worldgen: parse structure sets and place them on the vanilla grid

Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure
definitions, and the worldgen biome tags they reference. Random-spread
placement follows RandomSpreadStructurePlacement byte for byte — region
floorDiv by spacing, one Legacy stream salted per region, two
spread-type draws for the offset — and the four legacy frequency
reducers keep their exact draws, including the hardcoded buried-treasure
salt and the outpost's discarded full-range int.

Verified against the fixture: on seed 12345 the ruined_portals set
claims exactly chunk (1,0), the chunk whose captured blocks carry the
ruined portal's obsidian, gold, and crying obsidian. TestStructure-
PlacementGrid pins that plus village separation invariants.
This commit is contained in:
Daniar Mannanov 2026-08-26 10:33:10 +03:00
parent f162698302
commit c488ce274f
125 changed files with 2123 additions and 0 deletions

View file

@ -0,0 +1,6 @@
{
"type": "minecraft:buried_treasure",
"biomes": "#minecraft:has_structure/buried_treasure",
"spawn_overrides": {},
"step": "underground_structures"
}