uint64),
tickets: make(map[[2]int32]int),
inflight: make(map[[2]int32]int),
loads: make(map[[2]int32]*chunkLoad),
frameSlots: make(chan struct{}, workers),
}
return c
}
@ -124,6 +140,11 @@ func (c *Cache) evictIfNeeded() {
return
}
key := *back.Value.(*[2]int32)
if c.tickets[key] > 0 || c.inflight[key] > 0 {
c.order.MoveToFront(back)
checked++
continue
}
// Never drop a dirty chunk: it has unsaved edits. Bump it to MRU and
// stop evicting this cycle; the autosave flush will clear it and the
// next eviction pass can reclaim it.
@ -209,6 +230,25 @@ func (c *Cache) Frame(cx, cz int32) []byte {
// FrameErr returns a framed chunk packet while preserving storage failures.
// Callers serving clients should prefer it to Frame so corruption is observable.
func (c *Cache) FrameErr(cx, cz int32) ([]byte, error) {
return c.FrameErrContext(context.Background(), cx, cz)
}
// FrameErrContext is FrameErr with cancellable admission to the shared frame
// worker budget. Cancellation prevents obsolete streamer jobs from starting;
// an operation already admitted completes so cache state is never half-built.
func (c *Cache) FrameErrContext(ctx context.Context, cx, cz int32) ([]byte, error) {
select {
case c.frameSlots <- struct{}{}:
defer func() { <-c.frameSlots }()
case <-ctx.Done():
return nil, ctx.Err()
}
release := c.beginUse([2]int32{cx, cz})
defer release()
return c.frameErr(cx, cz)
}
func (c *Cache) frameErr(cx, cz int32) ([]byte, error) {
key := [2]int32{cx, cz}
for {
@ -258,6 +298,8 @@ func (c *Cache) GetBlock(x, y, z int) uint16 {
}
cx := int32(x >> 4)
cz := int32(z >> 4)
release := c.beginUse([2]int32{cx, cz})
defer release()
ch, err := c.chunkAtErr(cx, cz)
if err != nil {
return StateAir
@ -267,6 +309,8 @@ func (c *Cache) GetBlock(x, y, z int) uint16 {
// LightUpdate returns the standalone light_update body for a loaded chunk.
func (c *Cache) LightUpdate(cx, cz int32) ([]byte, error) {
release := c.beginUse([2]int32{cx, cz})
defer release()
ch, err := c.chunkAtErr(cx, cz)
if err != nil {
return nil, err
@ -298,6 +342,8 @@ func (c *Cache) SetBlockWithLight(x, y, z int, state uint16) (bool, []ChunkPos)
}
cx := int32(x >> 4)
cz := int32(z >> 4)
release := c.beginUse([2]int32{cx, cz})
defer release()
ch, err := c.chunkAtErr(cx, cz)
if err != nil {
return false, nil
@ -321,6 +367,7 @@ func (c *Cache) SetBlockWithLight(x, y, z int, state uint16) (bool, []ChunkPos)
// its light from the authoritative blocks.
ch.mu.Lock()
ch.lightReady = false
ch.lightValidated = false
ch.mu.Unlock()
lightChanged = []ChunkPos{{X: cx, Z: cz}}
}

View file

@ -18,7 +18,7 @@ func (c *Cache) ensureLight(chunk *Chunk) error {
func (c *Cache) ensureLightLocked(chunk *Chunk) error {
for {
center, revision := chunk.snapshot()
if center.lightReady {
if center.lightReady && center.lightValidated {
return nil
}
@ -48,11 +48,18 @@ func (c *Cache) ensureLightLocked(chunk *Chunk) error {
chunk.mu.Unlock()
continue
}
chunk.installLight(volume)
changed := chunk.installLight(volume)
if center.lightReady && changed {
revision = chunk.revision.Add(1)
}
chunk.mu.Unlock()
c.mu.Lock()
delete(c.frames, [2]int32{chunk.X, chunk.Z})
key := [2]int32{chunk.X, chunk.Z}
delete(c.frames, key)
if c.store != nil && center.lightReady && changed {
c.dirty[key] = revision
}
c.mu.Unlock()
return nil
}

View file

@ -0,0 +1,124 @@
package world
import "sync"
func (c *Cache) beginUse(key [2]int32) func() {
c.mu.Lock()
c.inflight[key]++
c.mu.Unlock()
return func() {
c.mu.Lock()
c.inflight[key]--
if c.inflight[key] <= 0 {
delete(c.inflight, key)
}
c.evictIfNeeded()
c.mu.Unlock()
}
}
// TicketLevel describes why a streamer keeps a chunk resident. View tickets
// are client-visible; Prefetch tickets retain the predictive outer ring.
type TicketLevel uint8
const (
TicketView TicketLevel = iota
TicketPrefetch
)
// TicketSet is one owner's atomic chunk-residency claim. A streamer replaces
// the complete set on recenter and closes it on disconnect. Multiple sets may
// overlap; a chunk becomes evictable only after its final owner releases it.
type TicketSet struct {
mu sync.Mutex
cache *Cache
held map[[2]int32]TicketLevel
closed bool
}
// NewTicketSet creates an empty ticket set associated with this cache.
func (c *Cache) NewTicketSet() *TicketSet {
return &TicketSet{cache: c, held: make(map[[2]int32]TicketLevel)}
}
// Replace atomically changes the ticket set. View entries take precedence when
// a coordinate is present in both slices.
func (t *TicketSet) Replace(view, prefetch []ChunkPos) {
if t == nil || t.cache == nil {
return
}
desired := make(map[[2]int32]TicketLevel, len(view)+len(prefetch))
for _, pos := range prefetch {
desired[[2]int32{pos.X, pos.Z}] = TicketPrefetch
}
for _, pos := range view {
desired[[2]int32{pos.X, pos.Z}] = TicketView
}
t.mu.Lock()
defer t.mu.Unlock()
if t.closed {
return
}
t.cache.mu.Lock()
for key := range t.held {
if _, keep := desired[key]; keep {
continue
}
t.cache.tickets[key]--
if t.cache.tickets[key] <= 0 {
delete(t.cache.tickets, key)
}
}
for key := range desired {
if _, alreadyHeld := t.held[key]; !alreadyHeld {
t.cache.tickets[key]++
}
}
t.held = desired
t.cache.evictIfNeeded()
t.cache.mu.Unlock()
}
// Close releases every ticket. It is safe to call more than once.
func (t *TicketSet) Close() {
if t == nil || t.cache == nil {
return
}
t.mu.Lock()
defer t.mu.Unlock()
if t.closed {
return
}
t.cache.mu.Lock()
for key := range t.held {
t.cache.tickets[key]--
if t.cache.tickets[key] <= 0 {
delete(t.cache.tickets, key)
}
}
clear(t.held)
t.closed = true
t.cache.evictIfNeeded()
t.cache.mu.Unlock()
}
// CacheStats is a concurrency-safe lifecycle snapshot used by diagnostics and
// load tests.
type CacheStats struct {
Chunks int
Frames int
TicketedChunks int
Tickets int
}
// Stats returns current cache and ticket counts.
func (c *Cache) Stats() CacheStats {
c.mu.Lock()
defer c.mu.Unlock()
stats := CacheStats{Chunks: len(c.chunks), Frames: len(c.frames), TicketedChunks: len(c.tickets)}
for _, count := range c.tickets {
stats.Tickets += count
}
return stats
}

View file

@ -0,0 +1,78 @@
package world
import (
"context"
"errors"
"testing"
)
func TestTicketPinsChunkUntilRelease(t *testing.T) {
cache := NewCacheWithLimit(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
}, nil, 2)
tickets := cache.NewTicketSet()
tickets.Replace([]ChunkPos{{X: 0, Z: 0}}, nil)
for x := int32(0); x < 4; x++ {
if _, err := cache.FrameErr(x, 0); err != nil {
t.Fatal(err)
}
}
if !hasChunk(cache, 0, 0) {
t.Fatal("ticketed chunk was evicted")
}
if got := cache.Stats().Tickets; got != 1 {
t.Fatalf("ticket count = %d, want 1", got)
}
tickets.Close()
if got := cache.Stats(); got.Tickets != 0 || got.Chunks > 2 {
t.Fatalf("after release stats = %+v, want no tickets and <=2 chunks", got)
}
}
func TestOverlappingTicketSetsRequireFinalRelease(t *testing.T) {
cache := NewCacheWithLimit(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
}, nil, 1)
first, second := cache.NewTicketSet(), cache.NewTicketSet()
pos := []ChunkPos{{X: 0, Z: 0}}
first.Replace(pos, nil)
second.Replace(nil, pos)
if _, err := cache.FrameErr(0, 0); err != nil {
t.Fatal(err)
}
first.Close()
if got := cache.Stats().Tickets; got != 1 {
t.Fatalf("tickets after first close = %d, want 1", got)
}
if _, err := cache.FrameErr(1, 0); err != nil {
t.Fatal(err)
}
if !hasChunk(cache, 0, 0) {
t.Fatal("chunk was evicted while second owner still held it")
}
second.Close()
second.Close() // idempotent
if got := cache.Stats(); got.Tickets != 0 || got.Chunks > 1 {
t.Fatalf("after final close stats = %+v", got)
}
}
func TestFrameAdmissionCanBeCancelled(t *testing.T) {
cache := NewCache(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
})
for i := 0; i < cap(cache.frameSlots); i++ {
cache.frameSlots <- struct{}{}
}
ctx, cancel := context.WithCancel(context.Background())
cancel()
_, err := cache.FrameErrContext(ctx, 0, 0)
if !errors.Is(err, context.Canceled) {
t.Fatalf("FrameErrContext error = %v, want context.Canceled", err)
}
for i := 0; i < cap(cache.frameSlots); i++ {
<-cache.frameSlots
}
}

View file

@ -77,7 +77,10 @@ type Chunk struct {
skyLight [SectionCount]*[2048]byte
blockLight [SectionCount]*[2048]byte
lightReady bool
biome uint16 // fallback uniform biome when biomes[si] is nil
// lightValidated is runtime-only. Persisted arrays are ready to read but are
// reconciled with current neighbor blocks once after entering a live cache.
lightValidated bool
biome uint16 // fallback uniform biome when biomes[si] is nil
}
// NewChunk returns an empty (all-air) chunk at (x, z) with the given biome.
@ -140,6 +143,7 @@ func (c *Chunk) SetBlock(lx, y, lz int, state uint16) {
if changed {
c.mu.Lock()
c.lightReady = false
c.lightValidated = false
c.mu.Unlock()
}
}
@ -243,6 +247,7 @@ func (c *Chunk) snapshot() (*Chunk, uint64) {
}
}
clone.lightReady = c.lightReady
clone.lightValidated = c.lightValidated
return clone, revision
}

View file

@ -331,6 +331,7 @@ func (c *Chunk) installLight(v *lightVolume) bool {
c.skyLight = sky
c.blockLight = block
c.lightReady = true
c.lightValidated = true
return changed
}

View file

@ -185,6 +185,85 @@ func TestStoreLightRoundTrip(t *testing.T) {
}
}
func TestCacheReconcilesPersistedLightWithLoadedNeighbor(t *testing.T) {
dir := t.TempDir()
store, err := NewStore(dir)
if err != nil {
t.Fatal(err)
}
glowstone := nameToStateID("minecraft:glowstone", nil)
left := NewChunk(0, 0, BiomePlains)
left.SetBlock(15, 100, 8, glowstone)
if err := store.SaveChunk(left); err != nil {
t.Fatal(err)
}
// Simulate a chunk saved before its unloaded neighbor gained a light source.
right := NewChunk(1, 0, BiomePlains)
right.lightReady = true
if err := store.SaveChunk(right); err != nil {
t.Fatal(err)
}
if err := store.Close(); err != nil {
t.Fatal(err)
}
store, err = NewStore(dir)
if err != nil {
t.Fatal(err)
}
defer store.Close()
cache := NewCacheWithLimit(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
}, store, 1)
tickets := cache.NewTicketSet()
tickets.Replace([]ChunkPos{{X: 1, Z: 0}}, nil)
loaded, err := cache.chunkAtErr(1, 0)
if err != nil {
t.Fatal(err)
}
if _, block, ready := loaded.LightAt(0, 100, 8); !ready || block != 0 {
t.Fatalf("persisted pre-reconcile light = %d ready=%v, want stale zero", block, ready)
}
if _, err := cache.FrameErr(1, 0); err != nil {
t.Fatal(err)
}
if _, block, ready := loaded.LightAt(0, 100, 8); !ready || block != 14 {
t.Fatalf("reconciled border light = %d ready=%v, want 14", block, ready)
}
if err := cache.SaveAll(); err != nil {
t.Fatal(err)
}
tickets.Close()
if _, err := cache.FrameErr(10, 0); err != nil {
t.Fatal(err)
}
if hasChunk(cache, 1, 0) {
t.Fatal("released light chunk remained resident after LRU replacement")
}
reloadedAfterEviction, err := cache.chunkAtErr(1, 0)
if err != nil {
t.Fatal(err)
}
if _, block, ready := reloadedAfterEviction.LightAt(0, 100, 8); !ready || block != 14 {
t.Fatalf("light after ticket unload/reload = %d ready=%v, want 14", block, ready)
}
if err := store.Close(); err != nil {
t.Fatal(err)
}
store, err = NewStore(dir)
if err != nil {
t.Fatal(err)
}
defer store.Close()
reloaded, err := store.LoadChunk(1, 0)
if err != nil {
t.Fatal(err)
}
if _, block, ready := reloaded.LightAt(0, 100, 8); !ready || block != 14 {
t.Fatalf("persisted reconciled light = %d ready=%v, want 14", block, ready)
}
}
// TestStoreSaveLoadIntegration is the end-to-end "world survives restart" test:
// generate a chunk via a store-backed cache, edit a block, SaveAll, then open a
// fresh cache over the same store and confirm the edit is present.