commit a7bb9496ae5f8c3b74195dbf6262fc04dc4ea75a Author: Master290 Date: Wed Jun 24 00:32:51 2026 +0300 Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) Vanilla-faithful overworld generator (final_density + multi-noise biomes), full connection lifecycle (status/login/configuration/play), chunk streaming, creative block editing, and the protocol/nbt/registry infrastructure. diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4a24f3e --- /dev/null +++ b/.gitignore @@ -0,0 +1,31 @@ +# Compiled binaries +/regionio +/regionio.exe +*.exe +*.test + +# Mojang server distribution (not redistributable; obtain separately) +/server.jar +/libraries/ +/versions/ + +# Build output +/dist/ + +# Vanilla data-generator output (regenerated from server.jar --reports). +# All build-time embeds live under internal/; generated/ is not needed to build. +/generated/ + +# Logs and runtime artefacts +/logs/ +*.log + +# Editor / tool local config +/.claude/ +/.vscode/ +/.idea/ +*.swp + +# OS junk +.DS_Store +Thumbs.db diff --git a/README.md b/README.md new file mode 100644 index 0000000..bec2b3b --- /dev/null +++ b/README.md @@ -0,0 +1,63 @@ +# RegionIO + +A Minecraft Java Edition server core written in Go, targeting version +**26.1.2** (protocol **775**). RegionIO implements the connection lifecycle +(status → login → configuration → play), chunk streaming, block editing, and a +vanilla-faithful overworld generator built on the real `noise_router` +`final_density` tree. + +## Status + +- **Network**: full handshake/status/login (offline mode)/configuration/play + state machine with zlib compression, keep-alive, and chunk streaming. +- **Registries**: 28 synchronized registries + tags, captured verbatim from the + 26.1.2 vanilla server and sent during configuration. +- **World**: in-memory chunk cache with memoized, compression-ready + `level_chunk_with_light` frames; paletted block containers; heightmaps. +- **Generation**: bit-faithful overworld terrain from the embedded datapack + (`ImprovedNoise`/`PerlinNoise`/`BlendedNoise`/`NormalNoise` + the density + function interpreter), plus multi-noise **biomes** (per-chunk, surface layer) + via the vanilla `Climate` finder over the official biome parameter table. +- **Gameplay**: creative block place/break, hotbar item→block mapping, chat, + teleport ack, and a randomized bedrock floor / beach & gravel surface pass. + +## Build & run + +``` +go build ./... +go run ./cmd/regionio -seed 12345 +``` + +The world seed defaults to `0`; override it with the `-seed` flag or the +`REGIONIO_SEED` environment variable. The server listens on `0.0.0.0:25565`. + +## Testing + +``` +go test ./... +``` + +Parity tests (`internal/world/vanilla_parity_test.go`) compare generated surface +heights against captures from the official server and skip when no capture is +present. + +## Project layout + +``` +cmd/regionio/ entry point (config, listener, graceful shutdown) +internal/ + protocol/ wire primitives: VarInt, framing, compression, packet IDs + nbt/ NBT encoder/decoder (with modified UTF-8) + registry/ embedded synchronized registries + tags + world/ chunk model, level_chunk encoder, cache, generators, biomes + worldgen/ noise core + density-function interpreter + climate finder + network/ per-connection state machine (handler/conn/play/login/...) + server/ shared core: config, status response, profiles +``` + +## Notes + +The vanilla `server.jar` and its unpacked `libraries/`/`versions/` are **not** +included (obtain them from Mojang). The embedded data under `internal/` +(registries, biome parameters, the overworld datapack) is derived from vanilla +reports and is all that is required to build and run. diff --git a/cmd/regionio/main.go b/cmd/regionio/main.go new file mode 100644 index 0000000..b4217fe --- /dev/null +++ b/cmd/regionio/main.go @@ -0,0 +1,60 @@ +// Command regionio starts a RegionIO Minecraft server core. +package main + +import ( + "context" + "flag" + "log/slog" + "os" + "os/signal" + "strconv" + "syscall" + + "regionio/internal/network" + "regionio/internal/server" +) + +func main() { + log := slog.New(slog.NewTextHandler(os.Stdout, &slog.HandlerOptions{ + Level: slog.LevelDebug, + })) + + cfg := server.DefaultConfig() + + // World seed: -seed flag takes precedence, then REGIONIO_SEED env, then the + // default (0). Accepted formats: decimal, or "0x" hex. An invalid value is + // fatal — a wrong seed silently generates a different world than intended. + seedFlag := flag.Int64("seed", parseSeedEnv(os.Getenv("REGIONIO_SEED"), cfg.WorldSeed, log), + "world seed (overrides REGIONIO_SEED)") + flag.Parse() + cfg.WorldSeed = *seedFlag + log.Info("using world seed", "seed", cfg.WorldSeed) + + srv := server.New(cfg) + ln := network.NewListener(srv, log) + + // Cancel the context on SIGINT/SIGTERM for a graceful shutdown. + ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM) + defer stop() + + if err := ln.ListenAndServe(ctx); err != nil { + log.Error("server stopped", "err", err) + os.Exit(1) + } +} + +// parseSeedEnv parses the REGIONIO_SEED env var. It returns fallback when the +// variable is empty, and logs+returns fallback when parsing fails (so a typo +// does not silently change the world). +func parseSeedEnv(raw string, fallback int64, log *slog.Logger) int64 { + if raw == "" { + return fallback + } + // strconv.ParseInt with base 0 handles decimal and "0x" hex prefixes. + v, err := strconv.ParseInt(raw, 0, 64) + if err != nil { + log.Error("invalid REGIONIO_SEED, falling back to default", "raw", raw, "err", err) + return fallback + } + return v +} diff --git a/go.mod b/go.mod new file mode 100644 index 0000000..ca751e1 --- /dev/null +++ b/go.mod @@ -0,0 +1,3 @@ +module regionio + +go 1.26.3 diff --git a/internal/nbt/decode.go b/internal/nbt/decode.go new file mode 100644 index 0000000..41c6eb2 --- /dev/null +++ b/internal/nbt/decode.go @@ -0,0 +1,229 @@ +package nbt + +import ( + "encoding/binary" + "errors" + "math" +) + +var ( + errTruncated = errors.New("nbt: truncated input") + errBadTag = errors.New("nbt: unknown tag id") + errNegativeLen = errors.New("nbt: negative length") +) + +// decoder walks a byte slice, tracking a cursor. +type decoder struct { + b []byte + pos int +} + +// Unmarshal decodes a network-format payload (unnamed root) into a Tag. +func Unmarshal(b []byte) (Tag, error) { + d := &decoder{b: b} + id, err := d.u8() + if err != nil { + return nil, err + } + if id == TagEnd { + return nil, nil + } + return d.payload(id) +} + +// UnmarshalNamed decodes a classic named-format payload, returning the root +// name and tag. +func UnmarshalNamed(b []byte) (string, Tag, error) { + d := &decoder{b: b} + id, err := d.u8() + if err != nil { + return "", nil, err + } + if id == TagEnd { + return "", nil, nil + } + name, err := d.str() + if err != nil { + return "", nil, err + } + t, err := d.payload(id) + return name, t, err +} + +func (d *decoder) need(n int) error { + if n < 0 { + return errNegativeLen + } + if d.pos+n > len(d.b) { + return errTruncated + } + return nil +} + +func (d *decoder) u8() (byte, error) { + if err := d.need(1); err != nil { + return 0, err + } + v := d.b[d.pos] + d.pos++ + return v, nil +} + +func (d *decoder) u16() (uint16, error) { + if err := d.need(2); err != nil { + return 0, err + } + v := binary.BigEndian.Uint16(d.b[d.pos:]) + d.pos += 2 + return v, nil +} + +func (d *decoder) u32() (uint32, error) { + if err := d.need(4); err != nil { + return 0, err + } + v := binary.BigEndian.Uint32(d.b[d.pos:]) + d.pos += 4 + return v, nil +} + +func (d *decoder) u64() (uint64, error) { + if err := d.need(8); err != nil { + return 0, err + } + v := binary.BigEndian.Uint64(d.b[d.pos:]) + d.pos += 8 + return v, nil +} + +func (d *decoder) str() (string, error) { + n, err := d.u16() + if err != nil { + return "", err + } + if err := d.need(int(n)); err != nil { + return "", err + } + s, err := decodeModifiedUTF8(d.b[d.pos : d.pos+int(n)]) + d.pos += int(n) + return s, err +} + +// payload decodes a tag payload of the given type id. +func (d *decoder) payload(id byte) (Tag, error) { + switch id { + case TagByte: + v, err := d.u8() + return Byte(int8(v)), err + case TagShort: + v, err := d.u16() + return Short(int16(v)), err + case TagInt: + v, err := d.u32() + return Int(int32(v)), err + case TagLong: + v, err := d.u64() + return Long(int64(v)), err + case TagFloat: + v, err := d.u32() + return Float(math.Float32frombits(v)), err + case TagDouble: + v, err := d.u64() + return Double(math.Float64frombits(v)), err + case TagByteArray: + n, err := d.u32() + if err != nil { + return nil, err + } + if err := d.need(int(int32(n))); err != nil { + return nil, err + } + out := make(ByteArray, n) + copy(out, d.b[d.pos:d.pos+int(n)]) + d.pos += int(n) + return out, nil + case TagString: + s, err := d.str() + return String(s), err + case TagIntArray: + n, err := d.u32() + if err != nil { + return nil, err + } + out := make(IntArray, int32(n)) + for i := range out { + v, err := d.u32() + if err != nil { + return nil, err + } + out[i] = int32(v) + } + return out, nil + case TagLongArray: + n, err := d.u32() + if err != nil { + return nil, err + } + out := make(LongArray, int32(n)) + for i := range out { + v, err := d.u64() + if err != nil { + return nil, err + } + out[i] = int64(v) + } + return out, nil + case TagList: + return d.list() + case TagCompound: + return d.compound() + default: + return nil, errBadTag + } +} + +func (d *decoder) list() (Tag, error) { + elemID, err := d.u8() + if err != nil { + return nil, err + } + n, err := d.u32() + if err != nil { + return nil, err + } + count := int(int32(n)) + if count < 0 { + return nil, errNegativeLen + } + l := List{ElemID: elemID, Elems: make([]Tag, 0, count)} + for i := 0; i < count; i++ { + t, err := d.payload(elemID) + if err != nil { + return nil, err + } + l.Elems = append(l.Elems, t) + } + return l, nil +} + +func (d *decoder) compound() (Tag, error) { + c := NewCompound() + for { + id, err := d.u8() + if err != nil { + return nil, err + } + if id == TagEnd { + return c, nil + } + name, err := d.str() + if err != nil { + return nil, err + } + t, err := d.payload(id) + if err != nil { + return nil, err + } + c.Set(name, t) + } +} diff --git a/internal/nbt/encode.go b/internal/nbt/encode.go new file mode 100644 index 0000000..47d4279 --- /dev/null +++ b/internal/nbt/encode.go @@ -0,0 +1,95 @@ +package nbt + +import ( + "encoding/binary" + "fmt" + "math" +) + +// Marshal encodes root in the network format: the root tag's type byte followed +// by its payload, with no root name (Minecraft 1.20.2+). +func Marshal(root Tag) []byte { + dst := []byte{root.ID()} + return appendPayload(dst, root) +} + +// MarshalNamed encodes root in the classic named format: type byte, root name, +// then payload. Used for files and legacy framing. +func MarshalNamed(name string, root Tag) []byte { + dst := []byte{root.ID()} + dst = appendString(dst, name) + return appendPayload(dst, root) +} + +// appendString writes a modified-UTF-8 string with an unsigned-short length. +func appendString(dst []byte, s string) []byte { + start := len(dst) + dst = append(dst, 0, 0) // length placeholder + dst = encodeModifiedUTF8(dst, s) + binary.BigEndian.PutUint16(dst[start:], uint16(len(dst)-start-2)) + return dst +} + +// appendPayload writes a tag's payload (no type byte, no name). +func appendPayload(dst []byte, t Tag) []byte { + switch v := t.(type) { + case Byte: + return append(dst, byte(v)) + case Short: + return binary.BigEndian.AppendUint16(dst, uint16(v)) + case Int: + return binary.BigEndian.AppendUint32(dst, uint32(v)) + case Long: + return binary.BigEndian.AppendUint64(dst, uint64(v)) + case Float: + return binary.BigEndian.AppendUint32(dst, math.Float32bits(float32(v))) + case Double: + return binary.BigEndian.AppendUint64(dst, math.Float64bits(float64(v))) + case ByteArray: + dst = binary.BigEndian.AppendUint32(dst, uint32(len(v))) + return append(dst, v...) + case String: + return appendString(dst, string(v)) + case IntArray: + dst = binary.BigEndian.AppendUint32(dst, uint32(len(v))) + for _, n := range v { + dst = binary.BigEndian.AppendUint32(dst, uint32(n)) + } + return dst + case LongArray: + dst = binary.BigEndian.AppendUint32(dst, uint32(len(v))) + for _, n := range v { + dst = binary.BigEndian.AppendUint64(dst, uint64(n)) + } + return dst + case List: + return appendList(dst, v) + case *Compound: + return appendCompound(dst, v) + default: + panic(fmt.Sprintf("nbt: cannot encode %T", t)) + } +} + +func appendList(dst []byte, l List) []byte { + elemID := l.ElemID + if len(l.Elems) == 0 { + elemID = TagEnd // Java writes TagEnd for empty lists. + } + dst = append(dst, elemID) + dst = binary.BigEndian.AppendUint32(dst, uint32(len(l.Elems))) + for _, e := range l.Elems { + dst = appendPayload(dst, e) + } + return dst +} + +func appendCompound(dst []byte, c *Compound) []byte { + for _, k := range c.keys { + t := c.m[k] + dst = append(dst, t.ID()) + dst = appendString(dst, k) + dst = appendPayload(dst, t) + } + return append(dst, TagEnd) +} diff --git a/internal/nbt/mutf8.go b/internal/nbt/mutf8.go new file mode 100644 index 0000000..2fe4ac4 --- /dev/null +++ b/internal/nbt/mutf8.go @@ -0,0 +1,59 @@ +package nbt + +import ( + "errors" + "unicode/utf16" +) + +// errBadMUTF8 is returned when a modified-UTF-8 byte sequence is malformed. +var errBadMUTF8 = errors.New("nbt: invalid modified UTF-8") + +// encodeModifiedUTF8 encodes s as Java modified UTF-8: ASCII stays one byte, +// NUL and code points up to U+07FF take two bytes, U+0800..U+FFFF take three, +// and supplementary code points are split into a surrogate pair (six bytes). +func encodeModifiedUTF8(dst []byte, s string) []byte { + for _, u := range utf16.Encode([]rune(s)) { + switch { + case u >= 0x0001 && u <= 0x007F: + dst = append(dst, byte(u)) + case u == 0 || u <= 0x07FF: + dst = append(dst, + 0xC0|byte(u>>6), + 0x80|byte(u&0x3F)) + default: + dst = append(dst, + 0xE0|byte(u>>12), + 0x80|byte((u>>6)&0x3F), + 0x80|byte(u&0x3F)) + } + } + return dst +} + +// decodeModifiedUTF8 decodes b (length-delimited modified UTF-8) into a string. +func decodeModifiedUTF8(b []byte) (string, error) { + units := make([]uint16, 0, len(b)) + for i := 0; i < len(b); { + c := b[i] + switch { + case c&0x80 == 0: // 0xxxxxxx + units = append(units, uint16(c)) + i++ + case c&0xE0 == 0xC0: // 110xxxxx 10xxxxxx + if i+1 >= len(b) || b[i+1]&0xC0 != 0x80 { + return "", errBadMUTF8 + } + units = append(units, uint16(c&0x1F)<<6|uint16(b[i+1]&0x3F)) + i += 2 + case c&0xF0 == 0xE0: // 1110xxxx 10xxxxxx 10xxxxxx + if i+2 >= len(b) || b[i+1]&0xC0 != 0x80 || b[i+2]&0xC0 != 0x80 { + return "", errBadMUTF8 + } + units = append(units, uint16(c&0x0F)<<12|uint16(b[i+1]&0x3F)<<6|uint16(b[i+2]&0x3F)) + i += 3 + default: + return "", errBadMUTF8 + } + } + return string(utf16.Decode(units)), nil +} diff --git a/internal/nbt/nbt.go b/internal/nbt/nbt.go new file mode 100644 index 0000000..283b140 --- /dev/null +++ b/internal/nbt/nbt.go @@ -0,0 +1,98 @@ +// Package nbt implements Minecraft's Named Binary Tag format, including the +// network variant used since 1.20.2 where the root tag carries no name. +// +// All numeric payloads are big-endian. Strings use Java's "modified UTF-8": +// an unsigned-short byte length followed by bytes where NUL and supplementary +// code points are escaped (see encode/decodeModifiedUTF8). +package nbt + +// Tag type identifiers as defined by the NBT specification. +const ( + TagEnd = 0x00 + TagByte = 0x01 + TagShort = 0x02 + TagInt = 0x03 + TagLong = 0x04 + TagFloat = 0x05 + TagDouble = 0x06 + TagByteArray = 0x07 + TagString = 0x08 + TagList = 0x09 + TagCompound = 0x0A + TagIntArray = 0x0B + TagLongArray = 0x0C +) + +// Tag is any NBT value. ID returns its tag type identifier. +type Tag interface{ ID() byte } + +// Primitive and array tag types map directly onto Go types. +type ( + Byte int8 + Short int16 + Int int32 + Long int64 + Float float32 + Double float64 + ByteArray []byte + String string + IntArray []int32 + LongArray []int64 +) + +func (Byte) ID() byte { return TagByte } +func (Short) ID() byte { return TagShort } +func (Int) ID() byte { return TagInt } +func (Long) ID() byte { return TagLong } +func (Float) ID() byte { return TagFloat } +func (Double) ID() byte { return TagDouble } +func (ByteArray) ID() byte { return TagByteArray } +func (String) ID() byte { return TagString } +func (IntArray) ID() byte { return TagIntArray } +func (LongArray) ID() byte { return TagLongArray } + +// List is a homogeneous sequence of unnamed tags. ElemID must match the type +// of every element; for an empty list it is written as TagEnd, per Java. +type List struct { + ElemID byte + Elems []Tag +} + +func (List) ID() byte { return TagList } + +// Compound is an ordered set of named tags. Insertion order is preserved so +// that encoding is deterministic (the protocol does not require any order). +type Compound struct { + keys []string + m map[string]Tag +} + +func (*Compound) ID() byte { return TagCompound } + +// NewCompound returns an empty compound ready for Set. +func NewCompound() *Compound { + return &Compound{m: make(map[string]Tag)} +} + +// Set inserts or replaces the tag for name, preserving first-insertion order, +// and returns the compound for chaining. +func (c *Compound) Set(name string, t Tag) *Compound { + if _, ok := c.m[name]; !ok { + c.keys = append(c.keys, name) + } + c.m[name] = t + return c +} + +// Get returns the tag for name and whether it is present. +func (c *Compound) Get(name string) (Tag, bool) { + t, ok := c.m[name] + return t, ok +} + +// Len returns the number of entries. +func (c *Compound) Len() int { return len(c.keys) } + +// Keys returns the entry names in insertion order. The slice must not be +// mutated by callers. +func (c *Compound) Keys() []string { return c.keys } diff --git a/internal/nbt/nbt_test.go b/internal/nbt/nbt_test.go new file mode 100644 index 0000000..ea767f4 --- /dev/null +++ b/internal/nbt/nbt_test.go @@ -0,0 +1,119 @@ +package nbt + +import ( + "bytes" + "reflect" + "testing" +) + +// TestGoldenHelloWorld checks the canonical NBT example: a named-root compound +// {"hello world": {"name": "Bananrama"}}. +func TestGoldenHelloWorld(t *testing.T) { + root := NewCompound().Set("name", String("Bananrama")) + got := MarshalNamed("hello world", root) + + want := []byte{ + 0x0a, 0x00, 0x0b, // TAG_Compound, name len 11 + 'h', 'e', 'l', 'l', 'o', ' ', 'w', 'o', 'r', 'l', 'd', + 0x08, 0x00, 0x04, 'n', 'a', 'm', 'e', // TAG_String, name len 4 + 0x00, 0x09, // string len 9 + 'B', 'a', 'n', 'a', 'n', 'r', 'a', 'm', 'a', + 0x00, // TAG_End + } + if !bytes.Equal(got, want) { + t.Fatalf("golden mismatch:\n got=%x\nwant=%x", got, want) + } +} + +// TestNetworkRootHasNoName verifies the 1.20.2+ network root omits the name. +func TestNetworkRootHasNoName(t *testing.T) { + got := Marshal(NewCompound().Set("a", Byte(1))) + want := []byte{ + 0x0a, // TAG_Compound (no name) + 0x01, 0x00, 0x01, 'a', // TAG_Byte, name len 1 + 0x01, // value 1 + 0x00, // TAG_End + } + if !bytes.Equal(got, want) { + t.Fatalf("network root mismatch:\n got=%x\nwant=%x", got, want) + } +} + +// TestRoundTrip encodes a richly-nested compound and decodes it back. +func TestRoundTrip(t *testing.T) { + root := NewCompound(). + Set("b", Byte(-7)). + Set("s", Short(300)). + Set("i", Int(-123456)). + Set("l", Long(1<<40)). + Set("f", Float(3.5)). + Set("d", Double(-2.25)). + Set("str", String("héllo")). + Set("bytes", ByteArray{1, 2, 3}). + Set("ints", IntArray{10, -20, 30}). + Set("longs", LongArray{1, 2}). + Set("list", List{ElemID: TagInt, Elems: []Tag{Int(1), Int(2), Int(3)}}). + Set("empty", List{ElemID: TagString}). + Set("nested", NewCompound().Set("x", String("y"))) + + enc := Marshal(root) + dec, err := Unmarshal(enc) + if err != nil { + t.Fatalf("unmarshal: %v", err) + } + reenc := Marshal(dec) + if !bytes.Equal(enc, reenc) { + t.Fatalf("round-trip bytes differ:\n first=%x\nsecond=%x", enc, reenc) + } +} + +// TestModifiedUTF8 round-trips strings including NUL and supplementary chars. +func TestModifiedUTF8(t *testing.T) { + cases := []string{ + "", + "plain ascii", + "with\x00nul", + "café — français", + "emoji 😀 supplementary", + } + for _, s := range cases { + enc := encodeModifiedUTF8(nil, s) + // NUL must be escaped as 0xC0 0x80, never a literal zero byte. + if bytes.IndexByte(enc, 0) >= 0 { + t.Fatalf("encoding of %q contains a literal NUL byte", s) + } + dec, err := decodeModifiedUTF8(enc) + if err != nil { + t.Fatalf("decode %q: %v", s, err) + } + if dec != s { + t.Fatalf("round-trip mismatch: got %q want %q", dec, s) + } + } +} + +// TestDecodeNamedRoundTrip checks the named-format decode path. +func TestDecodeNamedRoundTrip(t *testing.T) { + root := NewCompound().Set("k", Int(42)) + enc := MarshalNamed("root", root) + name, dec, err := UnmarshalNamed(enc) + if err != nil { + t.Fatalf("unmarshal named: %v", err) + } + if name != "root" { + t.Fatalf("root name = %q, want %q", name, "root") + } + if !reflect.DeepEqual(Marshal(dec), Marshal(root)) { + t.Fatal("named decode produced different tree") + } +} + +// TestTruncatedInput ensures the decoder rejects short buffers without panic. +func TestTruncatedInput(t *testing.T) { + enc := Marshal(NewCompound().Set("x", Long(1))) + for n := 0; n < len(enc); n++ { + if _, err := Unmarshal(enc[:n]); err == nil { + t.Fatalf("expected error decoding %d/%d bytes", n, len(enc)) + } + } +} diff --git a/internal/network/configuration.go b/internal/network/configuration.go new file mode 100644 index 0000000..10032f2 --- /dev/null +++ b/internal/network/configuration.go @@ -0,0 +1,220 @@ +package network + +import ( + "errors" + + "regionio/internal/protocol" + "regionio/internal/registry" +) + +// ClientSettings holds the subset of client_information we currently track. +type ClientSettings struct { + Locale string + ViewDistance int8 + ChatMode int32 + MainHand int32 +} + +// beginConfiguration is called on entering the configuration phase. It mirrors +// the vanilla opening sequence: server brand, enabled feature flags, then the +// known-packs negotiation. The client's known-packs reply triggers the registry +// data (see handleKnownPacks). +func (h *handler) beginConfiguration() error { + if err := h.sendBrand(); err != nil { + return err + } + if err := h.sendEnabledFeatures(); err != nil { + return err + } + return h.sendKnownPacks() +} + +// sendBrand reports the server brand on the minecraft:brand plugin channel. +func (h *handler) sendBrand() error { + w := protocol.NewWriter(32) + w.String("minecraft:brand").String("RegionIO") + return h.conn.SendWriter(protocol.ConfigCustomPayloadCB, w) +} + +// sendEnabledFeatures enables the vanilla feature flag set. The client requires +// this so that vanilla content (blocks, items, registries) is active. +func (h *handler) sendEnabledFeatures() error { + w := protocol.NewWriter(24) + w.VarInt(1) + w.String("minecraft:vanilla") + return h.conn.SendWriter(protocol.ConfigUpdateEnabledFeatures, w) +} + +// handleConfiguration drives the configuration phase: +// +// S→C select_known_packs (on entry) +// C→S client_information → record settings +// C→S custom_payload (brand) → log the client brand +// C→S select_known_packs → send registry data, then finish_configuration +// C→S finish_configuration → switch to the Play phase +func (h *handler) handleConfiguration(pkt protocol.Packet) error { + switch pkt.ID { + case protocol.ConfigClientInformation: + return h.handleClientInformation(pkt) + + case protocol.ConfigCustomPayload: + return h.handleConfigCustomPayload(pkt) + + case protocol.ConfigKnownPacksServer: + return h.handleKnownPacks(pkt) + + case protocol.ConfigKeepAliveServer, protocol.ConfigPong, + protocol.ConfigResourcePackResp, protocol.ConfigCookieResponse: + h.log.Debug("configuration packet ignored", "id", pkt.ID) + return nil + + case protocol.ConfigFinishServerbound: + h.conn.SetState(protocol.StatePlay) + h.log.Info("entered play phase", "name", h.conn.Profile.Name) + return h.beginPlay() + + default: + h.log.Debug("unknown configuration packet", "id", pkt.ID) + return nil + } +} + +// handleClientInformation records the client's settings (no longer the trigger +// to finish configuration; that is now driven by known-packs negotiation). +func (h *handler) handleClientInformation(pkt protocol.Packet) error { + r := pkt.Body() + locale, err := r.String() + if err != nil { + return err + } + vd, err := r.ReadByte() + if err != nil { + return err + } + chatMode, err := r.VarInt() + if err != nil { + return err + } + if _, err := r.Bool(); err != nil { // chat colors + return err + } + if _, err := r.ReadByte(); err != nil { // displayed skin parts + return err + } + mainHand, err := r.VarInt() + if err != nil { + return err + } + + h.log.Info("client information", + "locale", locale, "view_distance", int8(vd), + "chat_mode", chatMode, "main_hand", mainHand) + return nil +} + +// handleConfigCustomPayload logs the client brand and ignores other channels. +func (h *handler) handleConfigCustomPayload(pkt protocol.Packet) error { + r := pkt.Body() + channel, err := r.String() + if err != nil { + return err + } + if channel == "minecraft:brand" { + brand, err := r.String() + if err != nil { + return err + } + h.log.Info("client brand", "brand", brand) + } else { + h.log.Debug("plugin message", "channel", channel) + } + return nil +} + +// handleKnownPacks reads the client's known packs and, once we know what it +// already has, sends the registry data followed by finish_configuration. +func (h *handler) handleKnownPacks(pkt protocol.Packet) error { + r := pkt.Body() + count, err := r.VarInt() + if err != nil { + return err + } + if count < 0 || count > 1024 { + return errors.New("implausible known-pack count") + } + hasCore := false + for i := int32(0); i < count; i++ { + ns, err := r.String() + if err != nil { + return err + } + id, err := r.String() + if err != nil { + return err + } + ver, err := r.String() + if err != nil { + return err + } + if ns == registry.CorePack.Namespace && id == registry.CorePack.ID && + ver == registry.CorePack.Version { + hasCore = true + } + h.log.Debug("client known pack", "namespace", ns, "id", id, "version", ver) + } + if !hasCore { + // Without the matching pack the client cannot fill in registry data + // from its built-in copy; sending has_data=false would desync it. + h.log.Warn("client lacks matching core pack; registry data may desync", + "want", registry.CorePack.Version) + } + + if err := h.sendRegistries(); err != nil { + return err + } + if err := h.sendUpdateTags(); err != nil { + return err + } + return h.sendFinishConfiguration() +} + +// sendKnownPacks advertises the vanilla core pack to the client. +func (h *handler) sendKnownPacks() error { + p := registry.CorePack + w := protocol.NewWriter(32) + w.VarInt(1) + w.String(p.Namespace).String(p.ID).String(p.Version) + return h.conn.SendWriter(protocol.ConfigKnownPacksCB, w) +} + +// sendRegistries sends one registry_data packet per synchronized registry. Each +// entry is sent with has_data=false; the client supplies the contents from its +// matching known pack. +func (h *handler) sendRegistries() error { + for _, reg := range registry.Synced() { + w := protocol.NewWriter(64 + len(reg.Entries)*24) + w.String(reg.Name) + w.VarInt(int32(len(reg.Entries))) + for _, entry := range reg.Entries { + w.String(entry) + w.Bool(false) // has_data: client uses its own copy + } + if err := h.conn.SendWriter(protocol.ConfigRegistryData, w); err != nil { + return err + } + } + h.log.Debug("sent registry data", "registries", len(registry.Synced())) + return nil +} + +// sendUpdateTags sends the captured vanilla tag set. Tags map registry entries +// (by numeric index) into named groups the client and gameplay rely on. +func (h *handler) sendUpdateTags() error { + return h.conn.Send(protocol.ConfigUpdateTags, registry.Tags()) +} + +// sendFinishConfiguration signals configuration is complete; the client replies +// with its own finish_configuration to enter Play. +func (h *handler) sendFinishConfiguration() error { + return h.conn.Send(protocol.ConfigFinishClientbound, nil) +} diff --git a/internal/network/conn.go b/internal/network/conn.go new file mode 100644 index 0000000..29fb567 --- /dev/null +++ b/internal/network/conn.go @@ -0,0 +1,89 @@ +// Package network owns the TCP listener and per-connection lifecycle: framing, +// the handshake state machine, and dispatch to per-state handlers. +package network + +import ( + "bufio" + "net" + "sync" + + "regionio/internal/protocol" + "regionio/internal/server" +) + +// Conn wraps a TCP connection with buffered reads and tracks protocol state. +type Conn struct { + raw net.Conn + br *bufio.Reader + state protocol.State + + // compressionThreshold is -1 until Set Compression is negotiated. + compressionThreshold int32 + + // Profile is populated once the client identifies during login. + Profile server.Profile + + // writeMu serializes writes so a background sender (e.g. keep-alive) and + // the read-loop handler never interleave bytes on the wire. + writeMu sync.Mutex +} + +// NewConn wraps a raw TCP connection. +func NewConn(raw net.Conn) *Conn { + return &Conn{ + raw: raw, + br: bufio.NewReaderSize(raw, 4096), + state: protocol.StateHandshaking, + compressionThreshold: -1, + } +} + +// State returns the current protocol state. +func (c *Conn) State() protocol.State { return c.state } + +// SetState transitions to a new protocol state. +func (c *Conn) SetState(s protocol.State) { c.state = s } + +// EnableCompression sets the compression threshold for all subsequent packets. +// The caller must send the Set Compression packet (uncompressed) first. +func (c *Conn) EnableCompression(threshold int32) { c.compressionThreshold = threshold } + +// CompressionEnabled reports whether compression is active. +func (c *Conn) CompressionEnabled() bool { return c.compressionThreshold >= 0 } + +// RemoteAddr returns the peer address for logging. +func (c *Conn) RemoteAddr() net.Addr { return c.raw.RemoteAddr() } + +// ReadPacket reads the next frame using the current compression settings. +func (c *Conn) ReadPacket() (protocol.Packet, error) { + return protocol.ReadPacket(c.br, c.compressionThreshold) +} + +// Send writes a packet with the given ID and pre-encoded body. Safe for +// concurrent use. +func (c *Conn) Send(id int32, body []byte) error { + c.writeMu.Lock() + defer c.writeMu.Unlock() + return protocol.WritePacket(c.raw, c.compressionThreshold, id, body) +} + +// SendWriter writes a packet whose body was built with a protocol.Writer. +func (c *Conn) SendWriter(id int32, w *protocol.Writer) error { + return c.Send(id, w.Bytes()) +} + +// SendFramed writes an already-framed packet (e.g. a cached chunk) verbatim. +// The frame must have been built for this connection's compression threshold. +// Safe for concurrent use. +func (c *Conn) SendFramed(frame []byte) error { + c.writeMu.Lock() + defer c.writeMu.Unlock() + _, err := c.raw.Write(frame) + return err +} + +// CompressionThreshold returns the active threshold (-1 if disabled). +func (c *Conn) CompressionThreshold() int32 { return c.compressionThreshold } + +// Close closes the underlying connection. +func (c *Conn) Close() error { return c.raw.Close() } diff --git a/internal/network/handler.go b/internal/network/handler.go new file mode 100644 index 0000000..2726c10 --- /dev/null +++ b/internal/network/handler.go @@ -0,0 +1,133 @@ +package network + +import ( + "errors" + "io" + "log/slog" + "net" + + "regionio/internal/protocol" + "regionio/internal/server" +) + +// handler drives one connection through its state machine until it closes. +// It is owned by a single goroutine (the read loop), so the play fields below +// need no synchronization. +type handler struct { + conn *Conn + srv *server.Server + log *slog.Logger + + // Play-phase chunk streaming state. + loaded map[[2]int32]bool // chunks currently sent to the client + centerX int32 + centerZ int32 + hasCenter bool + + // Creative inventory state for block placement. + heldSlot int32 // selected hotbar index (0-8) + hotbar [9]int32 // item network IDs per hotbar slot (-1 = empty) +} + +// serve runs the read/dispatch loop for a single connection. +func (h *handler) serve() { + defer h.conn.Close() + + for { + pkt, err := h.conn.ReadPacket() + if err != nil { + if !errors.Is(err, io.EOF) && !errors.Is(err, net.ErrClosed) { + h.log.Debug("connection closed", "err", err) + } + return + } + + if err := h.dispatch(pkt); err != nil { + h.log.Debug("dispatch error", "state", h.conn.State(), "id", pkt.ID, "err", err) + return + } + } +} + +// dispatch routes a packet to the handler for the current state. +func (h *handler) dispatch(pkt protocol.Packet) error { + switch h.conn.State() { + case protocol.StateHandshaking: + return h.handleHandshake(pkt) + case protocol.StateStatus: + return h.handleStatus(pkt) + case protocol.StateLogin: + return h.handleLogin(pkt) + case protocol.StateConfiguration: + return h.handleConfiguration(pkt) + case protocol.StatePlay: + return h.handlePlay(pkt) + default: + return errors.New("no handler for state " + h.conn.State().String()) + } +} + +// handleHandshake reads the single handshake packet and transitions state. +func (h *handler) handleHandshake(pkt protocol.Packet) error { + if pkt.ID != protocol.HandshakeID { + return errors.New("unexpected packet in handshaking state") + } + r := pkt.Body() + + protoVer, err := r.VarInt() + if err != nil { + return err + } + addr, err := r.String() + if err != nil { + return err + } + port, err := r.Uint16() + if err != nil { + return err + } + next, err := r.VarInt() + if err != nil { + return err + } + + h.log.Debug("handshake", + "protocol", protoVer, "addr", addr, "port", port, "next", next) + + switch next { + case protocol.NextStateStatus: + h.conn.SetState(protocol.StateStatus) + case protocol.NextStateLogin, protocol.NextStateTransfer: + h.conn.SetState(protocol.StateLogin) + default: + return errors.New("invalid next state in handshake") + } + return nil +} + +// handleStatus answers the server-list ping: status request and ping/pong. +func (h *handler) handleStatus(pkt protocol.Packet) error { + switch pkt.ID { + case protocol.StatusRequestID: + jsonBytes, err := h.srv.StatusJSON(0) + if err != nil { + return err + } + w := protocol.NewWriter(len(jsonBytes) + 4) + w.String(string(jsonBytes)) + return h.conn.SendWriter(protocol.StatusResponseID, w) + + case protocol.PingRequestID: + // Echo the client's payload back verbatim for latency measurement. + payload, err := pkt.Body().Int64() + if err != nil { + return err + } + w := protocol.NewWriter(8) + w.Int64(payload) + return h.conn.SendWriter(protocol.PongResponseID, w) + + default: + return errors.New("unexpected packet in status state") + } +} diff --git a/internal/network/listener.go b/internal/network/listener.go new file mode 100644 index 0000000..f52a823 --- /dev/null +++ b/internal/network/listener.go @@ -0,0 +1,64 @@ +package network + +import ( + "context" + "fmt" + "log/slog" + "net" + + "regionio/internal/server" +) + +// Listener accepts TCP connections and serves each in its own goroutine. +type Listener struct { + srv *server.Server + log *slog.Logger +} + +// NewListener constructs a Listener bound to srv. +func NewListener(srv *server.Server, log *slog.Logger) *Listener { + return &Listener{srv: srv, log: log} +} + +// ListenAndServe binds the configured address and accepts connections until +// ctx is cancelled. +func (l *Listener) ListenAndServe(ctx context.Context) error { + cfg := l.srv.Config() + addr := fmt.Sprintf("%s:%d", cfg.Host, cfg.Port) + + var lc net.ListenConfig + ln, err := lc.Listen(ctx, "tcp", addr) + if err != nil { + return fmt.Errorf("listen on %s: %w", addr, err) + } + l.log.Info("RegionIO listening", "addr", addr, "version", "26.1.2") + + // Close the listener when the context is cancelled to unblock Accept. + go func() { + <-ctx.Done() + _ = ln.Close() + }() + + for { + raw, err := ln.Accept() + if err != nil { + if ctx.Err() != nil { + return nil // graceful shutdown + } + l.log.Warn("accept failed", "err", err) + continue + } + go l.serveConn(raw) + } +} + +// serveConn wraps a raw connection and runs its state-machine handler. +func (l *Listener) serveConn(raw net.Conn) { + conn := NewConn(raw) + h := &handler{ + conn: conn, + srv: l.srv, + log: l.log.With("peer", raw.RemoteAddr().String()), + } + h.serve() +} diff --git a/internal/network/login.go b/internal/network/login.go new file mode 100644 index 0000000..2428a40 --- /dev/null +++ b/internal/network/login.go @@ -0,0 +1,95 @@ +package network + +import ( + "errors" + + "regionio/internal/protocol" + "regionio/internal/server" +) + +// handleLogin drives the offline-mode login phase: +// +// C→S Login Start → derive offline profile +// S→C Set Compression → (optional) enable zlib for later packets +// S→C Login Success → confirm the profile +// C→S Login Acknowledged → switch to the Configuration phase +// +// Encryption (online mode) is intentionally not implemented here. +func (h *handler) handleLogin(pkt protocol.Packet) error { + switch pkt.ID { + case protocol.LoginStartID: + return h.handleLoginStart(pkt) + case protocol.LoginAcknowledgedID: + // Client acknowledges Login Success; both sides enter Configuration. + h.conn.SetState(protocol.StateConfiguration) + h.log.Info("player logged in", + "name", h.conn.Profile.Name, + "uuid", uuidString(h.conn.Profile.UUID)) + return h.beginConfiguration() + default: + return errors.New("unexpected packet in login state") + } +} + +func (h *handler) handleLoginStart(pkt protocol.Packet) error { + r := pkt.Body() + name, err := r.String() + if err != nil { + return err + } + if name == "" || len(name) > 16 { + return errors.New("invalid login name") + } + // The client also sends a UUID, but in offline mode we derive our own so it + // is stable and independent of what the client claims. + if _, err := r.UUID(); err != nil { + return err + } + + h.conn.Profile = server.Profile{ + UUID: server.OfflineUUID(name), + Name: name, + } + + // Negotiate compression before Login Success so that packet (and every + // later one) is sent in the compressed format. + if t := h.srv.Config().CompressionThreshold; t >= 0 { + w := protocol.NewWriter(protocol.VarIntLen(int32(t))) + w.VarInt(int32(t)) + if err := h.conn.SendWriter(protocol.SetCompressionID, w); err != nil { + return err + } + h.conn.EnableCompression(int32(t)) + } + + return h.sendLoginSuccess() +} + +// sendLoginSuccess writes the Login Success packet. For protocol 775 the body +// is: UUID, Username, then a VarInt-prefixed array of profile properties (none +// in offline mode). +func (h *handler) sendLoginSuccess() error { + p := h.conn.Profile + w := protocol.NewWriter(16 + len(p.Name) + 2) + w.UUID(p.UUID) + w.String(p.Name) + w.VarInt(0) // property count + return h.conn.SendWriter(protocol.LoginSuccessID, w) +} + +// uuidString formats a UUID as the canonical 8-4-4-4-12 hex string. +func uuidString(u [16]byte) string { + const hexdigits = "0123456789abcdef" + var b [36]byte + j := 0 + for i := 0; i < 16; i++ { + if i == 4 || i == 6 || i == 8 || i == 10 { + b[j] = '-' + j++ + } + b[j] = hexdigits[u[i]>>4] + b[j+1] = hexdigits[u[i]&0x0f] + j += 2 + } + return string(b[:j]) +} diff --git a/internal/network/play.go b/internal/network/play.go new file mode 100644 index 0000000..740ff20 --- /dev/null +++ b/internal/network/play.go @@ -0,0 +1,404 @@ +package network + +import ( + "math" + "time" + + "regionio/internal/nbt" + "regionio/internal/protocol" + "regionio/internal/registry" + "regionio/internal/world" +) + +// Spawn coordinates. Y sits above the maximum terrain height so the player +// drops onto the generated surface rather than spawning inside it. +const ( + spawnX = 8.5 + spawnY = 200.0 + spawnZ = 8.5 +) + +// chunkRadius is how many chunks around the player we send (a square of side +// 2*radius+1). Kept modest until streaming by view distance exists. +const chunkRadius = 4 + +// beginPlay sends the join sequence once the client enters the Play phase and +// starts the keep-alive loop. In milestone 4a no chunks are sent, so the client +// reaches the "loading terrain" screen and waits. +func (h *handler) beginPlay() error { + for i := range h.hotbar { + h.hotbar[i] = -1 // empty + } + if err := h.sendPlayLogin(); err != nil { + return err + } + // "Start waiting for level chunks": tells the client to show the loading + // screen until chunks arrive. + if err := h.sendGameEvent(protocol.GameEventStartWaitingChunks, 0); err != nil { + return err + } + if err := h.sendPlayerPosition(1); err != nil { + return err + } + if err := h.streamAround(0, 0); err != nil { + return err + } + go h.keepAliveLoop() + return nil +} + +// streamAround recenters the client's chunk cache on (centerX, centerZ) and +// sends the chunks newly in range. Chunks that fall out of range are dropped by +// the client automatically once it receives the new cache center, so we only +// send the difference and track the currently-loaded set. +func (h *handler) streamAround(centerX, centerZ int32) error { + cc := protocol.NewWriter(8) + cc.VarInt(centerX) + cc.VarInt(centerZ) + if err := h.conn.SendWriter(protocol.PlayChunkCacheCenter, cc); err != nil { + return err + } + + cache := h.srv.Chunks() + next := make(map[[2]int32]bool, (2*chunkRadius+1)*(2*chunkRadius+1)) + sent := 0 + for cx := centerX - chunkRadius; cx <= centerX+chunkRadius; cx++ { + for cz := centerZ - chunkRadius; cz <= centerZ+chunkRadius; cz++ { + key := [2]int32{cx, cz} + next[key] = true + if h.loaded[key] { + continue + } + if err := h.conn.SendFramed(cache.Frame(cx, cz)); err != nil { + return err + } + sent++ + } + } + h.loaded = next + h.centerX, h.centerZ, h.hasCenter = centerX, centerZ, true + h.log.Debug("streamed chunks", "center_x", centerX, "center_z", centerZ, "new", sent) + return nil +} + +// onPlayerMove recenters chunk streaming when the player crosses into a new +// chunk. X and Z are the player's block-precise coordinates. +func (h *handler) onPlayerMove(x, z float64) error { + cx := int32(int64(math.Floor(x)) >> 4) + cz := int32(int64(math.Floor(z)) >> 4) + if h.hasCenter && cx == h.centerX && cz == h.centerZ { + return nil + } + return h.streamAround(cx, cz) +} + +// sendPlayLogin writes the clientbound play "login" packet. Field layout was +// confirmed against the 26.1.2 vanilla server capture. +func (h *handler) sendPlayLogin() error { + dimTypeIdx := registry.Index("minecraft:dimension_type", "minecraft:overworld") + if dimTypeIdx < 0 { + dimTypeIdx = 0 + } + + w := protocol.NewWriter(128) + w.Int32(1) // entity ID + w.Bool(false) // is hardcore + + // Dimension names: the worlds available on this server. + dims := []string{"minecraft:overworld", "minecraft:the_end", "minecraft:the_nether"} + w.VarInt(int32(len(dims))) + for _, d := range dims { + w.String(d) + } + + w.VarInt(int32(h.srv.Config().MaxPlayers)) // max players (legacy) + w.VarInt(10) // view distance + w.VarInt(10) // simulation distance + w.Bool(false) // reduced debug info + w.Bool(true) // enable respawn screen + w.Bool(false) // do limited crafting + + w.VarInt(int32(dimTypeIdx)) // dimension type (registry index) + w.String("minecraft:overworld") // dimension name (this world) + w.Int64(0) // hashed seed + w.Byte(1) // game mode: creative (instant break, creative inventory) + w.Byte(0xFF) // previous game mode: -1 (none) + w.Bool(false) // is debug + w.Bool(false) // is flat + w.Bool(false) // has death location + w.VarInt(0) // portal cooldown + w.VarInt(63) // sea level (overworld) + w.Bool(false) // enforces secure chat + + return h.conn.SendWriter(protocol.PlayLogin, w) +} + +// sendGameEvent writes a game_event packet (event id + float value). +func (h *handler) sendGameEvent(event byte, value float32) error { + w := protocol.NewWriter(5) + w.Byte(event) + w.Float32(value) + return h.conn.SendWriter(protocol.PlayGameEvent, w) +} + +// sendPlayerPosition teleports the player to spawn. The client must echo the +// teleport ID back via accept_teleportation. +func (h *handler) sendPlayerPosition(teleportID int32) error { + w := protocol.NewWriter(64) + w.VarInt(teleportID) + w.Float64(spawnX).Float64(spawnY).Float64(spawnZ) // position + w.Float64(0).Float64(0).Float64(0) // velocity + w.Float32(0) // yaw + w.Float32(0) // pitch + w.Int32(0) // relative flags + return h.conn.SendWriter(protocol.PlayPlayerPosition, w) +} + +// keepAliveLoop sends a keep-alive every 15 seconds. It exits as soon as a send +// fails, which happens when the connection closes. +func (h *handler) keepAliveLoop() { + ticker := time.NewTicker(15 * time.Second) + defer ticker.Stop() + for range ticker.C { + id := time.Now().UnixMilli() + w := protocol.NewWriter(8) + w.Int64(id) + if err := h.conn.SendWriter(protocol.PlayKeepAliveCB, w); err != nil { + return + } + } +} + +// handlePlay dispatches serverbound play packets. Most are tolerated for now; +// teleport and keep-alive are acknowledged/logged. +func (h *handler) handlePlay(pkt protocol.Packet) error { + switch pkt.ID { + case protocol.PlayAcceptTeleport: + id, err := pkt.Body().VarInt() + if err != nil { + return err + } + h.log.Debug("teleport confirmed", "id", id) + return nil + + case protocol.PlayKeepAliveServer: + // A response to our keep-alive; presence is enough for liveness. + h.log.Debug("keep-alive ack") + return nil + + case protocol.PlayPlayerLoaded: + h.log.Info("player loaded into world", "name", h.conn.Profile.Name) + return nil + + case protocol.PlayMovePos, protocol.PlayMovePosRot: + // Both packets begin with the absolute X, Y, Z position. + r := pkt.Body() + x, err := r.Float64() + if err != nil { + return err + } + if _, err := r.Float64(); err != nil { // feet Y, unused for streaming + return err + } + z, err := r.Float64() + if err != nil { + return err + } + return h.onPlayerMove(x, z) + + case protocol.PlayPlayerAction: + return h.handlePlayerAction(pkt) + + case protocol.PlayChatMessage: + return h.handleChat(pkt) + + case protocol.PlayUseItemOn: + return h.handleUseItemOn(pkt) + + case protocol.PlaySetCarriedItem: + slot, err := pkt.Body().Uint16() + if err != nil { + return err + } + if slot < 9 { + h.heldSlot = int32(slot) + } + return nil + + case protocol.PlaySetCreativeSlot: + return h.handleCreativeSlot(pkt) + + default: + h.log.Debug("play packet ignored", "id", pkt.ID) + return nil + } +} + +// handleChat reads a chat message (only the leading text field is needed) and +// echoes it to the player as a system message prefixed with their name. Once a +// player registry exists this will broadcast to everyone. +func (h *handler) handleChat(pkt protocol.Packet) error { + msg, err := pkt.Body().String() + if err != nil { + return err + } + line := "<" + h.conn.Profile.Name + "> " + msg + h.log.Info("chat", "msg", line) + return h.sendSystemChat(line) +} + +// sendSystemChat sends a plain-text system chat message. The text component is +// network NBT; a bare string tag is the shorthand for {"text": ...}. +func (h *handler) sendSystemChat(text string) error { + w := protocol.NewWriter(len(text) + 8) + w.Raw(nbt.Marshal(nbt.String(text))) + w.Bool(false) // not an action-bar overlay + return h.conn.SendWriter(protocol.PlaySystemChat, w) +} + +// handlePlayerAction processes digging. In creative the client sends +// START_DESTROY_BLOCK (status 0) for an instant break; survival also sends +// STOP/FINISH (status 2). Either way we clear the block, push a block_update, +// and acknowledge the sequence so the client keeps its predicted change. +func (h *handler) handlePlayerAction(pkt protocol.Packet) error { + r := pkt.Body() + status, err := r.VarInt() + if err != nil { + return err + } + x, y, z, err := r.Position() + if err != nil { + return err + } + if _, err := r.ReadByte(); err != nil { // face + return err + } + seq, err := r.VarInt() + if err != nil { + return err + } + + const startDig, finishDig = 0, 2 + if status == startDig || status == finishDig { + if h.srv.Chunks().SetBlock(x, y, z, world.StateAir) { + if err := h.sendBlockUpdate(x, y, z, world.StateAir); err != nil { + return err + } + h.log.Debug("block broken", "x", x, "y", y, "z", z) + } + } + return h.sendBlockChangedAck(seq) +} + +// hotbarInvStart is the inventory slot index of hotbar slot 0. +const hotbarInvStart = 36 + +// handleCreativeSlot records the item a creative player placed into a slot so we +// know what block to place. The packet is: Short slot, then an item stack +// (VarInt count; if non-empty, VarInt item id followed by components we ignore). +func (h *handler) handleCreativeSlot(pkt protocol.Packet) error { + r := pkt.Body() + slot, err := r.Uint16() + if err != nil { + return err + } + hotbarIdx := int(slot) - hotbarInvStart + if hotbarIdx < 0 || hotbarIdx >= len(h.hotbar) { + return nil // not a hotbar slot; ignored + } + + count, err := r.VarInt() + if err != nil { + return err + } + if count <= 0 { + h.hotbar[hotbarIdx] = -1 // emptied + return nil + } + itemID, err := r.VarInt() + if err != nil { + return err + } + h.hotbar[hotbarIdx] = itemID // remaining component data is not needed + return nil +} + +// faceOffsets maps a Direction (block face) to the unit offset of the block +// placed against it: DOWN, UP, NORTH, SOUTH, WEST, EAST. +var faceOffsets = [6][3]int{ + {0, -1, 0}, {0, 1, 0}, {0, 0, -1}, {0, 0, 1}, {-1, 0, 0}, {1, 0, 0}, +} + +// handleUseItemOn places the held block against the clicked face. Layout +// (captured from the client): Hand, Position, Face, cursor XYZ floats, +// insideBlock bool, worldBorderHit bool, sequence. +func (h *handler) handleUseItemOn(pkt protocol.Packet) error { + r := pkt.Body() + if _, err := r.VarInt(); err != nil { // hand + return err + } + x, y, z, err := r.Position() + if err != nil { + return err + } + face, err := r.VarInt() + if err != nil { + return err + } + // Skip cursor (3 floats) + insideBlock + worldBorderHit, then read sequence. + for i := 0; i < 3; i++ { + if _, err := r.Float32(); err != nil { + return err + } + } + if _, err := r.Bool(); err != nil { + return err + } + if _, err := r.Bool(); err != nil { + return err + } + seq, err := r.VarInt() + if err != nil { + return err + } + + if face >= 0 && int(face) < len(faceOffsets) { + if state, ok := h.heldBlock(); ok { + off := faceOffsets[face] + px, py, pz := x+off[0], y+off[1], z+off[2] + if h.srv.Chunks().SetBlock(px, py, pz, state) { + if err := h.sendBlockUpdate(px, py, pz, state); err != nil { + return err + } + h.log.Debug("block placed", "x", px, "y", py, "z", pz, "state", state) + } + } + } + return h.sendBlockChangedAck(seq) +} + +// heldBlock returns the block state for the currently held item, if it is a +// placeable block. +func (h *handler) heldBlock() (uint16, bool) { + itemID := h.hotbar[h.heldSlot] + if itemID < 0 { + return 0, false + } + return world.ItemToBlock(itemID) +} + +// sendBlockUpdate notifies the client of a single block change. +func (h *handler) sendBlockUpdate(x, y, z int, state uint16) error { + w := protocol.NewWriter(12) + w.Position(x, y, z) + w.VarInt(int32(state)) + return h.conn.SendWriter(protocol.PlayBlockUpdate, w) +} + +// sendBlockChangedAck confirms a block-action sequence so the client does not +// roll back its predicted change. +func (h *handler) sendBlockChangedAck(sequence int32) error { + w := protocol.NewWriter(4) + w.VarInt(sequence) + return h.conn.SendWriter(protocol.PlayBlockChangedAck, w) +} diff --git a/internal/protocol/buffer.go b/internal/protocol/buffer.go new file mode 100644 index 0000000..c4b184d --- /dev/null +++ b/internal/protocol/buffer.go @@ -0,0 +1,228 @@ +package protocol + +import ( + "encoding/binary" + "errors" + "io" + "math" +) + +// ErrShortBuffer is returned when a read would exceed the buffer's contents. +var ErrShortBuffer = errors.New("protocol: unexpected end of buffer") + +// Reader decodes typed protocol values from an in-memory packet body. +// It tracks a cursor and never reads past the underlying slice. +type Reader struct { + buf []byte + pos int +} + +// NewReader returns a Reader over buf. The slice is not copied. +func NewReader(buf []byte) *Reader { return &Reader{buf: buf} } + +// Remaining returns the number of unread bytes. +func (r *Reader) Remaining() int { return len(r.buf) - r.pos } + +// ReadByte implements io.ByteReader so VarInt helpers can consume the Reader. +func (r *Reader) ReadByte() (byte, error) { + if r.pos >= len(r.buf) { + return 0, ErrShortBuffer + } + b := r.buf[r.pos] + r.pos++ + return b, nil +} + +// readN returns the next n bytes as a sub-slice of the underlying buffer. +func (r *Reader) readN(n int) ([]byte, error) { + if n < 0 || r.Remaining() < n { + return nil, ErrShortBuffer + } + b := r.buf[r.pos : r.pos+n] + r.pos += n + return b, nil +} + +// VarInt reads a 32-bit VarInt. +func (r *Reader) VarInt() (int32, error) { + v, _, err := ReadVarInt(r) + return v, err +} + +// VarLong reads a 64-bit VarLong. +func (r *Reader) VarLong() (int64, error) { + v, _, err := ReadVarLong(r) + return v, err +} + +// Bool reads a single-byte boolean. +func (r *Reader) Bool() (bool, error) { + b, err := r.ReadByte() + return b != 0, err +} + +// Uint16 reads a big-endian unsigned short. +func (r *Reader) Uint16() (uint16, error) { + b, err := r.readN(2) + if err != nil { + return 0, err + } + return binary.BigEndian.Uint16(b), nil +} + +// Int64 reads a big-endian signed long. +func (r *Reader) Int64() (int64, error) { + b, err := r.readN(8) + if err != nil { + return 0, err + } + return int64(binary.BigEndian.Uint64(b)), nil +} + +// Float64 reads a big-endian IEEE-754 double. +func (r *Reader) Float64() (float64, error) { + b, err := r.readN(8) + if err != nil { + return 0, err + } + return math.Float64frombits(binary.BigEndian.Uint64(b)), nil +} + +// Float32 reads a big-endian IEEE-754 float. +func (r *Reader) Float32() (float32, error) { + b, err := r.readN(4) + if err != nil { + return 0, err + } + return math.Float32frombits(binary.BigEndian.Uint32(b)), nil +} + +// String reads a VarInt-length-prefixed UTF-8 string. +func (r *Reader) String() (string, error) { + n, err := r.VarInt() + if err != nil { + return "", err + } + if n < 0 || int(n) > MaxStringLen*3 { + return "", ErrStringTooLong + } + b, err := r.readN(int(n)) + if err != nil { + return "", err + } + return string(b), nil +} + +// Position reads a block position packed into a single long (x:26, z:26, y:12). +func (r *Reader) Position() (x, y, z int, err error) { + v, err := r.Int64() + if err != nil { + return 0, 0, 0, err + } + x = int(v >> 38) // top 26 bits, sign-extended + y = int(v << 52 >> 52) // low 12 bits, sign-extended + z = int(v << 26 >> 38) // middle 26 bits, sign-extended + return x, y, z, nil +} + +// UUID reads a 128-bit UUID as two big-endian longs (16 bytes). +func (r *Reader) UUID() ([16]byte, error) { + var u [16]byte + b, err := r.readN(16) + if err != nil { + return u, err + } + copy(u[:], b) + return u, nil +} + +// Writer accumulates typed protocol values into a byte buffer that becomes a +// packet body. The zero value is ready to use. +type Writer struct { + buf []byte +} + +// NewWriter returns a Writer with an optional initial capacity hint. +func NewWriter(capacity int) *Writer { + return &Writer{buf: make([]byte, 0, capacity)} +} + +// Bytes returns the accumulated body. The slice aliases internal storage. +func (w *Writer) Bytes() []byte { return w.buf } + +// Len returns the current body length. +func (w *Writer) Len() int { return len(w.buf) } + +// VarInt appends a 32-bit VarInt. +func (w *Writer) VarInt(v int32) *Writer { w.buf = AppendVarInt(w.buf, v); return w } + +// VarLong appends a 64-bit VarLong. +func (w *Writer) VarLong(v int64) *Writer { w.buf = AppendVarLong(w.buf, v); return w } + +// Bool appends a single-byte boolean. +func (w *Writer) Bool(v bool) *Writer { + if v { + w.buf = append(w.buf, 1) + } else { + w.buf = append(w.buf, 0) + } + return w +} + +// Byte appends a raw byte. +func (w *Writer) Byte(v byte) *Writer { w.buf = append(w.buf, v); return w } + +// Uint16 appends a big-endian unsigned short. +func (w *Writer) Uint16(v uint16) *Writer { + w.buf = binary.BigEndian.AppendUint16(w.buf, v) + return w +} + +// Int32 appends a big-endian signed int. +func (w *Writer) Int32(v int32) *Writer { + w.buf = binary.BigEndian.AppendUint32(w.buf, uint32(v)) + return w +} + +// Int64 appends a big-endian signed long. +func (w *Writer) Int64(v int64) *Writer { + w.buf = binary.BigEndian.AppendUint64(w.buf, uint64(v)) + return w +} + +// Float32 appends a big-endian IEEE-754 float. +func (w *Writer) Float32(v float32) *Writer { + w.buf = binary.BigEndian.AppendUint32(w.buf, math.Float32bits(v)) + return w +} + +// Float64 appends a big-endian IEEE-754 double. +func (w *Writer) Float64(v float64) *Writer { + w.buf = binary.BigEndian.AppendUint64(w.buf, math.Float64bits(v)) + return w +} + +// String appends a VarInt-length-prefixed UTF-8 string. +func (w *Writer) String(s string) *Writer { + w.buf = AppendVarInt(w.buf, int32(len(s))) + w.buf = append(w.buf, s...) + return w +} + +// Position appends a block position packed into a single long (x:26, z:26, y:12). +func (w *Writer) Position(x, y, z int) *Writer { + v := (int64(x)&0x3FFFFFF)<<38 | (int64(z)&0x3FFFFFF)<<12 | (int64(y) & 0xFFF) + return w.Int64(v) +} + +// UUID appends a 128-bit UUID verbatim (16 bytes). +func (w *Writer) UUID(u [16]byte) *Writer { w.buf = append(w.buf, u[:]...); return w } + +// Raw appends bytes verbatim. +func (w *Writer) Raw(b []byte) *Writer { w.buf = append(w.buf, b...); return w } + +// WriteTo writes the accumulated body to dst. +func (w *Writer) WriteTo(dst io.Writer) (int64, error) { + n, err := dst.Write(w.buf) + return int64(n), err +} diff --git a/internal/protocol/frame.go b/internal/protocol/frame.go new file mode 100644 index 0000000..bcdde6b --- /dev/null +++ b/internal/protocol/frame.go @@ -0,0 +1,139 @@ +package protocol + +import ( + "bufio" + "bytes" + "compress/zlib" + "io" +) + +// Packet is a decoded frame: a packet ID plus its raw body bytes. +// The body excludes the ID and any length/compression prefixes. +type Packet struct { + ID int32 + Data []byte +} + +// Body returns a Reader positioned at the start of the packet body. +func (p Packet) Body() *Reader { return NewReader(p.Data) } + +// ReadPacket reads one frame from br. +// +// When threshold < 0 the uncompressed format is used: +// +// VarInt length | VarInt packet ID | body +// +// When threshold >= 0 the compressed format is used: +// +// VarInt packet length | VarInt data length | (zlib or raw) packet ID + body +// +// A data length of 0 means the payload is stored uncompressed (its +// uncompressed size was below the threshold). +func ReadPacket(br *bufio.Reader, threshold int32) (Packet, error) { + length, _, err := ReadVarInt(br) + if err != nil { + return Packet{}, err + } + if length < 0 || int(length) > MaxPacketSize { + return Packet{}, ErrPacketTooLarge + } + + frame := make([]byte, length) + if _, err := io.ReadFull(br, frame); err != nil { + return Packet{}, err + } + + if threshold < 0 { + return parseIDBody(frame) + } + return parseCompressed(frame) +} + +// parseCompressed handles a frame that begins with a Data Length VarInt. +func parseCompressed(frame []byte) (Packet, error) { + r := NewReader(frame) + dataLen, err := r.VarInt() + if err != nil { + return Packet{}, err + } + payload := frame[r.pos:] + + if dataLen == 0 { + // Stored uncompressed. + return parseIDBody(payload) + } + if dataLen < 0 || int(dataLen) > MaxPacketSize { + return Packet{}, ErrPacketTooLarge + } + + zr, err := zlib.NewReader(bytes.NewReader(payload)) + if err != nil { + return Packet{}, err + } + defer zr.Close() + + out := make([]byte, dataLen) + if _, err := io.ReadFull(zr, out); err != nil { + return Packet{}, err + } + return parseIDBody(out) +} + +// parseIDBody splits a VarInt packet ID off the front of buf. +func parseIDBody(buf []byte) (Packet, error) { + r := NewReader(buf) + id, err := r.VarInt() + if err != nil { + return Packet{}, err + } + return Packet{ID: id, Data: buf[r.pos:]}, nil +} + +// WritePacket writes one frame to w with the given ID and body, using the +// uncompressed format when threshold < 0 and the compressed format otherwise. +func WritePacket(w io.Writer, threshold int32, id int32, body []byte) error { + _, err := w.Write(AppendPacket(nil, threshold, id, body)) + return err +} + +// AppendPacket appends one fully-framed packet to dst and returns the result. +// The produced bytes are identical to what WritePacket would write, so callers +// may cache them and replay via a raw write. +func AppendPacket(dst []byte, threshold int32, id int32, body []byte) []byte { + if threshold < 0 { + return appendUncompressed(dst, id, body) + } + return appendCompressed(dst, threshold, id, body) +} + +func appendUncompressed(dst []byte, id int32, body []byte) []byte { + total := VarIntLen(id) + len(body) + dst = AppendVarInt(dst, int32(total)) + dst = AppendVarInt(dst, id) + return append(dst, body...) +} + +func appendCompressed(dst []byte, threshold int32, id int32, body []byte) []byte { + // raw = packet ID + body, the unit that compression applies to. + raw := make([]byte, 0, VarIntLen(id)+len(body)) + raw = AppendVarInt(raw, id) + raw = append(raw, body...) + + var payload []byte + if len(raw) >= int(threshold) { + var buf bytes.Buffer + zw := zlib.NewWriter(&buf) + zw.Write(raw) + zw.Close() + // Data Length = uncompressed size, then the compressed bytes. + payload = AppendVarInt(make([]byte, 0, VarIntLen(int32(len(raw)))+buf.Len()), int32(len(raw))) + payload = append(payload, buf.Bytes()...) + } else { + // Below threshold: Data Length = 0, raw stored verbatim. + payload = AppendVarInt(make([]byte, 0, 1+len(raw)), 0) + payload = append(payload, raw...) + } + + dst = AppendVarInt(dst, int32(len(payload))) + return append(dst, payload...) +} diff --git a/internal/protocol/ids.go b/internal/protocol/ids.go new file mode 100644 index 0000000..c3344d3 --- /dev/null +++ b/internal/protocol/ids.go @@ -0,0 +1,114 @@ +package protocol + +// Packet IDs, grouped by state and direction. Serverbound = client→server, +// Clientbound = server→client. Values are for protocol 775 (26.1.2). + +// Handshaking, serverbound. +const ( + HandshakeID = 0x00 +) + +// Status, serverbound. +const ( + StatusRequestID = 0x00 + PingRequestID = 0x01 +) + +// Status, clientbound. +const ( + StatusResponseID = 0x00 + PongResponseID = 0x01 +) + +// Login, serverbound. +const ( + LoginStartID = 0x00 + EncryptionResponse = 0x01 + LoginPluginResponse = 0x02 + LoginAcknowledgedID = 0x03 + CookieResponseLogin = 0x04 +) + +// Login, clientbound. +const ( + LoginDisconnectID = 0x00 + EncryptionRequest = 0x01 + LoginSuccessID = 0x02 + SetCompressionID = 0x03 + LoginPluginReq = 0x04 + CookieRequestLogin = 0x05 +) + +// Configuration, serverbound. +const ( + ConfigClientInformation = 0x00 + ConfigCookieResponse = 0x01 + ConfigCustomPayload = 0x02 + ConfigFinishServerbound = 0x03 + ConfigKeepAliveServer = 0x04 + ConfigPong = 0x05 + ConfigResourcePackResp = 0x06 + ConfigKnownPacksServer = 0x07 +) + +// Configuration, clientbound. +const ( + ConfigCookieRequest = 0x00 + ConfigCustomPayloadCB = 0x01 + ConfigDisconnect = 0x02 + ConfigFinishClientbound = 0x03 + ConfigKeepAliveCB = 0x04 + ConfigPing = 0x05 + ConfigRegistryData = 0x07 + ConfigUpdateEnabledFeatures = 0x0c + ConfigUpdateTags = 0x0d + ConfigKnownPacksCB = 0x0e +) + +// Play, clientbound (protocol 775). +const ( + PlayLogin = 0x31 + PlayGameEvent = 0x26 + PlayKeepAliveCB = 0x2c + PlayPlayerPosition = 0x48 + PlayDefaultSpawnPos = 0x61 + PlayChunkCacheCenter = 0x5e + PlayLevelChunk = 0x2d + PlayAbilities = 0x40 + PlaySetHeldSlot = 0x69 + PlayDisconnect = 0x20 + PlayBlockUpdate = 0x08 + PlayBlockChangedAck = 0x04 + PlaySystemChat = 0x79 +) + +// Play, serverbound (protocol 775). +const ( + PlayAcceptTeleport = 0x00 + PlayKeepAliveServer = 0x1c + PlayClientTickEnd = 0x0d + PlayClientInformation = 0x0e + PlayCustomPayload = 0x16 + PlayMovePos = 0x1e + PlayMovePosRot = 0x1f + PlayMoveRot = 0x20 + PlayMoveStatusOnly = 0x21 + PlayPlayerLoaded = 0x2c + PlayPlayerAction = 0x29 + PlayUseItemOn = 0x42 + PlaySetCreativeSlot = 0x38 + PlaySetCarriedItem = 0x35 + PlayChatMessage = 0x09 +) + +// GameEvent sub-IDs carried by the clientbound game_event packet. +const ( + GameEventStartWaitingChunks = 13 +) + +// NextState values carried by the handshake packet. +const ( + NextStateStatus = 1 + NextStateLogin = 2 + NextStateTransfer = 3 +) diff --git a/internal/protocol/types.go b/internal/protocol/types.go new file mode 100644 index 0000000..e1528ed --- /dev/null +++ b/internal/protocol/types.go @@ -0,0 +1,137 @@ +// Package protocol implements the wire-level primitives of the Minecraft +// Java Edition protocol (version 26.1.2, protocol 775). +// +// All multi-byte numeric fields are big-endian. Length-prefixed and +// frequently-used integers use the LEB128-style VarInt/VarLong encoding. +package protocol + +import ( + "errors" + "io" +) + +// Protocol constants for the targeted Minecraft version. +const ( + // ProtocolVersion is the handshake protocol number for 26.1.2. + ProtocolVersion = 775 + // GameVersion is the human-readable version string. + GameVersion = "26.1.2" +) + +// State is a connection state as negotiated during the handshake. The numeric +// values of Status/Login match the "next state" field of the handshake packet. +type State int + +const ( + StateHandshaking State = iota + StateStatus + StateLogin + StateConfiguration + StatePlay +) + +func (s State) String() string { + switch s { + case StateHandshaking: + return "handshaking" + case StateStatus: + return "status" + case StateLogin: + return "login" + case StateConfiguration: + return "configuration" + case StatePlay: + return "play" + default: + return "unknown" + } +} + +// Protocol limits guarding against malicious or malformed input. +const ( + // MaxVarIntLen is the maximum number of bytes a 32-bit VarInt may occupy. + MaxVarIntLen = 5 + // MaxVarLongLen is the maximum number of bytes a 64-bit VarLong may occupy. + MaxVarLongLen = 10 + // MaxStringLen bounds decoded strings to the protocol's 32767-char limit. + MaxStringLen = 32767 + // MaxPacketSize bounds a single uncompressed packet body. + MaxPacketSize = 2 * 1024 * 1024 +) + +var ( + // ErrVarIntTooBig is returned when a VarInt/VarLong exceeds its byte limit. + ErrVarIntTooBig = errors.New("protocol: varint is too big") + // ErrStringTooLong is returned when a string exceeds MaxStringLen. + ErrStringTooLong = errors.New("protocol: string too long") + // ErrPacketTooLarge is returned when a packet length exceeds MaxPacketSize. + ErrPacketTooLarge = errors.New("protocol: packet too large") +) + +// ReadVarInt reads a 32-bit VarInt from r, returning the value and the number +// of bytes consumed. +func ReadVarInt(r io.ByteReader) (value int32, n int, err error) { + var result uint32 + for i := 0; i < MaxVarIntLen; i++ { + b, e := r.ReadByte() + if e != nil { + return 0, i, e + } + result |= uint32(b&0x7F) << (7 * i) + if b&0x80 == 0 { + return int32(result), i + 1, nil + } + } + return 0, MaxVarIntLen, ErrVarIntTooBig +} + +// ReadVarLong reads a 64-bit VarLong from r. +func ReadVarLong(r io.ByteReader) (value int64, n int, err error) { + var result uint64 + for i := 0; i < MaxVarLongLen; i++ { + b, e := r.ReadByte() + if e != nil { + return 0, i, e + } + result |= uint64(b&0x7F) << (7 * i) + if b&0x80 == 0 { + return int64(result), i + 1, nil + } + } + return 0, MaxVarLongLen, ErrVarIntTooBig +} + +// AppendVarInt encodes v as a VarInt and appends it to dst. +func AppendVarInt(dst []byte, v int32) []byte { + u := uint32(v) + for { + if u&^0x7F == 0 { + return append(dst, byte(u)) + } + dst = append(dst, byte(u&0x7F)|0x80) + u >>= 7 + } +} + +// AppendVarLong encodes v as a VarLong and appends it to dst. +func AppendVarLong(dst []byte, v int64) []byte { + u := uint64(v) + for { + if u&^uint64(0x7F) == 0 { + return append(dst, byte(u)) + } + dst = append(dst, byte(u&0x7F)|0x80) + u >>= 7 + } +} + +// VarIntLen returns the number of bytes the VarInt encoding of v occupies. +func VarIntLen(v int32) int { + u := uint32(v) + n := 1 + for u&^0x7F != 0 { + u >>= 7 + n++ + } + return n +} diff --git a/internal/registry/registry.go b/internal/registry/registry.go new file mode 100644 index 0000000..103691d --- /dev/null +++ b/internal/registry/registry.go @@ -0,0 +1,79 @@ +// Package registry holds the set of synchronized registries the server sends +// to the client during the configuration phase. +// +// The data in synced_registries.json was captured verbatim from the official +// 26.1.2 server: 28 registries in exact send order, each entry flagged +// has_data=false. Because we advertise the same "minecraft:core" known pack +// that a matching client already has, the client fills in each entry's data +// from its built-in pack, so we transmit only the entry identifiers. Entry +// order is significant: it defines the network (numeric) IDs used later in the +// play phase (biome IDs in chunks, dimension-type indices, and so on). +package registry + +import ( + _ "embed" + "encoding/json" + "fmt" +) + +//go:embed synced_registries.json +var syncedJSON []byte + +// syncedTags is the verbatim body of the vanilla 26.1.2 update_tags packet, +// captured from the official server. Tags reference registry entries by their +// numeric (network) index, so this blob is only valid because our synchronized +// registries are sent in the exact same order vanilla uses. +// +//go:embed synced_tags.bin +var syncedTags []byte + +// Tags returns the update_tags packet body. The slice is shared and must not +// be mutated. +func Tags() []byte { return syncedTags } + +// Registry is one synchronized registry and its ordered entry identifiers. +type Registry struct { + Name string `json:"name"` + Entries []string `json:"entries"` +} + +// synced is the parsed, ordered list loaded once at init. +var synced []Registry + +func init() { + if err := json.Unmarshal(syncedJSON, &synced); err != nil { + panic(fmt.Sprintf("registry: parsing embedded synced_registries.json: %v", err)) + } +} + +// Synced returns the ordered synchronized registries. The slice is shared and +// must not be mutated. +func Synced() []Registry { return synced } + +// Index returns the zero-based position of entry within the named registry, +// which is the numeric (network) ID the client assigns it. It returns -1 if +// the registry or entry is unknown. +func Index(registryName, entry string) int { + for _, reg := range synced { + if reg.Name != registryName { + continue + } + for i, e := range reg.Entries { + if e == entry { + return i + } + } + } + return -1 +} + +// KnownPack identifies a resource/data pack advertised via select_known_packs. +type KnownPack struct { + Namespace string + ID string + Version string +} + +// CorePack is the vanilla built-in pack. Advertising it lets a matching client +// supply registry contents from its own copy. +var CorePack = KnownPack{Namespace: "minecraft", ID: "core", Version: "26.1.2"} diff --git a/internal/registry/synced_registries.json b/internal/registry/synced_registries.json new file mode 100644 index 0000000..e0e8d05 --- /dev/null +++ b/internal/registry/synced_registries.json @@ -0,0 +1,524 @@ +[ + { + "name": "minecraft:worldgen/biome", + "entries": [ + "minecraft:badlands", + "minecraft:bamboo_jungle", + "minecraft:basalt_deltas", + "minecraft:beach", + "minecraft:birch_forest", + "minecraft:cherry_grove", + "minecraft:cold_ocean", + "minecraft:crimson_forest", + "minecraft:dark_forest", + "minecraft:deep_cold_ocean", + "minecraft:deep_dark", + "minecraft:deep_frozen_ocean", + "minecraft:deep_lukewarm_ocean", + "minecraft:deep_ocean", + "minecraft:desert", + "minecraft:dripstone_caves", + "minecraft:end_barrens", + "minecraft:end_highlands", + "minecraft:end_midlands", + "minecraft:eroded_badlands", + "minecraft:flower_forest", + "minecraft:forest", + "minecraft:frozen_ocean", + "minecraft:frozen_peaks", + "minecraft:frozen_river", + "minecraft:grove", + "minecraft:ice_spikes", + "minecraft:jagged_peaks", + "minecraft:jungle", + "minecraft:lukewarm_ocean", + "minecraft:lush_caves", + "minecraft:mangrove_swamp", + "minecraft:meadow", + "minecraft:mushroom_fields", + "minecraft:nether_wastes", + "minecraft:ocean", + "minecraft:old_growth_birch_forest", + "minecraft:old_growth_pine_taiga", + "minecraft:old_growth_spruce_taiga", + "minecraft:pale_garden", + "minecraft:plains", + "minecraft:river", + "minecraft:savanna", + "minecraft:savanna_plateau", + "minecraft:small_end_islands", + "minecraft:snowy_beach", + "minecraft:snowy_plains", + "minecraft:snowy_slopes", + "minecraft:snowy_taiga", + "minecraft:soul_sand_valley", + "minecraft:sparse_jungle", + "minecraft:stony_peaks", + "minecraft:stony_shore", + "minecraft:sunflower_plains", + "minecraft:swamp", + "minecraft:taiga", + "minecraft:the_end", + "minecraft:the_void", + "minecraft:warm_ocean", + "minecraft:warped_forest", + "minecraft:windswept_forest", + "minecraft:windswept_gravelly_hills", + "minecraft:windswept_hills", + "minecraft:windswept_savanna", + "minecraft:wooded_badlands" + ] + }, + { + "name": "minecraft:chat_type", + "entries": [ + "minecraft:chat", + "minecraft:emote_command", + "minecraft:msg_command_incoming", + "minecraft:msg_command_outgoing", + "minecraft:say_command", + "minecraft:team_msg_command_incoming", + "minecraft:team_msg_command_outgoing" + ] + }, + { + "name": "minecraft:trim_pattern", + "entries": [ + "minecraft:bolt", + "minecraft:coast", + "minecraft:dune", + "minecraft:eye", + "minecraft:flow", + "minecraft:host", + "minecraft:raiser", + "minecraft:rib", + "minecraft:sentry", + "minecraft:shaper", + "minecraft:silence", + "minecraft:snout", + "minecraft:spire", + "minecraft:tide", + "minecraft:vex", + "minecraft:ward", + "minecraft:wayfinder", + "minecraft:wild" + ] + }, + { + "name": "minecraft:trim_material", + "entries": [ + "minecraft:amethyst", + "minecraft:copper", + "minecraft:diamond", + "minecraft:emerald", + "minecraft:gold", + "minecraft:iron", + "minecraft:lapis", + "minecraft:netherite", + "minecraft:quartz", + "minecraft:redstone", + "minecraft:resin" + ] + }, + { + "name": "minecraft:wolf_variant", + "entries": [ + "minecraft:ashen", + "minecraft:black", + "minecraft:chestnut", + "minecraft:pale", + "minecraft:rusty", + "minecraft:snowy", + "minecraft:spotted", + "minecraft:striped", + "minecraft:woods" + ] + }, + { + "name": "minecraft:wolf_sound_variant", + "entries": [ + "minecraft:angry", + "minecraft:big", + "minecraft:classic", + "minecraft:cute", + "minecraft:grumpy", + "minecraft:puglin", + "minecraft:sad" + ] + }, + { + "name": "minecraft:pig_variant", + "entries": [ + "minecraft:cold", + "minecraft:temperate", + "minecraft:warm" + ] + }, + { + "name": "minecraft:pig_sound_variant", + "entries": [ + "minecraft:big", + "minecraft:classic", + "minecraft:mini" + ] + }, + { + "name": "minecraft:frog_variant", + "entries": [ + "minecraft:cold", + "minecraft:temperate", + "minecraft:warm" + ] + }, + { + "name": "minecraft:cat_variant", + "entries": [ + "minecraft:all_black", + "minecraft:black", + "minecraft:british_shorthair", + "minecraft:calico", + "minecraft:jellie", + "minecraft:persian", + "minecraft:ragdoll", + "minecraft:red", + "minecraft:siamese", + "minecraft:tabby", + "minecraft:white" + ] + }, + { + "name": "minecraft:cat_sound_variant", + "entries": [ + "minecraft:classic", + "minecraft:royal" + ] + }, + { + "name": "minecraft:cow_sound_variant", + "entries": [ + "minecraft:classic", + "minecraft:moody" + ] + }, + { + "name": "minecraft:cow_variant", + "entries": [ + "minecraft:cold", + "minecraft:temperate", + "minecraft:warm" + ] + }, + { + "name": "minecraft:chicken_sound_variant", + "entries": [ + "minecraft:classic", + "minecraft:picky" + ] + }, + { + "name": "minecraft:chicken_variant", + "entries": [ + "minecraft:cold", + "minecraft:temperate", + "minecraft:warm" + ] + }, + { + "name": "minecraft:zombie_nautilus_variant", + "entries": [ + "minecraft:temperate", + "minecraft:warm" + ] + }, + { + "name": "minecraft:painting_variant", + "entries": [ + "minecraft:alban", + "minecraft:aztec", + "minecraft:aztec2", + "minecraft:backyard", + "minecraft:baroque", + "minecraft:bomb", + "minecraft:bouquet", + "minecraft:burning_skull", + "minecraft:bust", + "minecraft:cavebird", + "minecraft:changing", + "minecraft:cotan", + "minecraft:courbet", + "minecraft:creebet", + "minecraft:dennis", + "minecraft:donkey_kong", + "minecraft:earth", + "minecraft:endboss", + "minecraft:fern", + "minecraft:fighters", + "minecraft:finding", + "minecraft:fire", + "minecraft:graham", + "minecraft:humble", + "minecraft:kebab", + "minecraft:lowmist", + "minecraft:match", + "minecraft:meditative", + "minecraft:orb", + "minecraft:owlemons", + "minecraft:passage", + "minecraft:pigscene", + "minecraft:plant", + "minecraft:pointer", + "minecraft:pond", + "minecraft:pool", + "minecraft:prairie_ride", + "minecraft:sea", + "minecraft:skeleton", + "minecraft:skull_and_roses", + "minecraft:stage", + "minecraft:sunflowers", + "minecraft:sunset", + "minecraft:tides", + "minecraft:unpacked", + "minecraft:void", + "minecraft:wanderer", + "minecraft:wasteland", + "minecraft:water", + "minecraft:wind", + "minecraft:wither" + ] + }, + { + "name": "minecraft:dimension_type", + "entries": [ + "minecraft:overworld", + "minecraft:overworld_caves", + "minecraft:the_end", + "minecraft:the_nether" + ] + }, + { + "name": "minecraft:damage_type", + "entries": [ + "minecraft:arrow", + "minecraft:bad_respawn_point", + "minecraft:cactus", + "minecraft:campfire", + "minecraft:cramming", + "minecraft:dragon_breath", + "minecraft:drown", + "minecraft:dry_out", + "minecraft:ender_pearl", + "minecraft:explosion", + "minecraft:fall", + "minecraft:falling_anvil", + "minecraft:falling_block", + "minecraft:falling_stalactite", + "minecraft:fireball", + "minecraft:fireworks", + "minecraft:fly_into_wall", + "minecraft:freeze", + "minecraft:generic", + "minecraft:generic_kill", + "minecraft:hot_floor", + "minecraft:in_fire", + "minecraft:in_wall", + "minecraft:indirect_magic", + "minecraft:lava", + "minecraft:lightning_bolt", + "minecraft:mace_smash", + "minecraft:magic", + "minecraft:mob_attack", + "minecraft:mob_attack_no_aggro", + "minecraft:mob_projectile", + "minecraft:on_fire", + "minecraft:out_of_world", + "minecraft:outside_border", + "minecraft:player_attack", + "minecraft:player_explosion", + "minecraft:sonic_boom", + "minecraft:spear", + "minecraft:spit", + "minecraft:stalagmite", + "minecraft:starve", + "minecraft:sting", + "minecraft:sweet_berry_bush", + "minecraft:thorns", + "minecraft:thrown", + "minecraft:trident", + "minecraft:unattributed_fireball", + "minecraft:wind_charge", + "minecraft:wither", + "minecraft:wither_skull" + ] + }, + { + "name": "minecraft:banner_pattern", + "entries": [ + "minecraft:base", + "minecraft:border", + "minecraft:bricks", + "minecraft:circle", + "minecraft:creeper", + "minecraft:cross", + "minecraft:curly_border", + "minecraft:diagonal_left", + "minecraft:diagonal_right", + "minecraft:diagonal_up_left", + "minecraft:diagonal_up_right", + "minecraft:flow", + "minecraft:flower", + "minecraft:globe", + "minecraft:gradient", + "minecraft:gradient_up", + "minecraft:guster", + "minecraft:half_horizontal", + "minecraft:half_horizontal_bottom", + "minecraft:half_vertical", + "minecraft:half_vertical_right", + "minecraft:mojang", + "minecraft:piglin", + "minecraft:rhombus", + "minecraft:skull", + "minecraft:small_stripes", + "minecraft:square_bottom_left", + "minecraft:square_bottom_right", + "minecraft:square_top_left", + "minecraft:square_top_right", + "minecraft:straight_cross", + "minecraft:stripe_bottom", + "minecraft:stripe_center", + "minecraft:stripe_downleft", + "minecraft:stripe_downright", + "minecraft:stripe_left", + "minecraft:stripe_middle", + "minecraft:stripe_right", + "minecraft:stripe_top", + "minecraft:triangle_bottom", + "minecraft:triangle_top", + "minecraft:triangles_bottom", + "minecraft:triangles_top" + ] + }, + { + "name": "minecraft:enchantment", + "entries": [ + "minecraft:aqua_affinity", + "minecraft:bane_of_arthropods", + "minecraft:binding_curse", + "minecraft:blast_protection", + "minecraft:breach", + "minecraft:channeling", + "minecraft:density", + "minecraft:depth_strider", + "minecraft:efficiency", + "minecraft:feather_falling", + "minecraft:fire_aspect", + "minecraft:fire_protection", + "minecraft:flame", + "minecraft:fortune", + "minecraft:frost_walker", + "minecraft:impaling", + "minecraft:infinity", + "minecraft:knockback", + "minecraft:looting", + "minecraft:loyalty", + "minecraft:luck_of_the_sea", + "minecraft:lunge", + "minecraft:lure", + "minecraft:mending", + "minecraft:multishot", + "minecraft:piercing", + "minecraft:power", + "minecraft:projectile_protection", + "minecraft:protection", + "minecraft:punch", + "minecraft:quick_charge", + "minecraft:respiration", + "minecraft:riptide", + "minecraft:sharpness", + "minecraft:silk_touch", + "minecraft:smite", + "minecraft:soul_speed", + "minecraft:sweeping_edge", + "minecraft:swift_sneak", + "minecraft:thorns", + "minecraft:unbreaking", + "minecraft:vanishing_curse", + "minecraft:wind_burst" + ] + }, + { + "name": "minecraft:jukebox_song", + "entries": [ + "minecraft:11", + "minecraft:13", + "minecraft:5", + "minecraft:blocks", + "minecraft:cat", + "minecraft:chirp", + "minecraft:creator", + "minecraft:creator_music_box", + "minecraft:far", + "minecraft:lava_chicken", + "minecraft:mall", + "minecraft:mellohi", + "minecraft:otherside", + "minecraft:pigstep", + "minecraft:precipice", + "minecraft:relic", + "minecraft:stal", + "minecraft:strad", + "minecraft:tears", + "minecraft:wait", + "minecraft:ward" + ] + }, + { + "name": "minecraft:instrument", + "entries": [ + "minecraft:admire_goat_horn", + "minecraft:call_goat_horn", + "minecraft:dream_goat_horn", + "minecraft:feel_goat_horn", + "minecraft:ponder_goat_horn", + "minecraft:seek_goat_horn", + "minecraft:sing_goat_horn", + "minecraft:yearn_goat_horn" + ] + }, + { + "name": "minecraft:test_environment", + "entries": [ + "minecraft:default" + ] + }, + { + "name": "minecraft:test_instance", + "entries": [ + "minecraft:always_pass" + ] + }, + { + "name": "minecraft:dialog", + "entries": [ + "minecraft:custom_options", + "minecraft:quick_actions", + "minecraft:server_links" + ] + }, + { + "name": "minecraft:world_clock", + "entries": [ + "minecraft:overworld", + "minecraft:the_end" + ] + }, + { + "name": "minecraft:timeline", + "entries": [ + "minecraft:day", + "minecraft:early_game", + "minecraft:moon", + "minecraft:villager_schedule" + ] + } +] diff --git a/internal/registry/synced_tags.bin b/internal/registry/synced_tags.bin new file mode 100644 index 0000000..80c817c Binary files /dev/null and b/internal/registry/synced_tags.bin differ diff --git a/internal/server/profile.go b/internal/server/profile.go new file mode 100644 index 0000000..83dc791 --- /dev/null +++ b/internal/server/profile.go @@ -0,0 +1,21 @@ +package server + +import ( + "crypto/md5" +) + +// Profile is an authenticated (or, in offline mode, derived) player identity. +type Profile struct { + UUID [16]byte + Name string +} + +// OfflineUUID derives the stable offline-mode UUID for a username, matching +// vanilla's java.util.UUID.nameUUIDFromBytes("OfflinePlayer:" + name): an +// MD5-based (version 3) UUID with the IETF variant bits set. +func OfflineUUID(name string) [16]byte { + sum := md5.Sum([]byte("OfflinePlayer:" + name)) + sum[6] = (sum[6] & 0x0f) | 0x30 // version 3 + sum[8] = (sum[8] & 0x3f) | 0x80 // IETF variant + return sum +} diff --git a/internal/server/server.go b/internal/server/server.go new file mode 100644 index 0000000..1b088de --- /dev/null +++ b/internal/server/server.go @@ -0,0 +1,98 @@ +// Package server holds the RegionIO core: configuration, shared state, and the +// data shown to clients (status, MOTD). +package server + +import ( + "encoding/json" + + "regionio/internal/protocol" + "regionio/internal/world" +) + +// Config holds operator-tunable settings for a RegionIO instance. +type Config struct { + Host string + Port int + MOTD string + MaxPlayers int + // CompressionThreshold is the minimum uncompressed packet size (bytes) that + // triggers zlib compression. Negative disables compression entirely. + CompressionThreshold int + // WorldSeed seeds terrain generation. + WorldSeed int64 +} + +// DefaultConfig returns sensible defaults matching vanilla expectations. +func DefaultConfig() Config { + return Config{ + Host: "0.0.0.0", + Port: 25565, + MOTD: "RegionIO — a Minecraft server in Go", + MaxPlayers: 20, + CompressionThreshold: 256, + // WorldSeed defaults to 0 for backward compatibility; operators override + // it via the REGIONIO_SEED env var or the -seed flag. + WorldSeed: 0, + } +} + +// Server is the top-level core shared across all connections. +type Server struct { + cfg Config + chunks *world.Cache +} + +// New constructs a Server from cfg. +func New(cfg Config) *Server { + return &Server{ + cfg: cfg, + chunks: world.NewCache(int32(cfg.CompressionThreshold), world.NewVanillaGenerator(cfg.WorldSeed)), + } +} + +// Config returns the active configuration. +func (s *Server) Config() Config { return s.cfg } + +// Chunks returns the shared chunk cache. +func (s *Server) Chunks() *world.Cache { return s.chunks } + +// statusResponse mirrors the JSON shape the client expects for the server-list +// ping. Field names and nesting are part of the protocol contract. +type statusResponse struct { + Version statusVersion `json:"version"` + Players statusPlayers `json:"players"` + Description statusText `json:"description"` + // EnforcesSecureChat is read by the client; false keeps unsigned chat working. + EnforcesSecureChat bool `json:"enforcesSecureChat"` +} + +type statusVersion struct { + Name string `json:"name"` + Protocol int `json:"protocol"` +} + +type statusPlayers struct { + Max int `json:"max"` + Online int `json:"online"` +} + +type statusText struct { + Text string `json:"text"` +} + +// StatusJSON returns the marshaled status response for the server-list ping. +func (s *Server) StatusJSON(onlinePlayers int) ([]byte, error) { + resp := statusResponse{ + Version: statusVersion{ + Name: protocol.GameVersion, + Protocol: protocol.ProtocolVersion, + }, + Players: statusPlayers{ + Max: s.cfg.MaxPlayers, + Online: onlinePlayers, + }, + Description: statusText{Text: s.cfg.MOTD}, + EnforcesSecureChat: false, + } + return json.Marshal(resp) +} diff --git a/internal/world/bench_test.go b/internal/world/bench_test.go new file mode 100644 index 0000000..e51749c --- /dev/null +++ b/internal/world/bench_test.go @@ -0,0 +1,79 @@ +package world + +import ( + "bytes" + "compress/zlib" + "testing" +) + +func BenchmarkGenerateFlat(b *testing.B) { + b.ReportAllocs() + for i := 0; i < b.N; i++ { + _ = GenerateFlat(int32(i), 0) + } +} + +func BenchmarkEncode(b *testing.B) { + b.ReportAllocs() + for i := 0; i < b.N; i++ { + _ = GenerateFlat(int32(i), 0).Encode() + } +} + +func BenchmarkEncodeAndCompress(b *testing.B) { + b.ReportAllocs() + var buf bytes.Buffer + for i := 0; i < b.N; i++ { + body := GenerateFlat(int32(i), 0).Encode() + buf.Reset() + zw := zlib.NewWriter(&buf) + zw.Write(body) + zw.Close() + } +} + +// One join currently sends a (2*radius+1)^2 grid; benchmark that batch. +func BenchmarkJoinChunkBatch(b *testing.B) { + const radius = 4 + b.ReportAllocs() + for i := 0; i < b.N; i++ { + for cx := int32(-radius); cx <= radius; cx++ { + for cz := int32(-radius); cz <= radius; cz++ { + _ = GenerateFlat(cx, cz).Encode() + } + } + } +} + +func BenchmarkCacheWarmJoin(b *testing.B) { + const radius = 4 + c := NewCache(256, GenerateFlat) + // Warm the cache once (cold join). + for cx := int32(-radius); cx <= radius; cx++ { + for cz := int32(-radius); cz <= radius; cz++ { + c.Frame(cx, cz) + } + } + b.ResetTimer() + b.ReportAllocs() + for i := 0; i < b.N; i++ { + for cx := int32(-radius); cx <= radius; cx++ { + for cz := int32(-radius); cz <= radius; cz++ { + _ = c.Frame(cx, cz) // all hits + } + } + } +} + +func BenchmarkCacheColdJoin(b *testing.B) { + const radius = 4 + b.ReportAllocs() + for i := 0; i < b.N; i++ { + c := NewCache(256, GenerateFlat) // fresh cache each iter = all misses + for cx := int32(-radius); cx <= radius; cx++ { + for cz := int32(-radius); cz <= radius; cz++ { + _ = c.Frame(cx, cz) + } + } + } +} diff --git a/internal/world/biome_lookup.go b/internal/world/biome_lookup.go new file mode 100644 index 0000000..745b522 --- /dev/null +++ b/internal/world/biome_lookup.go @@ -0,0 +1,119 @@ +package world + +import ( + _ "embed" + "encoding/json" + "fmt" + "sync" + + "regionio/internal/registry" + "regionio/internal/worldgen" +) + +//go:embed biome_parameters.json +var biomeParametersJSON []byte + +// rawParameter mirrors one entry of biome_parameters.json: a biome name plus its +// climate ranges. Each axis value is a [min, max] array; depth is normally a +// scalar (0.0 surface / 1.0 underground) but a few cave entries carry a [min, +// max] array, so it is decoded loosely (see depthScalar). +type rawParameter struct { + Biome string `json:"biome"` + Param struct { + Temperature [2]float64 `json:"temperature"` + Humidity [2]float64 `json:"humidity"` + Continentalness [2]float64 `json:"continentalness"` + Erosion [2]float64 `json:"erosion"` + Weirdness [2]float64 `json:"weirdness"` + Depth any `json:"depth"` + Offset float64 `json:"offset"` + } `json:"parameters"` +} + +// depthScalar extracts a scalar depth from a raw entry, accepting either a JSON +// number or a single-element [v] array. Arrays with a range are cave entries +// (non-surface) and return ok=false so the caller skips them. +func depthScalar(v any) (float64, bool) { + switch d := v.(type) { + case float64: + return d, true + case []any: + if len(d) == 1 { + if f, ok := d[0].(float64); ok { + return f, true + } + } + } + return 0, false +} + +// surfaceTable is the biome parameter table filtered to depth=0 (surface layer), +// built once at init. Cave/underground entries (depth=1, or non-zero offset for +// lush/dripstone/deep_dark) are excluded until the per-cell milestone. +var ( + surfaceTable *worldgen.ParameterTable + surfaceTableOnce sync.Once +) + +// loadSurfaceTable parses the embedded biome parameters once and returns the +// surface-only ParameterTable. Panics on a parse error (a corrupt embedded +// table is a build-time bug, not a runtime condition). +func loadSurfaceTable() *worldgen.ParameterTable { + surfaceTableOnce.Do(func() { + var raw struct { + Biomes []rawParameter `json:"biomes"` + } + if err := json.Unmarshal(biomeParametersJSON, &raw); err != nil { + panic(fmt.Sprintf("world: parsing embedded biome_parameters.json: %v", err)) + } + params := make([]worldgen.BiomeParameter, 0, len(raw.Biomes)/2) + for _, e := range raw.Biomes { + // Surface layer only: depth resolves to the scalar 0.0, and no cave + // offset. Range/array depths and non-zero offsets belong to cave + // biomes (lush/dripstone/deep_dark), deferred to the per-cell stage. + dp, ok := depthScalar(e.Param.Depth) + if !ok || dp != 0.0 || e.Param.Offset != 0.0 { + continue + } + params = append(params, makeBiomeParameter(e, dp)) + } + surfaceTable = worldgen.NewParameterTable(params) + }) + return surfaceTable +} + +// makeBiomeParameter converts a raw JSON entry into a BiomeParameter, mapping +// the [min,max] ranges to quantized ClimateRanges. depth is a scalar in the +// source but a [depth, depth] band in the table (a single value). +func makeBiomeParameter(e rawParameter, depth float64) worldgen.BiomeParameter { + qr := func(a [2]float64) worldgen.ClimateRange { + return worldgen.ClimateRange{Min: worldgen.Quantize(a[0]), Max: worldgen.Quantize(a[1])} + } + dpQ := worldgen.Quantize(depth) + return worldgen.BiomeParameter{ + Name: e.Biome, + Ranges: [worldgen.AxisCount]worldgen.ClimateRange{ + qr(e.Param.Temperature), + qr(e.Param.Humidity), + qr(e.Param.Continentalness), + qr(e.Param.Erosion), + qr(e.Param.Weirdness), + {Min: dpQ, Max: dpQ + 1}, // half-open band covering exactly depth + }, + Offset: worldgen.Quantize(e.Param.Offset), + } +} + +// BiomeAt returns the network biome ID for the surface biome at block (wx, wz) +// given the loaded overworld density. It samples the climate axes at sea level, +// finds the matching biome in the parameter table, and resolves its name to a +// numeric ID via the synchronized biome registry. Unknown biomes fall back to +// plains so chunk encoding always gets a valid ID. +func BiomeAt(od *worldgen.OverworldDensity, wx, wz int) uint16 { + point := worldgen.SampleColumn(od, SeaLevel, wx, wz) + name := loadSurfaceTable().FindBiome(point) + if id := registry.Index("minecraft:worldgen/biome", name); id >= 0 { + return uint16(id) + } + return BiomePlains +} diff --git a/internal/world/biome_lookup_test.go b/internal/world/biome_lookup_test.go new file mode 100644 index 0000000..d504ac0 --- /dev/null +++ b/internal/world/biome_lookup_test.go @@ -0,0 +1,73 @@ +package world + +import ( + "testing" + + "regionio/internal/registry" + "regionio/internal/worldgen" +) + +// TestBiomeAtDeterministic checks BiomeAt is stable for fixed seed/coords and +// resolves to a registry-known biome (not a fallback placeholder). +func TestBiomeAtDeterministic(t *testing.T) { + od, err := worldgen.LoadOverworldFinalDensity(12345) + if err != nil { + t.Fatalf("load: %v", err) + } + id1 := BiomeAt(od, 100, 200) + id2 := BiomeAt(od, 100, 200) + if id1 != id2 { + t.Fatalf("BiomeAt not deterministic: %d vs %d", id1, id2) + } + // The returned ID must be a valid registry biome, not the plains fallback by + // accident — resolve it back and confirm plains only when genuinely plains. + if int(id1) != registry.Index("minecraft:worldgen/biome", biomeName(od, 100, 200)) { + t.Errorf("BiomeAt id %d does not round-trip through registry", id1) + } +} + +// biomeName is a test helper exposing the resolved biome name at (wx, wz). +func biomeName(od *worldgen.OverworldDensity, wx, wz int) string { + point := worldgen.SampleColumn(od, SeaLevel, wx, wz) + return loadSurfaceTable().FindBiome(point) +} + +// TestBiomeAtVaryingAcrossWorld confirms different regions of the world map to +// different biomes — the whole point of multi-noise. If every sampled chunk +// resolved to the same biome, climate sampling or the finder would be broken. +func TestBiomeAtVaryingAcrossWorld(t *testing.T) { + od, err := worldgen.LoadOverworldFinalDensity(12345) + if err != nil { + t.Fatalf("load: %v", err) + } + seen := make(map[uint16]bool) + for cx := int32(0); cx < 16; cx++ { + for cz := int32(0); cz < 16; cz++ { + seen[BiomeAt(od, int(cx)*16+8, int(cz)*16+8)] = true + } + } + if len(seen) < 2 { + t.Fatalf("expected >=2 biomes across 16x16 chunks, got %d (%v)", len(seen), seen) + } + t.Logf("found %d distinct biomes across 16x16 chunks", len(seen)) +} + +// TestVanillaChunkHasBiome confirms generateVanilla threads the per-column biome +// into the chunk (regression guard for the NewChunk call site in vanilla.go). +func TestVanillaChunkHasBiome(t *testing.T) { + gen := NewVanillaGenerator(12345) + ch := gen(10, -3) + if ch == nil { + t.Fatal("nil chunk") + } + // biome is unexported; verify via the registry by re-deriving it. The chunk's + // biome must match what BiomeAt returns at the chunk centre. + od, err := worldgen.LoadOverworldFinalDensity(12345) + if err != nil { + t.Fatalf("load: %v", err) + } + want := BiomeAt(od, 10*16+8, -3*16+8) + if uint16(ch.biome) != want { + t.Errorf("chunk biome = %d, want %d", ch.biome, want) + } +} diff --git a/internal/world/biome_parameters.json b/internal/world/biome_parameters.json new file mode 100644 index 0000000..56a1171 --- /dev/null +++ b/internal/world/biome_parameters.json @@ -0,0 +1,205021 @@ +{ + "biomes": [ + { + "biome": "minecraft:mushroom_fields", + "parameters": { + "continentalness": [ + -1.2, + -1.05 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:mushroom_fields", + "parameters": { + "continentalness": [ + -1.2, + -1.05 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_frozen_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + -0.45 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_frozen_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + -0.45 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:frozen_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + -0.45 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:frozen_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + -0.45 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_cold_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.45, + -0.15 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_cold_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.45, + -0.15 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:cold_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.45, + -0.15 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:cold_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.45, + -0.15 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.15, + 0.2 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.15, + 0.2 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.15, + 0.2 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.15, + 0.2 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_lukewarm_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.2, + 0.55 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:deep_lukewarm_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.2, + 0.55 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:lukewarm_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.2, + 0.55 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:lukewarm_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.2, + 0.55 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:warm_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.55, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:warm_ocean", + "parameters": { + "continentalness": [ + -1.05, + -0.455 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.55, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:warm_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 0.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.55, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:warm_ocean", + "parameters": { + "continentalness": [ + -0.455, + -0.19 + ], + "depth": 1.0, + "erosion": [ + -1.0, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + 0.55, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + }, + { + "biome": "minecraft:stony_shore", + "parameters": { + "continentalness": [ + -0.19, + -0.11 + ], + "depth": 0.0, + "erosion": [ + -1.0, + -0.2225 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + 1.0 + ], + "weirdness": [ + -1.0, + -0.9333 + ] + } + }, + { + "biome": "minecraft:stony_shore", + "parameters": { + "continentalness": [ + -0.19, + -0.11 + ], + "depth": 1.0, + "erosion": [ + -1.0, + -0.2225 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + 1.0 + ], + "weirdness": [ + -1.0, + -0.9333 + ] + } + }, + { + "biome": "minecraft:swamp", + "parameters": { + "continentalness": [ + -0.11, + 1.0 + ], + "depth": 0.0, + "erosion": [ + 0.55, + 1.0 + ], + "humidity": [ + -1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -0.45, + 0.2 + ], + "weirdness": [ + -1.0, + -0.9333 + ] + } + }, + { + "biome": "minecraft:swamp", + "parameters": { + "continentalness": [ + -0.11, + 1.0 + ], + "depth": 1.0, + "erosion": [ + 0.55, + 1.0 + ], + "humidity": [ + -1.0, 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-1.0, + 1.0 + ], + "offset": 0.0, + "temperature": [ + -1.0, + 1.0 + ], + "weirdness": [ + -1.0, + 1.0 + ] + } + } + ] +} \ No newline at end of file diff --git a/internal/world/cache.go b/internal/world/cache.go new file mode 100644 index 0000000..18a0cc0 --- /dev/null +++ b/internal/world/cache.go @@ -0,0 +1,106 @@ +package world + +import ( + "sync" + + "regionio/internal/protocol" +) + +// Generator produces the chunk at the given coordinate. +type Generator func(cx, cz int32) *Chunk + +// Cache is the live world: it owns the mutable chunk data and memoizes the +// framed, compression-ready level_chunk packet for each chunk. A block edit +// mutates the chunk and invalidates its cached frame so the next request +// re-encodes it. +// +// Frames are built for a fixed compression threshold shared by all play +// connections, so one frame is valid for every client. +// +// Generation can be expensive; it runs outside the lock to avoid blocking other +// chunk requests. An eviction policy belongs here once worlds stream far. +type Cache struct { + threshold int32 + gen Generator + + mu sync.Mutex + chunks map[[2]int32]*Chunk + frames map[[2]int32][]byte +} + +// NewCache returns a world cache that frames packets at the given compression +// threshold using gen to produce missing chunks. +func NewCache(threshold int32, gen Generator) *Cache { + return &Cache{ + threshold: threshold, + gen: gen, + chunks: make(map[[2]int32]*Chunk), + frames: make(map[[2]int32][]byte), + } +} + +// chunkAt returns the chunk at (cx, cz), generating it on first access. +func (c *Cache) chunkAt(cx, cz int32) *Chunk { + key := [2]int32{cx, cz} + + c.mu.Lock() + if ch, ok := c.chunks[key]; ok { + c.mu.Unlock() + return ch + } + c.mu.Unlock() + + ch := c.gen(cx, cz) // generate outside the lock + + c.mu.Lock() + defer c.mu.Unlock() + if existing, ok := c.chunks[key]; ok { + return existing // another goroutine won the race + } + c.chunks[key] = ch + return ch +} + +// Frame returns the prebuilt level_chunk packet for (cx, cz), building it on +// first request and caching until the chunk is edited. The slice must not be +// mutated. +func (c *Cache) Frame(cx, cz int32) []byte { + key := [2]int32{cx, cz} + + c.mu.Lock() + if f, ok := c.frames[key]; ok { + c.mu.Unlock() + return f + } + c.mu.Unlock() + + ch := c.chunkAt(cx, cz) + frame := protocol.AppendPacket(nil, c.threshold, protocol.PlayLevelChunk, ch.Encode()) + + c.mu.Lock() + defer c.mu.Unlock() + if existing, ok := c.frames[key]; ok { + return existing + } + c.frames[key] = frame + return frame +} + +// SetBlock changes the block at world coordinates (x, y, z), invalidating the +// affected chunk's cached frame. It reports whether a chunk was actually +// touched (false if y is out of range). +func (c *Cache) SetBlock(x, y, z int, state uint16) bool { + if y < MinY || y >= MinY+WorldHeight { + return false + } + cx := int32(x >> 4) + cz := int32(z >> 4) + ch := c.chunkAt(cx, cz) + + ch.SetBlock(x, y, z, state) + + c.mu.Lock() + delete(c.frames, [2]int32{cx, cz}) + c.mu.Unlock() + return true +} diff --git a/internal/world/chunk.go b/internal/world/chunk.go new file mode 100644 index 0000000..3926582 --- /dev/null +++ b/internal/world/chunk.go @@ -0,0 +1,23 @@ +// Package world provides chunk data for the play phase: an in-memory chunk +// representation, the level_chunk_with_light encoder, and (for now) a flat +// world generator. Real noise-based generation arrives in a later sub-milestone. +package world + +// FlatSurfaceY is the Y of the topmost solid block (grass) in the flat world. +// A player spawns one block above it. +const FlatSurfaceY = -61 + +// GenerateFlat builds a Classic-Flat-style chunk at (cx, cz): bedrock at the +// world floor, two dirt layers, and a grass surface, all under a plains biome. +func GenerateFlat(cx, cz int32) *Chunk { + c := NewChunk(cx, cz, BiomePlains) + for lx := 0; lx < 16; lx++ { + for lz := 0; lz < 16; lz++ { + c.SetBlock(lx, MinY+0, lz, StateBedrock) + c.SetBlock(lx, MinY+1, lz, StateDirt) + c.SetBlock(lx, MinY+2, lz, StateDirt) + c.SetBlock(lx, FlatSurfaceY, lz, StateGrass) + } + } + return c +} diff --git a/internal/world/encode.go b/internal/world/encode.go new file mode 100644 index 0000000..986797a --- /dev/null +++ b/internal/world/encode.go @@ -0,0 +1,269 @@ +package world + +import ( + "math/bits" + + "regionio/internal/protocol" +) + +// World vertical geometry for the overworld dimension type. +const ( + MinY = -64 + WorldHeight = 384 + SectionCount = WorldHeight / 16 // 24 sections + sectionVol = 16 * 16 * 16 // 4096 blocks +) + +// Common block-state network IDs (from the generated block report). +const ( + StateAir uint16 = 0 + StateStone uint16 = 1 + StateGrass uint16 = 9 + StateDirt uint16 = 10 + StateBedrock uint16 = 85 + StateWater uint16 = 86 + StateSand uint16 = 118 + StateGravel uint16 = 124 + StateOakLog uint16 = 137 + StateOakLeaf uint16 = 279 +) + +// BiomePlains is the network ID (registry index) of minecraft:plains. +const BiomePlains uint16 = 40 + +// totalBlockStates is one past the largest block-state ID; it sets the +// direct-palette bit width. +const totalBlockStates = 29873 + +// Chunk is a 16xWorldHeightx16 column of block states with a single biome. +// A nil section is entirely air. +type Chunk struct { + X, Z int32 + sections [SectionCount]*[sectionVol]uint16 + biome uint16 +} + +// NewChunk returns an empty (all-air) chunk at (x, z) with the given biome. +func NewChunk(x, z int32, biome uint16) *Chunk { + return &Chunk{X: x, Z: z, biome: biome} +} + +// blockIndex maps local coordinates to the YZX-ordered section array index. +func blockIndex(lx, ly, lz int) int { return (ly&15)<<8 | (lz&15)<<4 | (lx & 15) } + +// section returns section i, allocating it on first write. +func (c *Chunk) section(i int) *[sectionVol]uint16 { + if c.sections[i] == nil { + c.sections[i] = new([sectionVol]uint16) + } + return c.sections[i] +} + +// GetBlock returns the block state at local (lx, lz) and world height y, or +// StateAir if the section is empty or y is out of range. +func (c *Chunk) GetBlock(lx, y, lz int) uint16 { + si := (y - MinY) >> 4 + if si < 0 || si >= SectionCount { + return StateAir + } + s := c.sections[si] + if s == nil { + return StateAir + } + return s[blockIndex(lx, y, lz)] +} + +// SetBlock sets the block at local (lx, lz) and absolute world height y. +func (c *Chunk) SetBlock(lx, y, lz int, state uint16) { + si := (y - MinY) >> 4 + if si < 0 || si >= SectionCount { + return + } + c.section(si)[blockIndex(lx, y, lz)] = state +} + +// Encode serializes the level_chunk_with_light body for this chunk. +func (c *Chunk) Encode() []byte { + w := protocol.NewWriter(8192) + w.Int32(c.X).Int32(c.Z) + c.writeHeightmaps(w) + + // Section data is length-prefixed. + sec := protocol.NewWriter(4096) + for i := 0; i < SectionCount; i++ { + c.writeSection(sec, i) + } + w.VarInt(int32(sec.Len())) + w.Raw(sec.Bytes()) + + w.VarInt(0) // block entity count + c.writeLight(w) + return w.Bytes() +} + +// Heightmap.Types ordinals sent to the client. +const ( + hmWorldSurface = 1 + hmMotionBlocking = 4 + hmMotionBlockingNoLeaves = 5 +) + +// writeHeightmaps emits the three client-relevant heightmaps. For our blocky +// terrain (no leaves/transparency) they share the same column heights. +func (c *Chunk) writeHeightmaps(w *protocol.Writer) { + heights := c.columnHeights() + packed := packHeightmap(heights) + + w.VarInt(3) + for _, t := range []int32{hmMotionBlockingNoLeaves, hmMotionBlocking, hmWorldSurface} { + w.VarInt(t) + w.VarInt(int32(len(packed))) + for _, v := range packed { + w.Int64(int64(v)) + } + } +} + +// columnHeights returns, per column, (highestNonAirY + 1) - MinY, clamped to 0. +func (c *Chunk) columnHeights() [256]uint16 { + var h [256]uint16 + for lx := 0; lx < 16; lx++ { + for lz := 0; lz < 16; lz++ { + height := 0 + for y := MinY + WorldHeight - 1; y >= MinY; y-- { + si := (y - MinY) >> 4 + s := c.sections[si] + if s != nil && s[blockIndex(lx, y, lz)] != StateAir { + height = y + 1 - MinY + break + } + } + h[lz*16+lx] = uint16(height) + } + } + return h +} + +// packHeightmap packs 256 column heights at 9 bits each, 7 values per long, +// without spanning longs (37 longs). +func packHeightmap(h [256]uint16) []uint64 { + const bpe = 9 + const perLong = 64 / bpe // 7 + out := make([]uint64, (256+perLong-1)/perLong) + for i, v := range h { + out[i/perLong] |= uint64(v&0x1FF) << uint((i%perLong)*bpe) + } + return out +} + +// writeSection emits one chunk section: block count, block paletted container, +// then the (single-value) biome paletted container. +func (c *Chunk) writeSection(w *protocol.Writer, i int) { + s := c.sections[i] + if s == nil { + w.Uint16(0) // non-air block count + w.Uint16(0) // reserved 2-byte field (always 0 in vanilla) + writeSingleValued(w, uint32(StateAir)) + } else { + w.Uint16(uint16(nonAirCount(s))) + w.Uint16(0) // reserved 2-byte field + writeBlockPalette(w, s) + } + // Biomes: a single value covers the whole section for now. + writeSingleValued(w, uint32(c.biome)) +} + +func nonAirCount(s *[sectionVol]uint16) int { + n := 0 + for _, v := range s { + if v != StateAir { + n++ + } + } + return n +} + +// writeSingleValued writes a bits-per-entry-0 paletted container (no data). +func writeSingleValued(w *protocol.Writer, value uint32) { + w.Byte(0) + w.VarInt(int32(value)) +} + +// writeBlockPalette writes a block-state paletted container, choosing the +// single-valued, indirect, or direct encoding as appropriate. +func writeBlockPalette(w *protocol.Writer, s *[sectionVol]uint16) { + palette, indexOf := buildPalette(s) + if len(palette) == 1 { + writeSingleValued(w, uint32(palette[0])) + return + } + + bpe := bitsFor(len(palette)) + if bpe < 4 { + bpe = 4 // minimum for the indirect block format + } + if bpe > 8 { + writeDirect(w, s) + return + } + + w.Byte(byte(bpe)) + w.VarInt(int32(len(palette))) + for _, st := range palette { + w.VarInt(int32(st)) + } + writePackedIndices(w, bpe, sectionVol, func(i int) uint32 { + return uint32(indexOf[s[i]]) + }) +} + +// writeDirect writes a direct (palette-less) container of global state IDs. +func writeDirect(w *protocol.Writer, s *[sectionVol]uint16) { + bpe := bitsFor(totalBlockStates) + w.Byte(byte(bpe)) + writePackedIndices(w, bpe, sectionVol, func(i int) uint32 { + return uint32(s[i]) + }) +} + +// writePackedIndices emits the long-array data: count entries of bpe bits each, +// packed perLong=64/bpe values per long, never spanning a long boundary. The +// long count is NOT length-prefixed; the client derives it from bpe. +func writePackedIndices(w *protocol.Writer, bpe, count int, value func(i int) uint32) { + perLong := 64 / bpe + numLongs := (count + perLong - 1) / perLong + + mask := uint64(1)<= count { + break + } + packed |= (uint64(value(idx)) & mask) << uint(j*bpe) + } + w.Int64(int64(packed)) + } +} + +// buildPalette returns the distinct block states in s and a value->index map. +func buildPalette(s *[sectionVol]uint16) ([]uint16, map[uint16]int) { + indexOf := make(map[uint16]int) + var palette []uint16 + for _, v := range s { + if _, ok := indexOf[v]; !ok { + indexOf[v] = len(palette) + palette = append(palette, v) + } + } + return palette, indexOf +} + +// bitsFor returns the bits needed to index n distinct values (min 1). +func bitsFor(n int) int { + if n <= 1 { + return 0 + } + return bits.Len(uint(n - 1)) +} diff --git a/internal/world/encode_test.go b/internal/world/encode_test.go new file mode 100644 index 0000000..15a1bce --- /dev/null +++ b/internal/world/encode_test.go @@ -0,0 +1,154 @@ +package world + +import ( + "testing" + + "regionio/internal/protocol" +) + +// parsePalettedContainer consumes one paletted container of entryCount entries. +// The long-array length is derived from bits-per-entry, not length-prefixed. +func parsePalettedContainer(t *testing.T, r *protocol.Reader, maxBits, entryCount int) { + t.Helper() + bpe, err := r.ReadByte() + if err != nil { + t.Fatalf("bpe: %v", err) + } + if bpe == 0 { + if _, err := r.VarInt(); err != nil { // single value + t.Fatalf("single value: %v", err) + } + return + } + if int(bpe) <= maxBits { // indirect: palette precedes data + n, err := r.VarInt() + if err != nil || n < 0 { + t.Fatalf("palette len: %v", err) + } + for i := int32(0); i < n; i++ { + if _, err := r.VarInt(); err != nil { + t.Fatalf("palette entry: %v", err) + } + } + } + perLong := 64 / int(bpe) + longs := (entryCount + perLong - 1) / perLong + for i := 0; i < longs; i++ { + if _, err := r.Int64(); err != nil { + t.Fatalf("data long: %v", err) + } + } +} + +func skipBitSet(t *testing.T, r *protocol.Reader) { + t.Helper() + n, err := r.VarInt() + if err != nil || n < 0 { + t.Fatalf("bitset len: %v", err) + } + for i := int32(0); i < n; i++ { + if _, err := r.Int64(); err != nil { + t.Fatalf("bitset long: %v", err) + } + } +} + +// TestFlatChunkEncodesCleanly fully parses an encoded flat chunk and asserts +// the byte stream is consumed exactly, with the expected high-level structure. +func TestFlatChunkEncodesCleanly(t *testing.T) { + body := GenerateFlat(2, -3).Encode() + + // X and Z are plain big-endian ints. + if got := readInt32(t, body[0:4]); got != 2 { + t.Fatalf("chunkX = %d, want 2", got) + } + if got := readInt32(t, body[4:8]); got != -3 { + t.Fatalf("chunkZ = %d, want -3", got) + } + r := protocol.NewReader(body[8:]) + + // Heightmaps: 3 entries, each 37 longs of packed 9-bit heights. + hmCount, err := r.VarInt() + if err != nil || hmCount != 3 { + t.Fatalf("heightmap count = %d (err %v), want 3", hmCount, err) + } + for i := int32(0); i < hmCount; i++ { + if _, err := r.VarInt(); err != nil { // type + t.Fatalf("hm type: %v", err) + } + longs, err := r.VarInt() + if err != nil || longs != 37 { + t.Fatalf("hm longs = %d (err %v), want 37", longs, err) + } + for j := int32(0); j < longs; j++ { + if _, err := r.Int64(); err != nil { + t.Fatalf("hm long: %v", err) + } + } + } + + // Section data block. + dataLen, err := r.VarInt() + if err != nil || dataLen <= 0 { + t.Fatalf("data len = %d (err %v)", dataLen, err) + } + nonAirSections := 0 + for s := 0; s < SectionCount; s++ { + count, err := r.Uint16() + if err != nil { + t.Fatalf("section %d count: %v", s, err) + } + if _, err := r.Uint16(); err != nil { // reserved 2-byte field + t.Fatalf("section %d reserved: %v", s, err) + } + if count > 0 { + nonAirSections++ + } + parsePalettedContainer(t, r, 8, 4096) // blocks + parsePalettedContainer(t, r, 3, 64) // biomes + } + if nonAirSections != 1 { + t.Fatalf("non-air sections = %d, want 1 (flat layers live in section 0)", nonAirSections) + } + + // Block entities. + if be, err := r.VarInt(); err != nil || be != 0 { + t.Fatalf("block entities = %d (err %v), want 0", be, err) + } + + // Light: four bitsets, then sky arrays, then block arrays. + skipBitSet(t, r) // sky mask + skipBitSet(t, r) // block mask + skipBitSet(t, r) // empty sky mask + skipBitSet(t, r) // empty block mask + skyArrays, err := r.VarInt() + if err != nil || skyArrays != lightSections { + t.Fatalf("sky arrays = %d (err %v), want %d", skyArrays, err, lightSections) + } + for i := int32(0); i < skyArrays; i++ { + n, err := r.VarInt() + if err != nil || n != 2048 { + t.Fatalf("sky array len = %d (err %v), want 2048", n, err) + } + for j := int32(0); j < n; j++ { + if _, err := r.ReadByte(); err != nil { + t.Fatalf("sky byte: %v", err) + } + } + } + if blockArrays, err := r.VarInt(); err != nil || blockArrays != 0 { + t.Fatalf("block arrays = %d (err %v), want 0", blockArrays, err) + } + + if rem := r.Remaining(); rem != 0 { + t.Fatalf("trailing bytes after parse: %d", rem) + } +} + +func readInt32(t *testing.T, b []byte) int32 { + t.Helper() + if len(b) < 4 { + t.Fatal("short int32") + } + return int32(uint32(b[0])<<24 | uint32(b[1])<<16 | uint32(b[2])<<8 | uint32(b[3])) +} diff --git a/internal/world/golden_test.go b/internal/world/golden_test.go new file mode 100644 index 0000000..044ecd1 --- /dev/null +++ b/internal/world/golden_test.go @@ -0,0 +1,46 @@ +package world + +import ( + "bytes" + "os" + "testing" + + "regionio/internal/protocol" +) + +// extractSectionData returns the section-data byte slice of a level_chunk body +// (the bytes covered by the VarInt size that follows the heightmaps). +func extractSectionData(t *testing.T, body []byte) []byte { + t.Helper() + r := protocol.NewReader(body[8:]) // skip chunk X,Z + count, _ := r.VarInt() + for i := int32(0); i < count; i++ { + r.VarInt() // heightmap type + n, _ := r.VarInt() // long count + for j := int32(0); j < n; j++ { + r.Int64() + } + } + size, _ := r.VarInt() + consumed := len(body[8:]) - r.Remaining() + return body[8+consumed : 8+consumed+int(size)] +} + +// TestGoldenAgainstVanilla asserts our flat-chunk section data is byte-for-byte +// identical to a chunk captured from the official 26.1.2 server (same world +// coordinate). This guards the paletted-container and heightmap encoding. +// Light is intentionally not compared (we send full-bright, which differs). +func TestGoldenAgainstVanilla(t *testing.T) { + vanilla, err := os.ReadFile("testdata/vanilla_flat_chunk.bin") + if err != nil { + t.Fatalf("read fixture: %v", err) + } + + ours := GenerateFlat(0, -1).Encode() // fixture was captured at chunk (0, -1) + want := extractSectionData(t, vanilla) + got := extractSectionData(t, ours) + + if !bytes.Equal(want, got) { + t.Fatalf("section data differs: vanilla=%d bytes, ours=%d bytes", len(want), len(got)) + } +} diff --git a/internal/world/item_blocks.json b/internal/world/item_blocks.json new file mode 100644 index 0000000..211aca9 --- /dev/null +++ b/internal/world/item_blocks.json @@ -0,0 +1 @@ +{"756": 10780, "785": 14263, "349": 13899, "826": 13587, "1005": 6148, "186": 391, "138": 149, "40": 19, "772": 6870, "53": 37, "306": 2609, "993": 5448, "275": 13357, "446": 11983, "806": 7385, "175": 214, "837": 11421, "0": 0, "235": 2326, "88": 23402, "1419": 23413, "82": 21819, "6": 6, "709": 16473, "692": 16107, "467": 19089, "479": 11195, "205": 27811, "191": 531, "236": 2327, "270": 15279, "147": 169, "761": 10900, "790": 14583, "354": 14059, "831": 13747, "1010": 6660, "48": 28, "281": 13393, "452": 12463, "45": 27, "777": 6880, "307": 2673, "998": 5640, "280": 13387, "451": 12383, "811": 7705, "1355": 20743, "503": 12534, "363": 7001, "456": 9980, "58": 85, "1380": 21768, "1381": 21792, "1363": 20806, "268": 27864, "754": 10732, "783": 14135, "347": 13835, "824": 13523, "1003": 6084, "184": 335, "136": 143, "38": 17, "770": 6866, "51": 33, "308": 2737, "991": 5416, "273": 13345, "444": 9819, "804": 7257, "173": 208, "1282": 13175, "1102": 2174, "1415": 23355, "521": 12911, "630": 15045, "646": 15061, "614": 15026, "598": 14964, "546": 7113, "562": 11971, "502": 11459, "228": 2308, "1386": 21831, "1387": 22239, "1388": 21843, "472": 21915, "1357": 20763, "1278": 13111, "1098": 2110, "1411": 23291, "517": 12907, "626": 15041, "642": 15057, "610": 15010, "680": 15275, "234": 2325, "594": 14940, "542": 7109, "558": 11843, "498": 11455, "224": 2304, "580": 14849, "318": 2343, "661": 15159, "656": 15143, "671": 15179, "1127": 9459, "290": 13435, "420": 8689, "459": 16497, "305": 2340, "1279": 13127, "1099": 2126, "1412": 23307, "518": 12908, "627": 15042, "643": 15058, "611": 15014, "248": 2336, "388": 7766, "595": 14946, "543": 7110, "559": 11875, "499": 11456, "225": 2305, "662": 15161, "657": 15144, "672": 15181, "89": 23403, "204": 2251, "341": 6929, "342": 6945, "1086": 7027, "11": 24687, "744": 24787, "1376": 20880, "1399": 23099, "1358": 20770, "358": 7019, "1128": 9460, "575": 14835, "757": 10804, "786": 14327, "350": 13931, "827": 13619, "1006": 6212, "187": 419, "139": 152, "41": 20, "773": 6872, "54": 39, "309": 2801, "994": 5480, "276": 13363, "447": 12063, "807": 7449, "176": 217, "332": 3988, "480": 11199, "319": 2407, "98": 25322, "386": 29570, "427": 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27352, "1471": 27052, "1368": 20856, "816": 26742, "104": 25316, "112": 25656, "108": 25418, "736": 27610, "255": 20977, "194": 561, "953": 5311, "1267": 12935, "1087": 1934, "1400": 23115, "506": 12896, "615": 15030, "631": 15046, "599": 14966, "583": 14874, "531": 7098, "547": 11491, "487": 11444, "239": 2330, "213": 2293, "260": 27830, "244": 2334, "1235": 10971, "1271": 12999, "1091": 1998, "1404": 23179, "510": 12900, "619": 15034, "635": 15050, "603": 14982, "587": 14898, "535": 7102, "551": 11619, "491": 11448, "217": 2297, "1237": 11011} \ No newline at end of file diff --git a/internal/world/items.go b/internal/world/items.go new file mode 100644 index 0000000..27b4142 --- /dev/null +++ b/internal/world/items.go @@ -0,0 +1,38 @@ +package world + +import ( + _ "embed" + "encoding/json" + "fmt" + "strconv" +) + +//go:embed item_blocks.json +var itemBlocksJSON []byte + +// itemToBlock maps an item's network ID to the default block state placed when +// that item is used. Built from the item registry crossed with block defaults +// (items whose name is a block). Items with no block (tools, food) are absent. +var itemToBlock map[int32]uint16 + +func init() { + raw := make(map[string]int) + if err := json.Unmarshal(itemBlocksJSON, &raw); err != nil { + panic(fmt.Sprintf("world: parsing item_blocks.json: %v", err)) + } + itemToBlock = make(map[int32]uint16, len(raw)) + for k, v := range raw { + id, err := strconv.Atoi(k) + if err != nil { + panic(fmt.Sprintf("world: bad item id %q: %v", k, err)) + } + itemToBlock[int32(id)] = uint16(v) + } +} + +// ItemToBlock returns the block state placed by an item, and whether the item +// is a placeable block. +func ItemToBlock(itemID int32) (uint16, bool) { + s, ok := itemToBlock[itemID] + return s, ok +} diff --git a/internal/world/light.go b/internal/world/light.go new file mode 100644 index 0000000..813d74b --- /dev/null +++ b/internal/world/light.go @@ -0,0 +1,45 @@ +package world + +import "regionio/internal/protocol" + +// lightSections is the number of light subchunks: one below the world and one +// above, plus one per block section. +const lightSections = SectionCount + 2 + +// writeLight emits a fully-lit sky: every light section carries sky light 15, +// and block light is reported as uniformly empty. This avoids a black world +// without implementing real light propagation (deferred). +func (c *Chunk) writeLight(w *protocol.Writer) { + full := allSectionsMask() + + writeBitSet(w, full) // sky light mask: all sections present + writeBitSet(w, nil) // block light mask: none present + writeBitSet(w, nil) // empty sky light mask: none empty + writeBitSet(w, full) // empty block light mask: all empty + + // Sky light arrays: one 2048-byte (4096 nibbles) array of 0x0F per section. + bright := make([]byte, 2048) + for i := range bright { + bright[i] = 0xFF // two nibbles of 15 + } + w.VarInt(lightSections) + for i := 0; i < lightSections; i++ { + w.VarInt(2048) + w.Raw(bright) + } + + w.VarInt(0) // no block light arrays +} + +// allSectionsMask returns a bitset (as longs) with the low lightSections bits set. +func allSectionsMask() []uint64 { + return []uint64{(uint64(1) << lightSections) - 1} +} + +// writeBitSet emits a length-prefixed array of longs. +func writeBitSet(w *protocol.Writer, longs []uint64) { + w.VarInt(int32(len(longs))) + for _, v := range longs { + w.Int64(int64(v)) + } +} diff --git a/internal/world/terrain.go b/internal/world/terrain.go new file mode 100644 index 0000000..457c7c9 --- /dev/null +++ b/internal/world/terrain.go @@ -0,0 +1,88 @@ +package world + +import ( + "sync" + + "regionio/internal/worldgen" +) + +// SeaLevel is the water surface height for generated terrain. +const SeaLevel = 63 + +// NewTerrainGenerator returns a chunk generator backed by a density function. +// The density tree is built once (shared, read-only noise state) and sampled +// per block. +func NewTerrainGenerator(seed int64) Generator { + density := worldgen.SimpleTerrain(seed) + return func(cx, cz int32) *Chunk { + return generateFromDensity(density, cx, cz) + } +} + +// generateFromDensity fills a chunk by sampling the density function (>0 is +// solid). The per-column sampling is the expensive part and is run in parallel +// across the 16 x-rows; chunk assembly is sequential to avoid racing on lazy +// section allocation. Sampling the density only reads shared noise state, so it +// is safe to run concurrently. +func generateFromDensity(d worldgen.DensityFunction, cx, cz int32) *Chunk { + c := NewChunk(cx, cz, BiomePlains) + + var columns [16][16][WorldHeight]uint16 + var wg sync.WaitGroup + for lx := 0; lx < 16; lx++ { + wg.Add(1) + go func(lx int) { + defer wg.Done() + for lz := 0; lz < 16; lz++ { + wx := float64(int(cx)*16 + lx) + wz := float64(int(cz)*16 + lz) + computeColumn(d, wx, wz, &columns[lx][lz]) + } + }(lx) + } + wg.Wait() + + for lx := 0; lx < 16; lx++ { + for lz := 0; lz < 16; lz++ { + col := &columns[lx][lz] + for i := 0; i < WorldHeight; i++ { + if s := col[i]; s != StateAir { + c.SetBlock(lx, MinY+i, lz, s) + } + } + } + } + return c +} + +// computeColumn fills out with the block state for each Y in one column. +func computeColumn(d worldgen.DensityFunction, wx, wz float64, out *[WorldHeight]uint16) { + var solid [WorldHeight]bool + top := -1 + for i := 0; i < WorldHeight; i++ { + y := MinY + i + if d.Compute(worldgen.FunctionContext{X: wx, Y: float64(y), Z: wz}) > 0 { + solid[i] = true + top = i + } + } + + for i := 0; i < WorldHeight; i++ { + y := MinY + i + switch { + case y == MinY: + out[i] = StateBedrock + case solid[i]: + switch { + case i == top && y >= SeaLevel: + out[i] = StateGrass + case i > top-4: + out[i] = StateDirt + default: + out[i] = StateStone + } + case y < SeaLevel: + out[i] = StateWater + } + } +} diff --git a/internal/world/terrain_bench_test.go b/internal/world/terrain_bench_test.go new file mode 100644 index 0000000..18e29f0 --- /dev/null +++ b/internal/world/terrain_bench_test.go @@ -0,0 +1,9 @@ +package world + +import "testing" + +func BenchmarkGenerateTerrain(b *testing.B) { + gen := NewTerrainGenerator(0) + b.ResetTimer(); b.ReportAllocs() + for i := 0; i < b.N; i++ { _ = gen(int32(i), 0) } +} diff --git a/internal/world/terrain_debug_test.go b/internal/world/terrain_debug_test.go new file mode 100644 index 0000000..d997d09 --- /dev/null +++ b/internal/world/terrain_debug_test.go @@ -0,0 +1,30 @@ +package world + +import ( + "fmt" + "testing" + "regionio/internal/worldgen" +) + +func TestTerrainHeightProfile(t *testing.T) { + d := worldgen.SimpleTerrain(0) + minH, maxH := 1000, -1000 + // surface height along z=8 for x in [-32,32] + line := "" + for x := -32; x <= 32; x += 4 { + top := MinY - 1 + for y := MinY; y < MinY+WorldHeight; y++ { + if d.Compute(worldgen.FunctionContext{X: float64(x), Y: float64(y), Z: 8}) > 0 { + top = y + } + } + line += fmt.Sprintf("%d ", top) + if top < minH { minH = top } + if top > maxH { maxH = top } + } + t.Logf("surface heights (z=8): %s", line) + t.Logf("min=%d max=%d range=%d", minH, maxH, maxH-minH) + if minH < MinY || maxH > 120 { + t.Fatalf("implausible terrain heights") + } +} diff --git a/internal/world/testdata/vanilla_flat_chunk.bin b/internal/world/testdata/vanilla_flat_chunk.bin new file mode 100644 index 0000000..a7ec0ae Binary files /dev/null and b/internal/world/testdata/vanilla_flat_chunk.bin differ diff --git a/internal/world/vanilla.go b/internal/world/vanilla.go new file mode 100644 index 0000000..0810af1 --- /dev/null +++ b/internal/world/vanilla.go @@ -0,0 +1,266 @@ +package world + +import ( + "sync" + + "regionio/internal/worldgen" +) + +// Noise cell dimensions for the overworld (size_horizontal=1 → 4 wide, +// size_vertical=2 → 8 tall). Only the Interpolated terrain noise is sampled on +// the cell-corner grid and trilinearly interpolated (as vanilla's NoiseChunk +// does); the rest of final_density — squeeze/min and the caves — is evaluated +// per block with those interpolated values substituted in. +const ( + cellWidth = 4 + cellHeight = 8 + cellsXZ = 16 / cellWidth // 4 + cellsY = WorldHeight / cellHeight // 48 +) + +type cornerGrid [cellsXZ + 1][cellsY + 1][cellsXZ + 1]float64 + +// NewVanillaGenerator returns a generator backed by the real overworld +// final_density tree for the given seed, plus a simplified cosmetic pass +// (beaches and trees) layered on the bit-accurate terrain. +func NewVanillaGenerator(seed int64) Generator { + od, err := worldgen.LoadOverworldFinalDensity(seed) + if err != nil { + panic("world: loading overworld density: " + err.Error()) + } + return func(cx, cz int32) *Chunk { + return generateVanilla(od, seed, cx, cz) + } +} + +func generateVanilla(od *worldgen.OverworldDensity, seed int64, cx, cz int32) *Chunk { + // Surface biome is sampled at the chunk centre column. Climate noises are + // 2D at this stage (depth fixed to surface), so one sample per chunk is + // representative; the per-cell milestone will sample the 4×4×4 grid. + biome := BiomeAt(od, int(cx)*16+8, int(cz)*16+8) + c := NewChunk(cx, cz, biome) + baseX, baseZ := int(cx)*16, int(cz)*16 + + grids := make([]cornerGrid, len(od.Interpolated)) + var wg sync.WaitGroup + for ix := 0; ix <= cellsXZ; ix++ { + wg.Add(1) + go func(ix int) { + defer wg.Done() + wx := float64(baseX + ix*cellWidth) + for iy := 0; iy <= cellsY; iy++ { + wy := float64(MinY + iy*cellHeight) + for iz := 0; iz <= cellsXZ; iz++ { + ctx := worldgen.FunctionContext{X: wx, Y: wy, Z: float64(baseZ + iz*cellWidth)} + for n, node := range od.Interpolated { + grids[n][ix][iy][iz] = node.Inner.Compute(ctx) + } + } + } + }(ix) + } + wg.Wait() + + var columns [16][16][WorldHeight]uint16 + var surfTop [16][16]int // top solid index, -1 if none + var grass [16][16]bool // grassy land surface (tree-plantable) + for lx := 0; lx < 16; lx++ { + wg.Add(1) + go func(lx int) { + defer wg.Done() + interp := make([]float64, len(od.Interpolated)) + for lz := 0; lz < 16; lz++ { + surfTop[lx][lz], grass[lx][lz] = fillVanillaColumn(od, grids, interp, &columns[lx][lz], baseX+lx, baseZ+lz, lx, lz, seed) + } + }(lx) + } + wg.Wait() + + for lx := 0; lx < 16; lx++ { + for lz := 0; lz < 16; lz++ { + col := &columns[lx][lz] + for i := 0; i < WorldHeight; i++ { + if s := col[i]; s != StateAir { + c.SetBlock(lx, MinY+i, lz, s) + } + } + } + } + decorate(c, cx, cz, seed, &surfTop, &grass) + return c +} + +// fillVanillaColumn lays the blocks for one column and returns the top solid +// index and whether the surface is grassy land (suitable for trees). Beaches +// (sand) form a narrow ring around the waterline; deep water floors use gravel; +// the bottom is a vanilla-style randomised bedrock layer. +func fillVanillaColumn(od *worldgen.OverworldDensity, grids []cornerGrid, interp []float64, out *[WorldHeight]uint16, wx, wz, lx, lz int, seed int64) (int, bool) { + cx0 := lx / cellWidth + cz0 := lz / cellWidth + fx := float64(lx%cellWidth) / cellWidth + fz := float64(lz%cellWidth) / cellWidth + + var solid [WorldHeight]bool + top := -1 + for i := 0; i < WorldHeight; i++ { + cy0 := i / cellHeight + fy := float64(i%cellHeight) / cellHeight + for n := range grids { + interp[n] = trilerp(&grids[n], cx0, cy0, cz0, fx, fy, fz) + } + ctx := worldgen.FunctionContext{X: float64(wx), Y: float64(MinY + i), Z: float64(wz)}.WithInterp(interp) + if od.Final.Compute(ctx) > 0 { + solid[i] = true + top = i + } + } + + topY := MinY + top + // Beach: a narrow band straddling the waterline. Dry columns well above sea + // level stay grass; deep water floors become gravel, not sand. + const beachBand = 3 + beach := top >= 0 && topY >= SeaLevel-beachBand && topY <= SeaLevel+1 + deepWater := top >= 0 && topY < SeaLevel-beachBand + + // Randomised bedrock floor: solid at MinY, decaying chance up to MinY+4, like + // the vanilla overworld floor (each layer drops the probability by ~1/4). + rng := newColumnRand(wx, wz, int(seed)) + + for i := 0; i < WorldHeight; i++ { + y := MinY + i + switch { + case y <= MinY: + out[i] = StateBedrock + case y <= MinY+4 && solid[i] && bedrockAt(rng, y-MinY): + out[i] = StateBedrock + case solid[i]: + switch { + case beach && i > top-4: + out[i] = StateSand + case deepWater && i == top: + out[i] = StateGravel + case i == top && y >= SeaLevel: + out[i] = StateGrass + case i > top-4: + out[i] = StateDirt + default: + out[i] = StateStone + } + case y < SeaLevel: + out[i] = StateWater + } + } + return top, top >= 0 && !beach && !deepWater && topY >= SeaLevel +} + +// bedrockAt reports whether a block at layer d (1..4 above the floor) should be +// bedrock, consuming randomness from rng. Vanilla's floor has probability ~1 at +// the bottom layer dropping to 0 a few blocks up; we approximate the decay with +// a 1/4 chance per step up from the solid floor. +func bedrockAt(rng chunkRand, d int) bool { + // Probability per layer: d=1 → 50%, d=2 → 25%, d=3 → 12.5%, d=4 → 6.25%. + // Need (5-d) high bits from a 32-bit draw; compare against a per-step mask. + keep := 5 - d // 4..1 + if keep <= 0 { + return false + } + // Each surviving bit roughly halves the chance; draw once and check `keep` + // of its low bits. + r := rng.next() + for b := 0; b < keep; b++ { + if (r>>uint(b))&1 == 0 { + return false + } + } + return true +} + +// decorate places simple oak trees on grassy columns. Trunks are kept two +// blocks inside the chunk so the radius-2 canopy never crosses into a neighbour +// (avoiding cross-chunk coordination); placement is deterministic per chunk. +func decorate(c *Chunk, cx, cz int32, seed int64, surfTop *[16][16]int, grass *[16][16]bool) { + r := newChunkRand(cx, cz, seed) + const attempts = 8 + for a := 0; a < attempts; a++ { + lx := 2 + int(r.next()%12) + lz := 2 + int(r.next()%12) + if !grass[lx][lz] { + continue + } + baseY := MinY + surfTop[lx][lz] + 1 + placeOak(c, lx, baseY, lz, &r) + } +} + +func placeOak(c *Chunk, lx, baseY, lz int, r *chunkRand) { + h := 4 + int(r.next()%3) // trunk height 4..6 + for i := 0; i < h; i++ { + c.SetBlock(lx, baseY+i, lz, StateOakLog) + } + topY := baseY + h - 1 + // Canopy: two wide layers around the top, then two narrow layers above. + layers := []struct { + dy, radius int + }{{-1, 2}, {0, 2}, {1, 1}, {2, 1}} + for _, ly := range layers { + y := topY + ly.dy + for dx := -ly.radius; dx <= ly.radius; dx++ { + for dz := -ly.radius; dz <= ly.radius; dz++ { + if ly.radius == 2 && abs(dx) == 2 && abs(dz) == 2 { + continue // trim the far corners for a rounder shape + } + if c.GetBlock(lx+dx, y, lz+dz) == StateAir { + c.SetBlock(lx+dx, y, lz+dz, StateOakLeaf) + } + } + } + } +} + +func abs(v int) int { + if v < 0 { + return -v + } + return v +} + +// chunkRand is a tiny deterministic PRNG (SplitMix64) seeded per chunk. +type chunkRand struct{ s uint64 } + +func newChunkRand(cx, cz int32, seed int64) chunkRand { + h := uint64(seed) + h ^= uint64(uint32(cx)) * 0x9E3779B97F4A7C15 + h ^= uint64(uint32(cz)) * 0xC2B2AE3D27D4EB4F + return chunkRand{s: h | 1} +} + +// newColumnRand seeds a deterministic PRNG from a column's world coordinates so +// each (x,z) gets a stable but independent stream (used for the random bedrock +// layer). Mixing in the world seed keeps worlds with the same terrain shape but +// different seeds distinct at the floor. +func newColumnRand(wx, wz, seed int) chunkRand { + h := uint64(seed) + h ^= uint64(uint32(wx)) * 0x9E3779B97F4A7C15 + h ^= uint64(uint32(wz)) * 0xC2B2AE3D27D4EB4F + return chunkRand{s: h | 1} +} + +func (r *chunkRand) next() uint32 { + r.s += 0x9E3779B97F4A7C15 + z := r.s + z = (z ^ (z >> 30)) * 0xBF58476D1CE4E5B9 + z = (z ^ (z >> 27)) * 0x94D049BB133111EB + z = z ^ (z >> 31) + return uint32(z >> 32) +} + +func trilerp(c *cornerGrid, x0, y0, z0 int, fx, fy, fz float64) float64 { + x1, y1, z1 := x0+1, y0+1, z0+1 + c00 := lerpf(fx, c[x0][y0][z0], c[x1][y0][z0]) + c10 := lerpf(fx, c[x0][y1][z0], c[x1][y1][z0]) + c01 := lerpf(fx, c[x0][y0][z1], c[x1][y0][z1]) + c11 := lerpf(fx, c[x0][y1][z1], c[x1][y1][z1]) + return lerpf(fz, lerpf(fy, c00, c10), lerpf(fy, c01, c11)) +} + +func lerpf(t, a, b float64) float64 { return a + t*(b-a) } diff --git a/internal/world/vanilla_bench_test.go b/internal/world/vanilla_bench_test.go new file mode 100644 index 0000000..eb0475d --- /dev/null +++ b/internal/world/vanilla_bench_test.go @@ -0,0 +1,7 @@ +package world +import "testing" +func BenchmarkGenerateVanilla(b *testing.B){ + g:=NewVanillaGenerator(12345) + b.ResetTimer(); b.ReportAllocs() + for i:=0;i maxDiff { maxDiff = d } + } + } + pct := func(n int) float64 { return 100 * float64(n) / float64(total) } + t.Logf("columns=%d exact=%.1f%% within1=%.1f%% within3=%.1f%% maxDiff=%d", + total, pct(exact), pct(within1), pct(within3), maxDiff) +} diff --git a/internal/worldgen/biome.go b/internal/worldgen/biome.go new file mode 100644 index 0000000..a708754 --- /dev/null +++ b/internal/worldgen/biome.go @@ -0,0 +1,158 @@ +package worldgen + +import "math" + +// This file reproduces net.minecraft.world.level.biome.Climate, the multi-noise +// biome selector. A point in climate space is six quantized coordinates +// (temperature, humidity, continentalness, erosion, weirdness, depth); the +// finder returns the biome whose parameter range is closest to the point by the +// vanilla fitDistance metric. +// +// Coordinates are quantized to long via Math.round(v * 10000.0) exactly as the +// vanilla Climate.quantizeCoord does, and fitDistance is the sum of squared +// coordinate differences (no per-axis weighting) — matching the vanilla +// TargetPoint/ParameterPoint fitness. Range membership uses the inclusive-lower +// / exclusive-upper half-open convention vanilla applies to each axis band. + +// quantize converts a climate coordinate to its long representation. Vanilla's +// Climate.quantizeCoord is Math.round(v * 10000.0); Go's math.Round halves +// away from zero, matching Java for these inputs. +func quantize(v float64) int64 { + return int64(math.Round(v * 10000.0)) +} + +// Quantize is the exported form of quantize, for the biome table builder in the +// world package. +func Quantize(v float64) int64 { return quantize(v) } + +// AxisCount is the number of climate coordinates (temperature, humidity, +// continentalness, erosion, weirdness, depth). +const AxisCount = 6 + +// TargetPoint is a fully-specified climate point: the value the biome finder +// tries to match against parameter ranges. Fields are pre-quantized longs. +type TargetPoint struct { + Temperature, Humidity, Continentalness, Erosion, Weirdness, Depth int64 +} + +// NewTargetPoint quantizes six float climate coordinates into a TargetPoint. +func NewTargetPoint(temp, humid, cont, ero, weird, depth float64) TargetPoint { + return TargetPoint{ + Temperature: quantize(temp), + Humidity: quantize(humid), + Continentalness: quantize(cont), + Erosion: quantize(ero), + Weirdness: quantize(weird), + Depth: quantize(depth), + } +} + +// fitDistance is the vanilla Climate.fitness metric: the sum of squared +// differences between two points across all six axes. The squared sum is the +// comparison key; smaller is a better match. +func fitDistance(a, b TargetPoint) int64 { + dx := a.Temperature - b.Temperature + dh := a.Humidity - b.Humidity + dc := a.Continentalness - b.Continentalness + de := a.Erosion - b.Erosion + dw := a.Weirdness - b.Weirdness + dd := a.Depth - b.Depth + return dx*dx + dh*dh + dc*dc + de*de + dw*dw + dd*dd +} + +// ClimateRange is one axis's [min, max] half-open band on a biome parameter. +type ClimateRange struct { + Min, Max int64 +} + +// contains reports whether the quantized coordinate v falls in [min, max). +func (r ClimateRange) contains(v int64) bool { return v >= r.Min && v < r.Max } + +// BiomeParameter is one biome entry's full climate signature plus its name. +// Each axis is a half-open range; offset is the extra depth offset (always 0 in +// the overworld surface table, but kept for parity/future cave biomes). +type BiomeParameter struct { + Name string + // ranges[0..5] = temperature, humidity, continentalness, erosion, weirdness, depth. + Ranges [AxisCount]ClimateRange + Offset int64 +} + +// paramCentre returns the centre of the entry's climate ranges as a TargetPoint +// (depth centre folded in). Pre-computing this once lets the finder compare by +// distance to the centre, then verify range membership — mirroring how the +// vanilla finder prunes by fitness then tests the band. +func (p *BiomeParameter) centre() TargetPoint { + mid := func(r ClimateRange) int64 { return (r.Min + r.Max) / 2 } + return TargetPoint{ + Temperature: mid(p.Ranges[0]), + Humidity: mid(p.Ranges[1]), + Continentalness: mid(p.Ranges[2]), + Erosion: mid(p.Ranges[3]), + Weirdness: mid(p.Ranges[4]), + Depth: mid(p.Ranges[5]), + } +} + +// ParameterTable is the set of biome parameters the finder searches. +type ParameterTable struct { + entries []tableEntry +} + +// tableEntry pairs a parameter with its precomputed centre for fast pruning. +type tableEntry struct { + param BiomeParameter + centre TargetPoint +} + +// NewParameterTable builds a searchable table from raw biome parameters. +func NewParameterTable(params []BiomeParameter) *ParameterTable { + t := &ParameterTable{entries: make([]tableEntry, len(params))} + for i, p := range params { + t.entries[i] = tableEntry{param: p, centre: p.centre()} + } + return t +} + +// FindBiome returns the name of the biome whose range best matches point, by +// the vanilla fitDistance metric among entries whose ranges all contain point. +// If no entry's ranges contain point (should not happen for the overworld table, +// which tiles climate space), it falls back to the nearest centre. +func (t *ParameterTable) FindBiome(point TargetPoint) string { + var best string + bestDist := int64(math.MaxInt64) + var fallback string + fallbackDist := int64(math.MaxInt64) + + for _, e := range t.entries { + // Distance to centre is the pruning key (precomputed). Track it always + // so we have a fallback if no range contains the point. + d := fitDistance(point, e.centre) + if d < fallbackDist { + fallbackDist = d + fallback = e.param.Name + } + // Only consider entries whose ranges actually contain the point. + if !containsAll(e.param.Ranges, point) { + continue + } + if d < bestDist { + bestDist = d + best = e.param.Name + } + } + if best != "" { + return best + } + return fallback +} + +// containsAll reports whether every range contains its corresponding coordinate. +func containsAll(ranges [AxisCount]ClimateRange, p TargetPoint) bool { + return ranges[0].contains(p.Temperature) && + ranges[1].contains(p.Humidity) && + ranges[2].contains(p.Continentalness) && + ranges[3].contains(p.Erosion) && + ranges[4].contains(p.Weirdness) && + ranges[5].contains(p.Depth) +} diff --git a/internal/worldgen/biome_test.go b/internal/worldgen/biome_test.go new file mode 100644 index 0000000..3d38f18 --- /dev/null +++ b/internal/worldgen/biome_test.go @@ -0,0 +1,96 @@ +package worldgen + +import ( + "testing" +) + +func TestQuantize(t *testing.T) { + cases := []struct { + v float64 + want int64 + }{ + {0.0, 0}, + {0.5, 5000}, + {-1.0, -10000}, + {1.0, 10000}, + {-0.15, -1500}, + {0.55, 5500}, + } + for _, c := range cases { + if got := quantize(c.v); got != c.want { + t.Errorf("quantize(%v) = %d, want %d", c.v, got, c.want) + } + } +} + +// TestFitDistanceZero confirms identical points are zero-distance and distinct +// points are positive; the exact value is not asserted to stay robust to +// representation choices. +func TestFitDistance(t *testing.T) { + a := NewTargetPoint(0, 0, 0, 0, 0, 0) + if got := fitDistance(a, a); got != 0 { + t.Errorf("fitDistance(a,a) = %d, want 0", got) + } + b := NewTargetPoint(1, 0, 0, 0, 0, 0) + // 10000^2 per axis of difference. + if got := fitDistance(a, b); got != 10000*10000 { + t.Errorf("fitDistance for 1.0 temp diff = %d, want %d", got, int64(10000*10000)) + } +} + +// TestRangeContains checks the half-open [min, max) band used by the finder. +func TestRangeContains(t *testing.T) { + r := ClimateRange{Min: 0, Max: 100} + if !r.contains(0) { + t.Error("min should be inclusive") + } + if r.contains(100) { + t.Error("max should be exclusive") + } + if !r.contains(50) { + t.Error("interior should contain") + } +} + +// TestSampleColumnDeterministic verifies the same seed/coords give the same +// biome and a different seed gives (almost certainly) a different one. +func TestSampleColumnDeterministic(t *testing.T) { + od1, err := LoadOverworldFinalDensity(1) + if err != nil { + t.Fatalf("load seed 1: %v", err) + } + od2, err := LoadOverworldFinalDensity(99999) + if err != nil { + t.Fatalf("load seed 99999: %v", err) + } + + p1a := SampleColumn(od1, 63, 100, 200) + p1b := SampleColumn(od1, 63, 100, 200) + if p1a != p1b { + t.Error("same seed/coords should produce identical TargetPoint") + } + + p2 := SampleColumn(od2, 63, 100, 200) + if p1a == p2 { + // Not a hard failure (collisions exist), but flag it for inspection. + t.Log("note: different seed produced identical climate point at (100,200)") + } +} + +// TestClimateFieldsLoaded confirms the loader populates all six climate axes +// from the noise_router (regression guard for the loader change). +func TestClimateFieldsLoaded(t *testing.T) { + od, err := LoadOverworldFinalDensity(42) + if err != nil { + t.Fatalf("load: %v", err) + } + if od.Final == nil { + t.Fatal("Final density not loaded") + } + dfs := []DensityFunction{od.Temperature, od.Humidity, od.Continentalness, od.Erosion, od.Weirdness, od.Depth} + for i, df := range dfs { + if df == nil { + t.Errorf("climate axis %d not loaded", i) + } + } +} diff --git a/internal/worldgen/blended.go b/internal/worldgen/blended.go new file mode 100644 index 0000000..7d65b83 --- /dev/null +++ b/internal/worldgen/blended.go @@ -0,0 +1,102 @@ +package worldgen + +// BlendedNoise is the old_blended_noise density function: the legacy 3D +// terrain noise built from min/max limit noises and a main noise. Transcribed +// from the official BlendedNoise; the building-block noises are validated +// bit-for-bit against captured reference values. +type BlendedNoise struct { + minLimit, maxLimit, main *PerlinNoise + xzScale, yScale, xzFactor, yFactor float64 + smearScaleMultiplier float64 + xzMultiplier, yMultiplier float64 + maxValue float64 +} + +// NewBlendedNoise builds a BlendedNoise from r (legacy seeding: three Perlin +// stacks drawn sequentially) and the scale parameters. +func NewBlendedNoise(r RandomSource, xzScale, yScale, xzFactor, yFactor, smearScaleMultiplier float64) *BlendedNoise { + b := &BlendedNoise{ + minLimit: legacyOctaves(r, -15, 0), + maxLimit: legacyOctaves(r, -15, 0), + main: legacyOctaves(r, -7, 0), + xzScale: xzScale, + yScale: yScale, + xzFactor: xzFactor, + yFactor: yFactor, + smearScaleMultiplier: smearScaleMultiplier, + } + b.xzMultiplier = 684.412 * xzScale + b.yMultiplier = 684.412 * yScale + b.maxValue = b.minLimit.MaxBrokenValue(b.yMultiplier) + return b +} + +// legacyOctaves creates a legacy PerlinNoise over the inclusive octave range +// [firstOctave, lastOctave], all amplitudes 1 (PerlinNoise.makeAmplitudes). +func legacyOctaves(r RandomSource, firstOctave, lastOctave int) *PerlinNoise { + count := lastOctave - firstOctave + 1 + amps := make([]float64, count) + for i := range amps { + amps[i] = 1.0 + } + return NewLegacyPerlinNoise(r, firstOctave, amps) +} + +// Compute samples the blended noise at (x, y, z). +func (b *BlendedNoise) Compute(c FunctionContext) float64 { + limitX := c.X * b.xzMultiplier + limitY := c.Y * b.yMultiplier + limitZ := c.Z * b.xzMultiplier + mainX := limitX / b.xzFactor + mainY := limitY / b.yFactor + mainZ := limitZ / b.xzFactor + limitSmear := b.yMultiplier * b.smearScaleMultiplier + mainSmear := limitSmear / b.yFactor + + mainNoiseValue := 0.0 + pow := 1.0 + for i := 0; i < 8; i++ { + if oct := b.main.GetOctaveNoise(i); oct != nil { + mainNoiseValue += oct.NoiseY(wrap(mainX*pow), wrap(mainY*pow), wrap(mainZ*pow), mainSmear*pow, mainY*pow) / pow + } + pow /= 2.0 + } + + factor := (mainNoiseValue/10.0 + 1.0) / 2.0 + isMax := factor >= 1.0 + isMin := factor <= 0.0 + + blendMin, blendMax := 0.0, 0.0 + pow = 1.0 + for i := 0; i < 16; i++ { + wx := wrap(limitX * pow) + wy := wrap(limitY * pow) + wz := wrap(limitZ * pow) + yScalePow := limitSmear * pow + if !isMax { + if oct := b.minLimit.GetOctaveNoise(i); oct != nil { + blendMin += oct.NoiseY(wx, wy, wz, yScalePow, limitY*pow) / pow + } + } + if !isMin { + if oct := b.maxLimit.GetOctaveNoise(i); oct != nil { + blendMax += oct.NoiseY(wx, wy, wz, yScalePow, limitY*pow) / pow + } + } + pow /= 2.0 + } + + return clampedLerp(factor, blendMin/512.0, blendMax/512.0) / 128.0 +} + +// clampedLerp is Mth.clampedLerp(factor, min, max): min if factor<0, max if +// factor>1, otherwise linear interpolation. +func clampedLerp(factor, min, max float64) float64 { + if factor < 0 { + return min + } + if factor > 1 { + return max + } + return min + factor*(max-min) +} diff --git a/internal/worldgen/blended_test.go b/internal/worldgen/blended_test.go new file mode 100644 index 0000000..27e2ec1 --- /dev/null +++ b/internal/worldgen/blended_test.go @@ -0,0 +1,29 @@ +package worldgen + +import ( + "math" + "testing" +) + +func approx(t *testing.T, name string, got, want float64) { + t.Helper() + if math.Abs(got-want) > 1e-12 { + t.Fatalf("%s = %v, want %v", name, got, want) + } +} + +func TestImprovedNoise5Arg(t *testing.T) { + n := NewImprovedNoise(NewXoroshiro(42)) + approx(t, "imp5(1.5,2.5,3.5,0.1,0.2)", n.NoiseY(1.5, 2.5, 3.5, 0.1, 0.2), 0.33416541490816576) + approx(t, "imp5(100.1,64,-200.7,0.5,1.3)", n.NoiseY(100.1, 64.0, -200.7, 0.5, 1.3), -0.31688479572345046) +} + +func TestLegacyPerlinNoise(t *testing.T) { + pn := legacyOctaves(NewXoroshiro(42), -15, 0) // PerlinNoise.createLegacyForBlendedNoise(-15..0) + + approx(t, "octave0.xo", pn.GetOctaveNoise(0).Xo, 190.83062484342904) + approx(t, "octave15.xo", pn.GetOctaveNoise(15).Xo, 128.19773398126475) + approx(t, "maxBrokenValue(85.5515)", pn.MaxBrokenValue(85.5515), 87.55150000000002) + approx(t, "pn5(0.5,0.5,0.5,0.3,1.1)", pn.GetValueY(0.5, 0.5, 0.5, 0.3, 1.1), 0.03454101275150972) + approx(t, "pn5(12.3,45.6,-78.9,0.3,1.1)", pn.GetValueY(12.3, 45.6, -78.9, 0.3, 1.1), 0.03853671559715216) +} diff --git a/internal/worldgen/blendedcompute_test.go b/internal/worldgen/blendedcompute_test.go new file mode 100644 index 0000000..3fb5932 --- /dev/null +++ b/internal/worldgen/blendedcompute_test.go @@ -0,0 +1,16 @@ +package worldgen +import ("math";"testing") +func TestBlendedCompute(t *testing.T){ + bn:=NewBlendedNoise(NewXoroshiro(42),0.25,0.125,80.0,160.0,8.0) + cases:=[]struct{x,y,z float64;want float64}{ + {0,64,0,-0.012282880040235755}, + {100,40,-200,0.007126388725845459}, + {1234,80,-5678,-0.13408933571823986}, + {-37,128,99,-0.0932958728408956}, + {8,200,8,0.0075622598474688885}, + } + for _,c:=range cases{ + got:=bn.Compute(FunctionContext{X:c.x,Y:c.y,Z:c.z}) + if math.Abs(got-c.want)>1e-12 { t.Fatalf("bn(%v,%v,%v)=%v want %v (diff %v)",c.x,c.y,c.z,got,c.want,got-c.want) } + } +} diff --git a/internal/worldgen/climate_sampler.go b/internal/worldgen/climate_sampler.go new file mode 100644 index 0000000..b3e6f05 --- /dev/null +++ b/internal/worldgen/climate_sampler.go @@ -0,0 +1,37 @@ +package worldgen + +// This file samples the climate density functions into a TargetPoint for the +// biome finder. The climate router keys are 2D (flat_cache + y_scale=0) except +// depth, which is 3D. For surface biome selection we fix depth to 0.0, matching +// the depth=0 (surface) entries of the biome parameter table; underground and +// cave biomes use depth=1.0 / non-zero offset and are a later milestone. + +// SampleColumn evaluates the six climate parameters at block (wx, wz) using od +// and returns the TargetPoint for surface biome lookup. seaLevelY is the Y at +// which to sample the 2D climate noises (callers pass the world sea level). +func SampleColumn(od *OverworldDensity, seaLevelY int, wx, wz int) TargetPoint { + ctx := FunctionContext{X: float64(wx), Y: float64(seaLevelY), Z: float64(wz)} + + temp := computeOrZero(od.Temperature, ctx) + humid := computeOrZero(od.Humidity, ctx) + cont := computeOrZero(od.Continentalness, ctx) + ero := computeOrZero(od.Erosion, ctx) + weird := computeOrZero(od.Weirdness, ctx) + + // Surface layer: depth axis is fixed at 0.0 so only the depth=0 (surface) + // biome parameter entries match. The real 3D depth is consulted in the + // per-cell milestone. + const surfaceDepth = 0.0 + + return NewTargetPoint(temp, humid, cont, ero, weird, surfaceDepth) +} + +// computeOrZero evaluates df at ctx, returning 0 when df is nil (a climate key +// absent from the router). This keeps sampling robust without special-casing +// each axis at the call site. +func computeOrZero(df DensityFunction, ctx FunctionContext) float64 { + if df == nil { + return 0 + } + return df.Compute(ctx) +} diff --git a/internal/worldgen/data/density_function/overworld/base_3d_noise.json b/internal/worldgen/data/density_function/overworld/base_3d_noise.json new file mode 100644 index 0000000..ed5a2d9 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/base_3d_noise.json @@ -0,0 +1,8 @@ +{ + "type": "minecraft:old_blended_noise", + "smear_scale_multiplier": 8.0, + "xz_factor": 80.0, + "xz_scale": 0.25, + "y_factor": 160.0, + "y_scale": 0.125 +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/entrances.json b/internal/worldgen/data/density_function/overworld/caves/entrances.json new file mode 100644 index 0000000..582c477 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/entrances.json @@ -0,0 +1,83 @@ +{ + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:min", + "argument1": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:add", + "argument1": 0.37, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:cave_entrance", + "xz_scale": 0.75, + "y_scale": 0.5 + } + }, + "argument2": { + "type": "minecraft:y_clamped_gradient", + "from_value": 0.3, + "from_y": -10, + "to_value": 0.0, + "to_y": 30 + } + }, + "argument2": { + "type": "minecraft:add", + "argument1": "minecraft:overworld/caves/spaghetti_roughness_function", + "argument2": { + "type": "minecraft:clamp", + "input": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:max", + "argument1": { + "type": "minecraft:weird_scaled_sampler", + "input": { + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_3d_rarity", + "xz_scale": 2.0, + "y_scale": 1.0 + } + }, + "noise": "minecraft:spaghetti_3d_1", + "rarity_value_mapper": "type_1" + }, + "argument2": { + "type": "minecraft:weird_scaled_sampler", + "input": { + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_3d_rarity", + "xz_scale": 2.0, + "y_scale": 1.0 + } + }, + "noise": "minecraft:spaghetti_3d_2", + "rarity_value_mapper": "type_1" + } + }, + "argument2": { + "type": "minecraft:add", + "argument1": -0.0765, + "argument2": { + "type": "minecraft:mul", + "argument1": -0.011499999999999996, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_3d_thickness", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + } + }, + "max": 1.0, + "min": -1.0 + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/noodle.json b/internal/worldgen/data/density_function/overworld/caves/noodle.json new file mode 100644 index 0000000..b5566b1 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/noodle.json @@ -0,0 +1,94 @@ +{ + "type": "minecraft:range_choice", + "input": { + "type": "minecraft:interpolated", + "argument": { + "type": "minecraft:range_choice", + "input": "minecraft:y", + "max_exclusive": 321.0, + "min_inclusive": -60.0, + "when_in_range": { + "type": "minecraft:noise", + "noise": "minecraft:noodle", + "xz_scale": 1.0, + "y_scale": 1.0 + }, + "when_out_of_range": -1.0 + } + }, + "max_exclusive": 0.0, + "min_inclusive": -1000000.0, + "when_in_range": 64.0, + "when_out_of_range": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:interpolated", + "argument": { + "type": "minecraft:range_choice", + "input": "minecraft:y", + "max_exclusive": 321.0, + "min_inclusive": -60.0, + "when_in_range": { + "type": "minecraft:add", + "argument1": -0.07500000000000001, + "argument2": { + "type": "minecraft:mul", + "argument1": -0.025, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:noodle_thickness", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + }, + "when_out_of_range": 0.0 + } + }, + "argument2": { + "type": "minecraft:mul", + "argument1": 1.5, + "argument2": { + "type": "minecraft:max", + "argument1": { + "type": "minecraft:abs", + "argument": { + "type": "minecraft:interpolated", + "argument": { + "type": "minecraft:range_choice", + "input": "minecraft:y", + "max_exclusive": 321.0, + "min_inclusive": -60.0, + "when_in_range": { + "type": "minecraft:noise", + "noise": "minecraft:noodle_ridge_a", + "xz_scale": 2.6666666666666665, + "y_scale": 2.6666666666666665 + }, + "when_out_of_range": 0.0 + } + } + }, + "argument2": { + "type": "minecraft:abs", + "argument": { + "type": "minecraft:interpolated", + "argument": { + "type": "minecraft:range_choice", + "input": "minecraft:y", + "max_exclusive": 321.0, + "min_inclusive": -60.0, + "when_in_range": { + "type": "minecraft:noise", + "noise": "minecraft:noodle_ridge_b", + "xz_scale": 2.6666666666666665, + "y_scale": 2.6666666666666665 + }, + "when_out_of_range": 0.0 + } + } + } + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/pillars.json b/internal/worldgen/data/density_function/overworld/caves/pillars.json new file mode 100644 index 0000000..ef84930 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/pillars.json @@ -0,0 +1,50 @@ +{ + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:mul", + "argument1": 2.0, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:pillar", + "xz_scale": 25.0, + "y_scale": 0.3 + } + }, + "argument2": { + "type": "minecraft:add", + "argument1": -1.0, + "argument2": { + "type": "minecraft:mul", + "argument1": -1.0, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:pillar_rareness", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + } + }, + "argument2": { + "type": "minecraft:cube", + "argument": { + "type": "minecraft:add", + "argument1": 0.55, + "argument2": { + "type": "minecraft:mul", + "argument1": 0.55, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:pillar_thickness", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d.json b/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d.json new file mode 100644 index 0000000..7a1a4dc --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d.json @@ -0,0 +1,61 @@ +{ + "type": "minecraft:clamp", + "input": { + "type": "minecraft:max", + "argument1": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:weird_scaled_sampler", + "input": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_2d_modulator", + "xz_scale": 2.0, + "y_scale": 1.0 + }, + "noise": "minecraft:spaghetti_2d", + "rarity_value_mapper": "type_2" + }, + "argument2": { + "type": "minecraft:mul", + "argument1": 0.083, + "argument2": "minecraft:overworld/caves/spaghetti_2d_thickness_modulator" + } + }, + "argument2": { + "type": "minecraft:cube", + "argument": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:abs", + "argument": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:add", + "argument1": 0.0, + "argument2": { + "type": "minecraft:mul", + "argument1": 8.0, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_2d_elevation", + "xz_scale": 1.0, + "y_scale": 0.0 + } + } + }, + "argument2": { + "type": "minecraft:y_clamped_gradient", + "from_value": 8.0, + "from_y": -64, + "to_value": -40.0, + "to_y": 320 + } + } + }, + "argument2": "minecraft:overworld/caves/spaghetti_2d_thickness_modulator" + } + } + }, + "max": 1.0, + "min": -1.0 +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d_thickness_modulator.json b/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d_thickness_modulator.json new file mode 100644 index 0000000..be13665 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/spaghetti_2d_thickness_modulator.json @@ -0,0 +1,17 @@ +{ + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:add", + "argument1": -0.95, + "argument2": { + "type": "minecraft:mul", + "argument1": -0.35000000000000003, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_2d_thickness", + "xz_scale": 2.0, + "y_scale": 1.0 + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/caves/spaghetti_roughness_function.json b/internal/worldgen/data/density_function/overworld/caves/spaghetti_roughness_function.json new file mode 100644 index 0000000..549344e --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/caves/spaghetti_roughness_function.json @@ -0,0 +1,33 @@ +{ + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:add", + "argument1": -0.05, + "argument2": { + "type": "minecraft:mul", + "argument1": -0.05, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_roughness_modulator", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + }, + "argument2": { + "type": "minecraft:add", + "argument1": -0.4, + "argument2": { + "type": "minecraft:abs", + "argument": { + "type": "minecraft:noise", + "noise": "minecraft:spaghetti_roughness", + "xz_scale": 1.0, + "y_scale": 1.0 + } + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/continents.json b/internal/worldgen/data/density_function/overworld/continents.json new file mode 100644 index 0000000..321b6f0 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/continents.json @@ -0,0 +1,12 @@ +{ + "type": "minecraft:flat_cache", + "argument": { + "type": "minecraft:shifted_noise", + "noise": "minecraft:continentalness", + "shift_x": "minecraft:shift_x", + "shift_y": 0.0, + "shift_z": "minecraft:shift_z", + "xz_scale": 0.25, + "y_scale": 0.0 + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/depth.json b/internal/worldgen/data/density_function/overworld/depth.json new file mode 100644 index 0000000..2394489 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/depth.json @@ -0,0 +1,11 @@ +{ + "type": "minecraft:add", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 1.5, + "from_y": -64, + "to_value": -1.5, + "to_y": 320 + }, + "argument2": "minecraft:overworld/offset" +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/erosion.json 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"location": 1.0, + "value": 0.1 + } + ] + } + } + ] + } + } + ] + } + } + }, + "argument2": { + "type": "minecraft:cache_once", + "argument": { + "type": "minecraft:blend_alpha" + } + } + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/ridges.json b/internal/worldgen/data/density_function/overworld/ridges.json new file mode 100644 index 0000000..f4d6b4a --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/ridges.json @@ -0,0 +1,12 @@ +{ + "type": "minecraft:flat_cache", + "argument": { + "type": "minecraft:shifted_noise", + "noise": "minecraft:ridge", + "shift_x": "minecraft:shift_x", + "shift_y": 0.0, + "shift_z": "minecraft:shift_z", + "xz_scale": 0.25, + "y_scale": 0.0 + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/ridges_folded.json b/internal/worldgen/data/density_function/overworld/ridges_folded.json new file mode 100644 index 0000000..e4d81cd --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/ridges_folded.json @@ -0,0 +1,19 @@ +{ + "type": "minecraft:mul", + "argument1": -3.0, + "argument2": { + "type": "minecraft:add", + "argument1": -0.3333333333333333, + "argument2": { + "type": "minecraft:abs", + "argument": { + "type": "minecraft:add", + "argument1": -0.6666666666666666, + "argument2": { + "type": "minecraft:abs", + "argument": "minecraft:overworld/ridges" + } + } + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/overworld/sloped_cheese.json b/internal/worldgen/data/density_function/overworld/sloped_cheese.json new file mode 100644 index 0000000..4e8ecd5 --- /dev/null +++ b/internal/worldgen/data/density_function/overworld/sloped_cheese.json @@ -0,0 +1,32 @@ +{ + "type": "minecraft:add", + "argument1": { + "type": "minecraft:mul", + "argument1": 4.0, + "argument2": { + "type": "minecraft:quarter_negative", + "argument": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:add", + "argument1": "minecraft:overworld/depth", + "argument2": { + "type": "minecraft:mul", + "argument1": "minecraft:overworld/jaggedness", + "argument2": { + "type": "minecraft:half_negative", + "argument": { + "type": "minecraft:noise", + "noise": "minecraft:jagged", + "xz_scale": 1500.0, + "y_scale": 0.0 + } + } + } + }, + "argument2": "minecraft:overworld/factor" + } + } + }, + "argument2": "minecraft:overworld/base_3d_noise" +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/shift_x.json b/internal/worldgen/data/density_function/shift_x.json new file mode 100644 index 0000000..7c21248 --- /dev/null +++ b/internal/worldgen/data/density_function/shift_x.json @@ -0,0 +1,10 @@ +{ + "type": "minecraft:flat_cache", + "argument": { + "type": "minecraft:cache_2d", + "argument": { + "type": "minecraft:shift_a", + "argument": "minecraft:offset" + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/shift_z.json b/internal/worldgen/data/density_function/shift_z.json new file mode 100644 index 0000000..263c112 --- /dev/null +++ b/internal/worldgen/data/density_function/shift_z.json @@ -0,0 +1,10 @@ +{ + "type": "minecraft:flat_cache", + "argument": { + "type": "minecraft:cache_2d", + "argument": { + "type": "minecraft:shift_b", + "argument": "minecraft:offset" + } + } +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/y.json b/internal/worldgen/data/density_function/y.json new file mode 100644 index 0000000..4d21495 --- /dev/null +++ b/internal/worldgen/data/density_function/y.json @@ -0,0 +1,7 @@ +{ + "type": "minecraft:y_clamped_gradient", + "from_value": -4064.0, + "from_y": -4064, + "to_value": 4062.0, + "to_y": 4062 +} \ No newline at end of file diff --git a/internal/worldgen/data/density_function/zero.json b/internal/worldgen/data/density_function/zero.json new file mode 100644 index 0000000..171538e --- /dev/null +++ b/internal/worldgen/data/density_function/zero.json @@ -0,0 +1 @@ +0.0 \ No newline at end of file diff --git a/internal/worldgen/data/noise/aquifer_barrier.json b/internal/worldgen/data/noise/aquifer_barrier.json new file mode 100644 index 0000000..24271d2 --- /dev/null +++ b/internal/worldgen/data/noise/aquifer_barrier.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -3 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/aquifer_fluid_level_floodedness.json b/internal/worldgen/data/noise/aquifer_fluid_level_floodedness.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/aquifer_fluid_level_floodedness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/aquifer_fluid_level_spread.json b/internal/worldgen/data/noise/aquifer_fluid_level_spread.json new file mode 100644 index 0000000..9968798 --- /dev/null +++ b/internal/worldgen/data/noise/aquifer_fluid_level_spread.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -5 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/aquifer_lava.json b/internal/worldgen/data/noise/aquifer_lava.json new file mode 100644 index 0000000..5eba770 --- /dev/null +++ b/internal/worldgen/data/noise/aquifer_lava.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -1 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/badlands_pillar.json b/internal/worldgen/data/noise/badlands_pillar.json new file mode 100644 index 0000000..44eea82 --- /dev/null +++ b/internal/worldgen/data/noise/badlands_pillar.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -2 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/badlands_pillar_roof.json b/internal/worldgen/data/noise/badlands_pillar_roof.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/badlands_pillar_roof.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/badlands_surface.json b/internal/worldgen/data/noise/badlands_surface.json new file mode 100644 index 0000000..492e6c8 --- /dev/null +++ b/internal/worldgen/data/noise/badlands_surface.json @@ -0,0 +1,8 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/calcite.json b/internal/worldgen/data/noise/calcite.json new file mode 100644 index 0000000..d0ae5c0 --- /dev/null +++ b/internal/worldgen/data/noise/calcite.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -9 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/cave_cheese.json b/internal/worldgen/data/noise/cave_cheese.json new file mode 100644 index 0000000..76e3564 --- /dev/null +++ b/internal/worldgen/data/noise/cave_cheese.json @@ -0,0 +1,14 @@ +{ + "amplitudes": [ + 0.5, + 1.0, + 2.0, + 1.0, + 2.0, + 1.0, + 0.0, + 2.0, + 0.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/cave_entrance.json b/internal/worldgen/data/noise/cave_entrance.json new file mode 100644 index 0000000..b03b4dd --- /dev/null +++ b/internal/worldgen/data/noise/cave_entrance.json @@ -0,0 +1,8 @@ +{ + "amplitudes": [ + 0.4, + 0.5, + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/cave_layer.json b/internal/worldgen/data/noise/cave_layer.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/cave_layer.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/clay_bands_offset.json b/internal/worldgen/data/noise/clay_bands_offset.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/clay_bands_offset.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/continentalness.json b/internal/worldgen/data/noise/continentalness.json new file mode 100644 index 0000000..974cce7 --- /dev/null +++ b/internal/worldgen/data/noise/continentalness.json @@ -0,0 +1,14 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 2.0, + 2.0, + 2.0, + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -9 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/continentalness_large.json b/internal/worldgen/data/noise/continentalness_large.json new file mode 100644 index 0000000..1a96648 --- /dev/null +++ b/internal/worldgen/data/noise/continentalness_large.json @@ -0,0 +1,14 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 2.0, + 2.0, + 2.0, + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -11 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/erosion.json b/internal/worldgen/data/noise/erosion.json new file mode 100644 index 0000000..5cb7823 --- /dev/null +++ b/internal/worldgen/data/noise/erosion.json @@ -0,0 +1,10 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 0.0, + 1.0, + 1.0 + ], + "firstOctave": -9 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/erosion_large.json b/internal/worldgen/data/noise/erosion_large.json new file mode 100644 index 0000000..9d22d23 --- /dev/null +++ b/internal/worldgen/data/noise/erosion_large.json @@ -0,0 +1,10 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 0.0, + 1.0, + 1.0 + ], + "firstOctave": -11 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/gravel.json b/internal/worldgen/data/noise/gravel.json new file mode 100644 index 0000000..7766801 --- /dev/null +++ b/internal/worldgen/data/noise/gravel.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/gravel_layer.json b/internal/worldgen/data/noise/gravel_layer.json new file mode 100644 index 0000000..64adfc3 --- /dev/null +++ b/internal/worldgen/data/noise/gravel_layer.json @@ -0,0 +1,14 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 0.013333333333333334 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ice.json b/internal/worldgen/data/noise/ice.json new file mode 100644 index 0000000..93c50c6 --- /dev/null +++ b/internal/worldgen/data/noise/ice.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -4 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/iceberg_pillar.json b/internal/worldgen/data/noise/iceberg_pillar.json new file mode 100644 index 0000000..b51be97 --- /dev/null +++ b/internal/worldgen/data/noise/iceberg_pillar.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/iceberg_pillar_roof.json b/internal/worldgen/data/noise/iceberg_pillar_roof.json new file mode 100644 index 0000000..24271d2 --- /dev/null +++ b/internal/worldgen/data/noise/iceberg_pillar_roof.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -3 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/iceberg_surface.json b/internal/worldgen/data/noise/iceberg_surface.json new file mode 100644 index 0000000..492e6c8 --- /dev/null +++ b/internal/worldgen/data/noise/iceberg_surface.json @@ -0,0 +1,8 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/jagged.json b/internal/worldgen/data/noise/jagged.json new file mode 100644 index 0000000..75d6175 --- /dev/null +++ b/internal/worldgen/data/noise/jagged.json @@ -0,0 +1,21 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -16 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/nether/temperature.json b/internal/worldgen/data/noise/nether/temperature.json new file mode 100644 index 0000000..15e0069 --- /dev/null +++ b/internal/worldgen/data/noise/nether/temperature.json @@ -0,0 +1,7 @@ +{ + "amplitudes": [ + 1.0, + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/nether/vegetation.json b/internal/worldgen/data/noise/nether/vegetation.json new file mode 100644 index 0000000..15e0069 --- /dev/null +++ b/internal/worldgen/data/noise/nether/vegetation.json @@ -0,0 +1,7 @@ +{ + "amplitudes": [ + 1.0, + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/nether_state_selector.json b/internal/worldgen/data/noise/nether_state_selector.json new file mode 100644 index 0000000..964556b --- /dev/null +++ b/internal/worldgen/data/noise/nether_state_selector.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -4 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/nether_wart.json b/internal/worldgen/data/noise/nether_wart.json new file mode 100644 index 0000000..4ecd087 --- /dev/null +++ b/internal/worldgen/data/noise/nether_wart.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 0.0, + 0.0, + 0.9 + ], + "firstOctave": -3 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/netherrack.json b/internal/worldgen/data/noise/netherrack.json new file mode 100644 index 0000000..afceca1 --- /dev/null +++ b/internal/worldgen/data/noise/netherrack.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 0.0, + 0.0, + 0.35 + ], + "firstOctave": -3 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/noodle.json b/internal/worldgen/data/noise/noodle.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/noodle.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/noodle_ridge_a.json b/internal/worldgen/data/noise/noodle_ridge_a.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/noodle_ridge_a.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/noodle_ridge_b.json b/internal/worldgen/data/noise/noodle_ridge_b.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/noodle_ridge_b.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/noodle_thickness.json b/internal/worldgen/data/noise/noodle_thickness.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/noodle_thickness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/offset.json b/internal/worldgen/data/noise/offset.json new file mode 100644 index 0000000..db285f3 --- /dev/null +++ b/internal/worldgen/data/noise/offset.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 0.0 + ], + "firstOctave": -3 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ore_gap.json b/internal/worldgen/data/noise/ore_gap.json new file mode 100644 index 0000000..9968798 --- /dev/null +++ b/internal/worldgen/data/noise/ore_gap.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -5 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ore_vein_a.json b/internal/worldgen/data/noise/ore_vein_a.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/ore_vein_a.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ore_vein_b.json b/internal/worldgen/data/noise/ore_vein_b.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/ore_vein_b.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ore_veininess.json b/internal/worldgen/data/noise/ore_veininess.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/ore_veininess.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/packed_ice.json b/internal/worldgen/data/noise/packed_ice.json new file mode 100644 index 0000000..9724969 --- /dev/null +++ b/internal/worldgen/data/noise/packed_ice.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/patch.json b/internal/worldgen/data/noise/patch.json new file mode 100644 index 0000000..b73af3e --- /dev/null +++ b/internal/worldgen/data/noise/patch.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 0.013333333333333334 + ], + "firstOctave": -5 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/pillar.json b/internal/worldgen/data/noise/pillar.json new file mode 100644 index 0000000..15e0069 --- /dev/null +++ b/internal/worldgen/data/noise/pillar.json @@ -0,0 +1,7 @@ +{ + "amplitudes": [ + 1.0, + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/pillar_rareness.json b/internal/worldgen/data/noise/pillar_rareness.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/pillar_rareness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/pillar_thickness.json b/internal/worldgen/data/noise/pillar_thickness.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/pillar_thickness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/powder_snow.json b/internal/worldgen/data/noise/powder_snow.json new file mode 100644 index 0000000..b51be97 --- /dev/null +++ b/internal/worldgen/data/noise/powder_snow.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/ridge.json b/internal/worldgen/data/noise/ridge.json new file mode 100644 index 0000000..c935aa7 --- /dev/null +++ b/internal/worldgen/data/noise/ridge.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.0, + 2.0, + 1.0, + 0.0, + 0.0, + 0.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/soul_sand_layer.json b/internal/worldgen/data/noise/soul_sand_layer.json new file mode 100644 index 0000000..64adfc3 --- /dev/null +++ b/internal/worldgen/data/noise/soul_sand_layer.json @@ -0,0 +1,14 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 0.013333333333333334 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_2d.json b/internal/worldgen/data/noise/spaghetti_2d.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_2d.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_2d_elevation.json b/internal/worldgen/data/noise/spaghetti_2d_elevation.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_2d_elevation.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_2d_modulator.json b/internal/worldgen/data/noise/spaghetti_2d_modulator.json new file mode 100644 index 0000000..90d5f80 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_2d_modulator.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -11 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_2d_thickness.json b/internal/worldgen/data/noise/spaghetti_2d_thickness.json new file mode 100644 index 0000000..90d5f80 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_2d_thickness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -11 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_3d_1.json b/internal/worldgen/data/noise/spaghetti_3d_1.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_3d_1.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_3d_2.json b/internal/worldgen/data/noise/spaghetti_3d_2.json new file mode 100644 index 0000000..0701b23 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_3d_2.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -7 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_3d_rarity.json b/internal/worldgen/data/noise/spaghetti_3d_rarity.json new file mode 100644 index 0000000..90d5f80 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_3d_rarity.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -11 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_3d_thickness.json b/internal/worldgen/data/noise/spaghetti_3d_thickness.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_3d_thickness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_roughness.json b/internal/worldgen/data/noise/spaghetti_roughness.json new file mode 100644 index 0000000..9968798 --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_roughness.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -5 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/spaghetti_roughness_modulator.json b/internal/worldgen/data/noise/spaghetti_roughness_modulator.json new file mode 100644 index 0000000..897544f --- /dev/null +++ b/internal/worldgen/data/noise/spaghetti_roughness_modulator.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/surface.json b/internal/worldgen/data/noise/surface.json new file mode 100644 index 0000000..492e6c8 --- /dev/null +++ b/internal/worldgen/data/noise/surface.json @@ -0,0 +1,8 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/surface_secondary.json b/internal/worldgen/data/noise/surface_secondary.json new file mode 100644 index 0000000..71bbea9 --- /dev/null +++ b/internal/worldgen/data/noise/surface_secondary.json @@ -0,0 +1,9 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 0.0, + 1.0 + ], + "firstOctave": -6 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/surface_swamp.json b/internal/worldgen/data/noise/surface_swamp.json new file mode 100644 index 0000000..d6da154 --- /dev/null +++ b/internal/worldgen/data/noise/surface_swamp.json @@ -0,0 +1,6 @@ +{ + "amplitudes": [ + 1.0 + ], + "firstOctave": -2 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/temperature.json b/internal/worldgen/data/noise/temperature.json new file mode 100644 index 0000000..ddcab84 --- /dev/null +++ b/internal/worldgen/data/noise/temperature.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.5, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0 + ], + "firstOctave": -10 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/temperature_large.json b/internal/worldgen/data/noise/temperature_large.json new file mode 100644 index 0000000..184e589 --- /dev/null +++ b/internal/worldgen/data/noise/temperature_large.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.5, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0 + ], + "firstOctave": -12 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/vegetation.json b/internal/worldgen/data/noise/vegetation.json new file mode 100644 index 0000000..320e418 --- /dev/null +++ b/internal/worldgen/data/noise/vegetation.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0 + ], + "firstOctave": -8 +} \ No newline at end of file diff --git a/internal/worldgen/data/noise/vegetation_large.json b/internal/worldgen/data/noise/vegetation_large.json new file mode 100644 index 0000000..1f4daef --- /dev/null +++ b/internal/worldgen/data/noise/vegetation_large.json @@ -0,0 +1,11 @@ +{ + "amplitudes": [ + 1.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0 + ], + "firstOctave": -10 +} \ No newline at end of file diff --git a/internal/worldgen/data/overworld.json b/internal/worldgen/data/overworld.json new file mode 100644 index 0000000..51847df --- /dev/null +++ b/internal/worldgen/data/overworld.json @@ -0,0 +1,2599 @@ +{ + "aquifers_enabled": true, + "default_block": { + "Name": "minecraft:stone" + }, + "default_fluid": { + "Name": "minecraft:water", + "Properties": { + "level": "0" + } + }, + "disable_mob_generation": false, + "legacy_random_source": false, + "noise": { + "height": 384, + "min_y": -64, + "size_horizontal": 1, + "size_vertical": 2 + }, + "noise_router": { + "barrier": { + "type": "minecraft:noise", + "noise": "minecraft:aquifer_barrier", + "xz_scale": 1.0, + "y_scale": 0.5 + }, + "continents": "minecraft:overworld/continents", + "depth": "minecraft:overworld/depth", + "erosion": "minecraft:overworld/erosion", + "final_density": { + "type": "minecraft:min", + "argument1": { + "type": "minecraft:squeeze", + "argument": { + "type": "minecraft:mul", + "argument1": 0.64, + "argument2": { + "type": "minecraft:interpolated", + "argument": { + "type": "minecraft:blend_density", + "argument": { + "type": "minecraft:add", + "argument1": 0.1171875, + "argument2": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 0.0, + "from_y": -64, + "to_value": 1.0, + "to_y": -40 + }, + "argument2": { + "type": "minecraft:add", + "argument1": -0.1171875, + "argument2": { + "type": "minecraft:add", + "argument1": -0.078125, + "argument2": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 1.0, + "from_y": 240, + "to_value": 0.0, + "to_y": 256 + }, + "argument2": { + "type": "minecraft:add", + "argument1": 0.078125, + "argument2": { + "type": "minecraft:range_choice", + "input": "minecraft:overworld/sloped_cheese", + "max_exclusive": 1.5625, + "min_inclusive": -1000000.0, + "when_in_range": { + "type": "minecraft:min", + "argument1": "minecraft:overworld/sloped_cheese", + "argument2": { + "type": "minecraft:mul", + "argument1": 5.0, + "argument2": "minecraft:overworld/caves/entrances" + } + }, + "when_out_of_range": { + "type": "minecraft:max", + "argument1": { + "type": "minecraft:min", + "argument1": { + "type": "minecraft:min", + "argument1": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:mul", + "argument1": 4.0, + "argument2": { + "type": "minecraft:square", + "argument": { + "type": "minecraft:noise", + "noise": "minecraft:cave_layer", + "xz_scale": 1.0, + "y_scale": 8.0 + } + } + }, + "argument2": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:clamp", + "input": { + "type": "minecraft:add", + "argument1": 0.27, + "argument2": { + "type": "minecraft:noise", + "noise": "minecraft:cave_cheese", + "xz_scale": 1.0, + "y_scale": 0.6666666666666666 + } + }, + "max": 1.0, + "min": -1.0 + }, + "argument2": { + "type": "minecraft:clamp", + "input": { + "type": "minecraft:add", + "argument1": 1.5, + "argument2": { + "type": "minecraft:mul", + "argument1": -0.64, + "argument2": "minecraft:overworld/sloped_cheese" + } + }, + "max": 0.5, + "min": 0.0 + } + } + }, + "argument2": "minecraft:overworld/caves/entrances" + }, + "argument2": { + "type": "minecraft:add", + "argument1": "minecraft:overworld/caves/spaghetti_2d", + "argument2": "minecraft:overworld/caves/spaghetti_roughness_function" + } + }, + "argument2": { + "type": "minecraft:range_choice", + "input": "minecraft:overworld/caves/pillars", + "max_exclusive": 0.03, + "min_inclusive": -1000000.0, + "when_in_range": -1000000.0, + "when_out_of_range": "minecraft:overworld/caves/pillars" + } + } + } + } + } + } + } + } + } + } + } + } + }, + "argument2": "minecraft:overworld/caves/noodle" + }, + "fluid_level_floodedness": { + "type": "minecraft:noise", + "noise": "minecraft:aquifer_fluid_level_floodedness", + "xz_scale": 1.0, + "y_scale": 0.67 + }, + "fluid_level_spread": { + "type": "minecraft:noise", + "noise": "minecraft:aquifer_fluid_level_spread", + "xz_scale": 1.0, + "y_scale": 0.7142857142857143 + }, + "lava": { + "type": "minecraft:noise", + "noise": "minecraft:aquifer_lava", + "xz_scale": 1.0, + "y_scale": 1.0 + }, + "preliminary_surface_level": { + "type": "minecraft:find_top_surface", + "cell_height": 8, + "density": { + "type": "minecraft:add", + "argument1": -0.390625, + "argument2": { + "type": "minecraft:add", + "argument1": 0.1171875, + "argument2": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 0.0, + "from_y": -64, + "to_value": 1.0, + "to_y": -40 + }, + "argument2": { + "type": "minecraft:add", + "argument1": -0.1171875, + "argument2": { + "type": "minecraft:add", + "argument1": -0.078125, + "argument2": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 1.0, + "from_y": 240, + "to_value": 0.0, + "to_y": 256 + }, + "argument2": { + "type": "minecraft:add", + "argument1": 0.078125, + "argument2": { + "type": "minecraft:clamp", + "input": { + "type": "minecraft:add", + "argument1": -0.703125, + "argument2": { + "type": "minecraft:mul", + "argument1": 4.0, + "argument2": { + "type": "minecraft:quarter_negative", + "argument": { + "type": "minecraft:mul", + "argument1": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 1.5, + "from_y": -64, + "to_value": -1.5, + "to_y": 320 + }, + "argument2": { + "type": "minecraft:cache_2d", + "argument": "minecraft:overworld/offset" + } + }, + "argument2": { + "type": "minecraft:cache_2d", + "argument": "minecraft:overworld/factor" + } + } + } + } + }, + "max": 64.0, + "min": -64.0 + } + } + } + } + } + } + } + }, + "lower_bound": -64, + "upper_bound": { + "type": "minecraft:clamp", + "input": { + "type": "minecraft:add", + "argument1": 128.0, + "argument2": { + "type": "minecraft:mul", + "argument1": -128.0, + "argument2": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:mul", + "argument1": 0.2734375, + "argument2": { + "type": "minecraft:invert", + "argument": { + "type": "minecraft:cache_2d", + "argument": "minecraft:overworld/factor" + } + } + }, + "argument2": { + "type": "minecraft:mul", + "argument1": -1.0, + "argument2": { + "type": "minecraft:cache_2d", + "argument": "minecraft:overworld/offset" + } + } + } + } + }, + "max": 320.0, + "min": 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"minecraft:biome", + "biome_is": [ + "minecraft:desert" + ] + }, + "then_run": { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:stone_depth", + "add_surface_depth": true, + "offset": 0, + "secondary_depth_range": 30, + "surface_type": "floor" + }, + "then_run": { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:sandstone" + } + } + } + } + ] + } + }, + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:stone_depth", + "add_surface_depth": false, + "offset": 0, + "secondary_depth_range": 0, + "surface_type": "floor" + }, + "then_run": { + "type": "minecraft:sequence", + "sequence": [ + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:biome", + "biome_is": [ + "minecraft:frozen_peaks", + "minecraft:jagged_peaks" + ] + }, + "then_run": { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:stone" + } + } + }, + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:biome", + "biome_is": [ + "minecraft:warm_ocean", + "minecraft:lukewarm_ocean", + "minecraft:deep_lukewarm_ocean" + ] + }, + "then_run": { + "type": "minecraft:sequence", + "sequence": [ + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:stone_depth", + "add_surface_depth": false, + "offset": 0, + "secondary_depth_range": 0, + "surface_type": "ceiling" + }, + "then_run": { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:sandstone" + } + } + }, + { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:sand" + } + } + ] + } + }, + { + "type": "minecraft:sequence", + "sequence": [ + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:stone_depth", + "add_surface_depth": false, + "offset": 0, + "secondary_depth_range": 0, + "surface_type": "ceiling" + }, + "then_run": { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:stone" + } + } + }, + { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:gravel" + } + } + ] + } + ] + } + } + ] + } + }, + { + "type": "minecraft:condition", + "if_true": { + "type": "minecraft:vertical_gradient", + "false_at_and_above": { + "absolute": 8 + }, + "random_name": "minecraft:deepslate", + "true_at_and_below": { + "absolute": 0 + } + }, + "then_run": { + "type": "minecraft:block", + "result_state": { + "Name": "minecraft:deepslate", + "Properties": { + "axis": "y" + } + } + } + } + ] + } +} \ No newline at end of file diff --git a/internal/worldgen/density.go b/internal/worldgen/density.go new file mode 100644 index 0000000..6b25b3f --- /dev/null +++ b/internal/worldgen/density.go @@ -0,0 +1,250 @@ +package worldgen + +import "math" + +// FunctionContext is the sample point for a density function (block coords). +// During chunk generation, interp holds the precomputed cell-interpolated value +// for each Interpolated node (indexed by node); it is nil for plain evaluation. +type FunctionContext struct { + X, Y, Z float64 + interp []float64 +} + +// WithInterp returns a copy of c carrying the given per-node interpolated values. +func (c FunctionContext) WithInterp(v []float64) FunctionContext { + c.interp = v + return c +} + +// Interpolated marks a sub-function that vanilla samples on the cell-corner grid +// and trilinearly interpolates (the heavy 3D terrain noise). During generation +// the value is looked up by Index; otherwise the inner function is evaluated. +type Interpolated struct { + Inner DensityFunction + Index int +} + +func (n *Interpolated) Compute(c FunctionContext) float64 { + if c.interp != nil { + return c.interp[n.Index] + } + return n.Inner.Compute(c) +} + +// DensityFunction is a node in the density-function tree. Compute returns the +// density at the given point; positive conventionally means "solid". +// +// This is the interpreter engine; only the node types we currently need are +// implemented. The full vanilla set (splines, blend_density, caches, etc.) can +// be added incrementally without changing this interface. +type DensityFunction interface { + Compute(c FunctionContext) float64 +} + +// Constant is a fixed value. +type Constant float64 + +func (c Constant) Compute(FunctionContext) float64 { return float64(c) } + +type binaryOp struct { + a, b DensityFunction + op func(x, y float64) float64 +} + +func (n binaryOp) Compute(c FunctionContext) float64 { return n.op(n.a.Compute(c), n.b.Compute(c)) } + +// Add, Mul, Min, Max combine two density functions pointwise. +func Add(a, b DensityFunction) DensityFunction { + return binaryOp{a, b, func(x, y float64) float64 { return x + y }} +} +func Mul(a, b DensityFunction) DensityFunction { + return binaryOp{a, b, func(x, y float64) float64 { return x * y }} +} +func Min(a, b DensityFunction) DensityFunction { + return binaryOp{a, b, func(x, y float64) float64 { + if x < y { + return x + } + return y + }} +} +func Max(a, b DensityFunction) DensityFunction { + return binaryOp{a, b, func(x, y float64) float64 { + if x > y { + return x + } + return y + }} +} + +// YClampedGradient is the y_clamped_gradient node: a linear map of Y from +// [fromY, toY] onto [fromV, toV], clamped outside that range. +type YClampedGradient struct { + FromY, ToY, FromV, ToV float64 +} + +func (g YClampedGradient) Compute(c FunctionContext) float64 { + return clampedMap(c.Y, g.FromY, g.ToY, g.FromV, g.ToV) +} + +// NoiseDF samples a NormalNoise, scaling the input coordinates (the "noise" / +// "shifted_noise" family, without the shift inputs). +type NoiseDF struct { + Noise *NormalNoise + XZScale, YScale float64 +} + +func (n NoiseDF) Compute(c FunctionContext) float64 { + return n.Noise.GetValue(c.X*n.XZScale, c.Y*n.YScale, c.Z*n.XZScale) +} + +type unaryOp struct { + a DensityFunction + op func(float64) float64 +} + +func (n unaryOp) Compute(c FunctionContext) float64 { return n.op(n.a.Compute(c)) } + +// Abs, Square, Cube, HalfNegative, QuarterNegative, Squeeze are the unary +// transforms used by the vanilla density tree. +func Abs(a DensityFunction) DensityFunction { return unaryOp{a, math.Abs} } +func Square(a DensityFunction) DensityFunction { return unaryOp{a, func(x float64) float64 { return x * x }} } +func Cube(a DensityFunction) DensityFunction { return unaryOp{a, func(x float64) float64 { return x * x * x }} } +func HalfNegative(a DensityFunction) DensityFunction { + return unaryOp{a, func(x float64) float64 { + if x > 0 { + return x + } + return x * 0.5 + }} +} +func QuarterNegative(a DensityFunction) DensityFunction { + return unaryOp{a, func(x float64) float64 { + if x > 0 { + return x + } + return x * 0.25 + }} +} +func Squeeze(a DensityFunction) DensityFunction { + return unaryOp{a, func(x float64) float64 { + d := clamp(x, -1, 1) + return d/2.0 - d*d*d/24.0 + }} +} + +// Clamp constrains a density function to [min, max]. +func Clamp(a DensityFunction, min, max float64) DensityFunction { + return unaryOp{a, func(x float64) float64 { return clamp(x, min, max) }} +} + +// RangeChoice picks whenInRange if input is within [min, max), else whenOut. +type RangeChoice struct { + Input DensityFunction + Min, Max float64 + WhenInRange DensityFunction + WhenOutOfRange DensityFunction +} + +func (r RangeChoice) Compute(c FunctionContext) float64 { + d := r.Input.Compute(c) + if d >= r.Min && d < r.Max { + return r.WhenInRange.Compute(c) + } + return r.WhenOutOfRange.Compute(c) +} + +// ShiftedNoise samples a NormalNoise at coordinates scaled and offset by shift +// density functions (the workhorse of climate/terrain inputs). +type ShiftedNoise struct { + ShiftX, ShiftY, ShiftZ DensityFunction + XZScale, YScale float64 + Noise *NormalNoise +} + +func (s ShiftedNoise) Compute(c FunctionContext) float64 { + x := c.X*s.XZScale + s.ShiftX.Compute(c) + y := c.Y*s.YScale + s.ShiftY.Compute(c) + z := c.Z*s.XZScale + s.ShiftZ.Compute(c) + return s.Noise.GetValue(x, y, z) +} + +// shiftNoise samples the offset noise at quarter scale, times four. +func shiftNoise(noise *NormalNoise, x, y, z float64) float64 { + return noise.GetValue(x*0.25, y*0.25, z*0.25) * 4.0 +} + +// ShiftA shifts along X/Z (used by shift_x): noise(x, 0, z). +type ShiftA struct{ Noise *NormalNoise } + +func (s ShiftA) Compute(c FunctionContext) float64 { return shiftNoise(s.Noise, c.X, 0, c.Z) } + +// ShiftB shifts with swapped axes (used by shift_z): noise(z, x, 0). +type ShiftB struct{ Noise *NormalNoise } + +func (s ShiftB) Compute(c FunctionContext) float64 { return shiftNoise(s.Noise, c.Z, c.X, 0) } + +// WeirdScaledSampler scales a noise sample by a rarity derived from an input +// density function (used by the spaghetti caves). +type WeirdScaledSampler struct { + Input DensityFunction + Noise *NormalNoise + Rarity func(float64) float64 +} + +func (w WeirdScaledSampler) Compute(c FunctionContext) float64 { + rarity := w.Rarity(w.Input.Compute(c)) + return rarity * math.Abs(w.Noise.GetValue(c.X/rarity, c.Y/rarity, c.Z/rarity)) +} + +// SpaghettiRarity2D is the type_2 rarity mapping. +func SpaghettiRarity2D(v float64) float64 { + switch { + case v < -0.75: + return 0.5 + case v < -0.5: + return 0.75 + case v < 0.5: + return 1.0 + case v < 0.75: + return 2.0 + default: + return 3.0 + } +} + +// SpaghettiRarity3D is the type_1 rarity mapping. +func SpaghettiRarity3D(v float64) float64 { + switch { + case v < -0.5: + return 0.75 + case v < 0.0: + return 1.0 + case v < 0.5: + return 1.5 + default: + return 2.0 + } +} + +func clamp(v, lo, hi float64) float64 { + if v < lo { + return lo + } + if v > hi { + return hi + } + return v +} + +// clampedMap linearly maps v from [inMin,inMax] to [outMin,outMax], clamped. +func clampedMap(v, inMin, inMax, outMin, outMax float64) float64 { + if v <= inMin { + return outMin + } + if v >= inMax { + return outMax + } + t := (v - inMin) / (inMax - inMin) + return outMin + t*(outMax-outMin) +} diff --git a/internal/worldgen/density_bench_test.go b/internal/worldgen/density_bench_test.go new file mode 100644 index 0000000..120d2e1 --- /dev/null +++ b/internal/worldgen/density_bench_test.go @@ -0,0 +1,7 @@ +package worldgen +import "testing" +func BenchmarkFinalDensity(b *testing.B) { + od,_ := LoadOverworldFinalDensity(0) + b.ReportAllocs() + for i:=0;i>8)}) } +} diff --git a/internal/worldgen/improved_noise.go b/internal/worldgen/improved_noise.go new file mode 100644 index 0000000..ebb32d0 --- /dev/null +++ b/internal/worldgen/improved_noise.go @@ -0,0 +1,117 @@ +package worldgen + +import "math" + +// gradient is SimplexNoise.GRADIENT: the 16 (with repeats) 3D gradient vectors +// used by Perlin gradient hashing. +var gradient = [16][3]float64{ + {1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0}, + {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1}, + {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}, + {1, 1, 0}, {0, -1, 1}, {-1, 1, 0}, {0, -1, -1}, +} + +// ImprovedNoise is a single Perlin noise octave (ImprovedNoise), with random +// offsets and a 256-entry permutation table. +type ImprovedNoise struct { + Xo, Yo, Zo float64 + p [256]int +} + +// NewImprovedNoise constructs an ImprovedNoise, consuming three doubles for the +// offsets and 256 bounded ints for the Fisher–Yates permutation shuffle. +func NewImprovedNoise(r RandomSource) *ImprovedNoise { + n := &ImprovedNoise{ + Xo: r.NextDouble() * 256.0, + Yo: r.NextDouble() * 256.0, + Zo: r.NextDouble() * 256.0, + } + for i := 0; i < 256; i++ { + n.p[i] = i + } + for i := 0; i < 256; i++ { + j := int(r.NextIntN(int32(256 - i))) + n.p[i], n.p[i+j] = n.p[i+j], n.p[i] + } + return n +} + +func (n *ImprovedNoise) perm(i int) int { return n.p[i&255] & 255 } + +// Noise samples 3D Perlin noise at (x, y, z). +func (n *ImprovedNoise) Noise(x, y, z float64) float64 { + return n.NoiseY(x, y, z, 0, 0) +} + +// NoiseY is the 5-argument variant used by BlendedNoise: yScale/yFudge "smear" +// the Y gradient sampling while the smoothstep still uses the true Y fraction. +func (n *ImprovedNoise) NoiseY(x, y, z, yScale, yFudge float64) float64 { + d := x + n.Xo + e := y + n.Yo + f := z + n.Zo + i := int(math.Floor(d)) + j := int(math.Floor(e)) + k := int(math.Floor(f)) + xr := d - float64(i) + yr := e - float64(j) + zr := f - float64(k) + + var yrFudge float64 + if yScale != 0.0 { + fudgeLimit := yr + if yFudge >= 0.0 && yFudge < yr { + fudgeLimit = yFudge + } + yrFudge = math.Floor(fudgeLimit/yScale+1.0e-7) * yScale + } + return n.sampleAndLerp(i, j, k, xr, yr-yrFudge, zr, yr) +} + +// sampleAndLerp uses dyGrad for gradient hashing and dySmooth for the Y +// smoothstep (they differ only in the 5-arg "smear" path). +func (n *ImprovedNoise) sampleAndLerp(gx, gy, gz int, dx, dyGrad, dz, dySmooth float64) float64 { + dy := dyGrad + a := n.perm(gx) + b := n.perm(gx + 1) + aa := n.perm(a + gy) + ab := n.perm(a + gy + 1) + ba := n.perm(b + gy) + bb := n.perm(b + gy + 1) + + d000 := grad(n.perm(aa+gz), dx, dy, dz) + d100 := grad(n.perm(ba+gz), dx-1, dy, dz) + d010 := grad(n.perm(ab+gz), dx, dy-1, dz) + d110 := grad(n.perm(bb+gz), dx-1, dy-1, dz) + d001 := grad(n.perm(aa+gz+1), dx, dy, dz-1) + d101 := grad(n.perm(ba+gz+1), dx-1, dy, dz-1) + d011 := grad(n.perm(ab+gz+1), dx, dy-1, dz-1) + d111 := grad(n.perm(bb+gz+1), dx-1, dy-1, dz-1) + + r := smoothstep(dx) + s := smoothstep(dySmooth) + t := smoothstep(dz) + return lerp3(r, s, t, d000, d100, d010, d110, d001, d101, d011, d111) +} + +// grad is GradientNoise: dot of the hashed gradient vector with (x, y, z). +func grad(hash int, x, y, z float64) float64 { + g := gradient[hash&15] + return g[0]*x + g[1]*y + g[2]*z +} + +// smoothstep is Mth.smoothstep: 6t^5 - 15t^4 + 10t^3. +func smoothstep(t float64) float64 { + return t * t * t * (t*(t*6-15) + 10) +} + +func lerp(t, a, b float64) float64 { return a + t*(b-a) } + +func lerp2(tx, ty, v00, v10, v01, v11 float64) float64 { + return lerp(ty, lerp(tx, v00, v10), lerp(tx, v01, v11)) +} + +func lerp3(tx, ty, tz, v000, v100, v010, v110, v001, v101, v011, v111 float64) float64 { + return lerp(tz, + lerp2(tx, ty, v000, v100, v010, v110), + lerp2(tx, ty, v001, v101, v011, v111)) +} diff --git a/internal/worldgen/improved_noise_test.go b/internal/worldgen/improved_noise_test.go new file mode 100644 index 0000000..ae57739 --- /dev/null +++ b/internal/worldgen/improved_noise_test.go @@ -0,0 +1,32 @@ +package worldgen + +import ( + "math" + "testing" +) + +func TestImprovedNoiseVectors(t *testing.T) { + n := NewImprovedNoise(NewXoroshiro(42)) + + for _, c := range []struct { + name string + got, want float64 + }{ + {"xo", n.Xo, 190.83062484342904}, + {"yo", n.Yo, 101.88674612737026}, + {"zo", n.Zo, 151.323544791807}, + } { + if math.Abs(c.got-c.want) > 1e-9 { + t.Fatalf("%s = %v, want %v", c.name, c.got, c.want) + } + } + + pts := [][3]float64{{0.5, 0.5, 0.5}, {1.5, 2.5, 3.5}, {100.1, 64.0, -200.7}, {-12.3, 5.0, 7.7}} + want := []float64{0.078420838879807, 0.42903440359153633, 0.041997176611984766, -0.07019565638436798} + for i, p := range pts { + got := n.Noise(p[0], p[1], p[2]) + if math.Abs(got-want[i]) > 1e-12 { + t.Fatalf("Noise%v = %v, want %v", p, got, want[i]) + } + } +} diff --git a/internal/worldgen/loader.go b/internal/worldgen/loader.go new file mode 100644 index 0000000..9180429 --- /dev/null +++ b/internal/worldgen/loader.go @@ -0,0 +1,328 @@ +package worldgen + +import ( + "embed" + "encoding/json" + "fmt" + "strings" +) + +//go:embed data +var dataFS embed.FS + +// Loader parses the embedded datapack density-function tree into evaluatable +// nodes, seeding noises through a RandomState. Shared sub-functions are cached +// by name so the DAG is built once. +type Loader struct { + rs *RandomState + dfCache map[string]DensityFunction + interpolated []*Interpolated +} + +// OverworldDensity is the parsed final_density plus the set of Interpolated +// nodes that the generator samples on the cell grid. +type OverworldDensity struct { + Final DensityFunction + Interpolated []*Interpolated + // Climate parameters sampled by the biome finder. Read from the same + // noise_router as final_density. The router keys map to climate axes: + // temperature→Temperature, vegetation→Humidity, continents→Continentalness, + // erosion→Erosion, ridges→Weirdness, depth→Depth. + Temperature, Humidity, Continentalness, Erosion, Weirdness, Depth DensityFunction +} + +// LoadOverworldFinalDensity builds the overworld final_density function for the +// given world seed. +func LoadOverworldFinalDensity(seed int64) (*OverworldDensity, error) { + l := &Loader{rs: NewRandomState(seed), dfCache: make(map[string]DensityFunction)} + var settings struct { + NoiseRouter map[string]json.RawMessage `json:"noise_router"` + } + if err := l.readJSON("data/overworld.json", &settings); err != nil { + return nil, err + } + var node any + if err := json.Unmarshal(settings.NoiseRouter["final_density"], &node); err != nil { + return nil, err + } + final, err := l.parseNode(node) + if err != nil { + return nil, err + } + od := &OverworldDensity{Final: final, Interpolated: l.interpolated} + + // Parse the climate router keys used by the biome finder. Each key resolves + // to a density function via the same parseNode/loadRef machinery as + // final_density. A missing key is not fatal — the climate axis stays nil and + // the sampler treats it as a constant zero — but a parse error is. + climateKeys := map[string]*DensityFunction{ + "temperature": &od.Temperature, + "vegetation": &od.Humidity, + "continents": &od.Continentalness, + "erosion": &od.Erosion, + "ridges": &od.Weirdness, + "depth": &od.Depth, + } + for key, dst := range climateKeys { + raw, ok := settings.NoiseRouter[key] + if !ok { + continue + } + var cn any + if err := json.Unmarshal(raw, &cn); err != nil { + return nil, fmt.Errorf("parse climate key %q: %w", key, err) + } + df, err := l.parseNode(cn) + if err != nil { + return nil, fmt.Errorf("climate key %q: %w", key, err) + } + *dst = df + } + return od, nil +} + +func (l *Loader) readJSON(path string, v any) error { + b, err := dataFS.ReadFile(path) + if err != nil { + return fmt.Errorf("read %s: %w", path, err) + } + return json.Unmarshal(b, v) +} + +// parseNode builds a density function from a decoded JSON value: a number is a +// constant, a string is a reference to another density-function file, and an +// object is a typed node. +func (l *Loader) parseNode(v any) (DensityFunction, error) { + switch t := v.(type) { + case float64: + return Constant(t), nil + case string: + return l.loadRef(t) + case map[string]any: + return l.parseObject(t) + default: + return nil, fmt.Errorf("unexpected density-function node %T", v) + } +} + +// loadRef loads and caches a density function referenced by resource location. +func (l *Loader) loadRef(name string) (DensityFunction, error) { + if df, ok := l.dfCache[name]; ok { + return df, nil + } + path := "data/density_function/" + strings.TrimPrefix(name, "minecraft:") + ".json" + var node any + if err := l.readJSON(path, &node); err != nil { + return nil, err + } + df, err := l.parseNode(node) + if err != nil { + return nil, fmt.Errorf("in %s: %w", name, err) + } + l.dfCache[name] = df + return df, nil +} + +func (l *Loader) parseObject(m map[string]any) (DensityFunction, error) { + typ, _ := m["type"].(string) + arg := func(k string) (DensityFunction, error) { return l.parseNode(m[k]) } + num := func(k string) float64 { f, _ := m[k].(float64); return f } + + switch strings.TrimPrefix(typ, "minecraft:") { + case "add", "mul", "min", "max": + a, err := arg("argument1") + if err != nil { + return nil, err + } + b, err := arg("argument2") + if err != nil { + return nil, err + } + switch typ[10:] { + case "add": + return Add(a, b), nil + case "mul": + return Mul(a, b), nil + case "min": + return Min(a, b), nil + default: + return Max(a, b), nil + } + case "abs", "square", "cube", "half_negative", "quarter_negative", "squeeze": + a, err := arg("argument") + if err != nil { + return nil, err + } + return unaryByName(typ[10:], a), nil + case "clamp": + a, err := arg("input") + if err != nil { + return nil, err + } + return Clamp(a, num("min"), num("max")), nil + case "range_choice": + in, err := arg("input") + if err != nil { + return nil, err + } + whenIn, err := arg("when_in_range") + if err != nil { + return nil, err + } + whenOut, err := arg("when_out_of_range") + if err != nil { + return nil, err + } + return RangeChoice{in, num("min_inclusive"), num("max_exclusive"), whenIn, whenOut}, nil + case "y_clamped_gradient": + return YClampedGradient{num("from_y"), num("to_y"), num("from_value"), num("to_value")}, nil + case "noise": + n, err := l.noiseField(m["noise"]) + if err != nil { + return nil, err + } + return NoiseDF{Noise: n, XZScale: num("xz_scale"), YScale: num("y_scale")}, nil + case "shifted_noise": + sx, err := arg("shift_x") + if err != nil { + return nil, err + } + sy, err := arg("shift_y") + if err != nil { + return nil, err + } + sz, err := arg("shift_z") + if err != nil { + return nil, err + } + n, err := l.noiseField(m["noise"]) + if err != nil { + return nil, err + } + return ShiftedNoise{sx, sy, sz, num("xz_scale"), num("y_scale"), n}, nil + case "shift_a", "shift_b": + n, err := l.noiseField(m["argument"]) + if err != nil { + return nil, err + } + if typ[10:] == "shift_a" { + return ShiftA{n}, nil + } + return ShiftB{n}, nil + case "old_blended_noise": + return l.rs.BlendedNoise(num("xz_scale"), num("y_scale"), num("xz_factor"), num("y_factor"), num("smear_scale_multiplier")), nil + case "weird_scaled_sampler": + in, err := arg("input") + if err != nil { + return nil, err + } + n, err := l.noiseField(m["noise"]) + if err != nil { + return nil, err + } + rarity := SpaghettiRarity3D + if s, _ := m["rarity_value_mapper"].(string); s == "type_2" { + rarity = SpaghettiRarity2D + } + return WeirdScaledSampler{in, n, rarity}, nil + case "spline": + return l.parseSpline(m["spline"]) + case "blend_alpha": + return Constant(1.0), nil // no blending: alpha = 1 + case "blend_offset": + return Constant(0.0), nil // no blending: offset = 0 + case "interpolated": + inner, err := arg("argument") + if err != nil { + return nil, err + } + n := &Interpolated{Inner: inner, Index: len(l.interpolated)} + l.interpolated = append(l.interpolated, n) + return n, nil + case "blend_density", "flat_cache", "cache_2d", "cache_once", "cache_all_in_cell": + // 2D caches and blend wrappers are value-preserving for per-point + // evaluation (recomputed rather than cached); only the 3D interpolated + // marker changes the result and is handled above. + return arg("argument") + default: + return nil, fmt.Errorf("unsupported density-function type %q", typ) + } +} + +func unaryByName(name string, a DensityFunction) DensityFunction { + switch name { + case "abs": + return Abs(a) + case "square": + return Square(a) + case "cube": + return Cube(a) + case "half_negative": + return HalfNegative(a) + case "quarter_negative": + return QuarterNegative(a) + default: // squeeze + return Squeeze(a) + } +} + +// noiseField resolves a noise reference (a "minecraft:" key, or an object +// with a "noise" key) to a seeded NormalNoise. +func (l *Loader) noiseField(v any) (*NormalNoise, error) { + var key string + switch t := v.(type) { + case string: + key = t + case map[string]any: + key, _ = t["noise"].(string) + } + if key == "" { + return nil, fmt.Errorf("missing noise reference") + } + var params struct { + FirstOctave int `json:"firstOctave"` + Amplitudes []float64 `json:"amplitudes"` + } + path := "data/noise/" + strings.TrimPrefix(key, "minecraft:") + ".json" + if err := l.readJSON(path, ¶ms); err != nil { + return nil, err + } + return l.rs.Noise(key, params.FirstOctave, params.Amplitudes), nil +} + +func (l *Loader) parseSpline(v any) (DensityFunction, error) { + m, ok := v.(map[string]any) + if !ok { + return nil, fmt.Errorf("spline is not an object") + } + coord, err := l.parseNode(m["coordinate"]) + if err != nil { + return nil, err + } + pts, _ := m["points"].([]any) + s := &CubicSpline{coordinate: coord} + for _, p := range pts { + pm := p.(map[string]any) + loc, _ := pm["location"].(float64) + der, _ := pm["derivative"].(float64) + val, err := l.parseSplineValue(pm["value"]) + if err != nil { + return nil, err + } + s.locations = append(s.locations, float32(loc)) + s.derivatives = append(s.derivatives, float32(der)) + s.values = append(s.values, val) + } + return s, nil +} + +// parseSplineValue handles a spline point's value: a number (constant), a raw +// nested spline (object with "coordinate"), or a density-function node. +func (l *Loader) parseSplineValue(v any) (DensityFunction, error) { + if m, ok := v.(map[string]any); ok { + if _, hasCoord := m["coordinate"]; hasCoord { + return l.parseSpline(m) + } + } + return l.parseNode(v) +} diff --git a/internal/worldgen/loadtest_test.go b/internal/worldgen/loadtest_test.go new file mode 100644 index 0000000..7246cab --- /dev/null +++ b/internal/worldgen/loadtest_test.go @@ -0,0 +1,27 @@ +package worldgen + +import ( + "math" + "testing" +) + +// TestLoadOverworldDensity loads the full overworld final_density tree and +// checks it evaluates to finite values with the expected vertical sign trend +// (solid deep down, air high up). +func TestLoadOverworldDensity(t *testing.T) { + od, err := LoadOverworldFinalDensity(0) + if err != nil { + t.Fatal(err) + } + deep := od.Final.Compute(FunctionContext{X: 0, Y: -40, Z: 0}) + high := od.Final.Compute(FunctionContext{X: 0, Y: 200, Z: 0}) + if math.IsNaN(deep) || math.IsNaN(high) { + t.Fatal("final_density produced NaN") + } + if !(deep > 0) { + t.Fatalf("expected solid (positive) deep underground, got %v", deep) + } + if !(high < 0) { + t.Fatalf("expected air (negative) high up, got %v", high) + } +} diff --git a/internal/worldgen/noise_test.go b/internal/worldgen/noise_test.go new file mode 100644 index 0000000..7d4c684 --- /dev/null +++ b/internal/worldgen/noise_test.go @@ -0,0 +1,45 @@ +package worldgen + +import ( + "math" + "testing" +) + +var noisePts = [][3]float64{{0.5, 0.5, 0.5}, {1.5, 2.5, 3.5}, {100.1, 64.0, -200.7}, {-12.3, 5.0, 7.7}} + +func TestPerlinNoiseVectors(t *testing.T) { + p := NewPerlinNoise(NewXoroshiro(42), -3, []float64{1, 1, 1}) + + // Octave offsets validate the positional-factory MD5 seeding chain. + wantOff := [3][3]float64{ + {77.66507715247522, 242.19573546755112, 173.13896594232995}, + {217.18954032212207, 38.031116641324985, 29.079876730588552}, + {245.20475284681797, 184.39003372698303, 174.76798991121467}, + } + for i, w := range wantOff { + o := p.octaves[len(p.octaves)-1-i] + if math.Abs(o.Xo-w[0]) > 1e-9 || math.Abs(o.Yo-w[1]) > 1e-9 || math.Abs(o.Zo-w[2]) > 1e-9 { + t.Fatalf("octave[%d] offsets = %v,%v,%v want %v", i, o.Xo, o.Yo, o.Zo, w) + } + } + + want := []float64{0.14203479195685254, -0.2004829169283356, 0.10959099511010406, 0.02936359094335893} + for i, pt := range noisePts { + if got := p.GetValue(pt[0], pt[1], pt[2]); math.Abs(got-want[i]) > 1e-12 { + t.Fatalf("PerlinNoise%v = %v, want %v", pt, got, want[i]) + } + } +} + +func TestNormalNoiseVectors(t *testing.T) { + n := NewNormalNoise(NewXoroshiro(42), -3, []float64{1, 1, 1}) + if math.Abs(n.MaxValue()-5.0) > 1e-12 { + t.Fatalf("maxValue = %v, want 5.0", n.MaxValue()) + } + want := []float64{0.08875533507209354, -0.1338868205633287, -0.18990226335882565, 0.008404386832678992} + for i, pt := range noisePts { + if got := n.GetValue(pt[0], pt[1], pt[2]); math.Abs(got-want[i]) > 1e-12 { + t.Fatalf("NormalNoise%v = %v, want %v", pt, got, want[i]) + } + } +} diff --git a/internal/worldgen/normal_noise.go b/internal/worldgen/normal_noise.go new file mode 100644 index 0000000..14ceff6 --- /dev/null +++ b/internal/worldgen/normal_noise.go @@ -0,0 +1,49 @@ +package worldgen + +// normalInputFactor is NormalNoise.INPUT_FACTOR, the frequency offset applied +// to the second Perlin field so the two octave stacks don't align. +const normalInputFactor = 1.0181268882175227 + +// NormalNoise combines two PerlinNoise fields, scaled so the result has a +// normalized deviation. This is the noise type referenced by density functions. +type NormalNoise struct { + first *PerlinNoise + second *PerlinNoise + valueFactor float64 + maxValue float64 +} + +// NewNormalNoise builds a NormalNoise from the same parameters vanilla uses: +// two PerlinNoise stacks drawn sequentially from r, plus a value factor derived +// from the span of non-zero amplitudes. +func NewNormalNoise(r RandomSource, firstOctave int, amplitudes []float64) *NormalNoise { + n := &NormalNoise{ + first: NewPerlinNoise(r, firstOctave, amplitudes), + second: NewPerlinNoise(r, firstOctave, amplitudes), + } + + min, max := len(amplitudes), 0 + for i, a := range amplitudes { + if a != 0 { + if i < min { + min = i + } + if i > max { + max = i + } + } + } + expectedDeviation := 0.1 * (1.0 + 1.0/float64(max-min+1)) + n.valueFactor = (1.0 / 6.0) / expectedDeviation + n.maxValue = (n.first.MaxValue() + n.second.MaxValue()) * n.valueFactor + return n +} + +// GetValue samples the combined noise at (x, y, z). +func (n *NormalNoise) GetValue(x, y, z float64) float64 { + return (n.first.GetValue(x, y, z) + + n.second.GetValue(x*normalInputFactor, y*normalInputFactor, z*normalInputFactor)) * n.valueFactor +} + +// MaxValue returns the theoretical maximum magnitude. +func (n *NormalNoise) MaxValue() float64 { return n.maxValue } diff --git a/internal/worldgen/perlin_noise.go b/internal/worldgen/perlin_noise.go new file mode 100644 index 0000000..4835af4 --- /dev/null +++ b/internal/worldgen/perlin_noise.go @@ -0,0 +1,122 @@ +package worldgen + +import ( + "math" + "strconv" +) + +// PerlinNoise is an octave sum of ImprovedNoise layers, matching the official +// PerlinNoise (non-legacy factory path). +type PerlinNoise struct { + octaves []*ImprovedNoise // entries may be nil for zero amplitudes + amplitudes []float64 + firstOctave int + lowestFreqInputFactor float64 + lowestFreqValueFactor float64 + maxValue float64 +} + +// NewPerlinNoise builds a PerlinNoise over the given amplitudes starting at +// firstOctave. Each octave is seeded by the positional factory's hash of +// "octave_", exactly as vanilla does. +func NewPerlinNoise(r RandomSource, firstOctave int, amplitudes []float64) *PerlinNoise { + count := len(amplitudes) + p := &PerlinNoise{ + octaves: make([]*ImprovedNoise, count), + amplitudes: amplitudes, + firstOctave: firstOctave, + } + factory := r.ForkPositional() + for k := 0; k < count; k++ { + if amplitudes[k] != 0 { + octave := firstOctave + k + p.octaves[k] = NewImprovedNoise(factory.FromHashOf("octave_" + strconv.Itoa(octave))) + } + } + p.lowestFreqInputFactor = math.Pow(2, float64(firstOctave)) + p.lowestFreqValueFactor = math.Pow(2, float64(count-1)) / (math.Pow(2, float64(count)) - 1) + p.maxValue = p.edgeValue(2.0) + return p +} + +// NewLegacyPerlinNoise builds a PerlinNoise with the legacy (non-positional) +// octave seeding used by BlendedNoise: octaves are drawn sequentially from r, +// starting with the zero octave, then descending. Skipped (zero-amplitude) +// octaves consume a fixed number of draws. +func NewLegacyPerlinNoise(r RandomSource, firstOctave int, amplitudes []float64) *PerlinNoise { + octaves := len(amplitudes) + zeroIdx := -firstOctave + p := &PerlinNoise{ + octaves: make([]*ImprovedNoise, octaves), + amplitudes: amplitudes, + firstOctave: firstOctave, + } + + zeroOctave := NewImprovedNoise(r) // always drawn + if zeroIdx >= 0 && zeroIdx < octaves && amplitudes[zeroIdx] != 0 { + p.octaves[zeroIdx] = zeroOctave + } + for i := zeroIdx - 1; i >= 0; i-- { + if i < octaves && amplitudes[i] != 0 { + p.octaves[i] = NewImprovedNoise(r) + } else { + r.ConsumeCount(262) // skipOctave + } + } + + p.lowestFreqInputFactor = math.Pow(2, float64(-zeroIdx)) + p.lowestFreqValueFactor = math.Pow(2, float64(octaves-1)) / (math.Pow(2, float64(octaves)) - 1) + p.maxValue = p.edgeValue(2.0) + return p +} + +// GetOctaveNoise returns the i-th octave from the high-frequency end (vanilla's +// reverse indexing), or nil if that octave's amplitude is zero. +func (p *PerlinNoise) GetOctaveNoise(i int) *ImprovedNoise { + return p.octaves[len(p.octaves)-1-i] +} + +// MaxBrokenValue is PerlinNoise.maxBrokenValue: edgeValue(yScale + 2). +func (p *PerlinNoise) MaxBrokenValue(yScale float64) float64 { return p.edgeValue(yScale + 2.0) } + +// GetValue samples the octave sum at (x, y, z). +func (p *PerlinNoise) GetValue(x, y, z float64) float64 { return p.GetValueY(x, y, z, 0, 0) } + +// GetValueY is the 5-argument octave sum used with Y-smearing. +func (p *PerlinNoise) GetValueY(x, y, z, yScale, yFudge float64) float64 { + d := 0.0 + inputFactor := p.lowestFreqInputFactor + valueFactor := p.lowestFreqValueFactor + for i, oct := range p.octaves { + if oct != nil { + g := oct.NoiseY(wrap(x*inputFactor), wrap(y*inputFactor), wrap(z*inputFactor), + yScale*inputFactor, yFudge*inputFactor) + d += p.amplitudes[i] * g * valueFactor + } + inputFactor *= 2.0 + valueFactor /= 2.0 + } + return d +} + +// MaxValue returns the theoretical maximum magnitude. +func (p *PerlinNoise) MaxValue() float64 { return p.maxValue } + +func (p *PerlinNoise) edgeValue(x float64) float64 { + e := 0.0 + valueFactor := p.lowestFreqValueFactor + for i, oct := range p.octaves { + if oct != nil { + e += p.amplitudes[i] * x * valueFactor + } + valueFactor /= 2.0 + } + return e +} + +// wrap is PerlinNoise.wrap: folds large coordinates back near the origin to +// preserve floating-point precision. The constant is 2^25. +func wrap(value float64) float64 { + const period = 3.3554432e7 + return value - float64(int64(math.Floor(value/period+0.5)))*period +} diff --git a/internal/worldgen/random.go b/internal/worldgen/random.go new file mode 100644 index 0000000..d51a747 --- /dev/null +++ b/internal/worldgen/random.go @@ -0,0 +1,220 @@ +// Package worldgen ports Minecraft's noise-based terrain generation: the random +// sources, Perlin/normal noise, and (later) the density-function interpreter. +// +// Implementations mirror the official 26.1.2 server bit-for-bit; values are +// verified against vectors captured from the real classes (see random_test.go). +package worldgen + +import ( + "crypto/md5" + "encoding/binary" + "math/bits" +) + +// md5Seed mirrors RandomSupport.seedFromHashOf: the MD5 digest of name split +// into two big-endian 64-bit halves. +func md5Seed(name string) (lo, hi uint64) { + sum := md5.Sum([]byte(name)) + return binary.BigEndian.Uint64(sum[0:8]), binary.BigEndian.Uint64(sum[8:16]) +} + +// Mixing constants from RandomSupport. +const ( + goldenRatio64 = 0x9E3779B97F4A7C15 + silverRatio64 = 0x6A09E667F3BCC909 +) + +// mixStafford13 is RandomSupport.mixStafford13, a 64-bit avalanche mix. +func mixStafford13(z uint64) uint64 { + z = (z ^ (z >> 30)) * 0xBF58476D1CE4E5B9 + z = (z ^ (z >> 27)) * 0x94D049BB133111EB + return z ^ (z >> 31) +} + +// seed128 is RandomSupport.Seed128bit. +type seed128 struct{ lo, hi uint64 } + +// upgradeSeedTo128bit mirrors RandomSupport.upgradeSeedTo128bit: derive a +// 128-bit seed from a 64-bit one, then avalanche-mix both halves. +func upgradeSeedTo128bit(seed uint64) seed128 { + lo := seed ^ silverRatio64 + hi := lo + goldenRatio64 + return seed128{mixStafford13(lo), mixStafford13(hi)} +} + +// RandomSource is the subset of Minecraft's RandomSource we use. +type RandomSource interface { + NextLong() int64 + NextInt() int32 + NextIntN(bound int32) int32 + NextDouble() float64 + NextFloat() float32 + NextBoolean() bool + // ForkPositional returns a factory for deriving deterministic child sources + // (used to seed noise octaves by name). + ForkPositional() PositionalRandomFactory + // ConsumeCount advances the generator by n draws (used to skip noise octaves). + ConsumeCount(n int) +} + +// PositionalRandomFactory derives child RandomSources deterministically. +type PositionalRandomFactory interface { + // FromHashOf seeds a child source from the MD5 hash of name. + FromHashOf(name string) RandomSource +} + +// --- Xoroshiro128++ --- + +// Xoroshiro is XoroshiroRandomSource backed by Xoroshiro128PlusPlus. +type Xoroshiro struct{ lo, hi uint64 } + +// NewXoroshiro seeds a Xoroshiro source from a 64-bit seed. +func NewXoroshiro(seed int64) *Xoroshiro { + s := upgradeSeedTo128bit(uint64(seed)) + return newXoroshiroFrom(s.lo, s.hi) +} + +func newXoroshiroFrom(lo, hi uint64) *Xoroshiro { + if lo == 0 && hi == 0 { + lo, hi = goldenRatio64, silverRatio64 + } + return &Xoroshiro{lo: lo, hi: hi} +} + +// nextBits advances the Xoroshiro128++ state and returns the raw 64-bit output. +func (x *Xoroshiro) nextBits() uint64 { + l, m := x.lo, x.hi + n := bits.RotateLeft64(l+m, 17) + l + m ^= l + x.lo = bits.RotateLeft64(l, 49) ^ m ^ (m << 21) + x.hi = bits.RotateLeft64(m, 28) + return n +} + +func (x *Xoroshiro) NextLong() int64 { return int64(x.nextBits()) } +func (x *Xoroshiro) NextInt() int32 { return int32(x.nextBits()) } + +// NextIntN mirrors XoroshiroRandomSource.nextInt(bound): Lemire's multiply-shift +// with rejection for an unbiased result. +func (x *Xoroshiro) NextIntN(bound int32) int32 { + l := uint64(uint32(x.NextInt())) + m := l * uint64(bound) + low := uint32(m) + if low < uint32(bound) { + threshold := uint32(-bound) % uint32(bound) + for low < threshold { + l = uint64(uint32(x.NextInt())) + m = l * uint64(bound) + low = uint32(m) + } + } + return int32(m >> 32) +} + +func (x *Xoroshiro) NextDouble() float64 { + return float64(x.nextBits()>>11) * 0x1.0p-53 +} + +func (x *Xoroshiro) NextFloat() float32 { + return float32(x.nextBits()>>40) * 0x1.0p-24 +} + +func (x *Xoroshiro) NextBoolean() bool { return x.nextBits()&1 != 0 } + +// ConsumeCount advances the underlying generator n times. +func (x *Xoroshiro) ConsumeCount(n int) { + for i := 0; i < n; i++ { + x.nextBits() + } +} + +// ForkPositional consumes two outputs to seed a positional factory. +func (x *Xoroshiro) ForkPositional() PositionalRandomFactory { + return &xoroshiroPositional{seedLo: x.nextBits(), seedHi: x.nextBits()} +} + +type xoroshiroPositional struct{ seedLo, seedHi uint64 } + +// FromHashOf mirrors XoroshiroPositionalRandomFactory.fromHashOf: MD5 the name +// into a 128-bit seed, XOR with the factory seed, no avalanche mixing. +func (f *xoroshiroPositional) FromHashOf(name string) RandomSource { + lo, hi := md5Seed(name) + return newXoroshiroFrom(lo^f.seedLo, hi^f.seedHi) +} + +// --- Legacy LCG (java.util.Random) --- + +const ( + lcgMultiplier = 0x5DEECE66D + lcgAddend = 0xB + lcgMask = (1 << 48) - 1 +) + +// Legacy is LegacyRandomSource: java.util.Random's 48-bit LCG. +type Legacy struct{ seed uint64 } + +// NewLegacy seeds a Legacy source, applying Java's seed scramble. +func NewLegacy(seed int64) *Legacy { + return &Legacy{seed: (uint64(seed) ^ lcgMultiplier) & lcgMask} +} + +// next returns the top `b` bits of the next LCG state. +func (r *Legacy) next(b uint) int32 { + r.seed = (r.seed*lcgMultiplier + lcgAddend) & lcgMask + return int32(r.seed >> (48 - b)) +} + +func (r *Legacy) NextInt() int32 { return r.next(32) } +func (r *Legacy) NextLong() int64 { return int64(r.next(32))<<32 + int64(r.next(32)) } + +// NextIntN mirrors BitRandomSource.nextInt(bound): power-of-two fast path, +// otherwise modulo with rejection to avoid bias. +func (r *Legacy) NextIntN(bound int32) int32 { + if bound&-bound == bound { // power of two + return int32((int64(bound) * int64(r.next(31))) >> 31) + } + for { + j := r.next(31) + k := j % bound + if j-k+(bound-1) >= 0 { + return k + } + } +} + +func (r *Legacy) NextDouble() float64 { + hi := int64(r.next(26)) + lo := int64(r.next(27)) + return float64(hi<<27+lo) * 0x1.0p-53 +} + +func (r *Legacy) NextFloat() float32 { return float32(r.next(24)) * 0x1.0p-24 } +func (r *Legacy) NextBoolean() bool { return r.next(1) != 0 } + +// ConsumeCount advances the LCG n times. +func (r *Legacy) ConsumeCount(n int) { + for i := 0; i < n; i++ { + r.next(32) + } +} + +// ForkPositional mirrors LegacyRandomSource.forkPositional. +func (r *Legacy) ForkPositional() PositionalRandomFactory { + return &legacyPositional{seed: uint64(r.NextLong())} +} + +type legacyPositional struct{ seed uint64 } + +// FromHashOf mirrors LegacyPositionalRandomFactory.fromHashOf: seed from the +// Java String.hashCode of name XORed with the factory seed. +func (f *legacyPositional) FromHashOf(name string) RandomSource { + return NewLegacy(int64(int32(javaStringHashCode(name))) ^ int64(f.seed)) +} + +func javaStringHashCode(s string) int32 { + var h int32 + for i := 0; i < len(s); i++ { + h = 31*h + int32(s[i]) + } + return h +} diff --git a/internal/worldgen/random_test.go b/internal/worldgen/random_test.go new file mode 100644 index 0000000..0a08232 --- /dev/null +++ b/internal/worldgen/random_test.go @@ -0,0 +1,73 @@ +package worldgen + +import ( + "math" + "testing" +) + +// Reference vectors captured from the official 26.1.2 server classes +// (XoroshiroRandomSource / LegacyRandomSource seeded with 42), consumed in +// order: 5x NextLong, 5x NextIntN(100), then doubles/floats. + +func TestXoroshiroVectors(t *testing.T) { + x := NewXoroshiro(42) + + wantLong := []int64{ + -4695948378737616609, 7341713790291473579, -7542733514721318211, + 4888889476139319686, 8419651034331256779, + } + for i, w := range wantLong { + if got := x.NextLong(); got != w { + t.Fatalf("NextLong[%d] = %d, want %d", i, got, w) + } + } + + wantInt := []int32{28, 93, 40, 73, 75} + for i, w := range wantInt { + if got := x.NextIntN(100); got != w { + t.Fatalf("NextIntN[%d] = %d, want %d", i, got, w) + } + } + + wantDouble := []float64{0.4990607418038817, 0.4922907789978952, 0.09296765457327383} + for i, w := range wantDouble { + if got := x.NextDouble(); math.Abs(got-w) > 1e-15 { + t.Fatalf("NextDouble[%d] = %v, want %v", i, got, w) + } + } + + wantFloat := []float32{0.1058414, 0.583224, 0.34108514} + for i, w := range wantFloat { + if got := x.NextFloat(); math.Abs(float64(got-w)) > 1e-6 { + t.Fatalf("NextFloat[%d] = %v, want %v", i, got, w) + } + } +} + +func TestLegacyVectors(t *testing.T) { + r := NewLegacy(42) + + wantLong := []int64{ + -5025562857975149833, -5843495416241995736, 5694868678511409995, + 5111195811822994797, -6169532649852302182, + } + for i, w := range wantLong { + if got := r.NextLong(); got != w { + t.Fatalf("NextLong[%d] = %d, want %d", i, got, w) + } + } + + wantInt := []int32{82, 2, 76, 92, 76} + for i, w := range wantInt { + if got := r.NextIntN(100); got != w { + t.Fatalf("NextIntN[%d] = %d, want %d", i, got, w) + } + } + + wantDouble := []float64{0.6904257605024213, 0.762090173108902, 0.998178600062844} + for i, w := range wantDouble { + if got := r.NextDouble(); math.Abs(got-w) > 1e-15 { + t.Fatalf("NextDouble[%d] = %v, want %v", i, got, w) + } + } +} diff --git a/internal/worldgen/randomstate.go b/internal/worldgen/randomstate.go new file mode 100644 index 0000000..da79f7c --- /dev/null +++ b/internal/worldgen/randomstate.go @@ -0,0 +1,34 @@ +package worldgen + +// RandomState seeds all worldgen noises from the world seed, mirroring the +// vanilla RandomState: a positional factory derived from XoroshiroRandomSource +// (overworld uses the non-legacy source), with each noise seeded by the MD5 +// hash of its resource location. +type RandomState struct { + factory PositionalRandomFactory + noises map[string]*NormalNoise +} + +// NewRandomState builds the seeding context for the given world seed. +func NewRandomState(seed int64) *RandomState { + return &RandomState{ + factory: NewXoroshiro(seed).ForkPositional(), + noises: make(map[string]*NormalNoise), + } +} + +// Noise returns the NormalNoise for the named noise parameters, seeded as +// NormalNoise.create(factory.fromHashOf(name), params) and cached. +func (rs *RandomState) Noise(name string, firstOctave int, amplitudes []float64) *NormalNoise { + if n, ok := rs.noises[name]; ok { + return n + } + n := NewNormalNoise(rs.factory.FromHashOf(name), firstOctave, amplitudes) + rs.noises[name] = n + return n +} + +// BlendedNoise builds the terrain blended noise, seeded from "minecraft:terrain". +func (rs *RandomState) BlendedNoise(xzScale, yScale, xzFactor, yFactor, smear float64) *BlendedNoise { + return NewBlendedNoise(rs.factory.FromHashOf("minecraft:terrain"), xzScale, yScale, xzFactor, yFactor, smear) +} diff --git a/internal/worldgen/simple.go b/internal/worldgen/simple.go new file mode 100644 index 0000000..beb4271 --- /dev/null +++ b/internal/worldgen/simple.go @@ -0,0 +1,16 @@ +package worldgen + +// SimpleTerrain builds a small density-function tree producing gentle 3D hills, +// using the verified noise primitives. It is a placeholder shaped by hand until +// the full vanilla overworld density tree is ported. +// +// density(x,y,z) = yBias(y) + amplitude * noise3D(scaled x,y,z) +// +// yBias goes from +1 at fromY to -1 at toY (clamped), so the surface sits where +// the noise crosses the bias — roughly midway, perturbed by the noise. +func SimpleTerrain(seed int64) DensityFunction { + noise := NewNormalNoise(NewXoroshiro(seed), -4, []float64{1, 1, 1, 1}) + bias := YClampedGradient{FromY: 40, ToY: 104, FromV: 1.0, ToV: -1.0} + perturb := Mul(Constant(0.7), NoiseDF{Noise: noise, XZScale: 0.2, YScale: 0.1}) + return Add(bias, perturb) +} diff --git a/internal/worldgen/spline.go b/internal/worldgen/spline.go new file mode 100644 index 0000000..636d951 --- /dev/null +++ b/internal/worldgen/spline.go @@ -0,0 +1,46 @@ +package worldgen + +// CubicSpline is Minecraft's cubic spline over a coordinate density function. +// Each point's value is itself a density function (often a constant or a nested +// spline), enabling multi-dimensional terrain shaping. +type CubicSpline struct { + coordinate DensityFunction + locations []float32 + values []DensityFunction + derivatives []float32 +} + +func (s *CubicSpline) Compute(c FunctionContext) float64 { + t := float32(s.coordinate.Compute(c)) + n := len(s.locations) + + // Below the first point or above the last: linear extrapolation. + if t < s.locations[0] { + return float64(extend(s.values[0].Compute(c), s.derivatives[0], s.locations[0], t)) + } + if t >= s.locations[n-1] { + return float64(extend(s.values[n-1].Compute(c), s.derivatives[n-1], s.locations[n-1], t)) + } + + // Find the segment [i, i+1] containing t. + i := 0 + for i < n-1 && s.locations[i+1] <= t { + i++ + } + loc0, loc1 := s.locations[i], s.locations[i+1] + d0, d1 := s.derivatives[i], s.derivatives[i+1] + p0 := float32(s.values[i].Compute(c)) + p1 := float32(s.values[i+1].Compute(c)) + + k := (t - loc0) / (loc1 - loc0) + l := d0*(loc1-loc0) - (p1 - p0) + m := -d1*(loc1-loc0) + (p1 - p0) + return float64(lerp32(k, p0, p1) + k*(1-k)*lerp32(k, l, m)) +} + +// extend linearly extrapolates a point's value beyond the spline's range. +func extend(value float64, derivative, loc, t float32) float32 { + return float32(value) + derivative*(t-loc) +} + +func lerp32(t, a, b float32) float32 { return a + t*(b-a) }