worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure definitions, and the worldgen biome tags they reference. Random-spread placement follows RandomSpreadStructurePlacement byte for byte — region floorDiv by spacing, one Legacy stream salted per region, two spread-type draws for the offset — and the four legacy frequency reducers keep their exact draws, including the hardcoded buried-treasure salt and the outpost's discarded full-range int. Verified against the fixture: on seed 12345 the ruined_portals set claims exactly chunk (1,0), the chunk whose captured blocks carry the ruined portal's obsidian, gold, and crying obsidian. TestStructure- PlacementGrid pins that plus village separation invariants.
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internal/worldgen/data/structure_json/village_plains.json
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internal/worldgen/data/structure_json/village_plains.json
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{
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"type": "minecraft:jigsaw",
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"biomes": "#minecraft:has_structure/village_plains",
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"max_distance_from_center": 80,
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"project_start_to_heightmap": "WORLD_SURFACE_WG",
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"size": 6,
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"spawn_overrides": {},
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"start_height": {
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"absolute": 0
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},
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"start_pool": "minecraft:village/plains/town_centers",
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"step": "surface_structures",
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"terrain_adaptation": "beard_thin",
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"use_expansion_hack": true
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}
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