worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure definitions, and the worldgen biome tags they reference. Random-spread placement follows RandomSpreadStructurePlacement byte for byte — region floorDiv by spacing, one Legacy stream salted per region, two spread-type draws for the offset — and the four legacy frequency reducers keep their exact draws, including the hardcoded buried-treasure salt and the outpost's discarded full-range int. Verified against the fixture: on seed 12345 the ruined_portals set claims exactly chunk (1,0), the chunk whose captured blocks carry the ruined portal's obsidian, gold, and crying obsidian. TestStructure- PlacementGrid pins that plus village separation invariants.
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internal/worldgen/data/structure_set/igloos.json
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internal/worldgen/data/structure_set/igloos.json
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{
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"placement": {
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"type": "minecraft:random_spread",
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"salt": 14357618,
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"separation": 8,
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"spacing": 32
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},
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"structures": [
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{
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"structure": "minecraft:igloo",
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"weight": 1
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}
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]
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}
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