Implement multiplayer persistence and vanilla lighting
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parent
8f7cacf9d9
commit
cae06eb97e
47 changed files with 3784 additions and 465 deletions
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@ -70,6 +70,15 @@ func (r *Reader) Uint16() (uint16, error) {
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return binary.BigEndian.Uint16(b), nil
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}
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// Int32 reads a big-endian signed int.
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func (r *Reader) Int32() (int32, error) {
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b, err := r.readN(4)
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if err != nil {
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return 0, err
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}
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return int32(binary.BigEndian.Uint32(b)), nil
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}
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// Int64 reads a big-endian signed long.
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func (r *Reader) Int64() (int64, error) {
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b, err := r.readN(8)
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@ -119,9 +128,9 @@ func (r *Reader) Position() (x, y, z int, err error) {
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if err != nil {
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return 0, 0, 0, err
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}
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x = int(v >> 38) // top 26 bits, sign-extended
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y = int(v << 52 >> 52) // low 12 bits, sign-extended
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z = int(v << 26 >> 38) // middle 26 bits, sign-extended
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x = int(v >> 38) // top 26 bits, sign-extended
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y = int(v << 52 >> 52) // low 12 bits, sign-extended
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z = int(v << 26 >> 38) // middle 26 bits, sign-extended
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return x, y, z, nil
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}
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