Fix terrain streaming and surface spawning
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f0279cdb65
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17 changed files with 424 additions and 111 deletions
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@ -31,6 +31,7 @@ type handler struct {
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session *server.PlayerSession
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knownPlayers map[[16]byte]bool
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knownEntities map[int32]visibleEntity
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spawnY float64
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// Creative inventory state for block placement.
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heldSlot int32 // selected hotbar index (0-8)
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