Implement multiplayer persistence and vanilla lighting
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47 changed files with 3784 additions and 465 deletions
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@ -47,7 +47,7 @@ func generateFromDensity(d worldgen.DensityFunction, cx, cz int32) *Chunk {
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col := &columns[lx][lz]
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for i := 0; i < WorldHeight; i++ {
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if s := col[i]; s != StateAir {
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c.SetBlock(lx, MinY+i, lz, s)
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c.setBlockRaw(lx, MinY+i, lz, s)
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}
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}
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}
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