world: publish decorated region batches
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parent
d8b5d0f79b
commit
c4be38acdd
10 changed files with 471 additions and 25 deletions
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@ -114,18 +114,20 @@ func New(cfg Config) (*Server, error) {
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if err := validateConfig(cfg); err != nil {
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return nil, err
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}
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gen := world.NewVanillaGenerator(cfg.WorldSeed)
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gen, batchGen := world.NewVanillaRegionGenerators(cfg.WorldSeed)
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em := world.NewEntityManager()
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if cfg.WorldDir == "" {
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return newServerState(cfg,
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world.NewCacheWithLimit(int32(cfg.CompressionThreshold), gen, nil, cfg.MaxCachedChunks), nil, em), nil
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chunks := world.NewCacheWithLimit(int32(cfg.CompressionThreshold), gen, nil, cfg.MaxCachedChunks)
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chunks.SetBatchGenerator(batchGen)
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return newServerState(cfg, chunks, nil, em), nil
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}
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store, err := world.NewStoreForSeed(cfg.WorldDir, cfg.WorldSeed)
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if err != nil {
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return nil, err
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}
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return newServerState(cfg,
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world.NewCacheWithLimit(int32(cfg.CompressionThreshold), gen, store, cfg.MaxCachedChunks), store, em), nil
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chunks := world.NewCacheWithLimit(int32(cfg.CompressionThreshold), gen, store, cfg.MaxCachedChunks)
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chunks.SetBatchGenerator(batchGen)
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return newServerState(cfg, chunks, store, em), nil
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}
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// NewWithCache constructs a server around an existing cache. It is useful for
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