worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure definitions, and the worldgen biome tags they reference. Random-spread placement follows RandomSpreadStructurePlacement byte for byte — region floorDiv by spacing, one Legacy stream salted per region, two spread-type draws for the offset — and the four legacy frequency reducers keep their exact draws, including the hardcoded buried-treasure salt and the outpost's discarded full-range int. Verified against the fixture: on seed 12345 the ruined_portals set claims exactly chunk (1,0), the chunk whose captured blocks carry the ruined portal's obsidian, gold, and crying obsidian. TestStructure- PlacementGrid pins that plus village separation invariants.
This commit is contained in:
parent
f162698302
commit
c488ce274f
125 changed files with 2123 additions and 0 deletions
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"type": "minecraft:ocean_ruin",
|
||||
"biome_temp": "cold",
|
||||
"biomes": "#minecraft:has_structure/ocean_ruin_cold",
|
||||
"cluster_probability": 0.9,
|
||||
"large_probability": 0.3,
|
||||
"spawn_overrides": {},
|
||||
"step": "surface_structures"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue