Drive basic trees from biome feature stages
This commit is contained in:
parent
2bfa3155f3
commit
064f0f1cca
5 changed files with 339 additions and 41 deletions
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@ -33,7 +33,7 @@ const dataVersion26 = 4790
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// first time it ran: chunkAt prefers the store over the generator, so the
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// already-explored area around spawn keeps its old terrain and every later fix
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// looks like it did nothing in exactly the place you are standing.
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const generatorVersion = 14
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const generatorVersion = 15
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// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
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// because it is ours, not part of the vanilla chunk format.
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127
internal/world/trees.go
Normal file
127
internal/world/trees.go
Normal file
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@ -0,0 +1,127 @@
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package world
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import "regionio/internal/worldgen"
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const vegetationStage = 9
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func placeVanillaTrees(c *Chunk, seed int64, cx, cz int32, biomes *[16][16]string, surfTop *[16][16]int) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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panic(err)
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}
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random, decorationSeed := worldgen.DecorationRandom(seed, int(cx), int(cz))
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seen := make(map[string]bool)
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for bx := 0; bx < 16; bx += 4 {
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for bz := 0; bz < 16; bz += 4 {
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stages := set.Biomes[biomes[bx][bz]].Features
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if len(stages) <= vegetationStage {
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continue
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}
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for featureIndex, name := range stages[vegetationStage] {
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if seen[name] {
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continue
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}
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seen[name] = true
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placed, ok := set.Placed[name]
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if !ok || !treeFeatureType(set.Configured[placed.Feature].Type) {
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continue
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}
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plan, err := set.Placement(name)
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if err != nil {
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continue
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}
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random.SetFeatureSeed(decorationSeed, featureIndex, vegetationStage)
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count := plan.Count.Sample(random)
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for attempt := 0; attempt < count; attempt++ {
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x, z := int(random.NextIntN(16)), int(random.NextIntN(16))
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y := MinY + surfTop[x][z] + 1
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placeTreeReference(c, set, random, placed.Feature, x, y, z)
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}
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}
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}
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}
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}
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func treeFeatureType(kind string) bool {
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return kind == "minecraft:tree" || kind == "minecraft:random_selector"
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}
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func placeTreeReference(c *Chunk, set *worldgen.FeatureSet, random worldgen.RandomSource, name string, x, y, z int) bool {
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configured, ok := set.Configured[name]
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if !ok {
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if placed, exists := set.Placed[name]; exists {
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return placeTreeReference(c, set, random, placed.Feature, x, y, z)
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}
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return false
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}
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switch configured.Type {
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case "minecraft:random_selector":
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selector, err := set.RandomSelector(name)
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if err != nil {
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return false
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}
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for _, entry := range selector.Features {
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if random.NextFloat() < entry.Chance {
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return placeTreeReference(c, set, random, entry.Feature.Name, x, y, z)
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}
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}
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return placeTreeReference(c, set, random, selector.Default.Name, x, y, z)
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case "minecraft:tree":
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config, err := set.Tree(name)
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if err != nil || config.TrunkPlacer.Type != "minecraft:straight_trunk_placer" || config.FoliagePlacer.Type != "minecraft:blob_foliage_placer" {
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return false
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}
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return placeStraightBlobTree(c, random, x, y, z, config)
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}
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return false
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}
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func placeStraightBlobTree(c *Chunk, random worldgen.RandomSource, x, y, z int, config worldgen.TreeFeatureConfig) bool {
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if x < 2 || x >= 14 || z < 2 || z >= 14 || y <= MinY || y+12 >= MinY+WorldHeight {
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return false
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}
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floor := c.GetBlock(x, y-1, z)
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if floor != StateGrass && floor != StateDirt && floor != StateCoarseDirt && floor != StatePodzol {
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return false
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}
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height := config.TrunkPlacer.BaseHeight
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if config.TrunkPlacer.HeightRandA > 0 {
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height += int(random.NextIntN(int32(config.TrunkPlacer.HeightRandA + 1)))
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}
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if config.TrunkPlacer.HeightRandB > 0 {
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height += int(random.NextIntN(int32(config.TrunkPlacer.HeightRandB + 1)))
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}
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for dy := 0; dy <= height+config.FoliagePlacer.Height; dy++ {
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if c.GetBlock(x, y+dy, z) != StateAir {
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return false
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}
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}
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logState, okLog := nameToStateID(config.TrunkProvider.State.Name, config.TrunkProvider.State.Properties)
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leafState, okLeaf := nameToStateID(config.FoliageProvider.State.Name, config.FoliageProvider.State.Properties)
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if !okLog || !okLeaf {
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return false
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}
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c.SetBlock(x, y-1, z, StateDirt)
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for dy := 0; dy < height; dy++ {
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c.SetBlock(x, y+dy, z, logState)
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}
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centerY := y + height - 1 + config.FoliagePlacer.Offset
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for layer := 0; layer < config.FoliagePlacer.Height; layer++ {
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radius := config.FoliagePlacer.Radius
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if layer == config.FoliagePlacer.Height-1 {
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radius--
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}
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ly := centerY - layer
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for dx := -radius; dx <= radius; dx++ {
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for dz := -radius; dz <= radius; dz++ {
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if abs(dx) == radius && abs(dz) == radius && random.NextIntN(2) == 0 {
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continue
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}
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if c.GetBlock(x+dx, ly, z+dz) == StateAir {
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c.SetBlock(x+dx, ly, z+dz, leafState)
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}
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}
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}
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}
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return true
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}
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61
internal/world/trees_test.go
Normal file
61
internal/world/trees_test.go
Normal file
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@ -0,0 +1,61 @@
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package world
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import (
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"testing"
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"regionio/internal/worldgen"
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)
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func TestStraightBlobTreeFromDatapack(t *testing.T) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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t.Fatal(err)
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}
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config, err := set.Tree("minecraft:oak")
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if err != nil {
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t.Fatal(err)
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}
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chunk := NewChunk(0, 0, BiomePlains)
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chunk.setBlockRaw(8, 63, 8, StateGrass)
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if !placeStraightBlobTree(chunk, worldgen.NewLegacy(42), 8, 64, 8, config) {
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t.Fatal("datapack oak placement failed")
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}
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logs, leaves := 0, 0
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for y := 64; y < 80; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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switch chunk.GetBlock(x, y, z) {
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case StateOakLog:
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logs++
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case StateOakLeaf:
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leaves++
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}
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}
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}
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}
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if logs < 4 || leaves < 10 {
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t.Fatalf("tree has %d logs and %d leaves", logs, leaves)
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}
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}
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func TestBiomeTreeStageProducesTrees(t *testing.T) {
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gen := NewVanillaGenerator(12345)
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trees := 0
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for cx := int32(-12); cx <= 12; cx += 3 {
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for cz := int32(-12); cz <= 12; cz += 3 {
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chunk := gen(cx, cz)
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for y := SeaLevel; y < 160; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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if chunk.GetBlock(x, y, z) == StateOakLog {
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trees++
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}
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}
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}
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}
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}
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}
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if trees == 0 {
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t.Fatal("biome vegetation stages produced no oak logs")
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}
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}
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@ -480,50 +480,15 @@ func decorate(c *Chunk, od *worldgen.OverworldDensity, cx, cz int32, seed int64,
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placeVanillaOres(c, seed, cx, cz, biomeName)
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placeVanillaSprings(c, seed, cx, cz, biomeName)
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placeVanillaTrees(c, seed, cx, cz, biomeName, surfTop)
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placeFlora(c, &r, surfTop, grass, biomeName)
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placeDesertFeatures(c, &r, surfTop, biomeName)
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placeRocks(c, &r, surfTop, grass, biomeName)
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const attempts = 8
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for a := 0; a < attempts; a++ {
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lx := 2 + int(r.next()%12)
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lz := 2 + int(r.next()%12)
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if !grass[lx][lz] {
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continue
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}
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baseY := MinY + surfTop[lx][lz] + 1
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placeOak(c, lx, baseY, lz, &r)
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}
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// Place large structures like villages and strongholds
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worldgen.PlaceStructures(c, od, cx, cz, seed, surfTop, biomeName)
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}
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func placeOak(c *Chunk, lx, baseY, lz int, r *chunkRand) {
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h := 4 + int(r.next()%3) // trunk height 4..6
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for i := 0; i < h; i++ {
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c.SetBlock(lx, baseY+i, lz, StateOakLog)
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}
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topY := baseY + h - 1
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// Canopy: two wide layers around the top, then two narrow layers above.
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layers := []struct {
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dy, radius int
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}{{-1, 2}, {0, 2}, {1, 1}, {2, 1}}
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for _, ly := range layers {
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y := topY + ly.dy
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for dx := -ly.radius; dx <= ly.radius; dx++ {
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for dz := -ly.radius; dz <= ly.radius; dz++ {
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if ly.radius == 2 && abs(dx) == 2 && abs(dz) == 2 {
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continue // trim the far corners for a rounder shape
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}
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if c.GetBlock(lx+dx, y, lz+dz) == StateAir {
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c.SetBlock(lx+dx, y, lz+dz, StateOakLeaf)
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}
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}
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}
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}
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}
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func abs(v int) int {
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if v < 0 {
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return -v
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@ -61,6 +61,44 @@ type SpringFeatureConfig struct {
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ValidBlocks []string `json:"valid_blocks"`
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}
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type TreeFeatureConfig struct {
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TrunkProvider struct {
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Type string `json:"type"`
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State BlockState `json:"state"`
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} `json:"trunk_provider"`
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FoliageProvider struct {
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Type string `json:"type"`
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State BlockState `json:"state"`
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} `json:"foliage_provider"`
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TrunkPlacer struct {
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Type string `json:"type"`
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BaseHeight int `json:"base_height"`
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HeightRandA int `json:"height_rand_a"`
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HeightRandB int `json:"height_rand_b"`
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} `json:"trunk_placer"`
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FoliagePlacer struct {
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Type string `json:"type"`
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Height int `json:"height"`
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Offset int `json:"offset"`
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Radius int `json:"radius"`
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} `json:"foliage_placer"`
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}
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type FeatureRef struct {
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Name string
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Placement []PlacementModifier
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}
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type RandomSelectorConfig struct {
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Default FeatureRef
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Features []RandomSelectorEntry
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}
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type RandomSelectorEntry struct {
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Chance float32
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Feature FeatureRef
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}
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type BlockState struct {
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Name string `json:"Name"`
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Properties map[string]string `json:"Properties"`
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@ -76,6 +114,11 @@ type PlacementPlan struct {
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type CountProvider struct {
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Min, Max int
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Weighted []WeightedInt
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}
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type WeightedInt struct {
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Value, Weight int
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}
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type HeightProvider struct {
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@ -85,6 +128,22 @@ type HeightProvider struct {
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}
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func (p CountProvider) Sample(r RandomSource) int {
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if len(p.Weighted) > 0 {
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total := 0
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for _, entry := range p.Weighted {
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total += entry.Weight
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}
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if total <= 0 {
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return 0
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}
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roll := int(r.NextIntN(int32(total)))
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for _, entry := range p.Weighted {
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if roll < entry.Weight {
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return entry.Value
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}
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roll -= entry.Weight
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}
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}
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if p.Max <= p.Min {
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return p.Min
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}
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@ -181,6 +240,74 @@ func (s *FeatureSet) Spring(name string) (SpringFeatureConfig, error) {
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return config, nil
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}
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func (s *FeatureSet) Tree(name string) (TreeFeatureConfig, error) {
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configured, ok := s.Configured[name]
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if !ok || configured.Type != "minecraft:tree" {
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return TreeFeatureConfig{}, fmt.Errorf("worldgen: %s is not a tree feature", name)
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}
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var config TreeFeatureConfig
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if err := json.Unmarshal(configured.Config, &config); err != nil {
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return TreeFeatureConfig{}, fmt.Errorf("worldgen: decode %s: %w", name, err)
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}
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if config.TrunkPlacer.Type == "" || config.FoliagePlacer.Type == "" || config.TrunkProvider.State.Name == "" || config.FoliageProvider.State.Name == "" {
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return TreeFeatureConfig{}, fmt.Errorf("worldgen: invalid tree config %s", name)
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}
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return config, nil
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}
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func (s *FeatureSet) RandomSelector(name string) (RandomSelectorConfig, error) {
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configured, ok := s.Configured[name]
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if !ok || configured.Type != "minecraft:random_selector" {
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return RandomSelectorConfig{}, fmt.Errorf("worldgen: %s is not a random selector", name)
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}
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var raw struct {
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Default json.RawMessage `json:"default"`
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Features []struct {
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Chance float32 `json:"chance"`
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Feature json.RawMessage `json:"feature"`
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} `json:"features"`
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}
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if err := json.Unmarshal(configured.Config, &raw); err != nil {
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return RandomSelectorConfig{}, err
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}
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selector := RandomSelectorConfig{Features: make([]RandomSelectorEntry, len(raw.Features))}
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var err error
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selector.Default, err = parseFeatureRef(raw.Default)
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if err != nil {
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return RandomSelectorConfig{}, err
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}
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for i, entry := range raw.Features {
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selector.Features[i].Chance = entry.Chance
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selector.Features[i].Feature, err = parseFeatureRef(entry.Feature)
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if err != nil {
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return RandomSelectorConfig{}, err
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}
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}
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return selector, nil
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}
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func parseFeatureRef(raw json.RawMessage) (FeatureRef, error) {
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var name string
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if err := json.Unmarshal(raw, &name); err == nil {
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return FeatureRef{Name: name}, nil
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}
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var inline struct {
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Feature string `json:"feature"`
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Placement []json.RawMessage `json:"placement"`
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}
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if err := json.Unmarshal(raw, &inline); err != nil || inline.Feature == "" {
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return FeatureRef{}, fmt.Errorf("worldgen: invalid feature reference %s", raw)
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}
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ref := FeatureRef{Name: inline.Feature, Placement: make([]PlacementModifier, len(inline.Placement))}
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for i, modifier := range inline.Placement {
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if err := json.Unmarshal(modifier, &ref.Placement[i]); err != nil {
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return FeatureRef{}, err
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}
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ref.Placement[i].Raw = modifier
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}
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return ref, nil
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}
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func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
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placed, ok := s.Placed[name]
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if !ok {
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@ -233,7 +360,9 @@ func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
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return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported height distribution %q", name, value.Height.Type)
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}
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plan.HeightDistribution, plan.MinY, plan.MaxY = value.Height.Type, min, max
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case "minecraft:in_square", "minecraft:biome":
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case "minecraft:in_square", "minecraft:biome", "minecraft:surface_water_depth_filter",
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"minecraft:heightmap", "minecraft:block_predicate_filter", "minecraft:noise_threshold_count",
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"minecraft:random_offset":
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// Coordinate spreading and biome validation are applied by the world
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// executor. Keeping them in the parsed plan preserves their order.
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default:
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@ -253,10 +382,26 @@ func parseIntProvider(raw json.RawMessage) (CountProvider, error) {
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Min int `json:"min_inclusive"`
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Max int `json:"max_inclusive"`
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}
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if err := json.Unmarshal(raw, &uniform); err != nil || uniform.Type != "minecraft:uniform" {
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return CountProvider{}, fmt.Errorf("unsupported count provider %s", raw)
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if err := json.Unmarshal(raw, &uniform); err == nil && uniform.Type == "minecraft:uniform" {
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return CountProvider{Min: uniform.Min, Max: uniform.Max}, nil
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}
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return CountProvider{Min: uniform.Min, Max: uniform.Max}, nil
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var weighted struct {
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Type string `json:"type"`
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Distribution []struct {
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Data int `json:"data"`
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Weight int `json:"weight"`
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} `json:"distribution"`
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}
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if err := json.Unmarshal(raw, &weighted); err == nil && weighted.Type == "minecraft:weighted_list" {
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provider := CountProvider{Weighted: make([]WeightedInt, 0, len(weighted.Distribution))}
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for _, entry := range weighted.Distribution {
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if entry.Weight > 0 {
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provider.Weighted = append(provider.Weighted, WeightedInt{Value: entry.Data, Weight: entry.Weight})
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}
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}
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return provider, nil
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}
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return CountProvider{}, fmt.Errorf("unsupported count provider %s", raw)
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}
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func parseFeatureHeight(raw json.RawMessage) (HeightProvider, error) {
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Add table
Add a link
Reference in a new issue