Match vanilla ore sphere math

This commit is contained in:
Daniar Mannanov 2026-08-17 01:14:24 +03:00
parent c68c5c2744
commit cb60050801
5 changed files with 110 additions and 114 deletions

View file

@ -108,12 +108,37 @@ func flattenBlockTag(set *worldgen.FeatureSet, tag string, visiting map[string]b
} }
func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) { func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) {
spheres := buildOreSpheres(random, originX, originY, originZ, size)
walkOreBlocks(spheres, func(x, y, z int) {
localX := x - int(c.X)*16
if localX < 0 || localX >= 16 {
return
}
if y < MinY || y >= MinY+WorldHeight {
return
}
localZ := z - int(c.Z)*16
if localZ < 0 || localZ >= 16 {
return
}
current := c.GetBlock(localX, y, localZ)
for _, target := range targets {
if !target.replaceables[current] || discard > 0 && random.NextFloat() < float32(discard) && exposedToAir(c, localX, y, localZ) {
continue
}
c.SetBlock(localX, y, localZ, target.state)
break
}
})
}
func buildOreSpheres(random worldgen.RandomSource, originX, originY, originZ, size int) []oreSphere {
angle := random.NextFloat() * float32(math.Pi) angle := random.NextFloat() * float32(math.Pi)
extent := float32(size) / 8.0 extent := float32(size) / 8.0
x0 := float64(originX) + math.Sin(float64(angle))*float64(extent) x0 := float64(originX) + float64(worldgen.MthSin(float64(angle))*extent)
x1 := float64(originX) - math.Sin(float64(angle))*float64(extent) x1 := float64(originX) - float64(worldgen.MthSin(float64(angle))*extent)
z0 := float64(originZ) + math.Cos(float64(angle))*float64(extent) z0 := float64(originZ) + float64(worldgen.MthCos(float64(angle))*extent)
z1 := float64(originZ) - math.Cos(float64(angle))*float64(extent) z1 := float64(originZ) - float64(worldgen.MthCos(float64(angle))*extent)
y0 := float64(originY + int(random.NextIntN(3)) - 2) y0 := float64(originY + int(random.NextIntN(3)) - 2)
y1 := float64(originY + int(random.NextIntN(3)) - 2) y1 := float64(originY + int(random.NextIntN(3)) - 2)
@ -121,7 +146,8 @@ func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY,
for i := 0; i < size; i++ { for i := 0; i < size; i++ {
t := float32(i) / float32(size) t := float32(i) / float32(size)
randomScale := random.NextDouble() * float64(size) / 16.0 randomScale := random.NextDouble() * float64(size) / 16.0
radius := ((float64(worldgen.MthSin(float64(float32(math.Pi)*t)))+1.0)*randomScale + 1.0) / 2.0 wave := worldgen.MthSin(float64(float32(math.Pi)*t)) + float32(1.0)
radius := (float64(wave)*randomScale + 1.0) / 2.0
spheres[i] = oreSphere{ spheres[i] = oreSphere{
x: x0 + (x1-x0)*float64(t), x: x0 + (x1-x0)*float64(t),
y: y0 + (y1-y0)*float64(t), y: y0 + (y1-y0)*float64(t),
@ -149,35 +175,35 @@ func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY,
} }
} }
} }
walkOreBlocks(spheres, func(x, y, z int) { return spheres
localX := x - int(c.X)*16
if localX < 0 || localX >= 16 {
return
}
if y < MinY || y >= MinY+WorldHeight {
return
}
localZ := z - int(c.Z)*16
if localZ < 0 || localZ >= 16 {
return
}
current := c.GetBlock(localX, y, localZ)
for _, target := range targets {
if !target.replaceables[current] || discard > 0 && random.NextFloat() < float32(discard) && exposedToAir(c, localX, y, localZ) {
continue
}
c.SetBlock(localX, y, localZ, target.state)
break
}
})
} }
func walkOreBlocks(spheres []oreSphere, visit func(x, y, z int)) { func walkOreBlocks(spheres []oreSphere, visit func(x, y, z int)) {
minX, maxX, minY, maxY, minZ, maxZ := oreBounds(spheres) visited := make(map[[3]int]bool)
for x := minX; x <= maxX; x++ { for _, sphere := range spheres {
for y := minY; y <= maxY; y++ { if sphere.radius < 0 {
for z := minZ; z <= maxZ; z++ { continue
if oreContains(spheres, x, y, z) { }
minX, maxX := int(math.Floor(sphere.x-sphere.radius)), int(math.Floor(sphere.x+sphere.radius))
minY, maxY := int(math.Floor(sphere.y-sphere.radius)), int(math.Floor(sphere.y+sphere.radius))
minZ, maxZ := int(math.Floor(sphere.z-sphere.radius)), int(math.Floor(sphere.z+sphere.radius))
for x := minX; x <= maxX; x++ {
dx := (float64(x) + 0.5 - sphere.x) / sphere.radius
if dx*dx >= 1 {
continue
}
for y := minY; y <= maxY; y++ {
dy := (float64(y) + 0.5 - sphere.y) / sphere.radius
if dx*dx+dy*dy >= 1 {
continue
}
for z := minZ; z <= maxZ; z++ {
dz := (float64(z) + 0.5 - sphere.z) / sphere.radius
position := [3]int{x, y, z}
if dx*dx+dy*dy+dz*dz >= 1 || visited[position] {
continue
}
visited[position] = true
visit(x, y, z) visit(x, y, z)
} }
} }
@ -185,42 +211,6 @@ func walkOreBlocks(spheres []oreSphere, visit func(x, y, z int)) {
} }
} }
func oreBounds(spheres []oreSphere) (minX, maxX, minY, maxY, minZ, maxZ int) {
found := false
for _, sphere := range spheres {
if sphere.radius < 0 {
continue
}
loX, hiX := int(math.Floor(sphere.x-sphere.radius)), int(math.Floor(sphere.x+sphere.radius))
loY, hiY := int(math.Floor(sphere.y-sphere.radius)), int(math.Floor(sphere.y+sphere.radius))
loZ, hiZ := int(math.Floor(sphere.z-sphere.radius)), int(math.Floor(sphere.z+sphere.radius))
if !found {
minX, maxX, minY, maxY, minZ, maxZ = loX, hiX, loY, hiY, loZ, hiZ
found = true
continue
}
minX, maxX = min(minX, loX), max(maxX, hiX)
minY, maxY = min(minY, loY), max(maxY, hiY)
minZ, maxZ = min(minZ, loZ), max(maxZ, hiZ)
}
return
}
func oreContains(spheres []oreSphere, x, y, z int) bool {
for _, sphere := range spheres {
if sphere.radius < 0 {
continue
}
dx := (float64(x) + 0.5 - sphere.x) / sphere.radius
dy := (float64(y) + 0.5 - sphere.y) / sphere.radius
dz := (float64(z) + 0.5 - sphere.z) / sphere.radius
if dx*dx+dy*dy+dz*dz < 1 {
return true
}
}
return false
}
func exposedToAir(c *Chunk, x, y, z int) bool { func exposedToAir(c *Chunk, x, y, z int) bool {
for _, offset := range [][3]int{{1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}} { for _, offset := range [][3]int{{1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}} {
nx, ny, nz := x+offset[0], y+offset[1], z+offset[2] nx, ny, nz := x+offset[0], y+offset[1], z+offset[2]

View file

@ -47,7 +47,7 @@ func TestPlacedOresAreDeterministic(t *testing.T) {
} }
} }
func TestWalkOreBlocksUsesVanillaCoordinateOrder(t *testing.T) { func TestWalkOreBlocksUsesVanillaSphereOrder(t *testing.T) {
spheres := []oreSphere{ spheres := []oreSphere{
{x: 0.5, y: 0.5, z: 0.5, radius: 1.1}, {x: 0.5, y: 0.5, z: 0.5, radius: 1.1},
{x: 1.5, y: 0.5, z: 0.5, radius: 1.1}, {x: 1.5, y: 0.5, z: 0.5, radius: 1.1},
@ -59,7 +59,8 @@ func TestWalkOreBlocksUsesVanillaCoordinateOrder(t *testing.T) {
want := [][3]int{ want := [][3]int{
{-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {0, 0, -1}, {0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {0, -1, 0}, {0, 0, -1}, {0, 0, 0}, {0, 0, 1}, {0, 1, 0},
{1, -1, 0}, {1, 0, -1}, {1, 0, 0}, {1, 0, 1}, {1, 1, 0}, {1, 0, 0},
{1, -1, 0}, {1, 0, -1}, {1, 0, 1}, {1, 1, 0},
{2, 0, 0}, {2, 0, 0},
} }
if !reflect.DeepEqual(got, want) { if !reflect.DeepEqual(got, want) {

View file

@ -4,11 +4,16 @@ import (
"encoding/binary" "encoding/binary"
"io" "io"
"os" "os"
"sort"
"testing" "testing"
"regionio/internal/worldgen" "regionio/internal/worldgen"
) )
type oreDifference struct {
extra, missing int
}
func TestRegionOreReplayParityDiagnostic(t *testing.T) { func TestRegionOreReplayParityDiagnostic(t *testing.T) {
if os.Getenv("REGIONIO_REGION_ORE_DIAGNOSTIC") != "1" { if os.Getenv("REGIONIO_REGION_ORE_DIAGNOSTIC") != "1" {
t.Skip("set REGIONIO_REGION_ORE_DIAGNOSTIC=1 to run region ore replay parity") t.Skip("set REGIONIO_REGION_ORE_DIAGNOSTIC=1 to run region ore replay parity")
@ -62,6 +67,9 @@ func TestRegionOreReplayParityDiagnostic(t *testing.T) {
} }
initCarverReplaceable(carver.ReplaceableBlocks()) initCarverReplaceable(carver.ReplaceableBlocks())
var blockTotal, regionExact, regionOreMismatch, centerExact, centerOreMismatch, legacyExact, legacyOreMismatch int var blockTotal, regionExact, regionOreMismatch, centerExact, centerOreMismatch, legacyExact, legacyOreMismatch int
regionByState := make(map[uint16]*oreDifference)
centerByState := make(map[uint16]*oreDifference)
legacyByState := make(map[uint16]*oreDifference)
for _, fixture := range fixtures { for _, fixture := range fixtures {
var chunks []*Chunk var chunks []*Chunk
for cx := fixture.x - 2; cx <= fixture.x+2; cx++ { for cx := fixture.x - 2; cx <= fixture.x+2; cx++ {
@ -117,16 +125,19 @@ func TestRegionOreReplayParityDiagnostic(t *testing.T) {
regionExact++ regionExact++
} else if isOreState(regionGot) || isOreState(want) { } else if isOreState(regionGot) || isOreState(want) {
regionOreMismatch++ regionOreMismatch++
countOreDifference(regionByState, regionGot, want)
} }
if centerGot == want { if centerGot == want {
centerExact++ centerExact++
} else if isOreState(centerGot) || isOreState(want) { } else if isOreState(centerGot) || isOreState(want) {
centerOreMismatch++ centerOreMismatch++
countOreDifference(centerByState, centerGot, want)
} }
if legacyGot == want { if legacyGot == want {
legacyExact++ legacyExact++
} else if isOreState(legacyGot) || isOreState(want) { } else if isOreState(legacyGot) || isOreState(want) {
legacyOreMismatch++ legacyOreMismatch++
countOreDifference(legacyByState, legacyGot, want)
} }
} }
} }
@ -135,4 +146,40 @@ func TestRegionOreReplayParityDiagnostic(t *testing.T) {
t.Logf("region ore replay block exact %d/%d (%.3f%%), ore mismatches %d", regionExact, blockTotal, percent(regionExact, blockTotal), regionOreMismatch) t.Logf("region ore replay block exact %d/%d (%.3f%%), ore mismatches %d", regionExact, blockTotal, percent(regionExact, blockTotal), regionOreMismatch)
t.Logf("center-only generic block exact %d/%d (%.3f%%), ore mismatches %d", centerExact, blockTotal, percent(centerExact, blockTotal), centerOreMismatch) t.Logf("center-only generic block exact %d/%d (%.3f%%), ore mismatches %d", centerExact, blockTotal, percent(centerExact, blockTotal), centerOreMismatch)
t.Logf("legacy ore-only block exact %d/%d (%.3f%%), ore mismatches %d", legacyExact, blockTotal, percent(legacyExact, blockTotal), legacyOreMismatch) t.Logf("legacy ore-only block exact %d/%d (%.3f%%), ore mismatches %d", legacyExact, blockTotal, percent(legacyExact, blockTotal), legacyOreMismatch)
logOreDifferences(t, "region", regionByState)
logOreDifferences(t, "center", centerByState)
logOreDifferences(t, "legacy", legacyByState)
}
func countOreDifference(counts map[uint16]*oreDifference, got, want uint16) {
if isOreState(got) {
entry := counts[got]
if entry == nil {
entry = &oreDifference{}
counts[got] = entry
}
entry.extra++
}
if isOreState(want) {
entry := counts[want]
if entry == nil {
entry = &oreDifference{}
counts[want] = entry
}
entry.missing++
}
}
func logOreDifferences(t *testing.T, label string, counts map[uint16]*oreDifference) {
t.Helper()
states := make([]int, 0, len(counts))
for state := range counts {
states = append(states, int(state))
}
sort.Ints(states)
for _, value := range states {
state := uint16(value)
entry := counts[state]
t.Logf("%s %s: extra=%d missing=%d", label, stateLabel(state), entry.extra, entry.missing)
}
} }

View file

@ -1,10 +1,6 @@
package world package world
import ( import "regionio/internal/worldgen"
"math"
"regionio/internal/worldgen"
)
func (r *decorationRegion) placeScheduledOres(seed int64) error { func (r *decorationRegion) placeScheduledOres(seed int64) error {
set, err := worldgen.LoadFeatureSet() set, err := worldgen.LoadFeatureSet()
@ -47,45 +43,7 @@ func (r *decorationRegion) placeScheduledOres(seed int64) error {
} }
func placeOreEllipsoidRegion(region *decorationRegion, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) { func placeOreEllipsoidRegion(region *decorationRegion, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) {
angle := random.NextFloat() * float32(math.Pi) spheres := buildOreSpheres(random, originX, originY, originZ, size)
extent := float32(size) / 8.0
x0 := float64(originX) + math.Sin(float64(angle))*float64(extent)
x1 := float64(originX) - math.Sin(float64(angle))*float64(extent)
z0 := float64(originZ) + math.Cos(float64(angle))*float64(extent)
z1 := float64(originZ) - math.Cos(float64(angle))*float64(extent)
y0 := float64(originY + int(random.NextIntN(3)) - 2)
y1 := float64(originY + int(random.NextIntN(3)) - 2)
spheres := make([]oreSphere, size)
for i := 0; i < size; i++ {
t := float32(i) / float32(size)
randomScale := random.NextDouble() * float64(size) / 16.0
radius := ((float64(worldgen.MthSin(float64(float32(math.Pi)*t)))+1.0)*randomScale + 1.0) / 2.0
spheres[i] = oreSphere{
x: x0 + (x1-x0)*float64(t), y: y0 + (y1-y0)*float64(t),
z: z0 + (z1-z0)*float64(t), radius: radius,
}
}
for i := range spheres {
if spheres[i].radius < 0 {
continue
}
for j := i + 1; j < len(spheres); j++ {
if spheres[j].radius < 0 {
continue
}
dx, dy, dz := spheres[i].x-spheres[j].x, spheres[i].y-spheres[j].y, spheres[i].z-spheres[j].z
dr := spheres[i].radius - spheres[j].radius
if dr*dr > dx*dx+dy*dy+dz*dz {
if dr > 0 {
spheres[j].radius = -1
} else {
spheres[i].radius = -1
break
}
}
}
}
walkOreBlocks(spheres, func(x, y, z int) { walkOreBlocks(spheres, func(x, y, z int) {
if y < MinY || y >= MinY+WorldHeight { if y < MinY || y >= MinY+WorldHeight {
return return

View file

@ -33,7 +33,7 @@ const dataVersion26 = 4790
// first time it ran: chunkAt prefers the store over the generator, so the // first time it ran: chunkAt prefers the store over the generator, so the
// already-explored area around spawn keeps its old terrain and every later fix // already-explored area around spawn keeps its old terrain and every later fix
// looks like it did nothing in exactly the place you are standing. // looks like it did nothing in exactly the place you are standing.
const generatorVersion = 18 const generatorVersion = 19
// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced // generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
// because it is ours, not part of the vanilla chunk format. // because it is ours, not part of the vanilla chunk format.