Fix terrain streaming and surface spawning
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f0279cdb65
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2b07d6be20
17 changed files with 424 additions and 111 deletions
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@ -98,15 +98,15 @@ func (h *handler) handleClientInformation(pkt protocol.Packet) error {
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return err
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}
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// view_distance drives the chunk streamer radius. The client sends 2..32;
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// clamp into a sane server range so a huge view distance doesn't trigger a
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// generation explosion.
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// view_distance drives the chunk streamer radius. The server owns the upper
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// bound because accepting the client's render distance can multiply cold
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// generation work into hundreds of chunks.
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vdInt := int(int8(vd))
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if vdInt < 2 {
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vdInt = 2
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}
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if vdInt > 16 {
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vdInt = 16
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if max := h.srv.Config().MaxViewDistance; vdInt > max {
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vdInt = max
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}
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h.viewDistance = vdInt
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