world: replay stage-3 monster rooms
Ports MonsterRoomFeature from bytecode with vanilla draw order and loop structure: shell validation (solid floor and ceiling, one to five open side columns), interior cave_air carving, cobblestone walls with the mossy three-in-four floor roll drawn only where vanilla draws it, chest placement faced away from its single opaque neighbour with the loot-seed long consumed even though block entities are not modelled yet, and the spawner's one-draw mob pick. Writes go through Feature.safeSetBlock semantics against #minecraft:features_cannot_replace, captured verbatim from the jar into the embedded datapack data. The pass slots between geodes and the ores so the rooms' cave_air pockets exist before ore ellipsoids roll their air-exposure discards. The committed fixture's four chunks happen to contain no dungeons, so measured parity holds at 98.028%, but the generator's output can differ elsewhere: generatorVersion bumps to 22.
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26
internal/worldgen/features_cannot_replace.go
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26
internal/worldgen/features_cannot_replace.go
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package worldgen
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import (
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_ "embed"
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"encoding/json"
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)
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// features_cannot_replace.json is #minecraft:features_cannot_replace, captured
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// verbatim from the 26.1.2 server jar. Features guard their writes through
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// Feature.safeSetBlock with this tag: an existing state in the tag stays, an
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// existing state outside it may be replaced.
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//
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//go:embed data/tag/features_cannot_replace.json
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var featuresCannotReplaceJSON []byte
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// FeaturesCannotReplace returns the block names in
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// #minecraft:features_cannot_replace.
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func FeaturesCannotReplace() ([]string, error) {
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var doc struct {
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Values []string `json:"values"`
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}
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if err := json.Unmarshal(featuresCannotReplaceJSON, &doc); err != nil {
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return nil, err
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}
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return doc.Values, nil
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}
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