Implement multiplayer persistence and vanilla lighting
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cae06eb97e
47 changed files with 3784 additions and 465 deletions
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@ -13,10 +13,10 @@ func GenerateFlat(cx, cz int32) *Chunk {
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c := NewChunk(cx, cz, BiomePlains)
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for lx := 0; lx < 16; lx++ {
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for lz := 0; lz < 16; lz++ {
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c.SetBlock(lx, MinY+0, lz, StateBedrock)
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c.SetBlock(lx, MinY+1, lz, StateDirt)
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c.SetBlock(lx, MinY+2, lz, StateDirt)
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c.SetBlock(lx, FlatSurfaceY, lz, StateGrass)
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c.setBlockRaw(lx, MinY+0, lz, StateBedrock)
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c.setBlockRaw(lx, MinY+1, lz, StateDirt)
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c.setBlockRaw(lx, MinY+2, lz, StateDirt)
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c.setBlockRaw(lx, FlatSurfaceY, lz, StateGrass)
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}
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}
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return c
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