Implement multiplayer persistence and vanilla lighting
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47 changed files with 3784 additions and 465 deletions
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@ -46,7 +46,7 @@ func main() {
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saveCtx, saveStop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
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autosaveDone := srv.Chunks().StartAutosave(saveCtx, log, 30*time.Second)
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srv.StartSpawning()
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srv.StartSpawning(saveCtx)
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ln := network.NewListener(srv, log)
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