worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure definitions, and the worldgen biome tags they reference. Random-spread placement follows RandomSpreadStructurePlacement byte for byte — region floorDiv by spacing, one Legacy stream salted per region, two spread-type draws for the offset — and the four legacy frequency reducers keep their exact draws, including the hardcoded buried-treasure salt and the outpost's discarded full-range int. Verified against the fixture: on seed 12345 the ruined_portals set claims exactly chunk (1,0), the chunk whose captured blocks carry the ruined portal's obsidian, gold, and crying obsidian. TestStructure- PlacementGrid pins that plus village separation invariants.
This commit is contained in:
parent
f162698302
commit
c488ce274f
125 changed files with 2123 additions and 0 deletions
15
internal/worldgen/data/structure_set/end_cities.json
Normal file
15
internal/worldgen/data/structure_set/end_cities.json
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"placement": {
|
||||
"type": "minecraft:random_spread",
|
||||
"salt": 10387313,
|
||||
"separation": 11,
|
||||
"spacing": 20,
|
||||
"spread_type": "triangular"
|
||||
},
|
||||
"structures": [
|
||||
{
|
||||
"structure": "minecraft:end_city",
|
||||
"weight": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue