world: replay stage-3 monster rooms
Ports MonsterRoomFeature from bytecode with vanilla draw order and loop structure: shell validation (solid floor and ceiling, one to five open side columns), interior cave_air carving, cobblestone walls with the mossy three-in-four floor roll drawn only where vanilla draws it, chest placement faced away from its single opaque neighbour with the loot-seed long consumed even though block entities are not modelled yet, and the spawner's one-draw mob pick. Writes go through Feature.safeSetBlock semantics against #minecraft:features_cannot_replace, captured verbatim from the jar into the embedded datapack data. The pass slots between geodes and the ores so the rooms' cave_air pockets exist before ore ellipsoids roll their air-exposure discards. The committed fixture's four chunks happen to contain no dungeons, so measured parity holds at 98.028%, but the generator's output can differ elsewhere: generatorVersion bumps to 22.
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6 changed files with 469 additions and 1 deletions
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@ -36,6 +36,12 @@ func (r *decorationRegion) replayScheduledOres(seed int64, targetX, targetZ int3
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if err := r.placeScheduledGeodes(seed); err != nil {
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return fmt.Errorf("world: replay source geodes (%d,%d): %w", source.X, source.Z, err)
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}
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// Stage 3 runs before the ores on purpose: the rooms' cave_air pockets
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// are what vanilla's ore ellipsoids roll their air-exposure discards
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// against.
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if err := r.placeScheduledMonsterRooms(seed); err != nil {
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return fmt.Errorf("world: replay source monster rooms (%d,%d): %w", source.X, source.Z, err)
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}
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if err := r.placeScheduledUndergroundOresStage(seed); err != nil {
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return fmt.Errorf("world: replay source underground ores (%d,%d): %w", source.X, source.Z, err)
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}
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