Implement multiplayer persistence and vanilla lighting
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47 changed files with 3784 additions and 465 deletions
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@ -6,6 +6,7 @@ import (
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"bufio"
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"net"
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"sync"
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"time"
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"regionio/internal/protocol"
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"regionio/internal/server"
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@ -56,7 +57,12 @@ func (c *Conn) RemoteAddr() net.Addr { return c.raw.RemoteAddr() }
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// ReadPacket reads the next frame using the current compression settings.
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func (c *Conn) ReadPacket() (protocol.Packet, error) {
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return protocol.ReadPacket(c.br, c.compressionThreshold)
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if err := c.raw.SetReadDeadline(time.Now().Add(30 * time.Second)); err != nil {
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return protocol.Packet{}, err
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}
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pkt, err := protocol.ReadPacket(c.br, c.compressionThreshold)
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_ = c.raw.SetReadDeadline(time.Time{})
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return pkt, err
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}
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// Send writes a packet with the given ID and pre-encoded body. Safe for
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