Bind the surface rule tree to the world seed

The tree was parsed once, globally, and shared by every world -- so every
condition that needs the seed simply did not work. Compiling it per RandomState
fixes four of them at once.

noise_threshold sampled a per-column random draw and pretended it was
"minecraft:surface"; the other six noises it names were unsupported and returned
false. Each condition now holds its own seeded noise, sampled once per column
into a small cache the way vanilla's LazyXZCondition does. Powder snow, packed
ice and ice appear in the dump for the first time; calcite, swamp water windows
and gravel patches have their conditions back too.

vertical_gradient tapered through a per-column RNG shared with the other rules.
Vanilla rolls a positional random at the exact block, from a factory named by
the rule. More importantly the anchor decoder read only above_bottom and
discarded which kind of anchor it was, so the deepslate rule's absolute 0..8
collapsed onto y=-64 and **no deepslate existed anywhere in the world**. Anchors
now carry their kind and resolve against the real height bounds -- which also
retires a hardcoded 384 in y_above.

Two more stubs land with them: hole is surfaceDepth <= 0 rather than a constant
false, and steep reads the neighbouring column heights. steep needs the whole
chunk's heightmap, so the column pass is now two passes -- terrain and fluids
for all 256 columns, then surface rules -- which is the order vanilla uses
anyway (doFill, then buildSurface).

Deepslate was also missing from the block-ID table, and an unknown name resolved
to 0, which the caller read as "no block" and skipped. So even a correct rule
would have placed nothing. Unknown names are now a parse error, deepslate and
mud are in the table, and a rule that resolves to air genuinely places air --
the frozen-ocean surface asks for exactly that.

Below y=0 is now entirely deepslate, y=1..7 a scatter, above y=8 none.
This commit is contained in:
Master290 2026-07-27 02:25:09 +03:00
parent 1083e47211
commit c19e5f0e4f
9 changed files with 478 additions and 255 deletions

View file

@ -33,7 +33,7 @@ func LoadTemplate(path string) (*Template, error) {
if err != nil {
return nil, err
}
// NBT files are usually gzipped.
var r io.Reader = bytes.NewReader(b)
if len(b) >= 2 && b[0] == 0x1f && b[1] == 0x8b {
@ -81,7 +81,7 @@ func LoadTemplate(path string) (*Template, error) {
nameTag, _ := stateComp.Get("Name")
name := string(nameTag.(nbt.String))
props := make(map[string]string)
if propTag, ok := stateComp.Get("Properties"); ok {
if propComp, ok := propTag.(*nbt.Compound); ok {
for _, k := range propComp.Keys() {
@ -92,9 +92,11 @@ func LoadTemplate(path string) (*Template, error) {
}
}
}
id := surfaceBlockID(name, props)
if id == 0 && name != "minecraft:air" {
// Fallback to default block ID for the name
id, ok := surfaceBlockID(name, props)
if !ok {
// Structure templates name far more blocks than the
// surface rules do; fall back to the broader
// default-state table.
id = defaultBlockIDs[name]
}
tmpl.Palette = append(tmpl.Palette, id)
@ -112,7 +114,7 @@ func LoadTemplate(path string) (*Template, error) {
}
stateTag, _ := blockComp.Get("state")
stateIdx := int(stateTag.(nbt.Int))
var pos [3]int
if posTag, ok := blockComp.Get("pos"); ok {
if posList, ok := posTag.(nbt.List); ok && len(posList.Elems) == 3 {