Implement multiplayer persistence and vanilla lighting
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8f7cacf9d9
commit
cae06eb97e
47 changed files with 3784 additions and 465 deletions
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@ -31,11 +31,11 @@ const (
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// Login, clientbound.
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const (
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LoginDisconnectID = 0x00
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EncryptionRequest = 0x01
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LoginSuccessID = 0x02
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SetCompressionID = 0x03
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LoginPluginReq = 0x04
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LoginDisconnectID = 0x00
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EncryptionRequest = 0x01
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LoginSuccessID = 0x02
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SetCompressionID = 0x03
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LoginPluginReq = 0x04
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CookieRequestLogin = 0x05
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)
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@ -53,12 +53,12 @@ const (
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// Configuration, clientbound.
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const (
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ConfigCookieRequest = 0x00
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ConfigCustomPayloadCB = 0x01
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ConfigDisconnect = 0x02
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ConfigFinishClientbound = 0x03
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ConfigKeepAliveCB = 0x04
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ConfigPing = 0x05
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ConfigCookieRequest = 0x00
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ConfigCustomPayloadCB = 0x01
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ConfigDisconnect = 0x02
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ConfigFinishClientbound = 0x03
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ConfigKeepAliveCB = 0x04
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ConfigPing = 0x05
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ConfigRegistryData = 0x07
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ConfigUpdateEnabledFeatures = 0x0c
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ConfigUpdateTags = 0x0d
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@ -74,42 +74,46 @@ const (
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PlayDefaultSpawnPos = 0x61
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PlayChunkCacheCenter = 0x5e
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PlayLevelChunk = 0x2d
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PlayForgetLevelChunk = 0x25
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PlayAbilities = 0x40
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PlaySetHeldSlot = 0x69
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PlayDisconnect = 0x20
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PlayBlockUpdate = 0x08
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PlayBlockChangedAck = 0x04
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PlaySystemChat = 0x79
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PlayLightUpdate = 0x30
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PlayPlayerInfoRemove = 0x45
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PlayPlayerInfoUpdate = 0x46
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// Entity packets
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PlayAddEntity = 0x01
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PlayTeleportEntity = 0x7D
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PlayTeleportEntity = 0x7d
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PlayMoveEntityPos = 0x35
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PlayMoveEntityPosRot = 0x36
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PlayMoveEntityRot = 0x38
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PlaySetEntityMotion = 0x65
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PlayRemoveEntities = 0x4D
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PlayRemoveEntities = 0x4d
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PlaySetEntityData = 0x63
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PlaySetEquipment = 0x66
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)
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// Play, serverbound (protocol 775).
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const (
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PlayAcceptTeleport = 0x00
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PlayKeepAliveServer = 0x1c
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PlayClientTickEnd = 0x0d
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PlayClientInformation = 0x0e
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PlayCustomPayload = 0x16
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PlayMovePos = 0x1e
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PlayMovePosRot = 0x1f
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PlayMoveRot = 0x20
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PlayMoveStatusOnly = 0x21
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PlayPlayerLoaded = 0x2c
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PlayPlayerAction = 0x29
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PlayUseItemOn = 0x42
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PlaySetCreativeSlot = 0x38
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PlaySetCarriedItem = 0x35
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PlayChatMessage = 0x09
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PlayAcceptTeleport = 0x00
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PlayKeepAliveServer = 0x1c
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PlayClientTickEnd = 0x0d
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PlayClientInformation = 0x0e
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PlayCustomPayload = 0x16
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PlayMovePos = 0x1e
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PlayMovePosRot = 0x1f
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PlayMoveRot = 0x20
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PlayMoveStatusOnly = 0x21
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PlayPlayerLoaded = 0x2c
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PlayPlayerAction = 0x29
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PlayUseItemOn = 0x42
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PlaySetCreativeSlot = 0x38
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PlaySetCarriedItem = 0x35
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PlayChatMessage = 0x09
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)
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// GameEvent sub-IDs carried by the clientbound game_event packet.
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